Announcement

If you are having trouble logging in, please reset your password.
If you are not getting an activation email, please check your spam or
use the "Contact Us" to contact an admin.
#15 May 18, 2012, 01:40:39 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Thank You  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">  But I'd like to export complex files like complete scenes. How I recorgnize, which texture is for which material?

#16 May 18, 2012, 01:57:30 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
In 3dsMax mterial have a same name with texture. But weapon textures include weapon name. Example "W_98kFPW" is a texture for Mauser 98K rifle. If you need a fuul scene from the game, you must use Game assasin to rip the scene.

#17 May 18, 2012, 02:12:04 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Wait you said no.So the scenes can be imported into Mafia after all?

#18 May 18, 2012, 02:22:23 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Not from game files of H&D2. GA ripper can ripp 3d models and scenes from many modern games, but you import the scene like any another  3d scenesmodels.

#19 May 18, 2012, 02:32:49 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Are these programs saving textures directly? Textures are my worst nightmare <img src="/emoticons/sick.png.5e18d4558e116e768dc9391ac4b6df84.png" alt=" :sick: " data-emoticon="">

#20 May 18, 2012, 03:16:17 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Yes. There is a tutorial about this program, but its on a russian.

#21 May 18, 2012, 05:09:51 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
I tried to use that program but it's not able to capture whole scene. Most of  particles are missing and also not every texture is captured  <img src="/wp-content/uploads/invision_emoticons/sad.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/sad@2x.png 2x" width="20" height="20">

#22 May 18, 2012, 05:16:08 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
And what scenes are you need? Maybe you can find a same models in other games?

#23 May 20, 2012, 06:59:20 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
There are tools available for opening .4ds files of H&D2 in 3ds Max. Have a look at my thread @ hidden-and-dangerous.net. I'm currently working on a new version of an editor which allows editing of most files found in H&D2, including scene2.bin and collisions. Maybe I'll try to adapt this one for Mafia and Chameleon, too, if someone needs that.


 




@Kirov-MG




Unpacking of Chameleons .dta files is possible. I've recently developed an unpacker which is able to unpack both ISD0 and ISD1 archives. I'll release it soon.

#24 May 21, 2012, 07:42:15 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
I'm able to open H&D2 4ds in 3DSmax but I'm not able to export it corretly. When I open .3DS file in Zmodeler, it don't have textures. And in material editor, there are several materielas but without textures assigned.




I tried to look to materials in 3DSmax, but there's only one material called "multimaterial".

#25 May 21, 2012, 09:20:04 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
So, you must remade material in Zmodelere. Just create a copy of default material in material editor and load texture in this material. After that, clic on a "select->quadr" nad select your model. Next press "1" on yur keyboard, press space button and clic on yor model again. Next, select all parts of your model and press Ctrl + A. Chouse your material.

#26 May 22, 2012, 07:37:27 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Thanks  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">  This can work, when I have model with only one texture, but what I must do, when I want to import model, which have more textures? For example, whole scene.4ds?

#27 May 22, 2012, 11:03:04 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
You must create many materials and texture every model (part of the scene). It's a hard work, but I dont know another way.