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August 26, 2012, 02:40:21 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Hi guys, I have problems with Zmodeler, 3DS max, I don't know where. This is the problem: I use 4DS import plugin, export scene to Zmodeler, place it (in Zmodeler it's displayed properly), but ingame, 3DSmax objects are rotated 180ð... I opened Zmodeler again, and it was alll ok, but ingame it was rotated 180ð again. It only happens, when I use the 4DS import plugin for 3DS max. I also happened with horse model downloaded from the internet.




Problem isn't cause by 3DS max itself, because I use it also for exporting maps from Counter strike and it's all OK.

#1 August 26, 2012, 05:32:17 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
QuoteHi guys, I have problems with Zmodeler, 3DS max, I don't know where. This is the problem: I use 4DS import plugin, export scene to Zmodeler, place it (in Zmodeler it's displayed properly), but ingame, 3DSmax objects are rotated 180ð... I opened Zmodeler again, and it was alll ok, but ingame it was rotated 180ð again. It only happens, when I use the 4DS import plugin for 3DS max. I also happened with horse model downloaded from the internet.

Problem isn't cause by 3DS max itself, because I use it also for exporting maps from Counter strike and it's all OK.



 




Use in Zmodeler function "DisplayLocal AxisFlip" or "DisplayLocal AxisMove".

#2 August 26, 2012, 07:33:26 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
And how should I know, that axes are synchronized?   <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">