Mafia Scene - Mafia I & II Game Fan Site

Modders Corner => Mafia Editing => Mafia Mod Request => Topic started by: Matteo on October 17, 2012, 04:34:32 AM

Title: New Mod Question
Post by: Matteo on October 17, 2012, 04:34:32 AM
Alright, I am experimenting with a new mod Idea and just throwing things on the game and seeing if they work


 




I am thinking of having a San Francisco Mob location so I am playing with the Golden Gate Bridge, which was under construction in the mid 1930's


 




the problem I am having is with a model that is not showing up unless I am right on it, I can't see it from far off


 




This is the close view




(//applications/core/interface/imageproxy/imageproxy.php?img=http://capolettifamily.com/gg1.jpg&key=19c19203432fe49f54214de5c724c224d0ccf39b3d26ac1c574489f0d2e51570)


 




This is the far view




(//applications/core/interface/imageproxy/imageproxy.php?img=http://capolettifamily.com/gg2.jpg&key=879681977eba7ee741a9f584b77794366ead3dc661f22deba1ae3299590fa782)


 




I have the view distance set way back, and removed all the occluders. There is no cache.bin so i did't use UDD


 




Although I tried the same set up in freeride with the same results, UDD applied,


 


 




Any ideas on how to get this thing to show long distance?
Title: New Mod Question
Post by: johncena1 on October 17, 2012, 05:34:54 PM
I know you said you have turned it up but have you tried the unlimited draw distance mod?




http://www.gamefront.com/files/21098084 ... ce_Mod_zip (http://www.gamefront.com/files/21098084/Mafia_I_Unlimited_Draw_Distance_Mod_zip)
Title: New Mod Question
Post by: Matteo on October 18, 2012, 10:24:49 PM
Yeah I tried UDD in freeitaly, same problem
Title: New Mod Question
Post by: johncena1 on October 19, 2012, 02:56:20 PM
Hmm, i'll give it some more thought, maybe someone else can help in the meantime.
Title: New Mod Question
Post by: Mr Robville on November 05, 2012, 12:49:03 AM
In Zmodeler, make a copy of the model you want to be visible at far distance and add ":1" behind it's name.




Example: Object "bridge" will be duplicated into "bridge:1"




The name is not really importand, only the ":1" part which means this object is visible at 1 LOD distance far away.


 




To summarize, you'll need a near and far distance model.


 




I believe with Djbozkosz's 4ds manager you should also be able to modify LOD's But I need to experiment with that first.
Title: New Mod Question
Post by: Matteo on November 06, 2012, 03:10:18 AM
Thank you sir!
Title: New Mod Question
Post by: Mr Robville on November 06, 2012, 10:58:55 AM
Happy to help   <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="(//smile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">   Good luck, it looks interresting!