Announcement

If you are having trouble logging in, please reset your password.
If you are not getting an activation email, please check your spam or
use the "Contact Us" to contact an admin.
October 17, 2012, 04:34:32 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Alright, I am experimenting with a new mod Idea and just throwing things on the game and seeing if they work


 




I am thinking of having a San Francisco Mob location so I am playing with the Golden Gate Bridge, which was under construction in the mid 1930's


 




the problem I am having is with a model that is not showing up unless I am right on it, I can't see it from far off


 




This is the close view







 




This is the far view







 




I have the view distance set way back, and removed all the occluders. There is no cache.bin so i did't use UDD


 




Although I tried the same set up in freeride with the same results, UDD applied,


 


 




Any ideas on how to get this thing to show long distance?

#1 October 17, 2012, 05:34:54 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
I know you said you have turned it up but have you tried the unlimited draw distance mod?




http://www.gamefront.com/files/21098084 ... ce_Mod_zip

#2 October 18, 2012, 10:24:49 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Yeah I tried UDD in freeitaly, same problem

#3 October 19, 2012, 02:56:20 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Hmm, i'll give it some more thought, maybe someone else can help in the meantime.

#4 November 05, 2012, 12:49:03 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
In Zmodeler, make a copy of the model you want to be visible at far distance and add ":1" behind it's name.




Example: Object "bridge" will be duplicated into "bridge:1"




The name is not really importand, only the ":1" part which means this object is visible at 1 LOD distance far away.


 




To summarize, you'll need a near and far distance model.


 




I believe with Djbozkosz's 4ds manager you should also be able to modify LOD's But I need to experiment with that first.

#5 November 06, 2012, 03:10:18 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Thank you sir!

#6 November 06, 2012, 10:58:55 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Happy to help   <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">   Good luck, it looks interresting!