Announcement

If you are having trouble logging in, please reset your password.
If you are not getting an activation email, please check your spam or
use the "Contact Us" to contact an admin.
#15 June 24, 2012, 01:07:41 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Thank you ocram and johncena I got it to work after reinstalling game and adding MafiaInjector to exception list, only problem is that it makes the game crash every now and then..

#16 June 24, 2012, 10:22:37 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
normal injector has not been improved since September 2010

#17 June 24, 2012, 12:56:01 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
QuoteThank you ocram and johncena I got it to work after reinstalling game and adding MafiaInjector to exception list' date=' only problem is that it makes the game crash every now and then..[/quote'] 




your welcome  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">


 




hm... how often is it?



#18 June 24, 2012, 01:39:17 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
v6 is more stable than v7 , and v7 will crash also if you use delaybuffers as stated earlier by eXistenZ.




now when the game crashes it sometimes corrupt the save, make a new clean slot and a copy of it to replace when happening

#19 June 24, 2012, 07:34:48 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Yes, I'm using v6 now doesn't crash at all, except it still strangly crashes a few minutes after only hitting F12 where Noclip is stored.


 




This is the exact script that crashes the game...


 




<div class="ipsSpoiler_header">



 




bindKey ("K","v = game.game:GetActivePlayer():GetPos() v.y = v.y + 5 game.game:GetActivePlayer():SetPos(v)")




bindKey ("J","v = game.game:GetActivePlayer():GetPos() v.x = v.x - 5 game.game:GetActivePlayer():SetPos(v)")




bindKey ("I","v = game.game:GetActivePlayer():GetPos() v.y = v.y - 5 game.game:GetActivePlayer():SetPos(v)")




bindKey ("L","v = game.game:GetActivePlayer():GetPos() v.x = v.x + 5 game.game:GetActivePlayer():SetPos(v)")




bindKey ("U","v = game.game:GetActivePlayer():GetPos() v.z = v.z + 5 game.game:GetActivePlayer():SetPos(v)")




bindKey ("O","v = game.game:GetActivePlayer():GetPos() v.z = v.z - 5 game.game:GetActivePlayer():SetPos(v)")




</div>

 

#20 June 24, 2012, 07:42:03 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
QuoteYes, I'm using v6 now doesn't crash at all, except it still strangly crashes a few minutes after only hitting F12 where Noclip is stored. 




This is the exact script that crashes the game...


 


<div class="ipsSpoiler" data-ipsspoiler="">

<div class="ipsSpoiler_header">



 




bindKey ("K","v = game.game:GetActivePlayer():GetPos() v.y = v.y + 5 game.game:GetActivePlayer():SetPos(v)")




bindKey ("J","v = game.game:GetActivePlayer():GetPos() v.x = v.x - 5 game.game:GetActivePlayer():SetPos(v)")




bindKey ("I","v = game.game:GetActivePlayer():GetPos() v.y = v.y - 5 game.game:GetActivePlayer():SetPos(v)")




bindKey ("L","v = game.game:GetActivePlayer():GetPos() v.x = v.x + 5 game.game:GetActivePlayer():SetPos(v)")




bindKey ("U","v = game.game:GetActivePlayer():GetPos() v.z = v.z + 5 game.game:GetActivePlayer():SetPos(v)")




bindKey ("O","v = game.game:GetActivePlayer():GetPos() v.z = v.z - 5 game.game:GetActivePlayer():SetPos(v)")




</div>




</div>

 




I can't see anything wrong with that script

#21 June 25, 2012, 03:56:05 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Here's a picture of what happens when I use the script...


 


 




<div class="ipsSpoiler_header">



 







 




</div>

 


 


 




Edit:


 




I looked in the log.txt file that Injector uses, it lists an error I'm guessing this is what crashes my game...?


 


 




<div class="ipsSpoiler_header">



 




loaded




loaded




thread loaded




lua_pcall (5d3f60)




gpEngine (0)




loaded




thread loaded




lua_pcall (5d3f60)




gpEngine (27600b0)




loaded




loaded




thread loaded




lua_pcall (5d3f60)




gpEngine (0)




loaded




thread loaded




lua_pcall (5d3f60)




gpEngine (3b400b0)




Error loading Lua code into buffer. Error 2




loaded




loaded




thread loaded




lua_pcall (5d3f60)




gpEngine (0)




loaded




thread loaded




lua_pcall (5d3f60)




gpEngine (48400b0)


 




</div>