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May 16, 2012, 04:31:46 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Hi there. I have a question - is there any way to delete that white glow on the weapons and quest objects ?

#1 May 16, 2012, 10:52:53 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
That's a good question. Weapons don't have that glow, if you already have one. So I guess it might be achievable.

#2 May 17, 2012, 08:05:22 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
command objects glow


 




add light




game.highlighting:AddHighlighting(game.entitywrapper:GetEntityByName("the name of the object"))


 




remove the light




game.highlighting:RemoveHighlighting(game.entitywrapper:GetEntityByName("the name of the object"))


 




for example, the front door to the office of Bruno




game.highlighting:AddHighlighting(game.entitywrapper:GetEntityByName("C_Door"))


 




the name of the object you can see here




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#3 May 18, 2012, 05:00:32 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Do I have to put all items on the list or there is any single line for all objects?

#4 May 18, 2012, 05:46:05 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
QuoteDo I have to put all items on the list or there is any single line for all objects?



for each object separately to define the command


 




for example




the front door to the office of Bruno




game.highlighting:AddHighlighting(game.entitywrapper:GetEntityByName("C_Door")) - add light




game.entitywrapper:GetEntityByName("C_Door"):EnableAction() - to open the door


 




the door to the jewelry




game.highlighting:AddHighlighting(game.entitywrapper:GetEntityByName("5MA_jewellery00")) - add light




game.entitywrapper:GetEntityByName("5MA_jewellery00"):EnableAction() - to open the door


 




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and activate the script is just next to the object