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#15 May 11, 2012, 06:56:29 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
ocram




As far as I know you can not do it in the game




you have to change a lot of parameters and set the routes




it does not really




can do it in a "free ride" but as I wrote to you it would take too much space in the script




My work in the "free ride"




race and chase with gunfire


 




<div class="ipsSpoiler_header">








<div class="ipsEmbeddedVideo"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/-q_7dLkQrA4?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>

 









<div><iframe width="480" height="270" src="https://www.youtube.com/embed/Un3LpomT5R8?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>

 









<div><iframe width="480" height="270" src="https://www.youtube.com/embed/x3WbHdlWjQs?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>

</div>

</div>

 

#16 May 11, 2012, 08:06:26 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
I am not using 'hunter' or 'followtrail' (where you have to set routes, that the the car follow).




I just give the destination coordinate to the taxi, and he goes there by himself.


 




I understand what you mean by the space taken in the freeride, but I don't mind, if there is no other way to put it into the game, I 'll just stay with an injector version of it  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">


 




I carry on searching, if we can use the user marker for nav. and the use of the phone to call a taxi.




I am searching as well on how to identify a car type, that pass in front of you in the street.


 




then I'll be happy

#17 May 11, 2012, 08:53:53 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
QuoteI carry on searching, if we can use the user marker for nav. and the use of the phone to call a taxi.

I am searching as well on how to identify a car type, that pass in front of you in the street.




then I'll be happy





I wish you good luck!




Document your phone is inside all the houses




for example




shops/vitohouseb12(Greenfield Villa) --> Phone Lua




You can edit the encrypted Lua?

#18 May 11, 2012, 09:16:42 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Haha, this driver behaves like drunk :lol:


 




Of course, it's good to see first progress  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">

#19 May 11, 2012, 09:35:16 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
@Cole, yes that's what I was showing, when you ask them to drive nervously, they keep bumping things and do uturns because they miss their way.


 




@Zahar yes I saw all those phone.lua in houses and shops,[hide]  luadec gives me hard times 'missing '='




I keep trying do ...[/hide]But well I think the phone will not be so hard to use, it is the navigation user marker the biggest trouble.

#20 May 11, 2012, 09:42:48 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Quote@Cole' date=' yes that's what I was showing, when you ask them to drive nervously, they keep bumping things and do uturns because they miss their way.[/quote'] 




Is it possible to ask him to drive normally ?



#21 May 11, 2012, 10:08:31 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
ocram




with navigation, I also experienced the problem




and so it is not decided




After posing on the map can not be removed

#22 May 12, 2012, 12:26:39 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
@cole, yes they can drive perfectly, same as ai ingame , and they do get perfectly to their destination that way.




But I was testing, as I have got several choices, which one to use when once in the car we ask the driver to Step on it!




The one in the video is the worst one  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">  there is 12 different possibilities, 4 speed within 3 different driving type.







<pre class="ipsCode">NORMAL AGGRESSIVE PIRATE the latest one they do not stop a red lights and else</pre>






 


 




@zahar,  are you talking about the User Marker , with the green line ? by the one that cannot be removed.




if so I am interested to know its name and how to use it.

#23 May 12, 2012, 02:39:28 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
ocram




No I mean the standard navigation




game.navigation:RegisterIconPos




that after installing it on the map




I can not remove it




it does not work




game.navigation:UnregisterIconPos




but I think the movement is not necessary




it's just an assistant for the map




only need to move the position vector of the direction

#24 May 12, 2012, 11:45:39 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
ok,well that green line marker must be somewhere ...regarding the icons yes they are just a drawing for the map, they are not necessary at all. I did not try yet but using objective also makes an icon onto the map, and this one do go away.




It must works as well with registered icon pos  I have seen it in the game somewhere, but we have to do it properly. once again another thing to find out  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">




in the mean time, the registered icons can be hidden until we get near its position:


 







<pre class="ipsCode">game.navigation:RegisterIconPos("-126.2","264.5",1,4,"Nbrid",true)

game.navigation:UnregisterIconPos(game.navigation:RegisterIconPos("-126.2","264.5",1,4,"Nbrid",true))

game.navigation :D isableFarVisibility(game.navigation:RegisterIconPos("-126.2","264.5",1,4,"Nbrid",true))</pre>

#25 May 12, 2012, 05:49:36 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
ocram




This command automatically gives a map




a red icon and the red line path




game.navigation:RegisterObjectivePos("-45.4","724.9",game.quests:NewQuest("","",true,"",""):AddObjective(""))

#26 May 12, 2012, 08:20:28 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Zahar, I did it once in my test, but forgot which test it was.




so now I have got it back, Thank you.


 




Thanx




I did not test it yet, but ingame each time they give an ID (iconid)  before unload, maybe it works


 




<div class="ipsSpoiler_header">






<pre class="ipsCode">

game

entitywrapper

GetEntityByName

GetPos

iconId

navigation

RegisterIconPos

0058000027

...

...

iconId

game

navigation

UnregisterIconPos </pre>

<div>

 


 







<pre class="ipsCode">

quest

quests

FindQuestByName

main

boss1

objective

AddObjective

2151900001

SetName

OBJECTIVE_R2R_CH10

Show

ikona_init_start

navigation

RegisterIconPos

SetTargetForGPS



.

.

.



game

navigation

UnregisterId

ikona_init_start

</pre>






</div>

</div>

 

#27 May 12, 2012, 10:22:15 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Quote 


<div class="ipsSpoiler" data-ipsspoiler="">

<div class="ipsSpoiler_header">






<pre class="ipsCode">

game

entitywrapper

GetEntityByName

GetPos

iconId

navigation

RegisterIconPos

0058000027

...

...

iconId

game

navigation

UnregisterIconPos </pre>

<div>

 


 







<pre class="ipsCode">

quest

quests

FindQuestByName

main

boss1

objective

AddObjective

2151900001

SetName

OBJECTIVE_R2R_CH10

Show

ikona_init_start

navigation

RegisterIconPos

SetTargetForGPS



.

.

.



game

navigation

UnregisterId

ikona_init_start

</pre>






</div>

</div>




</div>



not with these teams, I do not know


 




but ("boss1") - is the man




and for him so I wrote navigation




game.navigation:RegisterObjectiveEntity("boss1",game.quests:NewQuest("","",true,"",""):AddObjective(""))




red line will indicate the path to it on the radar


 




<div class="ipsSpoiler_header">




</div>

 

#28 June 06, 2012, 02:58:54 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Thanx Zahar999, and sorry for the delay, I had a break a few days


 




I do have the navigation red line, as well, but with SetTargetForGPS.




and it is the same problem as the registered icons, I cannot remove it from the Gps once used. .. yet

#29 June 06, 2012, 06:07:45 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Tu as r̮̩ussi a utiliser les coordonn̮̩es du rep̮̬re sur la carte.


 


 




At all





When you find how to use a new command LUA that is not in my list.






thank you for leaving the info here






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