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May 05, 2012, 05:54:38 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
IS it worth to mod Mafia II Taxi


 




A real working taxi ride, with a driver that bring you where you asked him to go,




and have to pay for it.Is what I mean by Taxi Ride (as I have seen many fake video around.)


 




Now, my point is to know who will be interested by having Mafia II real working Taxi ?




I am actually working on it, and just to know if it is worth for me to do a proper mod or shall I just




go injector version of it


 




The outcoming of that question will radically change the way I'll do the code and finalization of it.


 




So if possible to do,Anybody interested in a Taxi Mod for Mafia II or not ?




thanx for answering so I know what to do, or if you have information of what as already been




achieved in mafia 2 regarding taxi.




[align=center:3t3un9gt][/align:3t3un9gt]


 




Edited: So well regarding the answers I'll go for a 'mod' or whatever I can achieve with it   :s ide:

#1 May 05, 2012, 05:58:58 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Of course its worth making it.




I would play it for sure

#2 May 05, 2012, 06:50:01 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
I'd love to see a full working, proper Taxi, BTW, look in the "Balls&Beans" FMV, the full detailed Taxi, even with the counter on the dashbaord, is in that file, if you can pull the high detailed Taxi from that file, and replace it with the lower detailed model that cruises the city, and made it all function, that would be 10 stars!  :cheer:

#3 May 05, 2012, 07:31:07 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Good job, that would be a breakthrough with Mafia 2 modding. I would like to have an ability to call a taxi and go wherever I want  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">  BTW, how are you going to make Vito able to tell the driver where to go ?

#4 May 05, 2012, 09:26:23 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
:cool:  Well,I am in this mafia lua for 10 days no more, so I am pretty a modding newbe, I don't call or stop the cab yet, I just enter the taxi the passenger way, and once inside I press one of the key I recorded my destination on in my script with keybinding. at start the taxi was getting me there but it had to do a few Uturns along the way, because I had to do a loop in the  code for it to get to the destination, as the game kept asking to go somewhere else, but the taxi was getting there   " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">


 




I said was, because I've got it now, and the driver get me where I want like a charm; I can even give him few extra box, to put some weight on is foot and forget about the red lights  


 




So if I do a proper mod, I think of a menu as in the freeride to select the italian, chinatown ... area and then more precise recorded destination within the selected. I just need to do a menu that's all.


 




<div class="ipsSpoiler_header">



 




But now saying that,my idea is to improve that with the ability to hail by lifting the arm an incomming cab in the street, and/or to use the phone to call one.




I know ride in the back is possible as well.




and the Cherry on the cake will be to click onto the map instead of pre-recorded ...




</div>

 


 




@Mike Bruski: thx I'll check it

#5 May 05, 2012, 09:34:37 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
QuoteSo if I do a proper mod, I think of a menu as in the freeride to select the italian, chinatown ... area and then more precise recorded destination within the selected. I just need to do a menu that's all.


 


<div class="ipsSpoiler" data-ipsspoiler="">

<div class="ipsSpoiler_header">



 




But now saying that,my idea is to improve that with the ability to hail by lifting the arm an incomming cab in the street, and/or to use the phone to call one.




I know ride in the back is possible as well.




and the Cherry on the cake will be to click onto the map instead of pre-recorded ...




</div>

 







</div>

 




That would be good, selecting districts and calling a taxi by phone will make it more realistic  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">  Good luck with this mod, ocram :cheer:

#6 May 05, 2012, 09:46:28 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
As another idea, could you... make the Taxi driver, drive to where ever your waypoint is at? Cause it sounds like a headache for you and the user, to go through menu's and locations, would be very simple, to set your waypoint, and the driver will take you there.

#7 May 05, 2012, 09:48:26 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
QuoteAs another idea' date=' could you... make the Taxi driver, drive to where ever your waypoint is at? Cause it sounds like a headache for you and the user, to go through menu's and locations, would be very simple, to set your waypoint, and the driver will take you there.[/quote']

Very good idea Mike



#8 May 05, 2012, 10:14:13 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
yeah, exactly, this is what I am saying in the spoiler, by the cherry on the cake will be to use the click on the map, but for now I haven't been able too, its one of my goal do   :cool:

#9 May 05, 2012, 10:49:56 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
This topic deserves more attention  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">  Sticked by me  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/tongue@2x.png 2x" width="20" height="20">

#10 May 06, 2012, 01:53:11 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
QuoteI'd love to see a full working' date=' proper Taxi, BTW, look in the "Balls&Beans" FMV, the full detailed Taxi, even with the counter on the dashbaord, is in that file, if you can pull the high detailed Taxi from that file, and replace it with the lower detailed model that cruises the city, and made it all function, that would be 10 stars!  :cheer:[/quote'] 




[hide]yep,did my search and found it thx , it is Quicksilver_Windsor_Taxi_HIGH_interior00, I can probably pool the model out of the file, but then what can I do with it, taking it out will destroy it for the game, as you'll loose collision and lightmap, it 'll be nice in 3ds max thats about all, so no point doing it, I can try to use it ingame from the fmv do, with script, it is fmv0700a_2.sds that got its secret.[/hide]


 


<div class="ipsSpoiler" data-ipsspoiler="">

<div class="ipsSpoiler_header">

if failed, it is still possible to swap at least 3 textures from it onto the actual taxi   " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">


</div>

 


 




But well all that is 'finalisation', the important part for now is that I need to learn:


 




[ul]




  • how to unload properly all the thing from memory, icons function ...etc




  • how to get position of the nav marker on map, for the cab to follow the track, if I want to use other thing than the actual destination menu.




  • The phone as well as to be learn, to call the cab. activate phone and script from a call, store the Taxi number,..etc




  • how to stop a car type in the street by doing an animation




  • ...




  • [/ul]


     




    With a simple menu or actuall keybind, the mod is already working and could be released, but doing it right is going to add a few months onto it I think  





But hey, that's why I signed in for  :evil:


</div>

#11 May 06, 2012, 02:06:53 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
I will thx, It takes time but well I find many things along the way, the cat and its animation, same for the dog but he only barks and jump over a fence I think.The game hold as well a racing mode that can probably be started from the main menu the same way as freeride, .. vito can sell things over the phone !? etc funny and weard things.


 




[align=center:3ifqndku]For now I am testing different driving ways for empire bay taxi drivers.[/align:3ifqndku]




[align=center:3ifqndku]Nervous driving test[/align:3ifqndku]




[align=center:3ifqndku][video width=425 height=344 type=dailymotion]xqr8f7 [/align:3ifqndku]




[align=center:3ifqndku]Path finding in nervous driving funny behaviour[/align:3ifqndku]




[align=center:3ifqndku][video width=425 height=344 type=dailymotion]xqr8wv [/align:3ifqndku]

#12 May 11, 2012, 04:52:32 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
of course the video above, only show path finding in 'nervous driving mod', in normal driving they go spot on first time   " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">

#13 May 11, 2012, 05:38:21 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
ocram




you want to do it in the "free ride"? it takes a lot of places in the script




in the video do not show you how you get into a car




and there are no menus to choose travel




All that you show it made ??using the "injector"

#14 May 11, 2012, 06:30:46 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Just testing drivers abilities here.




I do not know which file I will use to put the mod into the game yet.




and yes I asked my destination with injector,same for vito arm animation.




I can do menu, but I am trying to get phone and map navigation click instead if I can.




many thing to find out yet  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">