Announcement

If you are having trouble logging in, please reset your password.
If you are not getting an activation email, please check your spam or
use the "Contact Us" to contact an admin.
February 02, 2012, 02:05:12 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Found by GEMB at Mafia2.scorpions.  :cheer:  


 




checkout the photo's...


 







 







 







 







 




Source : http://mafia2.scorpions.cz

#1 February 02, 2012, 09:41:25 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Forklift can also be seen in FR v2.0 for Joe's Adventures Test Scene. And about this gun, isn't it sth like BAR (Browning Automatic Rifle) used by Americans during Second World War ?

#2 February 02, 2012, 09:50:25 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Cole Phelps




Yes, it is in Test Scene, but if you look, that Forklift is without textures...In mafia2.scorpions.cz is written about it (I think you are Polish, and you can read Czech...If you can, you will known all details (but for people who doen̫̉t speak Czech, here is a transle to English:




ORIGINAL:


 




<div class="ipsSpoiler_header">



 




Gemb nÃÆám zaslal ?ty?i novÃÆé screenshoty z vyst?iÃâ¦Ã¾enÃÆých v?cÃÆí, kterÃÆé p?vodn? byly v druhÃÆé Mafii.  PrvnÃÆí dva se tÃÆýkajÃÆí zbran? M14 a druhÃÆá vysokozdviÃâ¦Ã¾nÃÆého vozÃÆíku, kterÃÆý jste mohli vid?t v Joes Adventures bez textur, ale model z?stal, tak jako u zbran?. Modely m?Ãâ¦Ã¾ete vid?t op?t exkluzivn? na naÃâ¦Ã¡em webu. Gemb takÃÆé ohlÃÆásil prÃÆáce na vylepÃâ¦Ã¡enÃÆém modelu pizzerie, takÃâ¦Ã¾e se mÃÆáme na co t?Ãâ¦Ã¡it.




</div>

 




TRANSLATE:


 




<div class="ipsSpoiler_header">



 




Gemb has send us four new screenshots from cut content, what were originnaly in the full game. First two is about weapon M14 and second is about forklift, what you can see in Joẻ̫s Adventures without textures, model stayed here, just like a weapon. You can see models again exclusive on our website. Gemb also published message about work on updated version of Pizzeria, so we can looks forward.




</div>

 




(I apologize about mistakes in translate)

#3 February 02, 2012, 10:00:58 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Yep, I'm from Poland, but I don't understand and can't read Czech. Yes, it doesn't have textures - I've just haven't thought about it cause I haven't been playing Mafia 2 from a long time.

#4 February 04, 2012, 03:15:57 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
D̮̩sol̮̩ de r̮̩pondre en fran̮̤ais, je traduirais plus tard.


 




"Trouv̮̩" est un bien grand mot, la texture du Desta est dans son fichier d'origine.


 









elle apparait en vert dans le jeu pour une simple raison, le Desta ̮̩tait li̮̩e a une mission dans l'imprimerie.




Celle-ci ayant ̮̩t̮̩ supprim̮̩ la texture du Desta n'a pas ̮̩t̮̩ mise a jour dans les fichier "default.mtl" "default60.mtl". ceux qui suivent les d̮̩bat comprendront de suite.


 




Ce que GEMB oubli de pr̮̩ciser c'est que c'est gr̢̮ce a un Russe nomm̮̩ Tosyk
 que la conversion et l'exportation d'un fichier ".sds" en ".dae" pour Blender, Noesisv ou 3dsMax (via un pluging OpenCOLLADA) est possible et cela depuis Novembre 2010
.




on le trouve ici, on peut meme y voir notre ami Dgumba
.




http://translate.google.fr/translate?hl ... afia-2-en/




autre info sur XeNTaX 2010
 aussi.




http://translate.googleusercontent.com/ ... tCw#p44788


 


 












 


 




Personnellement je ne sais pas utiliser ces logiciel 3d, voici ce que j'ai pu faire en 2 minutes


 







 




mais je n'ai pas compris comment ajouter les texture en ".dds"




Voici les fichier ".dae" converti




http://www.mediafire.com/?layczurha52zeck


 




Si toi Mike
 ou Mr Robville
 arrivaient a ajouter les textures et les roues des voitures ( elles sont dans un autre fichier "cars_universal" et "cars_universal2") j'aimerais bien apprendre comment.




Cest juste pour le Fun car on ne peut pas recr̮̩er les ".sds" a partir des ".dae".

#5 February 04, 2012, 04:04:08 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Well, atm as far as I know we cannot re-import 3D files back into SDS format, I was only able to extract 3D models from the game that went into .dae format, but if you or anyone else has an idea how to import models back into Mafia II, please do say, It owuld be INCREDIBLE if we can exchange the body panels from the Delizia in JA DLC to the original Delizia 410.

#6 February 04, 2012, 12:29:30 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
QuoteWell' date=' atm as far as I know we cannot re-import 3D files back into SDS format, I was only able to extract 3D models from the game that went into .dae format, but if you or anyone else has an idea how to import models back into Mafia II, please do say, It would be INCREDIBLE if we can exchange the body panels from the Delizia in JA DLC to the original Delizia 410.[/quote'] 




Yep, I'm also looking forward to that, too. It is possible once you know how the format was built, and Oleg seems to be considering the game in his ZModeler3 pipeline, but I think the main reason for the lack of progress in the formats is that practically no one is working on hacking it ATM. Even if they do they'll just work on extracting/ripping them and then port them to some other game.