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December 30, 2012, 07:56:06 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
This is a fictional car that I made in blender.  It is manufactured by Obsidian Motor company.


 




ââ¬Â¢Design




The Killer is based on the 2006-2010 Dodge charger.  It has been heavily modified to look like




A classic car with 1930's like fenders.  The front bumper resembles that of a 2005-2009 Ford




Mustang.  The headlights seem to resemble those of a 2005. Chrysler 300,  and the taillights




Resemble those of a fourth generation VW Jetta.  The car will come in two colors, which are




black or navy blue, and may have white triangles on the hood,  giving the car the appearence




of wearing a tie.  The wheels have solid black rims similar to those on a police car.


 




ââ¬Â¢Performance




It has a twin turbo supercharged V18 engine, with a smooth and light engine, and a 10 speed




Gear box.  It suffers from over steer, how ever, this helps is corner sharp turns.  The Obsidian




Killer can reach speeds of up to 350 mph (563 kph). It comes with a 4wd configuration.  


 




ââ¬Â¢Assault Package




The car is completely bullet-proof,  and only takes very little damage.  Located in the front fenders




Are dual desert eagle-like shot guns, which can fire 3 rounds per half second.  In the rear fenders are dual SMGs which have been left unmodified.  The car has exaggerated invincibility, and can drive through a moving train with ease, leaving the car unhurt.  The car can easily expire the player with a lot of ease.




This vehicle should be fought with extreme caution.  The best way to take out an Obsidian Killer is to either




Take an explosive and aim if for one of the shot gun compartments when the shot gun has been deployed.  




This will cause the unused clips to explode, causing severe damage to the engine which will either shut down or explode.  One the car in unusable,  a team of six agents in body armor armed with carbine rifles.  


 




ââ¬Â¢Gallery





#1 December 30, 2012, 02:37:53 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Woah very nice cog!  <img src="/wp-content/uploads/invision_emoticons/biggrin.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x" width="20" height="20">

#2 December 31, 2012, 02:36:02 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Thanks!  This was why I was wondering if it were possible to extract .blend files to .4ds files.   There are so many nice models that I made,  that are just for show only.

#3 December 31, 2012, 02:48:36 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
QuoteThanks!  This was why I was wondering if it were possible to extract .blend files to .4ds files.   There are so many nice models that I made' date='  that are just for show only.[/quote']

I hope you do, I'd love to try this!