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December 26, 2011, 04:45:18 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
[hr:wg7x7m3t][/hr:wg7x7m3t]




[align=center:wg7x7m3t]Vito Monologue
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[hr:wg7x7m3t][/hr:wg7x7m3t]




It's so cold - Il fait si froid
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English voice
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<div><iframe width="480" height="270" src="https://www.youtube.com/embed/HVwoklkD6Uc?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:wg7x7m3t] 




French voice
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[youtube:wg7x7m3t]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/XqGJVKsUSBI?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:wg7x7m3t]

Just for fun, created with injector.




[hr:wg7x7m3t][/hr:wg7x7m3t]




Brian O'Neill
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English voice
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[youtube:wg7x7m3t]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/GmiGuaYPUbw?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:wg7x7m3t] 




French voice
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[youtube:wg7x7m3t]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/Ig5cbZT8SYA?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:wg7x7m3t]

Just for fun, created with injector.




[hr:wg7x7m3t][/hr:wg7x7m3t]




I need to go to the bathroom - Faut que j'aille au chiotte
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English voice
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[youtube:wg7x7m3t]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/vLxYk3Npfsw?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:wg7x7m3t] 




French voice
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[youtube:wg7x7m3t]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/qJdTxdfnbgo?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:wg7x7m3t]

Just for fun, created with injector.




[hr:wg7x7m3t][/hr:wg7x7m3t]There are sixty dialogue like that in the game
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LUA script, soon ...




[hr:wg7x7m3t][/hr:wg7x7m3t]

#1 December 26, 2011, 05:08:58 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
And the commands for injector ? How can I do this ?

#2 December 26, 2011, 05:35:51 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
C'est super ca, tu peux leur faire dire ce que tu veux  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">

#3 December 26, 2011, 09:47:44 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
eXistenZ34




??? ?  ??? ????????  ???  ?  ??? ???????!


 




??  ??? ????????  ??? ????  ??? ???  ??? ??  ??? ????




???   ??? ???? + StreamMapLine


 




??  ??? ??  ???   ??? ??????  ??? ???  ???  Cathouse? dlc_ja_2450l_music.fsb


 




??? ?  ??? ?  ??? ???????  ???   ???   ??? ?????  ??? ????  ??? ????

#4 December 26, 2011, 10:06:30 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
??  ??? ??  ???   ??? ??????  ??? ???  ???  Cathouse? dlc_ja_2450l_music.fsb  no I think just rename the file in "dlc_ja_cathouse" and add other tracks.


 


 




This is Lua command "DoTalkAI", but not "StreamMapLine"




For Civil Male, Female, Black, Chinese, Irish, Italian




and Gang Black, Greaser, Irish, Italian


 




I did a monologue, but you can do it between two character


 




everything is done in manual, because each story is random.




you can not say, I want to use this one.




it's a cycle and no phrase lasts the same time, so it's impossible to do on automatic because I don't know how to detect the end of a sentence, to activate the next.


 


 




I have not found yet how to use the dialog Vito, Joe, Henry.




This is Lua command "DoTalk"

#5 December 26, 2011, 10:47:29 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
??  ???   ??? ???


 




? Cathouse ?  ??? ??  ??? ??  ??? ?? ??  ??? ????? ??  ??? ?  ??? ??




game.entitywrapper:GetEntityByName("Ambi_DLC_Cathouse_zaklad00") -  ??? ??  ??? ?  ???




game.entitywrapper:GetEntityByName("Ambi_DLC_SoundMixerPanic100") -  ??? ???


 




?  ???  ?  ??? ? ??  ??? ??????




game.entitywrapper:GetEntityByName("AmbiRV_DLC_Cathouse_lidi100")




game.entitywrapper:GetEntityByName("AmbiRV_DLC_Cathouse_sexik00")




game.entitywrapper:GetEntityByName("AmbiRV_DLC_Cathouse_sexik01")




game.entitywrapper:GetEntityByName("AmbiRV_DLC_Cathouse_sm1100")

#6 December 26, 2011, 11:06:35 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Quote? ??? ? ???? ?? ?????????

but this I don't work?




game.entitywrapper:GetEntityByName("AmbiRV_DLC_Cathouse_lidi100")




game.entitywrapper:GetEntityByName("AmbiRV_DLC_Cathouse_sexik00")




game.entitywrapper:GetEntityByName("AmbiRV_DLC_Cathouse_sexik01")




game.entitywrapper:GetEntityByName("AmbiRV_DLC_Cathouse_sm1100")





????????, ?????? ??? ????? ???? ???????? --> "dlccathouse.sds" "dlc_cathouse_chodba.sds"




probably because the files have been modified --> "dlccathouse.sds" "dlc_cathouse_chodba.sds"


 


 




??? ??????  ???  ?? ??,  ???   ??? ???????




thank you for having tried and tested

#7 December 27, 2011, 08:54:28 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Juste une petite suggestion:


 




si tu mixais question/r̮̩ponse sur la meme trame sonore avec 2 voix diff̮̩rentes


 




Exemple: le t̮̩l̮̩phone sonne au d̮̩clic, alors la trame d̮̩cole avec la voix de vito: allo c'est vito une mini seconde la voix de joe: Hey tu leves ton cul et rejoins moi chez-moi et amenes l'artillerie lourde

#8 April 22, 2012, 09:23:57 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
??? ???  ??? ???????  ??? ?  ??? ????  ???   ??? ?  ??? ???????

#9 April 25, 2012, 05:33:24 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
yes as soon as I a moment for write.

#10 May 26, 2012, 04:45:13 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
eXistenZ34, are you still remember those codes ?  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">

#11 May 29, 2012, 10:01:04 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Dialogue script available soon.

#12 June 27, 2012, 12:38:31 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
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