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Modders Corner => Mafia Scene Modders => eXistenZ34's Mods => Topic started by: eXistenZ34 on December 17, 2011, 02:01:48 AM

Title: Tests for FreeRide
Post by: eXistenZ34 on December 17, 2011, 02:01:48 AM
[hr:844bvan9][/hr:844bvan9]




[align=center:844bvan9]Tests for FreeRide
[/align:844bvan9]




[hr:844bvan9][/hr:844bvan9]


 




Test Melee Weapons Nð1
[/size]





For all FR
[/size]



 




[youtube:844bvan9]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/XenEW_dmHGA?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:844bvan9]

http]


 




[hr:844bvan9][/hr:844bvan9]


 




Test Melee Weapons Nð2
[/size]





For all FR
[/size]



 




[youtube:844bvan9]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/LQs8Mzb2ox0?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:844bvan9]

[url=/forum/14-mafia-mod-request/1035-mafia-ii-melee-weapons?limit=6&start=114]http]


 




thank you Andrashi for all the info that allowed me to achieve this; and look at this topic




[url=/forum/14-mafia-mod-request/1035-mafia-ii-melee-weapons?limit=6&start=102]http]


 




Script LUA
[/size]





[url=http://www.multiupload.com/493RR6HE2Y]http://www.multiupload.com/493RR6HE2Y (//forum/14-mafia-mod-request/1035-mafia-ii-melee-weapons?limit=6&start=102)




[hr:844bvan9][/hr:844bvan9]


 




Test Car
[/size]





For FR M2
[/size]



 




[youtube:844bvan9]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/9hVH-gIQ6sQ?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:844bvan9] 




[hr:844bvan9][/hr:844bvan9]




Test Car
[/size]





For FR JA (Hillwood)
[/size]



 




Test movement, for player & PNG.
[/size]





in video Vito and PNG walk alone
[/size]





For all FR
[/size]





- Walk and climb in the car




- Walk towards a coordinated




- Run towards a coordinated


 




[youtube:844bvan9]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/B9v-QF-0oVs?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:844bvan9] 




[hr:844bvan9][/hr:844bvan9]




Test Truck & Trailer
[/size]





we cannot attach the trailer at truck
[/size]



 




[youtube:844bvan9]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/0jmC6BMlgog?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:844bvan9] 




[hr:844bvan9][/hr:844bvan9]




Test animation Cathouse
[/size]





For FR JA
[/size]



 




[youtube:844bvan9]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/S1umpWAnNo8?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:844bvan9] 




[hr:844bvan9][/hr:844bvan9]




Test : new use of Garage
[/size]





For FR M2 & FR JA
[/size]



 




[youtube:844bvan9]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/EDiFkaY96bE?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:844bvan9] 




[hr:844bvan9][/hr:844bvan9]




Test : Play piano
[/size]





For FR JA & FR M2
[/size]



 




[youtube:844bvan9]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/GzQHCL5PvbA?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:844bvan9] 




[hr:844bvan9][/hr:844bvan9]




Test :
[/size]



 




[youtube:844bvan9]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/TjeGwuArZmM?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:844bvan9] 




[hr:844bvan9][/hr:844bvan9]




Test automatic umbrella
[/size]





but will not be able be applied in the FR,
[/size]





because it requires many coordinated to enable and disable the umbrella, so this is just a test
[/size]



 




[youtube:844bvan9]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/2XY_lY4kfS8?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:844bvan9] 




[hr:844bvan9][/hr:844bvan9]


 




Test using original "E-Key" Toilet and Shower with animation.
[/size]





For all FR
[/size]
[/size]Ultra
[/size]



 




[youtube:844bvan9]http://www.youtube.com/watch?v=MjhrXP4iT50 (http://www.youtube.com/watch?v=MjhrXP4iT50)[/youtube:844bvan9]


 




Example script LUA
[/size]
[/size](Not for injector)
[/size]





http://www.mediafire.com/?kab9hq89036b8tf (http://www.mediafire.com/?kab9hq89036b8tf)




if there is enough space it will be in FR JA v3.1 or it will be in FR JA Ultra.
Title: Tests for FreeRide
Post by: Mike Bruski on December 17, 2011, 03:33:56 AM
Looks awesome, it appears you figured how to spawn cars on the fly, real nice work eXistenZ34, you're really doing HUGE things to Mafia II, I love to see your work.
Title: Tests for FreeRide
Post by: crazypreacher on December 17, 2011, 04:04:51 AM
we know now where you spend your week end spying every moove   <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="(//smile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
Title: Tests for FreeRide
Post by: eXistenZ34 on December 17, 2011, 02:06:50 PM
thank


 




Congratulations for the promotion crazypreacher
Title: Tests for FreeRide
Post by: crazypreacher on December 17, 2011, 02:13:26 PM
Thank you sir
Title: Tests for FreeRide
Post by: eXistenZ34 on December 17, 2011, 07:45:40 PM
New Test Truck & Trailer
[/size]





we cannot attach the trailer at truck
[/size]
Title: Tests for FreeRide
Post by: crazypreacher on December 17, 2011, 07:53:41 PM
the dolly have to move up first




the 2 little wheels that hold the balance


 




in real life they can be raise and bring them down when you want


 




can it be done in the game  <img src="/emoticons/huh.png.04e12a04934075c5a1e0c618a726c4d9.png" alt=" :huh: " data-emoticon="">
Title: Tests for FreeRide
Post by: eXistenZ34 on December 17, 2011, 08:09:16 PM
Dgumba has tried without success and he is the best for the modified files "Car"
Title: Tests for FreeRide
Post by: eXistenZ34 on December 29, 2011, 12:35:13 AM
Test : new use of Garage
[/size]





For FR M2 & FR JA
[/size]





Watch the first page
Title: Tests for FreeRide
Post by: Mike Bruski on December 29, 2011, 03:05:46 AM
I really love your new garage style, that is another thing I've wanted in the game as well, a proper garage system. Well done man, I look forward to checking it out in game.
Title: Tests for FreeRide
Post by: eXistenZ34 on January 20, 2012, 01:55:53 AM
Test : Melee Weapons
[/size]





For all FR
[/size]



 




thank you Andrashi for all the info that allowed me to achieve this




Watch the first page & and look at this topic




http] (//forum/14-mafia-mod-request/1035-mafia-ii-melee-weapons?limit=6&start=102)
Title: Tests for FreeRide
Post by: mr. MAFIA2GAMER on January 20, 2012, 03:22:02 PM
Cool! Can you release Melee Weapon mod?
Title: Tests for FreeRide
Post by: Tommy Mafioso on January 21, 2012, 09:11:48 PM
Hey existenz,


 




The melee script you posted doesn't seem to work.


 




Did you modify any other files to get the melee weapons to show up?
Title: Tests for FreeRide
Post by: eXistenZ34 on April 17, 2012, 06:53:14 PM
<img src="/wp-content/uploads/invision_emoticons/tongue.png" alt="(//tongue.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/tongue@2x.png 2x" width="20" height="20">









<div></div>
Title: Tests for FreeRide
Post by: ocram on April 23, 2012, 12:47:24 AM
[hide]




<div class="ipsSpoiler_header">

now lets work on body deformation  :evil:


</div>

[/hide]
Title: Tests for FreeRide
Post by: eXistenZ34 on May 30, 2012, 05:38:26 PM
Test automatic umbrella
[/size]





but will not be able be applied in the FR, because it requires many coordinated to enable and disable the umbrella, so this is just a test
[/size]



 









<div></div>
Title: Tests for FreeRide
Post by: johncena1 on May 30, 2012, 06:50:59 PM
QuoteTest automatic umbrella
[/size]


but will not be able be applied in the FR, because it requires many coordinated to enable and disable the umbrella, so this is just a test
[/size]



 









<div class="ipsEmbeddedVideo"><div></div> </div>

 




Haha thats awesome
Title: Tests for FreeRide
Post by: johncena1 on June 27, 2012, 02:35:55 PM
Quoteup



Why have you put up on loads of your topics? if you want them at the top, sticky them...
Title: Tests for FreeRide
Post by: eXistenZ34 on June 28, 2012, 09:04:59 AM
because this topic, I don't want sticky.  :lol:   <img src="/wp-content/uploads/invision_emoticons/tongue.png" alt="(//tongue.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/tongue@2x.png 2x" width="20" height="20">


 




PS: not to seek to understand, it's me.
Title: Tests for FreeRide
Post by: johncena1 on June 28, 2012, 02:24:32 PM
Quotebecause this topic, I don't want sticky.  :lol:   <img src="/wp-content/uploads/invision_emoticons/tongue.png" alt="(//tongue.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/tongue@2x.png 2x" width="20" height="20"> 




PS: not to seek to understand, it's me.



 




Fair enough  <img src="/wp-content/uploads/invision_emoticons/tongue.png" alt="(//tongue.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/tongue@2x.png 2x" width="20" height="20">
Title: Tests for FreeRide
Post by: zahar999 on July 04, 2012, 05:25:36 PM
eXistenZ34


 




NEWS !!!



 




I found a universal StreamMapLine for FR M2




for summer




game.sds:ActivateStreamMapLine("summer")




game.gfx:SetWeatherTemplate("DT09part1VitosFlat")


 




for winter




game.sds:ActivateStreamMapLine("winter")




game.gfx:SetWeatherTemplate("DT02part02JoesFlat")


 




along these lines loaded almost all locations at once + Joe and Henry


 




âââ¬Ã¢Misery Lane




âââ¬Ã¢Distilery      




âââ¬Ã¢SeaGift's Office




âââ¬Ã¢Room Maltese Falcon




âââ¬Ã¢Chinese Restaurant




âââ¬Ã¢Eric apartment




âââ¬Ã¢Old Cathouse




âââ¬Ã¢Observatory




âââ¬Ã¢Clemente(only yard)




âââ¬Ã¢Construction Site(get in Chapter)




âââ¬Ã¢Prices office(get in Chapter)




âââ¬Ã¢Maria Agnelo apartment(not knock on the door)




âââ¬Ã¢Greenfield Villa(error loaded burned-out house)




âââ¬Ã¢Prison(loaded but it does not work well)  ???




âââ¬Ã¢Leo Galante Villa




âââ¬Ã¢Arcade




âââ¬Ã¢Arcade roof  ???




âââ¬Ã¢Empire Bay Forge




âââ¬Ã¢Empire Arms Hotel(garage and laundry room)




âââ¬Ã¢Bruno,Dereck,Bruski...


 




it all always available


 




attention!





you must delete the file pc/sds/missionscript/test_case




remove or change file testMain.Lua
Title: Tests for FreeRide
Post by: eXistenZ34 on July 04, 2012, 06:27:10 PM
QuoteNEWS !!!
 




I found a universal StreamMapLine for FR M2




for summer




game.sds:ActivateStreamMapLine("summer")




game.gfx:SetWeatherTemplate("DT09part1VitosFlat")


 




for winter




game.sds:ActivateStreamMapLine("winter")




game.gfx:SetWeatherTemplate("DT02part02JoesFlat")















zahaar
It's really a big discovery.




this is a very good basis to reduce the size of the FR, I'll watch it more closely.
Title: Tests for FreeRide
Post by: zahar999 on July 04, 2012, 09:42:11 PM
eXistenZ34


 




we get a 70-80% all available locations simultaneously




It is very convenient




but I can not understand the error




some problems with Joe's apartment,Greenfield Villa(error loaded burned-out house) and Prices office(get in Chapter)




and should be done opportunity change the weather




the rest works very well




for example in "Chinese Restaurant"




no not beautiful transition between floors when down the basement the elevator


 


 




you wrote







QuoteBut only FR JV is Ok for DLC JV.




if we use just the file "gui-main_dlc_rtr.sds" have obtains the Chapter menu for Jimmy.




and you have a FR JV and DLC is OK





that I need to change in the "gui-main_dlc_rtr.sds"




order to obtain independent FR for JV ?




not FR M2Ex
Title: Tests for FreeRide
Post by: Tommy Mafioso on July 04, 2012, 10:15:25 PM
Wow, GREAT find Zahar.


 




I tested game.sds:ActivateStreamMapLine("summer") with Mafia 2 EX and most areas seem to be loading well with working doors and everything. Eric's apartment even has the NPC's loaded.


 




If only it didn't require a dedicated sky, it would have been the perfect streammap.
Title: Tests for FreeRide
Post by: eXistenZ34 on July 04, 2012, 10:27:11 PM
Weather is not a problem already working with my 25 choices in summer and soon in winter also.


 




for Prison, office price & distilery i prefer my script.


 




but we can work with 2 StreamMapLine.


 




it's very good for




âââ¬Ã¢Misery Lane




âââ¬Ã¢SeaGift's Office




âââ¬Ã¢Room Maltese Falcon




âââ¬Ã¢Chinese Restaurant




âââ¬Ã¢Eric apartment




âââ¬Ã¢Old Cathouse




âââ¬Ã¢Observatory




âââ¬Ã¢Maria Agnelo apartment(not knock on the door)




âââ¬Ã¢Leo Galante Villa




âââ¬Ã¢Empire Arms Hotel(garage and laundry room)




âââ¬Ã¢Arcade roof  ???




you must use game.sds:ActivateStreamMapLine("summer") or game.sds:ActivateStreamMapLine("winter") just to activate this area.




unfortunate that the human entity to all these places is not active, apart from Eric apartment.


 




I have not tested for FR JV "gui-main_dlc_rtr.sds". I look at it this weekend.


 


 




I will stop Free Ride for Mafia II v3.0 (Project ) and start v4.0.
Title: Tests for FreeRide
Post by: zahar999 on July 04, 2012, 11:08:49 PM
Tommy Mafioso




I have not tested




but in FR M2Ex




because there works "M2DLC_Joes_Adventures_sm.bin" and other areas


 


 




eXistenZ34




I will stop Free Ride for Mafia II v3.0 (Project ) and start v4.0.




appeared large field for a new job




I want to try it on JV




how to solve the problem Greenfield Villa(error loaded burned-out house)




I tried it




game.sds:GetSyncObjectForLoadSDS("greenfield")




or




game.sds:GetSyncObjectForLoadSDS("greenfieldf")




does not help
Title: Tests for FreeRide
Post by: eXistenZ34 on July 04, 2012, 11:46:37 PM
two solution.


 




1) either you always work with game.sds:ActivateStreamMapLine("free_summer_load")




and you activate the different place with game.sds:ActivateStreamMapLine("summer")


 




2) you always use game.sds:ActivateStreamMapLine("summer")




and for Greenfield you reactive with game.sds:ActivateStreamMapLine("free_summer_load")


 




For weather it's easy :




game.sds:ActivateStreamMapLine("summer") use pc/sds/skies/09_01_meatpacking.sds




Use my file "freeride.sds" and rename it in "09_01_meatpacking.sds"




same thing for the winter, This is one file of these three




- 02_01_home.sds




- 02_02_home.sds




- 02_03_home.sds


 




My file "freeride.sds
" contains all the weather of the folder "skies" + "rtr_sky.sds"
Title: Tests for FreeRide
Post by: zahar999 on July 05, 2012, 02:57:38 AM
eXistenZ34




if use the first




then the meaning is lost




every time activate the line




can be found any other and not just this




the main meaning only in order to always worked this line ("summer") or ("winter")




and we have always had access to different places




without unnecessary reboots (but I'm afraid it's so easy is not will)


 




the weather understood Override files




but need correction so in chapter 9 no problems
Title: Tests for FreeRide
Post by: eXistenZ34 on July 05, 2012, 12:57:51 PM
In Chines restaurant there is some entity usable


 




activatable in these areas : Restaurant room, kitchen, courtyard.




E_Part1_Fetak1
to E_Part1_Fetak6
& Staff



 




activatable in these areas : courtyard, smokehouse, lab.




LabChemik1
to LabChemik6
& LabPolice1
& LabPolice2
Title: Tests for FreeRide
Post by: eXistenZ34 on July 14, 2012, 05:47:01 PM
Test using original "E-Key" Toilet and Shower with animation.
[/size]





For all FR
[/size]
[/size]Ultra
[/size]



 









<div></div>  




Example script LUA
[/size]
[/size](Not for injector)
[/size]





http://www.mediafire.com/?kab9hq89036b8tf (http://www.mediafire.com/?kab9hq89036b8tf)
Title: Tests for FreeRide
Post by: zahar999 on July 14, 2012, 07:05:53 PM
eXistenZ34




I downloaded looked, but me must understand




I tried to get :HasName("...")




but do not know that it ("Switch")




thank you




I will deal
Title: Tests for FreeRide
Post by: eXistenZ34 on July 14, 2012, 07:26:25 PM
I searched "HasName" in all LUA script inside sds file, "vitohouseb12", "vitoa3shop", "vitoa1" ... .


 




in "svetlo.lua" for all E-Key Switch.




in "ControlFlat.lua" it's for E-Key "Refrigerator" & "Sleep". ok for sleep







Quoteif l_3_1:HasName("E_Postel")then game.game:SaveGame(6)
end

DelayBuffer:Insert(function(l_1_0)Bed=game.entitywrapper:GetEntityByName("T_Postel")Bed:Activate()Bed:RegisterToMessages(guid)AcBed=game.game:CreateScriptActorAction(Bed,Math:newVector(),2,"E_Postel","")end,{l_1_0},100,1,false)







active E-Key "Sleep" for all apartment, you can make a script longer than game.game:SaveGame(6)
 it's just for test.

(//i46.tinypic.com/2q8q0w1.jpg&key=1cacc1b406a0940928ab6ba4ec6e36f38faa24eb1b11650e60194cc8cd27934c)


 




in "Phone.lua" for tel not tested


 




but for example I have not found for lift in Chinese Restaurant or Empire Arms Hotel and it annoys me a lot.
Title: Tests for FreeRide
Post by: ocram on July 18, 2012, 10:25:43 PM
Give me the lines to activate Chinese Restaurant and Empire Arms Hotel , I'll give you the info I get from the game once inside.
Title: Tests for FreeRide
Post by: eXistenZ34 on July 19, 2012, 12:29:26 AM
zahaar
a donn̮̩ la r̮̩ponse ici en page 4




http] (//forum/22-existenz34-s-mods/2159-tests-for-freeride?limit=6&start=18#9643)
Title: Tests for FreeRide
Post by: ocram on July 19, 2012, 11:30:58 AM
no with summer, winter, there is no info coming out from it for the lift, anything else to get me inside the chines restaurant ?


 




Si tu as une autre faÃÆçon de m'amener dans le resto chinois, que le streammap du test de stress,dans greenfield villa, irish bar, greenfield bar, j'ai les infos qui resortent, mais avec l'utilisation summer  ou winter, c'est vide...
Title: Tests for FreeRide
Post by: eXistenZ34 on July 19, 2012, 01:50:10 PM
Il ne faut pas comme zahaar
 vouloir utiliser que game.sds:ActivateStreamMapLine("summer")





mais l'utiliser pour activer une zone et r̮̩activer le FR pour quitter la zone avec




game.sds:ActivateStreamMapLine("free_summer_load")



 




Mes test sur FR M2 v3.0 utilise game.sds:ActivateStreamMapLine("13_triads_end")
 mais en plus de devoir rÃÆéactiver le FR on doit aussi rÃÆéactiver Joe et Henry.
Title: Tests for FreeRide
Post by: Kirill_Fan on July 19, 2012, 03:37:44 PM
eXistenZ34 Your freerides best of all! I have a couple questions for you:




Will FR EH M2 from you?




In your new freeride will be able to go to the toilet / mytsya in the shower / go to bed?




You will discover all the locations that you can?




Soon there will come DF DF M2 or M2 JA new one?




While all
Title: Tests for FreeRide
Post by: eXistenZ34 on July 19, 2012, 04:13:49 PM
my FR, is called




- FR JA v3.0
 and soon FR JA v3.1





http]




toilet and shower if there is enough space it will be in FR JA v3.1
 or it will be in FR JA
 Ultra
.




[url=/forum/22-existenz34-s-mods/8184-free-ride-for-dlc-joe-s-adventures-v3-0?limit=6&start=144#10309]http]


 




- Project in standby for the moment (not enough space in the script) FR M2 v3.0



 




- in future FR JA
 Ultra
 


 




- in JA
area not possible




-- 18th floor Empire Arms Hotel.




-- Vinci mansion.




-- 2nd area, chinese restaurant.




-- Prison.




-- Dome in the observatory.




-- Distillery.




-- Derek.




-- Seagift because the area is occupied by the cathousse.


 


 




what is it
 : FR EH M2, DF DF M2 (//forum/22-existenz34-s-mods/8184-free-ride-for-dlc-joe-s-adventures-v3-0?limit=6&start=144#10319)
Title: Tests for FreeRide
Post by: ocram on July 19, 2012, 10:01:35 PM
@eXistenZ




Well no extra info with level13,the only thing I get is:




BLIFT




GLIFT




E_LIFT




unluckily no more infos sorry  (//confuse.gif)??: maybe I get more luck in the hotel




____________________________________________________________________________________________




Edit: got more infos for lift (//2rreqmhx)
Title: Tests for FreeRide
Post by: zahar999 on July 20, 2012, 02:03:05 PM
some scenes


 




for sewer not required StreamMapLine







Quotegame.entitywrapper:GetEntityByName("vito_kanal") :P lay() - get out of the hatch

game.entitywrapper:GetEntityByName("plot_cokel_final") :P lay() - dog




game.entitywrapper:GetEntityByName("vito_kotelna") :P lay() - boiler room


 




game.entitywrapper:GetEntityByName("cs_fmv0350") :P lay() - apartment Maria



 




http://www.youtube.com/watch?v=rBOoMJnOlrI (http://www.youtube.com/watch?v=rBOoMJnOlrI)


 







Quotegame.entitywrapper:GetEntityByName("cutscene_ledge") :P lay() - roof "Market Arcade"

 




http://www.youtube.com/watch?v=Yjfq6FZ4kZ4 (http://www.youtube.com/watch?v=Yjfq6FZ4kZ4)