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Script Car Entity
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there are different possibility, depending on the command "StreamMapLine"
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used and different inconvenience.
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1 Script.
[/size]already present in FR M2
[/size][align=center:3grwrbs6](//applications/core/interface/imageproxy/imageproxy.php?img=http://i46.tinypic.com/x41zkh.jpg&key=b2b67bf9aa2c293c545f1180783c64b4c34a5fa879750f72e0bdfb9c861756e6)[/align:3grwrbs6]
just need to activate and position, no inconvenience.
Quotegame.entitywrapper:GetEntityByName("Hunter"):Activate()
game.entitywrapper:GetEntityByName("Hunter"):SetPos(Math:newVector(-1314.20, 1006.21,-18.63))
game.entitywrapper:GetEntityByName("Hunter"):SetDir(Math:newVector(-1,0,0))
game.game:GetActivePlayer():MakeCarOwnership(game.entitywrapper:GetEntityByName("Hunter"))
Quotegame.entitywrapper:GetEntityByName("Escaper"):Activate()
game.entitywrapper:GetEntityByName("Escaper"):SetPos(Math:newVector(-1314.20, 1006.21,-18.63))
game.entitywrapper:GetEntityByName("Escaper"):SetDir(Math:newVector(-1,0,0))
game.game:GetActivePlayer():MakeCarOwnership(game.entitywrapper:GetEntityByName("Escaper"))
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2 Script.
[/size]For FR M2
[/size]Realized with injector in 2 step, inconvenience after activation "StreamMapLine" bodyguard Joe & Henry disappears.
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<div><iframe width="480" height="270" src="https://www.youtube.com/embed/videoseries?list=UU0tznMrReaDD45edPDS8R9Q" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:3grwrbs6][/align:3grwrbs6]
[align=center:3grwrbs6]Download NEW Script and without error, here :
[/size]http://www.mediafire.com/?e7ps0zfqe4yz9ek
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eXistenZ34
This line
game.sds:ActivateStreamMapLine("rtr_cardealer_load")
is not needed
and you forgot to add the script
open doors for cars
game.game:GetActivePlayer():MakeCarOwnership(game.entitywrapper:GetEntityByName(car)):SetDoorFree()
yes zahar999, this is true, this script was a little old and there is even others errors.
(//i46.tinypic.com/sesncw.jpg&key=0ac15807c3ec70f90712d0dc34d670af41d4ee7d130f48034d01f805a7635afe)
[align=center:7bgc71qt]Edit : this is the site that is not writing what I write
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(//i48.tinypic.com/14avn94.jpg&key=bae0b29d5a5dd4a32cf0cf27eeadcd774836254f5cc736b26a723c827e70d07e)
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the site does not take into account the hooks (in red
) because they are considered as Boardcode.
(//i49.tinypic.com/21lsrxy.jpg&key=bb5f122945fcf5b33fb2a2bbc8d3a6298b1ede3e6d33e29e2f8eeb289c3b5e2f)
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But the command for unlock doors, is not good <strong>*
</strong>.
game.game:GetActivePlayer():MakeCarOwnership(game.entitywrapper:GetEntityByName(car)):SetDoorFree()
*
(I have already said you on playground.ru)
"SetDoorFree(
xx
,
yy
)
" is used only with:
game.game:GetActivePlayer():GetOwner()
:SetDoorFree(
xx
,
yy
)
or game.entitywrapper:GetEntityByName("Car_Name_Entity")
:SetDoorFree(
xx
,
yy
)
xx = N̡̉door 0 or 1 or 2 or 3 , yy = true
(//i50.tinypic.com/2r3ec81.jpg&key=d29b94423a7691d7ff4a7358afc9f9c28bdab1aa0036db50c0e958f7816eb8ab)
"game.game:GetActivePlayer():GetOwner()
": applies to all cars in traffic without knowing their "Car_Name_entity", as a Vito (player) is in the car.
"game.entitywrapper:GetEntityByName("Car_Name_Entity")
": applies only to the "Car_Name_Entity" although Vito (player) is not in the car.
So this command should be added in the script
<strong>*
</strong> above, but written like that.
game.game:GetActivePlayer():MakeCarOwnership(game.entitywrapper:GetEntityByName("Car_Name_Entity"))
*
(this avoids having to break the window to get into the car.)
and another
together with many StreamMapLine for car
will loaded with enemies
for example
game.sds:ActivateStreamMapLine("rtr_car14_load")
game.entitywrapper:GetEntityByName("soldier1"):Activate()
game.entitywrapper:GetEntityByName("soldier2"):Activate()
game.entitywrapper:GetEntityByName("soldier3"):Activate()
http://www.youtube.com/watch?v=nL8cXAOMuqg (http://www.youtube.com/watch?v=nL8cXAOMuqg)
yes I know in "fr_cardealer"
then so
Vito soldiers
http://www.youtube.com/watch?v=ZvKbZKSgp5Y (http://www.youtube.com/watch?v=ZvKbZKSgp5Y)
Zahar, did I see that right? Have you managed to activate the car blinkers?
QuoteZahar' date=' did I see that right? Have you managed to activate the car blinkers?[/quote']
No <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="(//wink.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20"> If you look closely, Vito is not driving the car and he is not activating the blinkers.
DvT
something I do not understand the question car blinkers?
you can get any car
eXistenZ34 written your article
link to the script in the first message
flasher, i thinks he mean Direction Flasher (left - right)
as rahaar
I don't understand "car blinkers?"
Keep in mind, that zahaar is Russian and me i'm French and we use a translator to understand.
toujours lÃÆÃÂ crazy
, c'est bient̮̫t le 14. :lol: <img src="/wp-content/uploads/invision_emoticons/tongue.png" alt="(//tongue.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/tongue@2x.png 2x" width="20" height="20"><img src="/wp-content/uploads/invision_emoticons/wink.png" alt="(//wink.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">
oui, 2 jours!
thx for tuto eXistenz
eXistenZ car blinker c'est clignotant, feu clignotant, feu de d̮̩tresse
Zahar car blinker ??? ??????? : ??? ???, ??? ???, ??? ????????? ??? ?????