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June 28, 2012, 09:48:00 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
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[align=center:3grwrbs6]Script Car Entity
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[align=center:3grwrbs6]there are different possibility, depending on the command "StreamMapLine"
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used and different inconvenience.

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1 Script.
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already present in FR M2
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just need to activate and position, no inconvenience.







Quotegame.entitywrapper:GetEntityByName("Hunter"):Activate()

game.entitywrapper:GetEntityByName("Hunter"):SetPos(Math:newVector(-1314.20, 1006.21,-18.63))




game.entitywrapper:GetEntityByName("Hunter"):SetDir(Math:newVector(-1,0,0))




game.game:GetActivePlayer():MakeCarOwnership(game.entitywrapper:GetEntityByName("Hunter"))








Quotegame.entitywrapper:GetEntityByName("Escaper"):Activate()

game.entitywrapper:GetEntityByName("Escaper"):SetPos(Math:newVector(-1314.20, 1006.21,-18.63))




game.entitywrapper:GetEntityByName("Escaper"):SetDir(Math:newVector(-1,0,0))




game.game:GetActivePlayer():MakeCarOwnership(game.entitywrapper:GetEntityByName("Escaper"))



 




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2 Script.
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For FR M2
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Realized with injector in 2 step, inconvenience after activation "StreamMapLine" bodyguard Joe & Henry disappears.


 




[align=center:3grwrbs6][youtube:3grwrbs6]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/videoseries?list=UU0tznMrReaDD45edPDS8R9Q" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:3grwrbs6][/align:3grwrbs6] 




[align=center:3grwrbs6]Download NEW Script and without error, here :
[/size]http://www.mediafire.com/?e7ps0zfqe4yz9ek
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#1 July 02, 2012, 03:41:15 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
eXistenZ34




This line




game.sds:ActivateStreamMapLine("rtr_cardealer_load")




is not needed


 




and you forgot to add the script




open doors for cars




game.game:GetActivePlayer():MakeCarOwnership(game.entitywrapper:GetEntityByName(car)):SetDoorFree()

#2 July 02, 2012, 09:50:32 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
yes zahar999, this is true, this script was a little old and there is even others errors.


 









[align=center:7bgc71qt]Edit : this is the site that is not writing what I write
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the site does not take into account the hooks (in red
) because they are considered as Boardcode.









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But the command for unlock doors, is not good <strong>*
</strong>.




game.game:GetActivePlayer():MakeCarOwnership(game.entitywrapper:GetEntityByName(car)):SetDoorFree()



 




*
(I have already said you on playground.ru)



 




"SetDoorFree(
xx
,
yy
)
" is used only with:




game.game:GetActivePlayer():GetOwner()
:SetDoorFree(
xx
,
yy
)
 or game.entitywrapper:GetEntityByName("Car_Name_Entity")
:SetDoorFree(
xx
,
yy
)





xx = NÃâðdoor 0 or 1 or 2 or 3 ,  yy = true







 




"game.game:GetActivePlayer():GetOwner()
": applies to all cars in traffic without knowing their "Car_Name_entity", as a Vito (player) is in the car.




"game.entitywrapper:GetEntityByName("Car_Name_Entity")
": applies only to the "Car_Name_Entity" although Vito (player) is not in the car.


 


 




So this command should be added in the script
<strong>*
</strong> above, but written like that.





game.game:GetActivePlayer():MakeCarOwnership(game.entitywrapper:GetEntityByName("Car_Name_Entity"))


 




*
(this avoids having to break the window to get into the car.)

#3 July 09, 2012, 02:00:31 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
and another




together with many StreamMapLine for car




will loaded with enemies




for example




game.sds:ActivateStreamMapLine("rtr_car14_load")




game.entitywrapper:GetEntityByName("soldier1"):Activate()




game.entitywrapper:GetEntityByName("soldier2"):Activate()




game.entitywrapper:GetEntityByName("soldier3"):Activate()


 





#4 July 09, 2012, 03:40:22 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
yes I know in "fr_cardealer"

#5 July 09, 2012, 07:51:13 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
then so


 




Vito soldiers


 





#6 July 11, 2012, 08:42:15 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Zahar, did I see that right? Have you managed to activate the car blinkers?

#7 July 11, 2012, 11:04:01 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
QuoteZahar' date=' did I see that right? Have you managed to activate the car blinkers?[/quote'] 




No  <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">  If you look closely, Vito is not driving the car and he is not activating the blinkers.



#8 July 11, 2012, 11:41:00 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
DvT




something I do not understand the question car blinkers?


 




you can get any car




eXistenZ34 written your article




link to the script in the first message

#9 July 11, 2012, 12:02:50 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
flasher, i thinks he mean Direction Flasher   (left - right)

#10 July 12, 2012, 02:47:30 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
as rahaar
I don't understand "car blinkers?"


 




Keep in mind, that  zahaar is Russian and me i'm French and we use a translator to understand.


 




toujours lÃÆà crazy
, c'est bientÃÆôt le 14.  :lol:   <img src="/wp-content/uploads/invision_emoticons/tongue.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/tongue@2x.png 2x" width="20" height="20"><img src="/wp-content/uploads/invision_emoticons/wink.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">

#11 July 12, 2012, 02:52:33 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
oui, 2 jours!

#12 July 12, 2012, 04:51:49 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
thx for tuto eXistenz


 




eXistenZ car blinker c'est clignotant, feu clignotant, feu de d̮̩tresse


 




Zahar car blinker  ??? ??????? :  ??? ???,  ??? ???,  ??? ?????????  ??? ?????