Mafia Scene - Mafia I & II Game Fan Site

Modders Corner => Mafia Scene Modders => eXistenZ34's Mods => Topic started by: eXistenZ34 on July 09, 2012, 06:40:23 PM

Title: New on my work
Post by: eXistenZ34 on July 09, 2012, 06:40:23 PM
[hr:1jyi13i3][/hr:1jyi13i3]




[align=center:1jyi13i3]Here's some news for the future of FR JA and FR M2.
[/size]
[/align:1jyi13i3]




[hr:1jyi13i3][/hr:1jyi13i3]


 




- Update v3.0 to v3.1 for FR JA


 




- New FR JA & FR M2 (version Ultra
).




file "dlc_freeraid_main.sds" & "freeraid main.sds" have a limit size (16.5
 Ko FR JA, 19
 Ko FR M2) and we have already reached its limits.


 




But since 2 week I work on another "missionscript" file for FR JA with 200
 Ko Max.


 




(//applications/core/interface/imageproxy/imageproxy.php?img=http://i48.tinypic.com/15mdwk7.jpg&key=a7e44980eafa8f6f3136f92e32f557b65b33bda500dadaf43e70253f9920f414)


 




and since 3 day for FR M2 300
 Ko max.


 




[hr:1jyi13i3][/hr:1jyi13i3]


 




for zahaar
 I found better than "game.sds:ActivateStreamMapLine("summer")"


 




without activation of StreamMapLine, I managed to activate for FR JA





automatic activation




- Vito apartment




- Eric apartment




- room restaurant chiness




- garage Empire Arms Hotel & laundry




- misery lane




- Supermarket




- Room Maltese Falcon




- SeaGift's Office




- Prices office




- corridor Maria Agnelo




- Arcade




- Full Construction Site




(//applications/core/interface/imageproxy/imageproxy.php?img=http://thumbnails72.imagebam.com/20077/203ca8200765799.jpg&key=ce3fe83ff331cabc3f752be140acb98d0788b23c2bc5cc914c8ac81253781086) (http://www.imagebam.com/image/203ca8200765799:1jyi13i3) (//applications/core/interface/imageproxy/imageproxy.php?img=http://thumbnails81.imagebam.com/20077/483b33200765810.jpg&key=613edb292112de3bf2e35ca76c6241eaced04f804ec72dc544936d5453966739) (http://www.imagebam.com/image/483b33200765810:1jyi13i3) (//applications/core/interface/imageproxy/imageproxy.php?img=http://thumbnails82.imagebam.com/20077/1b16ae200765820.jpg&key=f8d170389add423aecb8ac0b7989b42254ab036214d1513a1178e16dac00b920) (http://www.imagebam.com/image/1b16ae200765820:1jyi13i3)


 




and also automatic activation for




- Villa Hillwood




- Leo Villa




- Kingstone Station




- New area garage
Title: New on my work
Post by: zahar999 on July 09, 2012, 08:00:24 PM
here this will now be interesting for FR JA




Now everything will be available? and Supermarket?




when the release?


 




activation of the same through the "test scene"?
Title: New on my work
Post by: thewildnath on July 09, 2012, 10:38:04 PM
you can use a 300 ko file instead of a 19 ko one?




i think it would be great for freeraid mod!




good luck with this...
Title: New on my work
Post by: eXistenZ34 on July 10, 2012, 12:14:35 AM
Quoteyou can use a 300 ko file instead of a 19 ko one?

i think it would be great for freeraid mod!




good luck with this...



 




yes, we can achieve much more thing with this files. both for FR JA and FR M2, always greater for M2. Grrrrr.


 




in JA now i can add race racing, hunter mod, escaper mod, E-Key front the kiosk to buy cigarettes or newspaper, E-Key in bar and fast food for sit or eat or play the piano, E-Key for pissing in all toilet, E-Key for washing, close apartment for buy it ........


 




but I still have to do tests, but it is very promising.
Title: New on my work
Post by: crazypreacher on July 10, 2012, 01:13:44 AM
J'ai bien hate de jouer du piano, mais comme tu le dis avec cette diffÃÆérence de surface de travail va donner beaucoup plus de lattitude a l'imagination( je songeais a un genre de tournoi de boxe comme dans joe av quand il doit se battre contre 3 un apres l'autre  :cheer:  :cheer:  :cheer:
Title: New on my work
Post by: zahar999 on July 10, 2012, 07:17:56 AM
I did




wash in the shower




but I have a problem




button "action" constantly crosses button




on/off light




open/close the door




open/close valve




open/close valve shower




it very interferes with




I do not know how to fix


 




http://www.youtube.com/watch?v=kfqRTEb-qBI (http://www.youtube.com/watch?v=kfqRTEb-qBI)


 




in Greenfield more worse




button I can not find
Title: New on my work
Post by: Cole Phelps on July 10, 2012, 09:00:06 AM
That's amazing, what we can do in FR JA  <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="(//wink.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">
Title: New on my work
Post by: Scaletta93 on July 10, 2012, 12:20:12 PM
hey zahar can you pass me this script?
Title: New on my work
Post by: spaghettino on July 11, 2012, 06:07:12 AM
Looks promising and better than ever... keep going   <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="(//wink.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">    :woohoo:
Title: New on my work
Post by: farhad_999 on July 11, 2012, 09:17:18 AM
Quotehey zahar can you pass me this script?



p=game.game:GetActivePlayer()




DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{




function(l_1_0)return p:SetControlStyle(enums.ControlStyle.LOCKED)end,




function(l_2_0)return p:AnimPlay("sc_prisoner_shower_wash_in",false)end,




function(l_3_0)return p:AnimPlay("sc_prisoner_shower_stat",false)end,




function(l_4_0)return p:AnimPlay("sc_prisoner_shower_wash_a",false)end,




function(l_5_0)return p:AnimPlay("sc_prisoner_shower_wash_b",false)end,




function(l_6_0)return p:AnimPlay("sc_prisoner_shower_wash_c",false)end,




function(l_7_0)return p:AnimPlay("sc_prisoner_shower_stat",false)end,




function(l_8_0)return p:AnimPlay("sc_prisoner_shower_wash_out",false)end,




function(l_9_0)return p:SetControlStyle(0)end})end,{l_1_0},100,1,false)
Title: New on my work
Post by: zahar999 on July 11, 2012, 11:33:16 AM
farhad_999




yes all right




but this script will not work




in the original file "basic_anim2" these animations do not!!!




you need to install the edited file "basic_anim2"


 


 




Scaletta93




get this file can be found here Mafia 2  ??? ??????? ? "Freeride Mafia II  ??? ?????????" (http://www.playground.ru/files/mafia_2_dopolnenie_k_freeride_mafia_ii_vospominanie-58878/:1hqc3izt)
Title: New on my work
Post by: Scaletta93 on July 11, 2012, 12:13:18 PM
thanks zahar
Title: New on my work
Post by: Scaletta93 on July 11, 2012, 01:10:32 PM
zahar do you have the script for get into the bathtub and get naked?
Title: New on my work
Post by: farhad_999 on July 11, 2012, 05:20:09 PM
Quotefarhad_999

yes all right




but this script will not work




in the original file "basic_anim2" these animations do not!!!




you need to install the edited file "basic_anim2"





Yes I know)) I use your freeride M2  ??? ?????????, and existenz's FR JA v3.0)) I get information about scripts from your posts on playground. And thank you for the scripts  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="(//smile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">  ??.  ??? ???, ? ??  ??? ???  ??? ????????  ??? ??)
Title: New on my work
Post by: zahar999 on July 11, 2012, 09:11:06 PM
Quotezahar do you have the script for get into the bathtub and get naked?



in the scenario for FR I added the position of




for the injector you can do so


 




go through the objects(go in the shower)







Quotegame.game:GetActivePlayer():SetPhysState(enums.PhysicsState.DISABLED)

 







Quotep=game.game:GetActivePlayer()

DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{




function(l_1_0)return game.game:ChangePlayerModel("vitnah_t")end,




function(l_2_0)return p:SetControlStyle(enums.ControlStyle.LOCKED)end,




function(l_3_0)return p:AnimPlay("sc_prisoner_shower_wash_in",false)end,




function(l_4_0)return p:AnimPlay("sc_prisoner_shower_stat",false)end,




function(l_5_0)return p:AnimPlay("sc_prisoner_shower_wash_a",false)end,




function(l_6_0)return p:AnimPlay("sc_prisoner_shower_wash_b",false)end,




function(l_7_0)return p:AnimPlay("sc_prisoner_shower_wash_c",false)end,




function(l_8_0)return p:AnimPlay("sc_prisoner_shower_stat",false)end,




function(l_9_0)return p:AnimPlay("sc_prisoner_shower_wash_out",false)end,




function(l_10_0)return p:SetControlStyle(0)end})end,{l_1_0},100,1,false)



 




Then turn back to the interaction with objects







Quotegame.game:GetActivePlayer():SetPhysState(enums.PhysicsState.ENABLE)

 



<hr class="bbcode_rule" />



 


 


 




explosion for garage


 









<div></div>

 


 




can be used with an injector


 







QuoteV=game.entitywrapper

DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{




function(l_1_0)return V:GetEntityByName("lokace_garage_vybuch00"):Run()end,




function(l_2_0)return game.cameramanager:GetPlayerMainCamera(0):SimpleShake(4,4,4)end,




function(l_3_0)V:GetEntityByName("lokace_garage_auto_vybuch00"):Run()




V:GetEntityByName("S_Garag_L_explo100"):Activate()




V:GetEntityByName("lokace_garage_budka_horeni00"):Activate()




V:GetEntityByName("lokace_garage_budka_horeni_b00"):Activate()




V:GetEntityByName("S_Garag_L_destr100"):Activate()




V:GetEntityByName("LGL_svetlo00") :D eactivate()




V:GetEntityByName("LGL_svetlo01") :P layBlinkAnim("blink_random_03",false)




V:GetEntityByName("LGL_svetlo02"):SetImpulse(Math:newVector(1,0,0)*30,V:GetEntityByName("LGL_svetlo02"):GetPos()-Math:newVector(0,0,0.30000001192092896),0)




V:GetEntityByName("LGL_svetlo03"):SetImpulse(Math:newVector(1,0,0)*30,V:GetEntityByName("LGL_svetlo03"):GetPos()-Math:newVector(0,0,0.30000001192092896),0)




V:GetEntityByName("LGL_svetlo04"):SetImpulse(Math:newVector(1,0,0)*30,V:GetEntityByName("LGL_svetlo04"):GetPos()-Math:newVector(0,0,0.30000001192092896),0)




V:GetEntityByName("LGL_svetlo05"):SetImpulse(Math:newVector(1,0,0)*30,V:GetEntityByName("LGL_svetlo05"):GetPos()-Math:newVector(0,0,0.30000001192092896),0)




V:GetEntityByName("LGL_svetlo06"):SetImpulse(Math:newVector(1,0,0)*30,V:GetEntityByName("LGL_svetlo06"):GetPos()-Math:newVector(0,0,0.30000001192092896),0)




V:GetEntityByName("Ambi_L_garagl_ohen100"):Activate()




V:GetEntityByName("lokace_garage_ohen00"):Run()




V:GetEntityByName("lokace_garage_ohen01"):Run()




V:GetEntityByName("lokace_garage_ohen02"):Run()




V:GetEntityByName("lokace_garage_ohen03"):Run()




V:GetEntityByName("lokace_garage_ohen04"):Run()




V:GetEntityByName("Ambi_L_garagl_ohen200"):Activate()




V:GetEntityByName("S_Garag_L_destr200"):Activate()




V:GetEntityByName("lokace_garage_ohen_benzin00"):Run()




V:GetEntityByName("lokace_garage_ohen_benzin01"):Run()




V:GetEntityByName("Damage_explo1"):Activate()




V:GetEntityByName("Damage_explo2"):Activate()




V:GetEntityByName("Damage_explo3"):Activate()




V:GetEntityByName("dmgZone1"):Activate()




V:GetEntityByName("dmgZone2"):Activate()




V:GetEntityByName("AmbiRV_L_garagl_sklo_davka100"):Activate()




V:GetEntityByName("LGL_PHYS_roof_A00"):Hide()




V:GetEntityByName("LGL_PHYS_roof_B00"):Hide()




V:GetEntityByName("LGL_PHYS_roof_C00"):Hide()




V:GetEntityByName("LGL_PHYS_roof_D00"):Hide()




V:GetEntityByName("LGL_PHYS_roof_E00"):Hide()




V:GetEntityByName("S_Garag_L_destr300"):Activate()




V:GetEntityByName("frames_explo_start_off"):ShowFrames()




V:GetEntityByName("frames_explo_boom_off"):HideFrames()




V:GetEntityByName("lokace_garage_kour_zevnitr00"):Run()




V:GetEntityByName("lokace_garage_kour_ustropu00"):Run()




V:GetEntityByName("lokace_garage_kour_ustropu01"):Run()




V:GetEntityByName("lokace_garage_kour_ustropu02"):Run()




V:GetEntityByName("lokace_garage_kour_ustropu03"):Run()




V:GetEntityByName("lokace_garage_kour_ustropu04"):Run()




V:GetEntityByName("lokace_garage_kour_ustropu05"):Run()




V:GetEntityByName("lokace_garage_kour_ustropu06"):Run()




V:GetEntityByName("lokace_garage_kour_ustropu07"):Run()end,




function(l_4_0)V:GetEntityByName("S_Garag_L_destr400"):Activate()




V:GetEntityByName("lassiter2"):Explode()




V:GetEntityByName("LGL_anim_door00") :P layAnim("sq_LGL_ANIM_door_anim",false)




V:GetEntityByName("LGL_ANIM_nosnik_A01") :P layAnim("sq_LGL_ANIM_nosnik_A_anim",false)




V:GetEntityByName("LGL_ANIM_nosnik_B01") :P layAnim("sq_LGL_ANIM_nosnik_B_anim",false)




V:GetEntityByName("AmbiRV_L_garagl_konstrukce300"):Activate()




V:GetEntityByName("LGL_ANIM_roof_A00") :P layAnim("sq_LGL_ANIM_roof_A_anim",false)




V:GetEntityByName("LGL_ANIM_roof_C00") :P layAnim("sq_LGL_ANIM_roof_C_anim",false)




V:GetEntityByName("LGL_ANIM_roof_D00") :P layAnim("sq_LGL_ANIM_roof_D_anim",false)




V:GetEntityByName("LGL_ANIM_sloupy00") :P layAnim("sq_LGL_ANIM_sloupy_anim",false)




V:GetEntityByName("AmbiRV_L_garagl_squeek100"):Activate()




V:GetEntityByName("LGL_PHYS_nosnik_A00") :P layAnim("sq_LGL_PHYS_nosnik_A_anim",false)




V:GetEntityByName("LGL_PHYS_nosnik_A200") :P layAnim("sq_LGL_PHYS_nosnik_A2_anim",false)




V:GetEntityByName("LGL_PHYS_nosnik_alfa00") :P layAnim("sq_LGL_PHYS_nosnik_alfa_anim",false)




V:GetEntityByName("LGL_PHYS_nosnik_B00") :P layAnim("sq_LGL_PHYS_nosnik_B_anim",false)




V:GetEntityByName("S_Garag_L_destr500"):Activate()




V:GetEntityByName("LGL_PHYS_nosnik_spec00") :P layAnim("sq_LGL_PHYS_nosnik_spec_anim",false)end,




function(l_5_0)return game.game:GetActivePlayer():SetControlStyle(enums.ControlStyle.LOCKED)end,




function(l_6_0)return game.game:GetActivePlayer():AnimPlay("sc_Vito_knock_down",false)end,




function(l_7_0)return game.game:GetActivePlayer():SetControlStyle(0)end})end,{l_1_0},100,1,false)







Title: New on my work
Post by: Scaletta93 on July 11, 2012, 10:50:51 PM
and you have a script for vito put the same clothes from the bath in prision?
Title: New on my work
Post by: Tommy Mafioso on July 12, 2012, 12:02:29 AM
Great job.


 




How exactly did you manage to increase the file size to 200 ko?


 




Are you using a different .sds?
Title: New on my work
Post by: zahar999 on July 12, 2012, 04:44:16 AM
Scaletta93







QuoteDelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{function(l_1_0)return game.game:ChangePlayerModel("vitvez")end})end,{l_1_0},100,1,false)

 


 



<hr class="bbcode_rule" />



 




else a small script for the garage with people


 









<div></div>

 







QuoteV=game.entitywrapper

DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{




function(l_1_0)




las1=V:GetEntityByName("lassiter1")las2=V:GetEntityByName("lassiter2")




wfe08=V:GetEntityByName("wfe_enemac08")wfe08:Activate()




wfe08:SetPos(Math:newVector(747.5,317,-12.2))




wfe09=V:GetEntityByName("wfe_enemac09")wfe09:Activate()




wfe09:SetPos(Math:newVector(746.2,315.2,-12.2))wfe09:SetDir(Math:newVector(0,1,0))




wfe10=V:GetEntityByName("wfe_enemac10")wfe10:Activate()




wfe10:SetPos(Math:newVector(741,310.7,-12.2))wfe10:GetInOutCar(las2,1,false,true)




wfe11=V:GetEntityByName("wfe_enemac11")wfe11:Activate()




wfe11:SetPos(Math:newVector(752.3,318.2,-12.2))wfe11:SetDir(Math:newVector(0,-1,0))




DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{




function(l_1_0)return wfe08:AnimPlay("sc_service_motor_stat",false)end,




function(l_2_0)return wfe08:AnimPlay("sc_service_motor_stat",false)end,




function(l_3_0)return wfe08:AnimPlay("sc_service_motor_look",false)end,




function(l_4_0)return wfe08:AnimPlay("sc_service_motor_mount_in",false)end,




function(l_5_0)return wfe08:AnimPlay("sc_service_motor_mount_loop",false)end,




function(l_6_0)return wfe08:AnimPlay("sc_service_motor_mount_loop",false)end,




function(l_7_0)return wfe08:AnimPlay("sc_service_motor_mount_loop",false)end,




function(l_8_0)return wfe08:AnimPlay("sc_service_motor_stat",false)end,




function(l_9_0)return wfe08:AnimPlay("sc_service_motor_mount_loop",false)end,




function(l_10_0)return wfe08:AnimPlay("sc_service_motor_mount_loop",false)end,




function(l_11_0)return wfe08:AnimPlay("sc_service_motor_mount_loop",false)end,




function(l_12_0)return wfe08:AnimPlay("sc_service_motor_mount_out",false)end,




function(l_13_0)return las1:CloseHood()end,




function(l_14_0)return wfe08:GetInOutCar(las1,1,false,true)end})end,{l_1_0},500,1,false)




DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{




function(l_1_0)return wfe09:AnimPlay("sc_wheel_in",false)end,




function(l_2_0)return wfe09:AnimPlay("sc_wheel_mount_in",false)end,




function(l_3_0)return wfe09:AnimPlay("sc_wheel_mount_loop",false)end,




function(l_4_0)return wfe09:AnimPlay("sc_wheel_mount_loop",false)end,




function(l_5_0)return wfe09:AnimPlay("sc_wheel_mount_loop",false)end,




function(l_6_0)return wfe09:AnimPlay("sc_wheel_mount_out",false)end,




function(l_7_0)return wfe09:AnimPlay("sc_wheel_out",false)end,




function(l_8_0)return wfe09:AnimPlay("sc_wheel_in",false)end,




function(l_9_0)return wfe09:AnimPlay("sc_wheel_mount_in",false)end,




function(l_10_0)return wfe09:AnimPlay("sc_wheel_mount_loop",false)end,




function(l_11_0)return wfe09:AnimPlay("sc_wheel_mount_loop",false)end,




function(l_12_0)return wfe09:AnimPlay("sc_wheel_mount_loop",false)end,




function(l_13_0)return wfe09:AnimPlay("sc_wheel_mount_out",false)end,




function(l_14_0)return wfe09:AnimPlay("sc_wheel_out", false)end,




function(l_15_0)return wfe09:GetInOutCar(las1,2,false,true)end})end,{l_1_0},500,1,false)




DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{




function(l_1_0)return wfe11:AnimPlay("sc_man_smoke_in",false)end,




function(l_2_0)return wfe11:AnimPlay("sc_man_smoke_stat_b",false)end,




function(l_3_0)return wfe11:AnimPlay("sc_man_smoke_stat_c",false)end,




function(l_4_0)return wfe11:AnimPlay("sc_man_smoke_stat_d",false)end,




function(l_5_0)return wfe11:AnimPlay("sc_man_smoke_stat_b",false)end,




function(l_6_0)return wfe11:AnimPlay("sc_man_smoke_stat_c",false)end,




function(l_7_0)return wfe11:AnimPlay("sc_man_smoke_stat_d",false)end,




function(l_8_0)return wfe11:AnimPlay("sc_man_smoke_out",false)end,




function(l_9_0)return wfe11:GetInOutCar(las2,2,false,true)end})end,{l_1_0},500,1,false)




end})end,{l_1_0},100,1,false)


Title: New on my work
Post by: Cole Phelps on July 12, 2012, 10:31:50 AM
How to execute that script without getting a wanted status ?
Title: New on my work
Post by: zahar999 on July 12, 2012, 11:27:52 AM
Cole Phelps




Police made only for me




in the script which I have suggested here




No police and wanted status




1 script - the animation of the explosion




2 script - the animation of people


 




in your FR JA v3.0




Police completely disappears in city when visiting a garage
Title: New on my work
Post by: Cole Phelps on July 12, 2012, 11:49:42 AM
Thanks for info  <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="(//wink.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">
Title: New on my work
Post by: eXistenZ34 on July 12, 2012, 02:00:55 PM
Nice zahaar
.




E-Key for the shower is : M99_VB12_T_valve4




and for toilet : M99_VB12_T_toilet1




change the coordinates is easy, but arrive to use them I don't know yet and even if possible.







Quotegame.entitywrapper:GetEntityByName("M99_VB12_T_toilet1"):SetPos(Math:newVector(-1299.3792724609, 991.17083740234,-17.333889007568))



(//i46.tinypic.com/15hpb8.jpg&key=5626555d30e1d631e8bc0efbe6016ceb1a986812cccd06333ea8211acbc148cd)


 




[hr:2fppev8e][/hr:2fppev8e]


 




Yes Tommy
I use another file, another "missionscript" I deleted the contents and I handed the file of the FR in it.




also we still have our entity E-Key, for script size much greater.


 




for JA, it is easy to use because the old name is TEST  SCENE so it is accessible from the menu.


 




for M2, zahaar
put me on the road without knowing. I use "test_case.sds".


 




But I can not do the test for FR JA and FR M2, I will as soon as possible provide the basis for FR M2.





- New Menu.




- Summer/Winter.




- Bus & Tram simulation.




- how to change name of entity E-Key. only for "wp0101, wp0102, wp0201, wp0202".




- Real open Door.




after you have 300 KB
 to do what you want.


 




and I will also give you a file "StreamMapa.bin" modified to activate almost any area.





I just finished the modification of "M2DLC_Joes_Adventures_sm.bin" for FR JA.




 




PS for Tommy
you saw that orangpelupa
it's registered here
Title: New on my work
Post by: zahar999 on July 12, 2012, 03:14:00 PM
eXistenZ34




I could not find the correct commands at explosion




for ventilation and suspended ceiling


 




game.entitywrapper:GetEntityByName("LGL_padlo00"):  GetPartByName???  SetPartEnergy???




game.entitywrapper:GetEntityByName("LGL_ventilace00"):  GetPartByName???  SetPartEnergy???




game.entitywrapper:GetEntityByName("LGL_ventilace_2nd00"):  GetPartByName???  SetPartEnergy???


 




do you know?
Title: New on my work
Post by: ocram on July 12, 2012, 03:50:51 PM
nice find eXistenZ, but Grrr I was using the test file for my cab lol.


 




by car blinker it is "les clignotant pour les voitures"




now for greenfield switches and valve are as follow:


 




/scripts/missions/99_Vito_house_B12/Vito_house_B12/M99_VB12_Water.lua


 




<div class="ipsSpoiler_header">



LuaQ




ScriptShop/Water




toilet




valve




switches




Init




Destroy




IAA




IAB




IAK




toilet




InteractiveToilet




New




name




M99_VB12_S_toilet1




energy




particle




M99_VB12_P_toilet1




model




valve




InteractiveValve




M99_VB12_P_valve1




sound




M99_VB12_S_valve1_2




M99_VB12_S_valve1_3




M99_VB12_P_valve2




M99_VB12_S_valve2_2




M99_VB12_S_valve2_3




M99_VB12_P_valve3a




M99_VB12_P_valve3b




M99_VB12_S_valve3_2




M99_VB12_S_valve3_3




M99_VB12_P_valve4




M99_VB12_S_valve4_2




M99_VB12_S_valve4_3




switches




InteractiveSwitch




M99_VB12_T_toilet1




textID




object




M99_VB12_T_valve1




M99_VB12_S_valve1_1




M99_VB12_T_valve2




M99_VB12_S_valve2_1




M99_VB12_T_valve3




M99_VB12_S_valve3_1




M99_VB12_T_valve4




M99_VB12_S_valve4_1




ipairs




toilet




Destroy




valve




switches


 




</div>

 
Title: New on my work
Post by: eXistenZ34 on July 12, 2012, 04:03:02 PM
I don't know zahaar



 




ocram
fichier de JA ou de M2, mais si c'est de JA d̮̩sol̮̩ mais entre etre bloqu̮̩ avec 16.4Ko et avoir 200Ko pour le script mon choix est vite fait
Title: New on my work
Post by: ocram on July 12, 2012, 04:32:30 PM
Entierement d'accord avec toi, surtout qu'avec la taille du buffer allou̮̩ au fichier test, si j'arrive a faire marcher la ligne verte de navigation, il sera facile de l'implementer.




surtout qu'en plus il y a  peut etre une possibilitÃÆé de regler la taille d'un buffer dans mafia2




au cas ou  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="(//smile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">


 


 




<div class="ipsSpoiler_header">



 




C_IndexBuffer




nbuffers




buffersize




I_Buffer




C_SDSBuffer




C_SDSBufferPool




C_SDSBufferPool




I_SDSResource




I_SDSLoadingContext




FrameBuffer




%u kB occupied by %u texture(s)




Tex(%s): %ux%u, %s, %.1f kB



<hr class="bbcode_rule" />
Active textures
<hr class="bbcode_rule" />





%u kB occupied by %u VB(s)




VB(%s): %.1f kB



<hr class="bbcode_rule" />
Active vertex buffers
<hr class="bbcode_rule" />





%u kB occupied by %u IB(s)




IB(%s): %.1f kB



<hr class="bbcode_rule" />
Active index buffers
<hr class="bbcode_rule" />





Total memory: %d, buffer count:%u




"%s": vram:%u









%c%c%c%c




%s - Buffer v%d




- Have Message




- Buffer Full




ExtractionBufferSize




qhull error (qh_memsetup): insufficient memory




qhull error (qh_memsetup): largest mem size %d is >= buffer size %d or initial buffer size %d




%7d bytes per memory buffer (initially %d bytes)




SolverBufferLength


 




</div>

 
Title: New on my work
Post by: BomberX60 on July 14, 2012, 01:21:06 AM
The increased file sizes sounds like it can open up some great new features for the Free Ride mod! I already enjoy the new Joe's Adventure version a lot and I hope to see even more great things!


 




I have a odd bug though about JA FR 3.0... In winter the Jefferson Futura for some reason wants to be the Delizia Grandeamerica while in summer it corrects itself... No idea why I didn't mention this in the actual 3.0 topic itself though.
Title: New on my work
Post by: zahar999 on July 14, 2012, 06:00:10 AM
I removed the buttons




shower Joe's 40th M99_JF_T_waterSwitch4




shower Joe's 50th M99_JF_T_waterSwitch5




shower Greenfield M99_VB12_T_valve4




it does not help




my button ("wp....") does not appear


 




have you seen in an apartment, Joe 40's opens safe







Quotegame.entitywrapper:GetEntityByName("JF_safe_door00"):Open(game.game:GetActivePlayer():GetPos(),true)
Title: New on my work
Post by: eXistenZ34 on July 14, 2012, 05:51:09 PM
zahaar
look here




http]


 




Ok for safe




(//i49.tinypic.com/e8sj7k.jpg&key=c8f1977496097503c28935de0019abd5eda2613210e1e5c812b9ab50c57616d9) (//forum/22-existenz34-s-mods/2159-tests-for-freeride?limit=6&start=24#10102)
Title: New on my work
Post by: AlexAcco on July 19, 2012, 10:30:26 AM
Great. I'm looking forward to play this. Could you also add empire arms 18th floor and full vila vinci beacuse I have it in fr ja 3.0 but there's no garden and I can't get into the villa.
Title: New on my work
Post by: eXistenZ34 on July 19, 2012, 01:45:08 PM
QuoteGreat. I'm looking forward to play this. Could you also add empire arms 18th floor and full vila vinci beacuse I have it in fr ja 3.0 but there's no garden and I can't get into the villa.



Impossible in JA
Title: New on my work
Post by: BomberX60 on July 21, 2012, 12:03:18 AM
I know this is done in a separate program I Think.... But is it possible to have a built in fly system or a controllable free cam? Also Built in as in accessible in the free ride menu or somewhere.
Title: New on my work
Post by: Agent-K57 on August 05, 2012, 10:37:10 AM
What's different between FR JA 3.0 and FR JA ULTRA ?
Title: New on my work
Post by: BomberX60 on September 13, 2012, 07:44:50 AM
I know this topic is a little old but I am wondering how progress is going. We haven't seen you reply in a while!  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="(//smile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
Title: New on my work
Post by: eXistenZ34 on September 13, 2012, 01:38:43 PM
I was not there the whole month of August and early September.


 




I board made ââ¬â¹Ã¢â¬â¹tests on windows 8 RTM. all my games & softwares are ok & M2 also.


 




and I tested FR with JSGME.exe ( //viewtopic.php?f=13&t=11632%20),%20because%20I%20modified%20another%20game%20files.




and it is really very easy to install or uninstall a mod with this software, it will be therefore integrated at FR JA v3.1.
Title: New on my work
Post by: BomberX60 on September 14, 2012, 02:49:08 AM
That's cool! I am really excited for the ultra version of Joe's Adventure freeride!  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="(//smile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">


 




From what I read in your first post about what you could fit does this mean you can sit anywhere? Be nice if you could sit as long as you want in till you move your joystick to automatically stand up instead of waiting for a animation to finish.
Title: New on my work
Post by: Guest on October 19, 2012, 02:00:38 PM
Super travail en tout cas. Continue comme ça   (//bigeyes.gif)