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#90 January 24, 2012, 03:40:38 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
hey, any news when this might be coming out, btw this is awesome work.

#91 January 25, 2012, 11:21:27 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Maybe next month..?

#92 January 28, 2012, 11:47:59 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
sorry if Im alone of not having read into it much, but will there be meeleeweapons, locked animations and stuff like that? Besides the actual Free-ride mod.


 




more specifically the animations you have in your videos, like smoking, sitting on bench, NPC stuff I know, but will it be included? Thanks

#93 January 29, 2012, 02:03:31 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
A little bit of offtop.


 




eXistenZ34, how did you create the Test Scene? How did you spawn objects like lamps, cars, walls, etc?




And is there any script for Bullet Time (slow motion) for Mafia II?

#94 February 05, 2012, 10:18:15 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
which Test Scene in JA : it is not me but 2K.


 




How did you spawn objects like lamps, cars, walls, etc? --> rummaging in every file.




above all:




- "StreamMapa.bin" & "M2DLC_Joes_Adventures_sm.bin" ( for StreamMapLine & Car name entity )




- All "Actors_0.bin" & script LUA ( they are compiled, but you can find much information )


 




And is there any script for Bullet Time --> it's funny PlusOne
 asked me the same thing some days ago and I don't know.


 



<hr class="bbcode_rule" />










in order to reduce the size of the LUA script,

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- Option Player

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- Option Weather Season & Traffic

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- Option God Mod

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- Option Save

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- Option Garage

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will be available than in one place.

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Your opinion interests me, what would be the best place.
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#95 February 05, 2012, 11:13:11 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Personnaly, if it call JA it normal that Joe place should be the central of the game   <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">

#96 February 05, 2012, 11:50:07 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
eXistenZ34


 




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??? ?  ???  ?? ?  ??? ???  ???   ???  ??  ??? ?  ??? ????  ??? ?????  ??? ??




??? ???  ??? ??  ??? ???  ??? ?  ??? ?????  ??? ?




?  ??? ? ?? ?  ???   ??? ???  ??? ??????




?  ??? ??  ???   ??? ???  ??? ????




??? ?? ?? 10  ??? ????  ??? ??? ?  ???

#97 February 07, 2012, 04:49:09 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
there are only two people who follow
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  <img src="/wp-content/uploads/invision_emoticons/sad.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/sad@2x.png 2x" width="20" height="20">


 




soon on video, this new and unique place for all options.
[/size]
  :cool:    :whistle:

#98 February 07, 2012, 04:58:28 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
- Option Player... At the front doors before you exit the houses, just like in FR JA v2.0.




- Option Weather Season & Traffic... F2 key to change time forward, and F1 key to change time backwards.




F3 key to randomize 40's & 50's traffic. F4 key to enable/disable Automatic Time.




- Option God Mod... F5 key.




- Option Save... F8 key.




- Option Garage... Where you placed it before in the FR FA v2.0, wich is next to the garage.


 




Will that save up script size? It would work great if possible.

#99 February 07, 2012, 05:01:34 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
No no no, not with the injector.
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It's a surprise.
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  <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">

#100 February 07, 2012, 05:02:16 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Is it possible to use those keys, without an injector?

#101 February 07, 2012, 05:05:27 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
I asked this question a year ago at COSTA and on MS.com




and was told that it was not possible.

#102 February 07, 2012, 05:08:50 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
That sucks mate, I guess then we can dump some options, Maybe start toning down the options in the cars, like cutting off the decal, colour and tuning settings in the cars, and for Garage cut that option out entirely and just make the garage automatically be filled to the max with all the cars. How much would you save, if you cut that out? Cause I prefer a lil' less features, if I get to really explore the city properly.

#103 February 07, 2012, 05:25:59 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
it is clear, but I'm not there yet.




but all these options




- Car Color




- Painting




- Tuning




- Chose Car




take up much space, but we will see later if we must remove or not.

#104 February 07, 2012, 05:28:01 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
I don't want to speak for others, but to me, you can dump everything you listed, I prefer more places to explore and seeing new things, all the car customizations are done at the custom shops anyways.