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#15 September 08, 2011, 04:46:30 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
QuoteNice find' date=' I honestly would love it if FR M2 3.0 featured in-dealer car purchases. Of course... no pressure to do so, just something that and I am sure many others would love to see in-game.[/quote']I am working on that.   After more testing, its not exactly 38 vehicles, some of them are duplicates.It's over 20 though.http://i53.tinypic.com/29xap37.png[/img]

#16 September 08, 2011, 05:31:57 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
WoW! This all looks great! I can't wait to see the next version. Welcome Tommy! Let Mike or I know if you need anything from us as far as the site goes. Keep up the good work guys, I think this game has some great potential left in it yet!

#17 September 08, 2011, 05:40:46 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Awesome, FR M2 3.0 is looking pretty damn sick, thank you all so much for your support.

#18 September 08, 2011, 05:51:35 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
I know this car entity, but i don't knows StreamMapLine.you know StreamMapLine for cd_car1 to cd_car38 view Spoiler Edit : I found(but Max 3 Car has both)





<div class="ipsSpoiler_header">

Car-1  /sds/cars/ulver_newyorker_z.sds  JoesCar  /sds/cars/shubert_taxi_z.sds  /sds/cars/shubert_38_z.sds  BrokenCar  /sds/script_sounds/m02_sounds_71.sds  /sds/cars/shubert_truck_ct.sds  M02DerekTruck  /sds/cars/ulver_newyorker_p_z.sds  m03PoliceCar m03PoliceCarBlocker1 m03PoliceCarBlocker2 m03PolicePlayerCar m03PoliceCarBlocker3  /sds/cars/shubert_panel_z.sds  M02BruskyBombersCar  SqCarWhore  /sds/cars/shubert_38_destr.sds  disAutoOchranky disAutoOchranky2  /sds/cars/smith_200_pha.sds  M07JoesCar  /sds/cars/potomac_indian.sds  Act_M07_EddiesCar  /sds/cars/shubert_truck_ct_cigar.sds  M08TruckCigar  /sds/cars/lassiter_69.sds  stevovo_auto  /sds/cars/shubert_frigate_pha.sds  M09Shubert_Frigate  arTruck  /sds/cars/lassiter_75_pha.sds  M10ClementesCar m10Car_06  /sds/cars/jefferson_futura_pha.sds  batmobilSQ  joesCar  /sds/cars/shubert_beverly.sds  HenryCar  GangCar1 GangCar2 bossCar  joeCar  /sds/cars/shubert_truck_sg.sds  SgTruck1 SgTruck2 SgTruck3 SgTruck4 SgTruck5 SgTruck6 SgTruck7 SgTruck8 SgTruck9  /sds/script/m13_bitch1.sds  /sds/script/m13_bitch3.sds  /sds/script/m13_park_maps.sds  /sds/cars/smith_stingray_pha.sds  Car  /sds/cars/m14china_car.sds  /sds/script/m14sq_killderek_gr1.sds  /sds/cars/houston_wasp_pha.sds  14_ML_car  chaseCar1  Escaper  truck  /sds/cars/walter_coupe.sds  car_00 car_03  /sds/cars/shubert_truck_cc.sds  truck_00 truck_01 truck_02   /sds/cars/isw_508.sds  Car1  /sds/cars/shubert_pickup.sds  car01 car02 car03 car04  bossCar4 bossCar5  car1 car2 car3 car4  targetCar  /sds/cars/hank_fueltank.sds  tanker1 tanker2  /sds/cars/shubert_38.sds  shubert1 shubert2 shubert3 shubert4  boss_car  truck_01_car truck_02_car truck_03_car truck_04_car  FuelTank1 FuelTank2 FuelTank3  bossCar1 bossCar3  /sds/cars/berkley_kingfisher_pha.sds  bossCar1  car1 car2  bossCar  bossCar bckUpCar2  bombCar  chinCar1 chinCar2  /sds/cars/ascot_baileys200_pha.sds  car_01  boss_car car_01 car_02 car_03 car_04 car_05  car_Objective  TargetCar1 TargetCar3  TargetCar1 TargetCar2  fuel_tank  car_01   /sds/cars/parry_prison.sds  priscar1  /sds/cars/shubert_34.sds  cd_car1  /sds/cars/smith_v8.sds  cd_car2  /sds/cars/smith_coupe.sds  cd_car3  cd_car4  /sds/cars/shubert_panel.sds  cd_car5  cd_car6  cd_car7  /sds/cars/shubert_hearse.sds  cd_car8  /sds/cars/jeep.sds  cd_car9  /sds/cars/smith_wagon_pha.sds  cd_car10  cd_car11  /sds/cars/jeep_civil.sds  cd_car12  /sds/cars/smith_mainline_pha.sds  cd_car13  /sds/cars/gai_353_military_truck.sds  cd_car14  /sds/cars/jefferson_provincial.sds  cd_car15  /sds/cars/ulver_newyorker.sds  cd_car16  cd_car17  /sds/cars/quicksilver_windsor_pha.sds  cd_car18  cd_car19  cd_car20  /sds/cars/smith_200_p_pha.sds  cd_car21  /sds/cars/hank_b.sds  cd_car22  cd_car23  cd_car24  /sds/cars/hot_rod_2.sds  cd_car25  /sds/cars/walker_rocket.sds  cd_car26  cd_car27  cd_car28  cd_car29  /sds/cars/hot_rod_3.sds  cd_car30  cd_car31  cd_car32  cd_car33  cd_car34  /sds/cars/shubert_armoured.sds  cd_car35  Car-2  /sds/cars/gai_353_military_truck_z.sds  ArmyTruck1 ArmyTruck2 ArmyTruck3 ArmyTruck4 ArmyTruck5  /sds/cars/shubert_truck_cc_z.sds  M02Truck  /sds/script/m02_cleaning_woman_car.sds  /sds/script_sounds/m02_sounds_4_policechar.sds  /sds/cars/shubert_pickup_z.sds  M02FmvPickUp  M02BruskyBombersCar M02BruskyBombersCar1  /sds/script/sqm02derek_car.sds  /sds/cars/ulver_newyorker_p.sds  PoliceCar01 PoliceCar02 PoliceCar03 PoliceCar04 PoliceCarFMV1 PoliceCarFMV2 PoliceCarFMV3  /sds/cars/jefferson_provincial_z.sds  SqCarVerso  /sds/cars/lassiter_69_destr.sds  disAutoTlustocha  CarCustomer01  MillCarCustomer01  /sds/cars/hot_rod_1.sds  hotRod01 hotRod04 hotRod03
  /sds/cars/shubert_panel_m14.sds  haryCar  /sds/fmv/fmv0950.sds  fmv0950  M09Shubert_truck1 M09Shubert_truck2 M09Shubert_truck3  M10JoesCar Car_00 Car_01 Car_02 Car_06  GangsterCar1 GangsterCar2  desCar guardsCar  FuelTank  playersCar  chinCar1 chinCar2 chinCar3 chinCar4 car3 car4  /sds/script/m14sq_killderek_gr2.sds  chaseCar2  /sds/cars/lassiter_75_fmv.sds  m15_limuzina  Hunter  car_01 car_02  truck_03  Car2 Car4  car05 car06 car07 car08  bossCar1 bossCar2 bossCar3  gangsterCar1 gangsterCar2  playerTanker  lassiter1 lassiter2 lassiter3  gangsterCar  truck_05_car truck_06_car truck_07_car  SeagiftTrailer1 SeagiftTrailer2 SeagiftTrailer3  bossCar2 bossCar4  bossCar2 bossCar3  carPlayer  bckUpCar1 bckUpCar3  explodeCar  chinCar3  car_02 car_03 car_04 car_05 car_06  TargetCar2  TargetCar3  priscar2  car30_enemycar  car35_pcar1 car35_pcar2  cd_car36  /sds/cars/waybar.sds  cd_car37  cd_car38  Car-3  /sds/cars/shubert_truck_sp_z.sds  SnowTruck  /sds/cars/parry_bus_z.sds  BrokenBus  M02Rolba  M02CharlieObjectiveCar  /sds/cars/smith_coupe_wreck.sds  ShootingTutorialCar  /sds/cars/walter_coupe_z.sds  M02BruskyObjectiveCar  /sds/script/sqm02derek_car_1.sds  /sds/cars/player_vittel_textures.sds  m05BrokenCar  /sds/hchar/brianc.sds  m08RiverPoliceCar  hotRodHunter  M09Shubert_pickup1  M09Potomac_Indian1 M09Potomac_Indian2 M09Potomac_Indian3  EscapeCar ChaseCar2 ReinfCar2  /sds/script/m13_bitch2.sds  /sds/script/m13_bitch4.sds  wongsCar coverCar  hunterCar  doprovod car5 car6 car1 nakupci  gangster_car  Houston_Wasp_pha1_CUT Houston_Wasp_pha_CUT  car_04 car_05  Car3  hearse1  lassiter1 lassiter2 lassiter3 lassiter4 lassiter5  finish_02_car  car_bandit_2  Car-4  /sds/script_sounds/m02_sounds_1_lowchar.sds  /sds/cars/smith_truck.sds  TruckBlock  /sds/script/sqm02derek_car_2.sds  /sds/fmv/sqgc0900b_d.sds  harrysPickup  disAutoEnd  /sds/traffic/citga1c.sds  TruckCrash  /sds/cars/shubert_truck_qd.sds  shubert_truck01  hotRod02
 hotRod05
 hotRodEscaper
 hotRodEscaper2
  detectiveCar  /sds/script/m09_ucetni2.sds  Car_03 Car_04 Car_05  M10GangstersCar m10Car_05  act_Ascot_BaileyS200 henrySuperCar  ReinfCar1 ChaseCar1 AmbushCar  dodavka  dodavkaBedny car2 car7  /sds/script/m14sq_killderek_car4.sds  Berkley_Kingfisher_pha  Car4  finish_01_car gang_car_01_car gang_car_02_car gang_car_03_car gang_car_04_car  Car-5  PoliceCar  /sds/script/sqm02derek_car_3.sds  /sds/shops/05prechod.sds  /sds/traffic/citga2v.sds  /sds/fmv/fmv0850.sds  fmv_0850_start  /sds/fmv/fmv0855.sds  hotRodMolotov carTragicEscape  Truck1 Truck2  /sds/script/fr_trigger_models.sds  Car-6  hotRodEscaper  /sds/script/m09_butcherdog.sds  /sds/cars/parry_bus.sds  Parry_Bus1 Parry_Bus  /sds/cars/sicily_military_truck.sds  finaltruck01 finaltruck02 finaltruck03 finaltruck04  /sds/script/m06_vitvezo_gr.sds  /sds/script/m13_enemies5.sds  /sds/script/m06_vitvezoc_gr.sds  /sds/script/m13_enemies4.sds  finaltruck01a finaltruck02a finaltruck03a finaltruck04a  prisonBus  /sds/script/m13_enemies3.sds  /sds/missionscript/m01part2.sds  /sds/missionscript/m01part3.sds  parkedCar1 parkedCar2 parkedCar3  /sds/script/m13_enemies2.sds  /sds/script/m01_shoptex.sds  parkedCar4  /sds/script/m13_common_anim1.sds


</div>

Entity foundrygame.sds:ActivateStreamMapLine("fmv_0804_load")game.sds:ActivateStreamMapLine("foundry_load")game.sds:ActivateStreamMapLine("foundry_ambush")game.sds:ActivateStreamMapLine("08_end_foundry")Joe
<hr class="bbcode_rule" />
amisMarty
<hr class="bbcode_rule" />
amisSteve
<hr class="bbcode_rule" />
amisGangster01 -- amisGangster02 -- amishotRod01
tohotRod05
hotRodEscaper
hotRodEscaper2
PanicGreaser02 AttackGreaser01 AttackGreaserBackup01 greaserRacer01 chick01PanicGreaser04 AttackGreaser02 AttackGreaserBackup02 greaserRacer02 chick02PanicGreaser05 AttackGreaser03 AttackGreaserBackup03 greaserRacer03PanicGreaser06 AttackGreaser04 AttackGreaserBackup04 greaserRacer04PanicGreaser07 AttackGreaser05PanicGreaser09 AttackGreaser06PanicGreaser10PanicGreaser11PanicGreaser12PanicGreaser13PanicGreaser14PanicGreaser15

#19 September 08, 2011, 06:14:55 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Tommy look at this : Example for buy a carwith your info it's even better.Karma +1Before




<div class="ipsSpoiler_header">

OG1=function(l_26_0)CommandBuffer:Insert(l_26_0,{function(l_1_0)return GG:ShowQuestionScreen4("3455000410","3455000411",1,"3455000412",2,"3455000413",3,"3455000414",4)end,function(l_2_0)if game.gui:GetQuestionScreenAnswer()==1 then OG2()endif game.gui:GetQuestionScreenAnswer()==2 then game.garage:CheatAddCars(t)return OG1()endif game.gui:GetQuestionScreenAnswer()= then game.garage:CheatAddCar("Waybar",t)return OG1()endif game.gui:GetQuestionScreenAnswer()==4 then game.garage:CheatAddCar("Delizia_Grandeamerica",t)return OG1()endend})end


</div>

After




<div class="ipsSpoiler_header">

OG1=function(l_26_0)CommandBuffer:Insert(l_26_0,{function(l_1_0)return GG:ShowQuestionScreen4("3455000410","3455000411",1,"3455000412",2,"3455000413",3,"3455000414",4)end,function(l_2_0)if game.gui:GetQuestionScreenAnswer()==1 then OG2()endif game.gui:GetQuestionScreenAnswer()==2 then game.garage:CheatAddCars(t)return OG1()endif game.gui:GetQuestionScreenAnswer()= then if game.game:GetActivePlayer():InventoryGetMoney() >= 160000 then game.game:GetActivePlayer():InventoryRemoveMoney(160000)game.garage:CheatAddCar("Waybar",t)return OG1()endif game.gui:GetQuestionScreenAnswer()==4 then if game.game:GetActivePlayer():InventoryGetMoney() >= 800000 then game.game:GetActivePlayer():InventoryRemoveMoney(800000)game.garage:CheatAddCar("Delizia_Grandeamerica",t)return OG1()endend})end


</div>






<div></div>

#20 September 08, 2011, 05:27:31 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Hey existenzI tried to add this string and it keeps on failing to load.


<pre class="ipsCode">if game.gui:GetQuestionScreenAnswer()==then if game.game:GetActivePlayer():InventoryGetMoney() >= 160000</pre>



Anyways here is a test version of Diamond Motors implemented into my script.  http://www.youtube.com/watch?v=pXwJ5et3OCc

#21 September 08, 2011, 06:35:27 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Looks like the tests are going real well so far, keep up the fantastic work guys.


#23 September 09, 2011, 06:11:19 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Looks insane!  :cheer: I really look forward to checking it for myself when FR 3.0 releases! My wishful thoughts for the car dealer...Is it possible to make it when you enter the Car Dealer you see the real city around the dealer, instead of the fake city in the air? Is it also possible to make it where you can buy cars like the CarCyclopedia, where you see stats, you spin it around, then change colour, then buy it. I also did not like it that much that after you bought a vehicle the building went black and emptied out. I would also love to see the dealer interior from standing outside, I hate those damn gray fogged windows of where cut content belonged.

#24 September 09, 2011, 06:20:43 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
wow! that looks so freaking awesome! Thanks for all the hard work guys. Keep it up

#25 September 09, 2011, 02:40:22 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
The progresse made already is unbelievable :woohoo: The fact that we can now enter diamond motors is very exciting but again I will say some of the things Mike said before. The car customization before buying,the black out after the purchase and the windows from both sides. I am completely unaware of the moding process but I guess there must be some grey textures inside the files that cover the windows...if we could replace them with something transparent.( But i fear motors are in a different cell and not instantly connected to the city  )

#26 September 10, 2011, 05:20:08 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Car customization can be added.As far as the "black out", windows shifting and the sky being messed up that is all due to the method we are using to spawn entities. At the moment the only way we have to spawn entities is by switching StreamMaps. When you go to Diamond Motors in order to load the interior we have to use the carcyclopedia StreamMap but then in order to spawn the vehicle you purchase we have to switch to another streamMap. Unfortunately this disables some assets from the Diamond Motors interior. The the only way around it so you don't see the switch is to utilize a fade in/out after purchase and immediately spawn you outside the dealership.Switching SteamMaps is really not a solution, it will somewhat work for a mission based script but not for a seamless free ride.

#27 October 15, 2011, 12:48:39 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
you guys ever heared of the first scaletta house in sand island? why not tryin to figure that shit out and if you reply the intro youll notice the house is in sand island across form lone star maybe thats where Antonio scaletta went anyways so the scaletta moved out not renovated. just a lil tip cause not many peeps notice that it a cut safehouse

#28 October 15, 2011, 11:04:04 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Is it possible to have a repair shop/garage at the dealership at one of the bays? I noticed a garage door opening mod with the players garage in them and it just made me want a dealership garage.

#29 October 20, 2011, 10:17:31 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
I hope this is still being worked on. I would really like to use Metro Motors and even drive the bus for once.