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[align=center:2mnoos9l]Multi Script for FR M2
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[align=center:2mnoos9l]For Modders
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[align=center:2mnoos9l]Here is a list of this script in M2 (not used), but which can be modified to perform missions, race car, Hunter Mod or Escape Mod.
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[align=center:2mnoos9l]Here is an example of a small script (mission) to win money.
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[align=center:2mnoos9l]<div><iframe width="480" height="270" src="https://www.youtube.com/embed/gfhZIAUFSdU?feature=oembed" frameborder="0" allowfullscreen="true"></iframe>[/align:2mnoos9l]
</div>
[align=center:2mnoos9l]These scripts are used only for Vito, Joe and Henry are automatically disabled.
you can call the script directly from the FR with the use of a Show Quest Dialog.
http]
In the video I use injector and God Mod it's just for Test.[/align:2mnoos9l]
[align=center:2mnoos9l]Download Basic structure :
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[url=http://www.mediafire.com/?8jh598690e8pprf]Script Test [/size]Bombers_01.lua
[/size].[/size] (//forum/22-existenz34-s-mods/3435-show-quest-dialog-by-zahar999-me)[/align:2mnoos9l]
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[align=center:2mnoos9l]List of usable Scripts and Entity
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Bomber
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<div class="ipsSpoiler_header">
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To call the script, use : game.sds:ActivateStreamMapLine("fr_bomber_m01_load")
Location : pc/sds/script : fr_bombers_01.sds --> Bombers_01.lua
Human Entity : boss1
/ enemy1
to enemy30
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To call the script, use : game.sds:ActivateStreamMapLine("fr_bomber_m02_load")
Location : pc/sds/script : fr_bombers_02.sds --> Bombers_02.lua
Human Entity : boss1
/ enemy1
to enemy30
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To call the script, use : game.sds:ActivateStreamMapLine("fr_bomber_m03_load")
Location : pc/sds/script : fr_bombers_03.sds --> Bombers_03.lua
Human Entity : boss1
/ enemy1
to enemy30
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To call the script, use : game.sds:ActivateStreamMapLine("fr_bomber_m04_load")
Location : pc/sds/script : fr_bombers_04.sds --> Bombers_04.lua
Human Entity : boss1
/ enemy1
to enemy30
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To call the script, use : game.sds:ActivateStreamMapLine("fr_bomber_m05_load")
Location : pc/sds/script : fr_bombers_05.sds --> Bombers_05.lua
Human Entity : boss1
/ enemy1
to enemy30
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To call the script, use : game.sds:ActivateStreamMapLine("fr_bomber_m06_load")
Location : pc/sds/script : fr_bombers_06.sds --> Bombers_06.lua
Divers Entity : bedna_01
to bedna_04
(wooden case)
Human Entity : boss1
/ enemy1
to enemy30
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To call the script, use : game.sds:ActivateStreamMapLine("fr_bomber_m07_load")
Location : pc/sds/script : fr_bombers_07.sds --> Bombers_07.lua
Human Entity : boss1
/ enemy1
to enemy30
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To call the script, use : game.sds:ActivateStreamMapLine("fr_bomber_m08_load")
Location : pc/sds/script : fr_bombers_08.sds --> Bombers_08.lua
Human Entity : boss1
/ enemy1
to enemy30
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To call the script, use : game.sds:ActivateStreamMapLine("fr_bomber_m09_load")
Location : pc/sds/script : fr_bombers_09.sds --> Bombers_09.lua
Car Entity : boss_car
/ car_01
to car_05
(lassiter 75)
Human Entity : boss1
/ enemy1
to enemy30
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To call the script, use : game.sds:ActivateStreamMapLine("fr_bomber_m10_load")
Location : pc/sds/script : fr_bombers_10.sds --> Bombers_10.lua
Human Entity : boss1
/ enemy1
to enemy30
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</div>
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Chinese
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<div class="ipsSpoiler_header">
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To call the script, use : game.sds:ActivateStreamMapLine("fr_chinese_m01_load")
Location : pc/sds/script : fr_chinese_01 --> Chinese_01.lua
Divers Entity : bedna_01
to bedna_13
(wooden case)
Human Entity : boss1
/ enemy1
to enemy30
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To call the script, use : game.sds:ActivateStreamMapLine("fr_chinese_m02_load")
Location : pc/sds/script : fr_chinese_02 --> Chinese_02.lua
Divers Entity ; bedna_01
(wooden case)
Human Entity : boss1
/ enemy1
to enemy30
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To call the script, use : game.sds:ActivateStreamMapLine("fr_chinese_m03_load")
Location : pc/sds/script : fr_chinese_03 --> Chinese_03.lua
Car Entity : car1
/ car2
Human Entity : boss1
/ enemy1
to enemy30
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To call the script, use : game.sds:ActivateStreamMapLine("fr_chinese_m04_load")
Location : pc/sds/script : fr_chinese_04 --> Chinese_04.lua
Human Entity : boss1
/ enemy1
to enemy30
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To call the script, use : game.sds:ActivateStreamMapLine("fr_chinese_m05_load")
Location : pc/sds/script : fr_chinese_05 --> Chinese_05.lua
Car Entity : bossCar
Human Entity : boss1
/ enemy1
to enemy30
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To call the script, use : game.sds:ActivateStreamMapLine("fr_chinese_m06_load")
Location : pc/sds/script : fr_chinese_06 --> Chinese_06.lua
Car Entity : bossCar
Human Entity : boss1
/ enemy1
to enemy30
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To call the script, use : game.sds:ActivateStreamMapLine("fr_chinese_m07_load")
Location : pc/sds/script : fr_chinese_07 --> Chinese_07.lua
Car Entity : explodeCar
/ explosion
Human Entity : boss1
/ enemy1
to enemy30
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To call the script, use : game.sds:ActivateStreamMapLine("fr_chinese_m08_load")
Location : pc/sds/script : fr_chinese_08 --> Chinese_08.lua
Car Entity : chinCar1
/ chinCar12
/ chinCar13
Human Entity : boss1
/ boss2
/ boss1_special
/ enemy1
to enemy30
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To call the script, use : game.sds:ActivateStreamMapLine("fr_chinese_m09_load")
Location : pc/sds/script : fr_chinese_09 --> Chinese_09.lua
Car Entity : car_01
to car_06
Human Entity : boss1
/ boss1_special
/ enemy1
to enemy30
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To call the script, use : game.sds:ActivateStreamMapLine("fr_chinese_m10_load")
Location : pc/sds/script : fr_chinese_10 --> Chinese_10.lua
Human Entity : boss1
/ enemy1
to enemy30
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</div>
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Italian
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<div class="ipsSpoiler_header">
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To call the script, use : game.sds:ActivateStreamMapLine("fr_italian_m01_load")
Location : pc/sds/script : fr_italy_01 --> Italy_01.lua
Car Entity : car1
to car4
(ISW 508)
Human Entity : boss1
/ enemy1
to enemy30
/ enemyMelee1
to enemyMelee3
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To call the script, use : game.sds:ActivateStreamMapLine("fr_italian_m02_load")
Location : pc/sds/script : fr_italy_02 --> Italy_02.lua
Human Entity : boss1
/ enemy1
to enemy30
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To call the script, use : game.sds:ActivateStreamMapLine("fr_italian_m03_load")
Location : pc/sds/script : fr_italy_03 --> Italy_03.lua
Human Entity : boss1
/ enemy1
to enemy30
/ enemyMelee1
to enemyMelee3
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To call the script, use : game.sds:ActivateStreamMapLine("fr_italian_m04_load")
Location : pc/sds/script : fr_italy_04 --> Italy_04.lua
Truck Entity : playerTanker
/ tanker1
/ tanker2
Human Entity : boss1
/ enemy1
to enemy30
/ enemyMelee1
to enemyMelee3
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To call the script, use : game.sds:ActivateStreamMapLine("fr_italian_m05_load")
Location : pc/sds/script : fr_italy_05 --> Italy_05.lua
Car Entity : lassiter1
to lassiter3
(75) / shubert1
to shubert4
Human Entity : boss1
/ enemy1
to enemy30
/ enemyMelee1
to enemyMelee3
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To call the script, use : game.sds:ActivateStreamMapLine("fr_italian_m06_load")
Location : pc/sds/script : fr_italy_06 --> Italy_06.lua
Car Entity : lassiter1
to lassiter5
(69) / shubert1
to shubert4
(1938)
Human Entity : boss1
/ deadBodyGuard
/ enemy1
to enemy30
/ enemyMelee1
to enemyMelee3
/ accountant
(friend)
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To call the script, use : game.sds:ActivateStreamMapLine("fr_italian_m07_load")
Location : pc/sds/script : fr_italy_07 --> Italy_07.lua
Car Entity : boss_car
Human Entity : boss1
/ enemy1
to enemy30
/ enemyMelee1
to enemyMelee3
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To call the script, use : game.sds:ActivateStreamMapLine("fr_italian_m08_load")
Location : pc/sds/script : fr_italy_08 --> Italy_08.lua
Human Entity : boss1
/ enemy1
to enemy30
/ enemyMelee1
to enemyMelee3
/ civil1
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To call the script, use : game.sds:ActivateStreamMapLine("fr_italian_m09_load")
Location : pc/sds/script : fr_italy_09 --> Italy_09.lua
Truck Entity : truck_01_car
to truck_07_car
Car Entity : gang_car_01_car
to gang_car_04_car
(75)
Human Entity : boss1
/ enemy1
to enemy30
/ enemyMelee1
to enemyMelee3
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</div>
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Italian
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<div class="ipsSpoiler_header">
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To call the script, use : game.sds:ActivateStreamMapLine("fr_irish_m01_load")
Location : pc/sds/script : fr_irish_01 --> Irish_01.lua
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To call the script, use : game.sds:ActivateStreamMapLine("fr_irish_m02_load")
Location : pc/sds/script : fr_irish_02 --> Irish_02.lua
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To call the script, use : game.sds:ActivateStreamMapLine("fr_irish_m03_load")
Location : pc/sds/script : fr_irish_03 --> Irish_03.lua
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To call the script, use : game.sds:ActivateStreamMapLine("fr_irish_m04_load")
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To call the script, use : game.sds:ActivateStreamMapLine("fr_irish_m05_load")
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To call the script, use : game.sds:ActivateStreamMapLine("fr_irish_m06_load")
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To call the script, use : game.sds:ActivateStreamMapLine("fr_irish_m07_load")
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To call the script, use : game.sds:ActivateStreamMapLine("fr_irish_m08_load")
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To call the script, use : game.sds:ActivateStreamMapLine("fr_irish_m09_load")
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To call the script, use : game.sds:ActivateStreamMapLine("fr_irish_m10_load")
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</div>
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there are some other as : fr_distillery.sds, fr_mansion.sds, fr_galante.sds ......
hi, eXz! I need your help with some script, can you help me? <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="(//smile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
eXistenZ did you try to get that highway racing script Fr to work, I just can make it work and I am out of idears
QuoteeXistenZ did you try to get that highway racing script Fr to work' date=' I just can make it work and I am out of idears[/quote']there is no command "StreamMapLine" for this script.
mais ce script n'est pas trÃÆés utile, on a dÃÆéjÃÆàtoutes les infos pour faire des course
6 voitures avec game.sds:ActivateStreamMapLine("fr_chinese_m09_load") car_01 to car_06
on peut meme faire des course de camions avec game.sds:ActivateStreamMapLine("fr_italian_m09_load") truck_01_car to truck_07_car
[align=center:1s4c3h5l](//i49.tinypic.com/29fp75y.jpg&key=a0716072b4ce469c78797e84c20ced9fd0e139144026acacef10dd6878f99fb3)[/align:1s4c3h5l]
orangebrains
always ask, and we'll see.
Nice but Hmmm, will loading the chinese or italie StreamMapLine, make a race same as Frracing with countdown, road signs ,timers,wrong way warning, refuel etc ... ? or it just enable some cars ?