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July 19, 2012, 04:29:04 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
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[align=center:2mnoos9l]Multi Script for FR M2
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[align=center:2mnoos9l]For Modders
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[align=center:2mnoos9l]Here is a list of this script in M2 (not used), but which can be modified to perform missions, race car, Hunter Mod or Escape Mod.
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[align=center:2mnoos9l]Here is an example of a small script (mission) to win money.
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[align=center:2mnoos9l]<div><iframe width="480" height="270" src="https://www.youtube.com/embed/gfhZIAUFSdU?feature=oembed" frameborder="0" allowfullscreen="true"></iframe>[/align:2mnoos9l]


</div>







 







[align=center:2mnoos9l]These scripts are used only for Vito, Joe and Henry are automatically disabled.




you can call the script directly from the FR with the use of a Show Quest Dialog.




http]




In the video I use injector and God Mod it's just for Test.[/align:2mnoos9l]








 







[align=center:2mnoos9l]Download Basic structure :
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[url=http://www.mediafire.com/?8jh598690e8pprf]Script Test [/size]Bombers_01.lua
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[align=center:2mnoos9l]List of usable Scripts and Entity
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Bomber
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<div class="ipsSpoiler_header">






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To call the script, use : game.sds:ActivateStreamMapLine("fr_bomber_m01_load")



 




Location : pc/sds/script : fr_bombers_01.sds --> Bombers_01.lua



 




Human Entity : boss1
 / enemy1
 to enemy30








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To call the script, use : game.sds:ActivateStreamMapLine("fr_bomber_m02_load")



 




Location : pc/sds/script : fr_bombers_02.sds --> Bombers_02.lua



 




Human Entity : boss1
 / enemy1
 to enemy30








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To call the script, use : game.sds:ActivateStreamMapLine("fr_bomber_m03_load")



 




Location : pc/sds/script : fr_bombers_03.sds --> Bombers_03.lua



 




Human Entity : boss1
 / enemy1
 to enemy30








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To call the script, use : game.sds:ActivateStreamMapLine("fr_bomber_m04_load")



 




Location : pc/sds/script : fr_bombers_04.sds --> Bombers_04.lua



 




Human Entity : boss1
 / enemy1
 to enemy30








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To call the script, use : game.sds:ActivateStreamMapLine("fr_bomber_m05_load")



 




Location : pc/sds/script : fr_bombers_05.sds --> Bombers_05.lua



 




Human Entity : boss1
 / enemy1
 to enemy30








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To call the script, use : game.sds:ActivateStreamMapLine("fr_bomber_m06_load")



 




Location : pc/sds/script : fr_bombers_06.sds --> Bombers_06.lua



 




Divers Entity : bedna_01
 to bedna_04
 (wooden case)


 




Human Entity : boss1
 / enemy1
 to enemy30








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To call the script, use : game.sds:ActivateStreamMapLine("fr_bomber_m07_load")



 




Location : pc/sds/script : fr_bombers_07.sds --> Bombers_07.lua



 




Human Entity : boss1
 / enemy1
 to enemy30








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To call the script, use : game.sds:ActivateStreamMapLine("fr_bomber_m08_load")



 




Location : pc/sds/script : fr_bombers_08.sds --> Bombers_08.lua



 




Human Entity : boss1
 / enemy1
 to enemy30








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To call the script, use : game.sds:ActivateStreamMapLine("fr_bomber_m09_load")



 




Location : pc/sds/script : fr_bombers_09.sds --> Bombers_09.lua



 




Car Entity : boss_car
 /  car_01
 to car_05
  (lassiter 75)


 




Human Entity : boss1
 / enemy1
 to enemy30








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To call the script, use : game.sds:ActivateStreamMapLine("fr_bomber_m10_load")



 




Location : pc/sds/script : fr_bombers_10.sds --> Bombers_10.lua



 




Human Entity : boss1
 / enemy1
 to enemy30








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</div>

 







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Chinese
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<div class="ipsSpoiler_header">






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To call the script, use : game.sds:ActivateStreamMapLine("fr_chinese_m01_load")



 




Location : pc/sds/script : fr_chinese_01 --> Chinese_01.lua



 




Divers Entity : bedna_01
 to bedna_13
 (wooden case)


 




Human Entity : boss1
 / enemy1
 to enemy30








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To call the script, use : game.sds:ActivateStreamMapLine("fr_chinese_m02_load")



 




Location : pc/sds/script : fr_chinese_02 --> Chinese_02.lua



 




Divers Entity ; bedna_01
 (wooden case)


 




Human Entity : boss1
 / enemy1
 to enemy30








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To call the script, use : game.sds:ActivateStreamMapLine("fr_chinese_m03_load")



 




Location : pc/sds/script : fr_chinese_03 --> Chinese_03.lua



 




Car Entity : car1
 / car2



 




Human Entity : boss1
 / enemy1
 to enemy30








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To call the script, use : game.sds:ActivateStreamMapLine("fr_chinese_m04_load")



 




Location : pc/sds/script : fr_chinese_04 --> Chinese_04.lua



 




Human Entity : boss1
 / enemy1
 to enemy30








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To call the script, use : game.sds:ActivateStreamMapLine("fr_chinese_m05_load")



 




Location : pc/sds/script : fr_chinese_05 --> Chinese_05.lua



 




Car Entity : bossCar



 




Human Entity : boss1
 / enemy1
 to enemy30








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To call the script, use : game.sds:ActivateStreamMapLine("fr_chinese_m06_load")



 




Location : pc/sds/script : fr_chinese_06 --> Chinese_06.lua



 




Car Entity : bossCar



 




Human Entity : boss1
 / enemy1
 to enemy30








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To call the script, use : game.sds:ActivateStreamMapLine("fr_chinese_m07_load")



 




Location : pc/sds/script : fr_chinese_07 --> Chinese_07.lua



 




Car Entity : explodeCar
 / explosion



 




Human Entity : boss1
 / enemy1
 to enemy30








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To call the script, use : game.sds:ActivateStreamMapLine("fr_chinese_m08_load")



 




Location : pc/sds/script : fr_chinese_08 --> Chinese_08.lua



 




Car Entity : chinCar1
 / chinCar12
 / chinCar13



 




Human Entity : boss1
 / boss2
 / boss1_special
 / enemy1
 to enemy30








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To call the script, use : game.sds:ActivateStreamMapLine("fr_chinese_m09_load")



 




Location : pc/sds/script : fr_chinese_09 --> Chinese_09.lua



 




Car Entity : car_01
 to car_06



 




Human Entity : boss1
 / boss1_special
 / enemy1
 to enemy30








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To call the script, use : game.sds:ActivateStreamMapLine("fr_chinese_m10_load")



 




Location : pc/sds/script : fr_chinese_10 --> Chinese_10.lua



 




Human Entity : boss1
 / enemy1
 to enemy30








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</div>

 







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Italian
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<div class="ipsSpoiler_header">






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To call the script, use : game.sds:ActivateStreamMapLine("fr_italian_m01_load")



 




Location : pc/sds/script : fr_italy_01 --> Italy_01.lua



 




Car Entity : car1
 to car4
   (ISW 508)


 




Human Entity : boss1
 / enemy1
 to enemy30
 / enemyMelee1
 to enemyMelee3








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To call the script, use : game.sds:ActivateStreamMapLine("fr_italian_m02_load")



 




Location : pc/sds/script : fr_italy_02 --> Italy_02.lua



 




Human Entity : boss1
 / enemy1
 to enemy30








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To call the script, use : game.sds:ActivateStreamMapLine("fr_italian_m03_load")



 




Location : pc/sds/script : fr_italy_03 --> Italy_03.lua



 




Human Entity : boss1
 / enemy1
 to enemy30
 / enemyMelee1
 to enemyMelee3








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To call the script, use : game.sds:ActivateStreamMapLine("fr_italian_m04_load")



 




Location : pc/sds/script : fr_italy_04 --> Italy_04.lua



 




Truck Entity : playerTanker
 / tanker1
 / tanker2



 




Human Entity : boss1
 / enemy1
 to enemy30
 / enemyMelee1
 to enemyMelee3








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To call the script, use : game.sds:ActivateStreamMapLine("fr_italian_m05_load")



 




Location : pc/sds/script : fr_italy_05 --> Italy_05.lua



 




Car Entity : lassiter1
 to lassiter3
 (75) / shubert1
 to shubert4



 




Human Entity : boss1
 / enemy1
 to enemy30
 / enemyMelee1
 to enemyMelee3








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To call the script, use : game.sds:ActivateStreamMapLine("fr_italian_m06_load")



 




Location : pc/sds/script : fr_italy_06 --> Italy_06.lua



 




Car Entity : lassiter1
 to lassiter5
 (69) / shubert1
 to shubert4
 (1938)


 




Human Entity : boss1
 / deadBodyGuard
  / enemy1
 to enemy30
 / enemyMelee1
 to enemyMelee3
 / accountant
 (friend)







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To call the script, use : game.sds:ActivateStreamMapLine("fr_italian_m07_load")



 




Location : pc/sds/script : fr_italy_07 --> Italy_07.lua



 




Car Entity : boss_car



 




Human Entity : boss1
 / enemy1
 to enemy30
 / enemyMelee1
 to enemyMelee3








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To call the script, use : game.sds:ActivateStreamMapLine("fr_italian_m08_load")



 




Location : pc/sds/script : fr_italy_08 --> Italy_08.lua



 




Human Entity : boss1
 / enemy1
 to enemy30
 / enemyMelee1
 to enemyMelee3
 / civil1








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To call the script, use : game.sds:ActivateStreamMapLine("fr_italian_m09_load")



 




Location : pc/sds/script : fr_italy_09 --> Italy_09.lua



 




Truck Entity : truck_01_car
 to truck_07_car



 




Car Entity : gang_car_01_car
 to gang_car_04_car
 (75)


 




Human Entity : boss1
 / enemy1
 to enemy30
 / enemyMelee1
 to enemyMelee3








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</div>

 







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Italian
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<div class="ipsSpoiler_header">






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To call the script, use : game.sds:ActivateStreamMapLine("fr_irish_m01_load")



 




Location : pc/sds/script : fr_irish_01 --> Irish_01.lua



 







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To call the script, use : game.sds:ActivateStreamMapLine("fr_irish_m02_load")



 




Location : pc/sds/script : fr_irish_02 --> Irish_02.lua



 







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To call the script, use : game.sds:ActivateStreamMapLine("fr_irish_m03_load")



 




Location : pc/sds/script : fr_irish_03 --> Irish_03.lua



 







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To call the script, use : game.sds:ActivateStreamMapLine("fr_irish_m04_load")



 







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To call the script, use : game.sds:ActivateStreamMapLine("fr_irish_m05_load")



 







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To call the script, use : game.sds:ActivateStreamMapLine("fr_irish_m06_load")



 







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To call the script, use : game.sds:ActivateStreamMapLine("fr_irish_m07_load")



 







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To call the script, use : game.sds:ActivateStreamMapLine("fr_irish_m08_load")



 







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To call the script, use : game.sds:ActivateStreamMapLine("fr_irish_m09_load")



 







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To call the script, use : game.sds:ActivateStreamMapLine("fr_irish_m10_load")



 







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</div>

 







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there are some other as : fr_distillery.sds, fr_mansion.sds, fr_galante.sds ......

#1 July 19, 2012, 09:22:20 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
hi, eXz! I need your help with some script, can you help me?  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">

#2 July 23, 2012, 02:03:04 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
eXistenZ did you try to get that highway racing script Fr to work, I just can make it work and I am out of idears

#3 July 23, 2012, 02:58:46 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
QuoteeXistenZ did you try to get that highway racing script Fr to work' date=' I just can make it work and I am out of idears[/quote']there is no command "StreamMapLine" for this script.

mais ce script n'est pas trÃÆés utile, on a dÃÆéjÃÆà toutes les infos pour faire des course




6 voitures avec game.sds:ActivateStreamMapLine("fr_chinese_m09_load") car_01 to car_06




on peut meme faire des course de camions avec game.sds:ActivateStreamMapLine("fr_italian_m09_load") truck_01_car to truck_07_car


 




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orangebrains




always ask, and we'll see.



#4 July 24, 2012, 12:59:17 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Nice but Hmmm, will loading the chinese or italie StreamMapLine, make a race same as Frracing with countdown, road signs ,timers,wrong way warning, refuel etc ... ? or it just enable some cars ?