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#15 January 22, 2012, 03:43:20 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
QuotePlease tell me what script disables the clock in the DLC

 




game.hud:TimerShow(false) -  ??? ???




game.hud:TimerStop(true) -  ??? ???????


 


 




Tutorial Show  ???  JA


 




game.gui:TutorialDialogShow2("13_tutorial.dds","3156700101","3156700106",?,?)




??  ??? ?  ??? ???????? ?  ??? ???? ??  ??? ??


 







 




??? ?????  ??? ??? ?? ActivateStreamMapLine("dlc_tutorial_load")




game.gui:TutorialDialogShow2("09_tutorial.dds","...","...",..,..)




game.gui:TutorialDialogShow2("10_tutorial.dds","...","...",..,..)




game.gui:TutorialDialogShow2("11_tutorial.dds","...","...",..,..)


 





#16 January 22, 2012, 08:06:48 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Good


 




,?,?) it is not delay and repeat or something of the kind


 




Edit : you could not download the script for rotate icon that I have sent you. Multiupload have a problem,




since megaupload is down.




I put the script on the front page

#17 January 22, 2012, 08:56:36 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
???   ???   ??? ??  ??? ??? "??"  ???  "???"




???  ? game.gui :D ialogScreenShow2("...","...",8,1)


 




??? ?  ??? ??  ??? ??  ??? ????????  ???   ??? ???  ???   ???   ??? ??  ??? ???  ??? ?  ??? ?? "?????"




game.gui:TutorialDialogShow2("13_tutorial.dds","3156700101","3156700106",8,1)




8,1 -  ???   ???   ???   ??? ????

#18 January 22, 2012, 11:35:07 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
is for messages to the right and left, but here nothing can be displayed on the left.









list in french




1= oui




2= passer




3= continuer




4= r̮̩essayer




5= se connecter




6= sauvegarder




7= ignorer




8=         (rien du tout)


 




is best understood with this




game.gui :D ialogScreenShow2("3156700101","3156700106",2,1)

#19 January 23, 2012, 03:46:51 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
eXistenZ34


 




??? ??????  ??? ???  ??? ?????  ??? ???? -  ???   ??? ???




??? ???  ??? ?  ??? ????  ??? ????


 




?  ??? ??  ???   ??? ??????  ??? ????




game.gui:ShowQuestDialog("01_ja","?????","?????","?????")




??  ???   ??? ????  ??? ?????




??? ??? ?  ??? ? ????? ? ??????  ??? ???????  ??? ??????????




??? ? ??  ???   ??? ???  ??? ??  ??? ????????  ??? ?????




?  ??? ?  ??? ????  ??? ?  ???   ??? ???????? ??  ??? ??  ??? ?? ??  ??? ??????




???   ??? ??????  ???   ???   ??? ??????




???   ??? ????  ??? ?  ??? ????? ? FR

#20 January 23, 2012, 09:33:45 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
zahar999


 




it's really, really good.


 




I found the solution
 and it works for FR M2 & FR JA and with all images in the folders "gui" of M2, JV, BJ & JA


 




- levelx_xx





- paintingxx





- pinupxx





- pinupxx
_ps




- posterxx





- wantedxxx
_ps




- xx
_ja




- ja_pinupxx





- xx
_rtr


 




and I also found the solution has









entities are loaded with "StreamMapLine" but not activated.


 




I prepare a new topic for tomorrow, As with Icons.


 




and a surprise : a small script for the Cathouse using the command "ShowQuestDialog", with 93 entity activated, only with injector.
 (just activated)

#21 January 23, 2012, 10:23:43 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
93  ??? ? -???  ??? ??  ??? ??  ??? ???!!!


 




?  ??? ?????? ? FR  ??? ??  ??? ????!


 




???   ??? ????  ???   ??? ????  ??? ??  ???   ??? ?????  ??? ????




game.highlighting:AddHighlighting(game.entitywrapper:GetEntityByName("..."))


 







 




???   ??? ????? ?  ??? ??  ??? ??  ??? ????




. ??? :TriggerModelsRotation. ??? .




. ??? :Rotate(???)




??? ?????  ??? ??  ??? ??????

#22 January 24, 2012, 02:36:20 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Wow great job fellas.


 




This would be amazing if we can manage to get around the file size restrictions.

#23 January 24, 2012, 04:19:46 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
QuoteWow great job fellas. 




This would be amazing if we can manage to get around the file size restrictions.



 




but it is a very big problem

#24 April 25, 2012, 01:39:21 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
isn't the call function working ?

#25 April 25, 2012, 05:06:28 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
I do not understand what you want to say.

#26 April 26, 2012, 09:15:07 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
I mean there is a call command witch start an outside script.


 




for example inside freeridemain:


 




blha blha ...




...




call myscript.sqs




...


 




so you execute all the code lines that are inside myscript, and they do not take freeridemain space.


 




Well that's what i tought,my fault there is no call command in lua (well a least behaving this way)




but I just found that you do have loadfile that does the same




http://www.lua.org/pil/8.html




http://lua-users.org/lists/lua-l/2012-01/msg00585.html


 


 




<div class="ipsSpoiler_header">

Je ne sais pas si je suis trÃÆès claire, ce que je veux dire par la c'est que tout comme en c et autre, il doit ÃÆêtre possible en lua, dâââ‰â¢exÃÆécuter des lignes de codes qui sont dans d'autres script, en utilisant ces commandes; se qui sauverais la taille du freeride_main


</div>

 

#27 April 26, 2012, 01:26:13 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
C'est tr̮̩s clair.


 




Regarde ce message que j'ai post̮̩ sur le forum Russe le 09.04.12 18:31


 







 




c'est pour FR M2 v4.   <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">


 




Mais pour info ce LUA n'est pas un vrai LUA, mais un LUA made 2K Game.


 




Je n'est pas trouvÃÆé une solution miracle, mais on vat pouvoir faire des scripts pour faire des missions Vito contre une 30 d'enemis (sur toute la carte seulement dans des zones dÃÆéjÃÆà chargÃÆées), script course(mod Race, Hunter, Escaper), mission distillerie - Mansion - Villa Galante. qui vont nous permettre de gagner de l'argent et d'allÃÆéger le script de base pour achat de maisons et de voitures ou autre chose.


 




Plus de 30 scripts diff̮̩rents seront r̮̩alisable, est tout le monde poura en r̮̩aliser un.

#28 April 26, 2012, 04:05:06 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Que dire de plus je te fais une hola : / [sub:3gi3epq6]o/[/sub:3gi3epq6] o/ [sup:3gi3epq6]o/[/sup:3gi3epq6] o/ [sub:3gi3epq6]o/[/sub:3gi3epq6] o/ [sup:3gi3epq6]/[/sup:3gi3epq6]/  


 


 




<div class="ipsSpoiler_header">

??:   :s ide:   :s illy:   <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">   :woohoo:


</div>

 

#29 June 27, 2012, 12:39:03 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
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