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January 22, 2012, 02:59:14 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
[hr:3vlofh6n][/hr:3vlofh6n]






[align=center:3vlofh6n]Icons entity
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[hr:3vlofh6n][/hr:3vlofh6n]



FR JA
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name entity find by Zahar999 (He also found those of JV), I found how to rotate.
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[/size]



 









<div><iframe width="480" height="270" src="https://www.youtube.com/embed/bEILXU_P4W0?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>

 







[hr:3vlofh6n][/hr:3vlofh6n]






QuoteScript injector 




Icon={{0,1,1,0.5,0,-0.5,-1,-1,-1,-1,-1,-0.5,0,0.5,1,1},{0,0.5,1,1,1,1,1,0.5,0,-0.5,-1,-1,-1,-1,-1,-0.5}}


 




if J==nil then J=0 end


 




DelayBuffer:Insert(function(l_1_0)J=J+1




game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):SetPos(Math:newVector(-1307, 1006,-17))




game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))




if J==16 then J=0 end




end,{l_1_0},60,16e5,false)


 



<hr class="bbcode_rule" />





-- information




-- 60 = speed rotation




-- 16e5 = 1600000 = repeat function (it takes 16 for a round)








 







QuoteScript LUA 




onGameInit=function(l_1_0)




Icon={{0,1,1,0.5,0,-0.5,-1,-1,-1,-1,-1,-0.5,0,0.5,1,1},{0,0.5,1,1,1,1,1,0.5,0,-0.5,-1,-1,-1,-1,-1,-0.5}}




J=0




end


 




-- or you want




DelayBuffer:Insert(function(l_1_0)J=J+1




game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):SetPos(Math:newVector(-1307, 1006,-17))




game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))




if J==16 then J=0 end




end,{l_1_0},60,16e5,false)



 







QuoteScript use for video with injector 




Icon={{0,1,1,0.5,0,-0.5,-1,-1,-1,-1,-1,-0.5,0,0.5,1,1},{0,0.5,1,1,1,1,1,0.5,0,-0.5,-1,-1,-1,-1,-1,-0.5}}


 




if J==nil then J=0 end


 




DelayBuffer:Insert(function(l_1_0)J=J+1




game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):SetPos(Math:newVector(-1307, 1006,-17))




game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))


 




game.entitywrapper:GetEntityByName("DLC_MISSIONEND1_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_MISSIONEND1_00"):SetPos(Math:newVector(-1309, 1006,-17))




game.entitywrapper:GetEntityByName("DLC_MISSIONEND1_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))


 




game.entitywrapper:GetEntityByName("DLC_ARROW_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_ARROW_00"):SetPos(Math:newVector(-1311, 1006,-17))




game.entitywrapper:GetEntityByName("DLC_ARROW_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))


 




game.entitywrapper:GetEntityByName("DLC_TIMER_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_TIMER_00"):SetPos(Math:newVector(-1313, 1006,-17))




game.entitywrapper:GetEntityByName("DLC_TIMER_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))


 




game.entitywrapper:GetEntityByName("DLC_JOE_G_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_JOE_G_00"):SetPos(Math:newVector(-1315, 1006,-17))




game.entitywrapper:GetEntityByName("DLC_JOE_G_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))


 




game.entitywrapper:GetEntityByName("DLC_TONY_G_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_TONY_G_00"):SetPos(Math:newVector(-1317, 1005,-17))




game.entitywrapper:GetEntityByName("DLC_TONY_G_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))




game.entitywrapper:GetEntityByName("DLC_TONY_D_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_TONY_D_00"):SetPos(Math:newVector(-1319, 1005,-17))




game.entitywrapper:GetEntityByName("DLC_TONY_D_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))




game.entitywrapper:GetEntityByName("DLC_TONY_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_TONY_00"):SetPos(Math:newVector(-1321, 1005,-17))




game.entitywrapper:GetEntityByName("DLC_TONY_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))


 




game.entitywrapper:GetEntityByName("DLC_EDDIE_G_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_EDDIE_G_00"):SetPos(Math:newVector(-1317, 1007,-17))




game.entitywrapper:GetEntityByName("DLC_EDDIE_G_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))




game.entitywrapper:GetEntityByName("DLC_EDDIE_D_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_EDDIE_D_00"):SetPos(Math:newVector(-1319, 1007,-17))




game.entitywrapper:GetEntityByName("DLC_EDDIE_D_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))




game.entitywrapper:GetEntityByName("DLC_EDDIE_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_EDDIE_00"):SetPos(Math:newVector(-1321, 1007,-17))




game.entitywrapper:GetEntityByName("DLC_EDDIE_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))


 




game.entitywrapper:GetEntityByName("DLC_ROCCO_D_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_ROCCO_D_00"):SetPos(Math:newVector(-1323, 1002,-17))




game.entitywrapper:GetEntityByName("DLC_ROCCO_D_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))




game.entitywrapper:GetEntityByName("DLC_ROCCO_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_ROCCO_00"):SetPos(Math:newVector(-1325, 1002,-17))




game.entitywrapper:GetEntityByName("DLC_ROCCO_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))


 




game.entitywrapper:GetEntityByName("DLC_GIUSEPPE_D_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_GIUSEPPE_D_00"):SetPos(Math:newVector(-1323, 1004,-17))




game.entitywrapper:GetEntityByName("DLC_GIUSEPPE_D_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))




game.entitywrapper:GetEntityByName("DLC_GIUSEPPE_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_GIUSEPPE_00"):SetPos(Math:newVector(-1325, 1004,-17))




game.entitywrapper:GetEntityByName("DLC_GIUSEPPE_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))


 




game.entitywrapper:GetEntityByName("DLC_MARTY_D_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_MARTY_D_00"):SetPos(Math:newVector(-1323, 1006,-17))




game.entitywrapper:GetEntityByName("DLC_MARTY_D_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))




game.entitywrapper:GetEntityByName("DLC_MARTY_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_MARTY_00"):SetPos(Math:newVector(-1325, 1006,-17))




game.entitywrapper:GetEntityByName("DLC_MARTY_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))


 




game.entitywrapper:GetEntityByName("DLC_BRUSKY_D_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_BRUSKY_D_00"):SetPos(Math:newVector(-1323, 1008,-17))




game.entitywrapper:GetEntityByName("DLC_BRUSKY_D_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))




game.entitywrapper:GetEntityByName("DLC_BRUSKY_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_BRUSKY_00"):SetPos(Math:newVector(-1325, 1008,-17))




game.entitywrapper:GetEntityByName("DLC_BRUSKY_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))


 




game.entitywrapper:GetEntityByName("DLC_CHARLIE_D_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_CHARLIE_D_00"):SetPos(Math:newVector(-1323, 1010,-17))




game.entitywrapper:GetEntityByName("DLC_CHARLIE_D_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))




game.entitywrapper:GetEntityByName("DLC_CHARLIE_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_CHARLIE_00"):SetPos(Math:newVector(-1325, 1010,-17))




game.entitywrapper:GetEntityByName("DLC_CHARLIE_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))




if J==16 then J=0 end




end,{l_1_0},60,16000,false)



 




[hr:1k3ay4pr][/hr:1k3ay4pr]




For JA


 




game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):SetPos(Math:newVector(...))


 




("DLC_PARKING1_00"),("DLC_MISSIONEND1_00"),("DLC_TIMER_00")




("DLC_ARROW_00") to ("DLC_ARROW_19")




("DLC_JOE_G_00")




("DLC_TONY_00"),("DLC_TONY_D_00"),("DLC_TONY_G_00")




("DLC_EDDIE_00"),("DLC_EDDIE_D_00"),("DLC_EDDIE_G_00")




("DLC_MARTY_00"),("DLC_MARTY_D_00")




("DLC_BRUSKY_00"),("DLC_BRUSKY_D_00")




("DLC_GIUSEPPE_00"),("DLC_GIUSEPPE_D_00")




("DLC_ROCCO_00"),("DLC_ROCCO_D_00")




("DLC_CHARLIE_00"),("DLC_CHARLIE_D_00")


 







[hr:3vlofh6n][/hr:3vlofh6n]



For M2


 




activation "StreamMapLine" obligatory




game.sds:ActivateStreamMapLine("load_tutorial_dds")


 




or directly for JV


 




game.entitywrapper:GetEntityByName("RTR_PARKING1_00"):Activate()




game.entitywrapper:GetEntityByName("RTR_PARKING1_00"):SetPos(Math:newVector(...))


 




("RTR_PARKING1_00"),("RTR_MISSIONEND1_00"),("RTR_ARROW_00")




("RTR_POUTA1_00"),("RTR_FI4_00")




("RTR_BO1_00"),("RTR_IT1_00"),("RTR_IR1_00"),("RTR_CD1_00")

#1 January 22, 2012, 03:08:12 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
These Icons, are they gonna be used in the FR mods? Or is it just fun stuff?

#2 January 22, 2012, 03:18:18 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
"ARROW" in JA can be used for circuit racing, there are 20 in all.


 




"MISSIONEND1" = Home, can be used for save game.


 




and the other for missions....


 




but everything depends on the size of the LUA Script

#3 January 22, 2012, 04:26:19 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Y auras-t-il un rallye de nuit de Gros camion   :whistle:  :whistle:  :whistle:  :whistle:  :whistle:  :whistle:


 




Est-ce que ca veut dire que tu pourras mettre un cadran dans les course si t ̮̩ pas rendu t̮̩ foutu

#4 January 22, 2012, 05:22:04 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
How to remove the green arrow from the DLC? Is it possible?

#5 January 22, 2012, 11:57:48 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
QuoteEst-ce que ca veut dire que tu pourras mettre un cadran dans les course si t ̮̩ pas rendu t̮̩ foutu
c'est possible sans ̮̤a, avec les compte a rebour utilis̮̩ dans M2 , JV & JA.

game.hud:TimerSet(time seconds)




game.hud:TimerShow(true)




game.hud:TimerStart(true)




game.hud:TimerStop()


 







QuoteHow to remove the green arrow from the DLC? Is it possible?
Yes with the injector




Quotegame.entitywrapper:GetEntityByName("DLC_ARROW_00") :D eactivate()

to




game.entitywrapper:GetEntityByName("DLC_ARROW_19") :D eactivate()



 







 




Enable this with the injector when you start the game and you will see more the green arrow







QuoteDelayBuffer:Insert(function(l_1_0)  

game.entitywrapper:GetEntityByName("DLC_ARROW_00") :D eactivate()




game.entitywrapper:GetEntityByName("DLC_ARROW_01") :D eactivate()




game.entitywrapper:GetEntityByName("DLC_ARROW_02") :D eactivate()




game.entitywrapper:GetEntityByName("DLC_ARROW_03") :D eactivate()




game.entitywrapper:GetEntityByName("DLC_ARROW_04") :D eactivate()




game.entitywrapper:GetEntityByName("DLC_ARROW_05") :D eactivate()




game.entitywrapper:GetEntityByName("DLC_ARROW_06") :D eactivate()




game.entitywrapper:GetEntityByName("DLC_ARROW_07") :D eactivate()




game.entitywrapper:GetEntityByName("DLC_ARROW_08") :D eactivate()




game.entitywrapper:GetEntityByName("DLC_ARROW_09") :D eactivate()




game.entitywrapper:GetEntityByName("DLC_ARROW_10") :D eactivate()




game.entitywrapper:GetEntityByName("DLC_ARROW_11") :D eactivate()




game.entitywrapper:GetEntityByName("DLC_ARROW_12") :D eactivate()




game.entitywrapper:GetEntityByName("DLC_ARROW_13") :D eactivate()




game.entitywrapper:GetEntityByName("DLC_ARROW_14") :D eactivate()




game.entitywrapper:GetEntityByName("DLC_ARROW_15") :D eactivate()




game.entitywrapper:GetEntityByName("DLC_ARROW_16") :D eactivate()




game.entitywrapper:GetEntityByName("DLC_ARROW_17") :D eactivate()




game.entitywrapper:GetEntityByName("DLC_ARROW_18") :D eactivate()




game.entitywrapper:GetEntityByName("DLC_ARROW_19") :D eactivate()




end,{l_1_0},500
,1e999
,false)



 




deactivation every 500 milliseconds
 and  repeated 1 exponent 999 milliseconds : 100.."999 zero"..000

#6 January 22, 2012, 12:44:14 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Je meurt d'envie d'essayer le mod course ca semble tellement pett̮̩




Et tiens plein la gueuele 2K qui ne nous avait pas mis de course   :s illy:   :s illy:   :s illy:  :lol:  :lol:  :lol:  :lol:  :whistle:  :whistle:  :whistle:  :whistle:  :whistle:  :whistle:


 




En passant j'aurais pas laissÃÆé ma corvette davant ta porte ?  <img src="/wp-content/uploads/invision_emoticons/tongue.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/tongue@2x.png 2x" width="20" height="20"><img src="/wp-content/uploads/invision_emoticons/tongue.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/tongue@2x.png 2x" width="20" height="20"><img src="/wp-content/uploads/invision_emoticons/tongue.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/tongue@2x.png 2x" width="20" height="20">   :lol:  :lol:  :lol:  :lol:

#7 January 22, 2012, 12:51:18 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
This does not apply to Jimmy?

#8 January 22, 2012, 01:00:08 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Si tu avais trop bu pour prendre le volant  :lol:


 




La voila http://speedy.sh/eMjds/schubert-corvette-1.zip


 







QuoteThis does not apply to Jimmy?



it's not




("DLC_ARROW_00")




but




("RTR_ARROW_00")




I do not know how many there are

#9 January 22, 2012, 01:04:40 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Merci, j'espere que les gendarmes ne l'oont pas couvert de PVs :whistle:  :whistle:  :whistle:  :whistle:

#10 January 22, 2012, 01:09:18 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Dans quel quarier tu vies, elle est toute en pieces dÃÆétachÃÆées  ??:  ??:  ??:  ??:

#11 January 22, 2012, 01:12:44 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Happy Birthday, dear Crazypreacher

#12 January 22, 2012, 01:23:32 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
thank-you my friend




 :cool:

#13 January 22, 2012, 01:26:37 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
QuoteHappy Birthday' date=' dear Crazypreacher[/quote'] 




trop tard je vien de lui envoyer un Mp pour dÃÆéplacer son message mais tu l'as dÃÆéjÃÆà vue


 




http]



#14 January 22, 2012, 01:35:18 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Please tell me what script disables the clock in the DLC