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#90 June 16, 2012, 06:39:07 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
LoadCityShop




ReleaseCityShop


 




I don't know, the correct syntax, guess it has to be guessed

#91 June 17, 2012, 08:40:49 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Ok thanks Tommy Mafioso. I was just a thought.

#92 June 17, 2012, 09:46:01 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
QuoteeXistenZ this might help  


<div class="ipsSpoiler" data-ipsspoiler="">

<div class="ipsSpoiler_header">



 




IsShopActivated




GetActiveShopBaseFrameName




SetFlagInActiveShop




GetFlagInActiveShop




SetActiveShopState




GetActiveShopState




SetActiveShopExplored




SetShopExplored




SetAllShopExplored


 




IsEntityOwnedByShop




UTTShopStart


 




UTTShopEnd




UTTShopPurchase




UTTShopCrime




UTTShopMoneyRobbed


 




LoadCityShop





ReleaseCityShop




 




</div>




</div>



ok I know my listing
   <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">




but you know what to write here ( ?
) and make test.


 




[hr:3luz4kdt][/hr:3luz4kdt]




B1010




I do not understand why you made ??this, these winters model already exists, they are in the DLC Joe.

#93 June 17, 2012, 12:07:53 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
eXistenZ34




No no no, there is the texture of contamination for the summer, and I have done since the pollution for the winter. Just changed the colors, here:


 



























 




[hr:2yub0su1][/hr:2yub0su1]




Ok

#94 June 17, 2012, 02:14:01 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
@eXistenZ


 




well i did not see:




LoadCityShop




ReleaseCityShop




i got those command by hacking my memory while running the game.




in your shop listing I did not see them so I tought it might help, but well...




you got them further away in your list so you probably already tried them for this problem so.




The only thing I can do is say  about is that they both seem to be used the same as StopMusic.




(regarding the way they are written in the hexa code ?!)


 




french:




J'ai pas pris ces commandes dans ta liste mais en 'frame loggan' ma m̮̩moire pendant l'execution de mafia2.




et j'avais pas vue dans shop, LoadCityShop et ReleaseCityShop alors , j'ai crue que cela pourrais aider mais bon tempis, tu les as plus bas dans ta liste, alors tu as due les essayer ...




J'ai par contre remarqu̮̩ que ces deux commandes ressorte exactement de la meme mani̮̬re que StopMusic dans l'ascii pour leurs utilisation, a tester peut ̮̻tre ?!

#95 June 17, 2012, 02:50:08 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
eXistenZ34




But there is a problem with two machines do not display correctly winter texture of the dirt, I agonized for a long time, but nothing happens. Beverly Shubert, Smith Custom 200 and 200 Smith Custom Police specialists, Here:


 







 




Do you happen to know because of what may be a problem?

#96 June 17, 2012, 05:51:09 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
when i press this ";" key it does nothing to the radio do i have somthing wrong?

#97 June 17, 2012, 06:33:14 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
I have one question. What is "Old Cathouse"? Is it different than "Cathouse" from JA?

#98 June 17, 2012, 06:58:07 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Homunkulus69


 




"Old Cathouse"


 




<div class="ipsSpoiler_header">








<div class="ipsEmbeddedVideo"><div></div>

</div>

</div>

 




We can only see in FR ?2

#99 June 17, 2012, 09:31:57 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Thx! That video is great! "Old Cathouse" looks very interesting.

#100 June 18, 2012, 11:38:10 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Can anyone help me fix the radio selection glitch? Apparently when I disable the depth blur in ingame.sds the radio gets stuck on the off position. But when I load the test scene, or the original SDS, it works fine.


#102 June 18, 2012, 09:12:51 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
QuoteCan anyone help me fix the radio selection glitch? Apparently when I disable the depth blur in ingame.sds the radio gets stuck on the off position. But when I load the test scene' date=' or the original SDS, it works fine.[/quote']

Send me your "ingame.sds" modified for test.


 




zahar999, it's the same menu that in v2.0 for Radio.


 


 







<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="666" data-ipsquote-contentclass="forums_Topic"><div>When you activate the garage

the police disappears completely.





Ok I look at this problem.


</div></blockquote>

#103 June 18, 2012, 10:01:36 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
eXistenZ34




I thought that lpg_unit




asked about radio gets stuck on the off position




what Radio must be activated separately each time


 


 




I still have the same problem with the police




After deactivation Tony and Marty




police completely disappears




there is no complete switch to the normal state FR

#104 June 18, 2012, 10:07:29 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
no lpg_unit say




after modification on file "ingame.sds" for "blur" control, Radio no longer works.


 




So I need his file for making test.