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#15 June 09, 2012, 07:49:51 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
eXistenZ34




At last!




Much work has been done and it's released at last! Very good, thanks for this. *ran away for playing FR JA 3.0*

#16 June 09, 2012, 08:46:43 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Thank you eXistenZ34  :s ide:

#17 June 09, 2012, 09:03:02 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Mod is great but why do I have to activate radio every time I get in my car? Shouldn't it be done once on the beginning and then the radio is active? Hope that you can solve this, somehow.

#18 June 09, 2012, 09:53:14 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
super boulot, excellent   <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">

#19 June 09, 2012, 03:13:53 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Quotewhy do I have to activate radio every time I get in my car?



it's like that since the v1.8, but hey it's ok for your suggestion.



 




in options car, here are the changing that can be made??.




1) Info radio (disabled or 40's or 50's)
 can be saved and activate when you put in your car.




2) radio selection doesn't change in the cars of the townspeople, even if the radio option is disabled.


 




Submitted to a vote

#20 June 09, 2012, 03:41:15 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
i like the fact u must put on your radio its more realistic   :s illy:

#21 June 09, 2012, 04:14:24 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
eXistenZ34




Thank you!




good and a lot of work




a new script and a new menu is very interesting


 


 




but I was very upset again




I play the main character Joe




and his name is Vito again all




again, no dialogue between Joe and Tony in the car




from this lost beauty of the game




I wrote to you here http://www.playground.ru/files/mafia_2_ ... z34-47468/ message from the 03.10.11 00:15




to FR v2.0 me it was done




and it worked very well




Now again should go into the script to fix




I agree with jaca37




activation of the radio is not very convenient


 




P.S.




I do not know




what you - this is a film   <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">




necessarily look




already set to download

#22 June 09, 2012, 05:11:12 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
zahar999



 




already spoken in message 14.09.11 04:14




"this problem has been present since the first version of FR JA (v1.0 20-12-2010)"




problem when joe comes out someone of a car he does not speak. and yet in the "DLC_FR" original he speaks




but that file has never been decompiled and I never can be compared to FR M2 decompiled.


 


 




problem identified.




Joe doesn't speak when the traffic is activated (40's or 50's). I'll see how to fix it.


 




for radio, I'll make a version v3.0b with the modification for Vito and Joe player setup.




but I will first see if I can quickly correct the problem of the voice of Joe.


 




Edit: yes, eXistenZ
it's a good film (production year 1999
   <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">  ) for me, a kind of virtual game with a console directly connected to the nervous system.

#23 June 09, 2012, 05:33:53 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Quotezahar999


yes, eXistenZ
it's a good film (production year 1999
   <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">  ) for me, a kind of virtual game with a console directly connected to the nervous system.





999 ha - ha




I have already downloaded this movie




when there is free time going to watch


 




I wrote to the "playground" 04.10.11 00:01




I tested the conversation, Joe, and he speaks perfect




in the car during the arrest, at a gas station in the garage, in a bar, etc.





and no more of it does not call Vito





upload directly to the FR traffic





I do not know how it will work in 3.0




There is a separate activation of Tony and Marty




but in 2.0 it worked perfectly


 




I understand that many of the hero played by Vito




and for them it is not important or even useless




but I only play for Joe




and for me it is very important

#24 June 09, 2012, 06:06:38 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
I would too know what's wrong.


 




already spoken in message 14.09.11 04:14




"this problem has been present since the first version of FR JA (v1.0 20-12-2010)"




problem when joe comes out someone of a car he does not speak. and yet in the "DLC_FR" original he speaks




but that file has never been decompiled and I never can be compared to FR M2 decompiled.


 


 




Edit : I think it'll work, if tony and traffic are already activated when starting the FR.




I will try to understand why and how to resolve.

#25 June 09, 2012, 08:03:01 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
eXistenZ34


 




I have such a request




you do v3.0b




do for Tony and Marty automatic following of Joe Tony:Follow(game.game:GetActivePlayer(),"RUN",2,4,true)




after 2-3 deactivations




team to follow the disappearing




and the need to first start the game again




it is meaningless




If I choose to Tony




then I want that he was with me




let it automatically follows me




and if I do not want him to be with me




I just deactivate




and also with Marty




otherwise it is impossible to play




each time it is necessary to start over

#26 June 09, 2012, 10:40:25 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
eXistenZ34




I found the problem prevents game.speech:LoadStage(E)




should be removed game.speech:LoadStage(E)




of the selection options 40 and 50 years




and wherever it is written




Hillwood Villa, winter fashion, etc.




I have just conducted a test




and everything works fine




Joe speaks well, and when you save




Tony must be corrected




He falls silent after saving

#27 June 10, 2012, 11:10:49 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
In winter, people are not fashionable at the newsagent, you can not sell newspapers and get your shoes cleaned. You do not know how to solve it.


 




[hr:2bs8l6h1][/hr:2bs8l6h1]




Edit : we do what we can, with what one has.
[/size]

#28 June 10, 2012, 11:14:04 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Great work. One of the best Mods i ever played.  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">


 


 




But i have some Problems...




When i drive to the Vinci Mansion there is just one of the Buildings, the rest is invinsible.




And i can`t get in Derreks Office. But it is on my Map.


 




Any Ideas how i can fix that?


 




Hope you can understand my English.  


 




[hr:2rqgc5kc][/hr:2rqgc5kc]




Edit : No you have no problems   :mad: . we are in JA and but not in M2.
[/size]



 
[/size]





subject, already discussed many times. I put you on the way.

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#29 June 10, 2012, 12:27:02 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Ỉ̫am sorry. It̫̉s OK.