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#75 September 15, 2011, 04:24:41 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Quote2K really made this game a pain to mod.








 




I'm sure that was very deliberate

#76 September 15, 2011, 04:45:41 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Oh, okay thanks Tommy.  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">


 




But yeah shame that the game is so hard to modify, I saw on the Zmod forums that modding is so hard on Mafia II, that they can't import cars into Mafia II, because the cars are so advanced with bone strcutures, Zmod has to build a whole new function system just for Mafia II.


 




I will ask this though, is it possible to add all the awesome features you added FR JA to the regular storyline? What I mean is the Trams & Buses, I would love it if in the main-story you can take the bus or the trams instead of stealing a car, wich I hated, I was really upset when I first played Mafia II and sometimes the level would leave me with no car, and I really wanted to take public transport back, but instead I had to steal a damn car, wich is the last thing I wanted to do.

#77 September 15, 2011, 05:32:50 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Btw, concerning Cathouse, in the JA DLC storyline you walk around in the Cathouse with it packed of people, music, and bar tenders and waitresses and even customers, is it possible to have that in the FR? I know that the Cathouse is in the FR but it is so dead. I would love to see the cathouse like how it is in the storyline of the DLC. Also is it possible to enter the Maxwell's Grocers? the Mr Sergey guy actually made a vid of him/her entering the Maxwell's Grocer in FR. Of course no pressure or anything like that, but if those things I listed are possible to put into the next FR, that would be sick.

#78 September 15, 2011, 07:18:06 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
I have not tried the entity of Cathouse, and even if I find I don't know how to use the animation.


 




almost all controls are in this file http://www.multiupload.com/A9C08TQV72 & WIKI of MS.com http://www.multiupload.com/60BPLSGPL9


 




but there is an unknown, sometimes easy and sometimes very complicated to find without an example.


 




Example:


 




<div class="ipsSpoiler_header">



game.game:GetActivePlayer():ShowModel(?) --> (?)= (true) or (false) --> easy to test




=




game.game:GetActivePlayer():ShowModel(true)




</div>

 


 




<div class="ipsSpoiler_header">



game.game:GetActivePlayer():GetOwner():OpenSeatWindow(?) --> (?) = (1,true,0) or (1,false,0) and for the 4 windows of the Car (2,true,0)Ãâà (3,true,0)Ãâà (4,true,0)Ãâà




--> impossible to find without an example




=




game.game:GetActivePlayer():GetOwner():OpenSeatWindow(1,true,0)




game.game:GetActivePlayer():GetOwner():OpenSeatWindow(2,true,0)




game.game:GetActivePlayer():GetOwner():OpenSeatWindow(3,true,0)




game.game:GetActivePlayer():GetOwner():OpenSeatWindow(4,true,0)




All windows are open in Car




</div>

 


 




<div class="ipsSpoiler_header">



game.entitywrapper:GetEntityByName("Escaper"):MoveTo(?) --> (?) = (Math:newVector(-391.80, 902.07,-20.14),START)Ãâà




--> impossible to find without an example




"Escaper"= Car entity in Taxi Mod in FR M2 by Yoshid




=




game.entitywrapper:GetEntityByName("Escaper"):MoveTo(Math:newVector(-391.80, 902.07,-20.14),START)




</div>

 


 


 




For anim




AnimPlay(?)Ãâà




AnimIsFinished(?)Ãâà




AnimStop(?)Ãâà




AnimPlayEffect(?)Ãâà




AnimEffectStop(?)Ãâà




AnimPlaySync(?)Ãâà




AnimPlayDummy(?)Ãâà




SetAnimStyle(,)




SetMoveAnimEntityCyl(?)Ãâà




SetMoveAnimEntity(?)




AnimationReset(?)




which command to used
, and what value for ?

#79 September 15, 2011, 10:14:43 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
QuoteOh, okay thanks Tommy.  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">


 




But yeah shame that the game is so hard to modify, I saw on the Zmod forums that modding is so hard on Mafia II, that they can't import cars into Mafia II, because the cars are so advanced with bone strcutures, Zmod has to build a whole new function system just for Mafia II.








 




Yeah, agreed. Although a side effect of this would be that Zmod may now be able to edit peds as well (if progress with the filter pushes through).

#80 September 16, 2011, 07:35:15 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
New area for FR JA for the next update.
[/size]


 









<div></div>

 




thank's zahar999, for have finding the StreamMapLine activation.

#81 September 16, 2011, 07:49:23 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Hey, eXistenZ34, awesome job, I always wanted to enter the garage during FR.


 




Btw, checkout this place I found, it is across from the Printery, is there anything located in the building I found?


 




Entrance to the area...







 




Halfway to the doors...







 




At the doors...





#82 September 16, 2011, 10:53:03 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Mike I had been there long ago and no... unfortunately there is nothing. However it is weird because if you compare the exterior in Mafia , in JA you will find it detailed. Thus it seems there was a Q there that never made it to the final DLC  <img src="/wp-content/uploads/invision_emoticons/sad.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/sad@2x.png 2x" width="20" height="20">

#83 September 16, 2011, 11:31:28 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Oh.


 




There is another hidden building that never made to the JA DLC, wich is the farthest building (South East) of the map in Joe's Adventure's. It is literally on the edge of the map, it has doors just like the building above, you can enter the building, but it has no interior except some crates.


 




Also, is it possible to enter Maxwell's Grocers?


 




Mafia2 2011-07-14 00-27-43-28.mp4


 




Is it also possible to remove the silly black fade and have it where you can open the doors properly on entering and exiting buildings?


 




Mafia 2 door open, arms in the house!! No Mods

#84 September 17, 2011, 07:55:46 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
You are right Mike there is this door at the edge of the map but we will never find out what was behind it.


 




You know what? Playing Mafia CoLH I realised that every single place of the city is used for a Quest. On the contrary Mafia 2 is full of places with great detail and realism but still they serve no purpose. The hunters point for example which has many single houses for the poor families. We don't even have the house that Vito lived during his childhood, it is located near the bridge next to the burned buildings. It has a garage and the door on the first level is different than the others. Is it possible to find out if there is any interior inside or it is completely removed?

#85 September 17, 2011, 03:54:50 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
I honestly think that there is the buidling in there left in the files. I am convinced of it, it must be inside the FMV files.

#86 September 17, 2011, 03:58:40 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Yes it is possible to enter Maxwells.


 




Not only can we enter Maxwells we can also spawn bodyguards and enemies.


 









<div></div>

 




Here's another example, the Cathouse. Unfortunately we don't yet understand how to spawn NPC shop entities for the Cathouse but we can spawn enemies.


 







 




We can do this for pretty much any place on the map that is solid. The biggest problem that is holding us back is what existenZ noted earlier. There is a file size limitation and in order to spawn all these entities we have to cut things out like public transportation for example. In my script i haven't cut anything but the weather menus. You simply change weather by saving. That said i am maxed out right now and i only have around 37 enemy entities spawning. I wanted to spawn at least 10 enemies in every place we can enter but that is unfortunately not possible with this file size limitation.

#87 September 17, 2011, 04:09:09 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Nice vid Tom, shame of the 20kb limitation.


 




Btw, I was thinking for the Bodyguard (Tony) is it possible to make him drive you? I mean like this...


 




I go to my map, I set a waypoint. I enter the car from the passenger side with Tony activated, Tony enters the drivers side of the car and drives to my waypoint set on map. And if that is possible, then that would be brill if we can shoot from passenger as Tony drives me across town.

#88 September 17, 2011, 04:41:37 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Well I am sure you have already thought of it but is it possible somehow to expand the file size ? There has to be a way, complicated highly likely but I think with a google search you could get luckyÃâà  :-X

#89 September 17, 2011, 04:49:21 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
If it is not possible to expand the script, I recommend doing something incredible to Mafia II and make it a whole new Campaign played game.


 




Take everything you have done from FR JA and put it into Mafia II's storyline, the tram's the buses and the enterable buildings. The ultimate of all though is to take all the side missions from JA and use the Garage level, then make it where Bruski jobs are offered upon meeting Bruski and asking for a job then he gives you a random job from the JA DLC that he gave you in the DLC so instead your playing the full Mafia II as it was supposed to be. Is it to big a job to do? If not, it would do wonders for re-playing the Mafia storyline.


 




Btw, how is the car dealer setup going so far?