Mafia Scene - Mafia I & II Game Fan Site

Modders Corner => Mafia Scene Modders => eXistenZ34's Mods => Topic started by: eXistenZ34 on December 06, 2011, 05:10:59 PM

Title: Code for all Doors & Windows - M2 & JA
Post by: eXistenZ34 on December 06, 2011, 05:10:59 PM
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[align=center:1u15njc6]Code for all Doors & Windows
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List command


 




<div class="ipsSpoiler_header">



 




game.entitywrapper:GetEntityByName("xxxx"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("xxxx"):Close(Math:newVector(),true)




game.entitywrapper:GetEntityByName("xxxx"):Activate()




game.entitywrapper:GetEntityByName("xxxx") :D eactivate()




</div>

 




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joesflat -- Joe Apart


 




<div class="ipsSpoiler_header">



game.entitywrapper:GetEntityByName("JF_int_doorKoupelna00"):Open(Math:newVector(),true) -- WC




game.entitywrapper:GetEntityByName("JF_int_door01"):Open(Math:newVector(),true) -- Couloir Salle de Bain




game.entitywrapper:GetEntityByName("JF_int_door02"):Open(Math:newVector(),true) -- Cuisine Salle de Bain




game.entitywrapper:GetEntityByName("JF_int_door03"):Open(Math:newVector(),true) -- Cuisine Salon




game.entitywrapper:GetEntityByName("JF_window_A00"):Open(Math:newVector(),true) -- W Salon D




game.entitywrapper:GetEntityByName("JF_window_A01"):Open(Math:newVector(),true) -- W Lit G




game.entitywrapper:GetEntityByName("JF_window_A02"):Open(Math:newVector(),true) -- W Lit D




game.entitywrapper:GetEntityByName("JF_window_A03"):Open(Math:newVector(),true) -- W Lit D2




game.entitywrapper:GetEntityByName("JF_window_A04"):Open(Math:newVector(),true) -- W Cuisine G




game.entitywrapper:GetEntityByName("JF_window_A05"):Open(Math:newVector(),true) -- W Cuisine D




</div>

 


 




joesflat_chodba


 




<div class="ipsSpoiler_header">



game.entitywrapper:GetEntityByName("JF_entry_door01"):Open(Math:newVector(),true) -- Porte ext Devant




game.entitywrapper:GetEntityByName("JF_backdoor00"):Open(Math:newVector(),true) -- Couloir vers Garage




game.entitywrapper:GetEntityByName("JF_metaldoor00"):Open(Math:newVector(),true) -- Porte ext vers Garage




game.entitywrapper:GetEntityByName("JF_joe_door00"):Open(Math:newVector(),true) -- Joe Apart




game.entitywrapper:GetEntityByName("JF_window_B00"):Open(Math:newVector(),true) -- W 4̮̩me couloir




game.entitywrapper:GetEntityByName("JF_window_B01"):Open(Math:newVector(),true) -- W 3̮̩me couloir




game.entitywrapper:GetEntityByName("JF_window_B02"):Open(Math:newVector(),true) -- W 2̮̩me couloir


 




game.entitywrapper:GetEntityByName("JF_garage00"):Open(Math:newVector(),true) -- Garage Joe




game.entitywrapper:GetEntityByName("JF_garage01"):Open(Math:newVector(),true) -- Garage Vito


 




game.entitywrapper:GetEntityByName("RefrigeratorDoor"):Open(Math:newVector(),true) -- Frigo




game.entitywrapper:GetEntityByName("ClothesDoor"):Open(Math:newVector(),true) -- Armoire


 




JF_hall_door00




JF_safe_door00




</div>

 




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vitoa3shop -- Vito Apart


 




<div class="ipsSpoiler_header">



game.entitywrapper:GetEntityByName("99_vito_A3_vstup_dum"):Open(Math:newVector(),true) -- Entr̮̩e Ext




game.entitywrapper:GetEntityByName("99_vito_A3_vstup_byt"):Open(Math:newVector(),true) -- Entr̮̩e Apart


 




game.entitywrapper:GetEntityByName("99_vito_A3_gar_vrata02"):Open(Math:newVector(),true) -- Garage




</div>

 


 




vitoa3city


 




<div class="ipsSpoiler_header">



game.entitywrapper:GetEntityByName("99_vito_A3_loznice00"):Open(Math:newVector(),true) -- Chambre




game.entitywrapper:GetEntityByName("99_vito_A3_koup00"):Open(Math:newVector(),true) -- Salle de bain WC




game.entitywrapper:GetEntityByName("99_vito_A3_okno00"):Open(Math:newVector(),true) -- W Chambre D




game.entitywrapper:GetEntityByName("99_vito_A3_okno01"):Open(Math:newVector(),true) -- W Chambre G




game.entitywrapper:GetEntityByName("99_vito_A3_okno02"):Open(Math:newVector(),true) -- W Salon D




game.entitywrapper:GetEntityByName("99_vito_A3_okno03"):Open(Math:newVector(),true) -- W Salon G


 




game.entitywrapper:GetEntityByName("lednice_RV100"):Open(true) -- Frigo




game.entitywrapper:GetEntityByName("ClothesDoor"):Open(true) -- Armoire




</div>

 




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vitoa1 -- Marty Apart


 




<div class="ipsSpoiler_header">



game.entitywrapper:GetEntityByName("Vito_A1_door_VSTUP"):Open(true) -- Entr̮̩e




game.entitywrapper:GetEntityByName("Vito_A1_door_koupelna00"):Open(true) -- Salle de bain WC




game.entitywrapper:GetEntityByName("Vito_A1_okno00"):Open(true) -- W Salon D




game.entitywrapper:GetEntityByName("Vito_A1_okno01"):Open(true) -- W Salon G




game.entitywrapper:GetEntityByName("Vito_A1_okno02"):Open(true) -- W Salon M


 




game.entitywrapper:GetEntityByName("A1_garage00"):Open(true) -- Garage


 




game.entitywrapper:GetEntityByName("RefrigeratorDoor"):Open(true) -- Frigo




game.entitywrapper:GetEntityByName("ClothesDoor"):Open(true) -- Armoire




</div>

 




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vitohouseb12 -- Villa Grenfield


 




<div class="ipsSpoiler_header">



game.entitywrapper:GetEntityByName("EntryDoor"):Open(false) -- Entr̮̩e




game.entitywrapper:GetEntityByName("B12_door_interior"):Open(false) -- WC




game.entitywrapper:GetEntityByName("B12_door_interior1"):Open(false) -- Chambre




game.entitywrapper:GetEntityByName("B12_door_interior2"):Open(false) -- Salle de bain




game.entitywrapper:GetEntityByName("Vito_B12_window01"):Open(false) -- W Salon




game.entitywrapper:GetEntityByName("Vito_B12_window02"):Open(false) -- W Salle de bain




game.entitywrapper:GetEntityByName("Vito_B12_window2"):Open(false) -- W Chambre




game.entitywrapper:GetEntityByName("Vito_B12_window3"):Open(false) -- W Chambre


 




game.entitywrapper:GetEntityByName("5B12_garage00"):Open(false) -- Garage


 




game.entitywrapper:GetEntityByName("RefrigeratorDoor"):Open(false) -- Frigo




game.entitywrapper:GetEntityByName("ClothesDoor"):Open(false) -- Armoire




</div>

 




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franhome -- Mother Vito


 




<div class="ipsSpoiler_header">



game.entitywrapper:GetEntityByName("fran_entry_door00"):Open(false) -- Entr̮̩e Ext




game.entitywrapper:GetEntityByName("fran_dark_door00"):Open(true) -- Entr̮̩e Apart




game.entitywrapper:GetEntityByName("fran_light_door00"):Open(false) -- hall vers Cuisine




game.entitywrapper:GetEntityByName("fran_light_door02"):Open(false) -- Salle de bain WC




game.entitywrapper:GetEntityByName("fran_light_door01"):Open(false) -- Chambre


 




fran_glass_door00




LFH_skrin_door00




LFH_window00




LFH_window01




</div>

 




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vitoa2 -- Apart Hunter non activ̮̩


 




<div class="ipsSpoiler_header">



Vito_A2_doors_skrin_B




byt_vito_hunters00




byt_A2_window_a1




byt_A2_window_a3




byt_A2_window_a00




5A2_garage00




</div>

 




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Villa L̮̩o Galante


 




<div class="ipsSpoiler_header">



game.entitywrapper:GetEntityByName("city12_doorgreko06"):Open(true) -- Portail de devant




game.entitywrapper:GetEntityByName("city12_doorgreko09"):Open(true) -- Portail de derri̮̬re




game.entitywrapper:GetEntityByName("city12_doorgerm00"):Open(true) -- Autre Portail dans highbrook




game.entitywrapper:GetEntityByName("city12_doorgerm02"):Open(true) -- Autre Portail dans highbrook




game.entitywrapper:GetEntityByName("city12_doorgerm0100"):Open(true) -- Autre Portail dans highbrook




game.entitywrapper:GetEntityByName("city12_doorgreko_x00"):Open(true) -- Autre Portail dans highbrook




game.entitywrapper:GetEntityByName("city12_doorgreko00"):Open(true) -- Autre Portail dans highbrook




game.entitywrapper:GetEntityByName("city12_doorgreko01"):Open(true) -- Autre Portail dans highbrook




game.entitywrapper:GetEntityByName("city12_doorgreko02"):Open(true) -- Autre Portail dans highbrook




game.entitywrapper:GetEntityByName("city12_doorgreko03"):Open(true) -- Autre Portail dans highbrook




game.entitywrapper:GetEntityByName("city12_doorgreko04"):Open(true) -- Autre Portail dans highbrook




game.entitywrapper:GetEntityByName("city12_doorgreko05"):Open(true) -- Autre Portail dans highbrook




game.entitywrapper:GetEntityByName("city12_doorgreko07"):Open(true) -- Autre Portail dans highbrook




game.entitywrapper:GetEntityByName("city12_doorgreko08"):Open(true) -- Autre Portail dans highbrook


 




game.entitywrapper:GetEntityByName("C_Door00"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("C_Door01"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("C_Door02"):Open(Math:newVector(),true)


 




game.entitywrapper:GetEntityByName("C_Door04"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("C_Door05"):Open(Math:newVector(),true)


 




game.entitywrapper:GetEntityByName("C_Door06"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("C_Door07"):Open(Math:newVector(),true)


 




game.entitywrapper:GetEntityByName("C_Door10"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("C_Door11"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("C_Door12"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("C_Door13"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("C_Door14"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("C_Door15"):Open(Math:newVector(),true)


 




game.entitywrapper:GetEntityByName("C_Door17"):Open(Math:newVector(),true)


 




game.entitywrapper:GetEntityByName("C_Door19"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("C_Door20"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("C_Door21"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("C_Door22"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("C_Door23"):Open(Math:newVector(),true)


 




game.entitywrapper:GetEntityByName("11_frineed_door01"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("11_frineed_door02"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("11_frineed_door03"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("11_frineed_door04"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("11_frineed_door05"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("11_frineed_door06"):Open(Math:newVector(),true)


 




game.entitywrapper:GetEntityByName("11_frineed_win00"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("11_frineed_win0200"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("11_skrin_velka_dvere_<b>00"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("11_frineed_win_door00"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("Door_entrance"):Open(Math:newVector(),true)




</div>

 




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Gun Shop


 




<div class="ipsSpoiler_header">

game.entitywrapper:GetEntityByName("GUNSHOP_Door_Glass00"):Open(Math:newVector(),true)


</div>

 




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respray -- Body Shop Car reapar


 




<div class="ipsSpoiler_header">

game.entitywrapper:GetEntityByName("RS_vrata01"):Open(Math:newVector(),true)


</div>

 




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Bruno


 




<div class="ipsSpoiler_header">



game.entitywrapper:GetEntityByName("C_Door"):Open(Math:newVector(),true) -- Entr̮̩e Ext




game.entitywrapper:GetEntityByName("C_Door00"):Open(Math:newVector(),true) -- Entr̮̩e Bureau




game.entitywrapper:GetEntityByName("C_Door01"):Open(Math:newVector(),true)




</div>

 




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Bruski


 




<div class="ipsSpoiler_header">



game.entitywrapper:GetEntityByName("BRUSKI_garage0"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("BRUSKI_garage1"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("BRUSKI_garage2"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("BRUSKI_door00"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("BRUSKI_door_vstup00"):Open(Math:newVector(),true)


 




game.entitywrapper:GetEntityByName("lis_hotizont00"):Open(Math:newVector(),false)




game.entitywrapper:GetEntityByName("lis_vertikal00"):Open(Math:newVector(),true)


 




game.entitywrapper:GetEntityByName("lis_vstup00"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("lis_vystup00"):Open(Math:newVector(),true)




</div>

 




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gas station


 




<div class="ipsSpoiler_header">



game.entitywrapper:GetEntityByName("GS_door"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("GS_door00"):Open(Math:newVector(),true) -- D1




game.entitywrapper:GetEntityByName("GS_door01"):Open(Math:newVector(),true) -- D2




game.entitywrapper:GetEntityByName("Wash_gate00"):Open(Math:newVector(),true) -- Devant




game.entitywrapper:GetEntityByName("Wash_gate01"):Open(Math:newVector(),true) -- Derri̮̬re




</div>

 




[hr:1u15njc6][/hr:1u15njc6]




giuseppe


 




<div class="ipsSpoiler_header">



game.entitywrapper:GetEntityByName("GIUSH_Door_Vstup00"):Open(Math:newVector(),true) -- Ext




game.entitywrapper:GetEntityByName("GIUSH_Door00"):Open(Math:newVector(),true) -- Int




</div>

 




[hr:1u15njc6][/hr:1u15njc6]




Derek


 




<div class="ipsSpoiler_header">



game.entitywrapper:GetEntityByName("LDOgate0"):Open(Math:newVector(),true) -- hangard D




game.entitywrapper:GetEntityByName("LDOgate1"):Open(Math:newVector(),true) -- hangard G




game.entitywrapper:GetEntityByName("LDOdoor0"):Open(Math:newVector(),true) -- Ext




game.entitywrapper:GetEntityByName("LDOdoor1"):Open(Math:newVector(),true) -- Int




game.entitywrapper:GetEntityByName("LDO_skrinka00"):Open(Math:newVector(),true) -- petit placard




</div>

 




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Foundry


 




<div class="ipsSpoiler_header">



game.entitywrapper:GetEntityByName("FNDR_Vrota_Exter"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("FNDR_ext_branka04"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("FNDR_ext_brana_vstup_l00"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("FNDR_ext_brana_vstup_r00"):Open(Math:newVector(),true)




</div>

 




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argarazÃâà Empire Arms hotel


 




<div class="ipsSpoiler_header">



10_vrata_pradelna_garaz00




10_park_vrata_<b>00




10_park_vrata_<b>01




10_vrata_pradelna_garaz01




10_lift_door_01_<b>00




10_lift_door_01_<b>01




10_lift_door_01_<b>04




10_lift_door_01_<b>05




10_amresid_door00




10_amresid_door07




</div>

 




[hr:1u15njc6][/hr:1u15njc6]




04marcade


 




<div class="ipsSpoiler_header">

game.entitywrapper:GetEntityByName("5MA_jewellery0"):Open(Math:newVector(),true) -- Ext


</div>

 


 




marketarcade


 




<div class="ipsSpoiler_header">



MAdoor00




MAdoor02




MAdoor03




MAdoor23




MAdoor24




MAdoor25




</div>

 


 




04roof_marcade


 




<div class="ipsSpoiler_header">



5MA_strechadvere401




5MA_strechadvere402




5MA_strechadvere403




5MA_strechadvere404




</div>

 




[hr:1u15njc6][/hr:1u15njc6]




Price


 




<div class="ipsSpoiler_header">



POdoorSklepExit




POdoorSklep1




POdoorSklep2




POdoorSklep3




POdoorSklep4




POdoorSklep5




POdoorSklep6




POdoorSklep7




</div>

 




[hr:1u15njc6][/hr:1u15njc6]




05byt


 




<div class="ipsSpoiler_header">



05_DIST_DOOR0300




X05_DIST_DOOR7




X05_DIST_DOOR8




</div>

 


 




05prechod


 




<div class="ipsSpoiler_header">

05_DIST_TLUSTOCH00


</div>

 




[hr:1u15njc6][/hr:1u15njc6]




erik_chodba


 




<div class="ipsSpoiler_header">



5eric_dvere_domovni02




5eric_dvere_domovni03




</div>

 


 




erik


 




<div class="ipsSpoiler_header">



5eric_dvere_vnitrek00




5eric_dvere_vnitrek01




5lednice00




5eric_dvere_byt00




</div>

 




[hr:1u15njc6][/hr:1u15njc6]




Plan̮̩tarium


 




<div class="ipsSpoiler_header">



15_Kopule_vrata_[Z]_pha00




15_EXT_dvere_och_2_[Z]_pha_ext




15_EXT_dvere_tel_ext_1




15_EXT_dvere_tel_ext_2




15_EXT_branka_a_ext_1




15_EXT_branka_a_ext_2




15_EXT_vrata_ext_1




</div>

 




[hr:1u15njc6][/hr:1u15njc6]




seagift


 




<div class="ipsSpoiler_header">



game.entitywrapper:GetEntityByName("SG_gate01"):Open(true) -- Entr̮̩e Ext




SG_metaldoor00ext




SG_wood_door00




SG_wood_door02




SG_wood_door03




SG_wood_door04




</div>

 




[hr:1u15njc6][/hr:1u15njc6]




Clemente


 




<div class="ipsSpoiler_header">



game.entitywrapper:GetEntityByName("HlavniVrota"):Open(Math:newVector(),true)




dveredvorek1




dveredvorek2




dveredvorek3




dverebourarna4




</div>

 




[hr:1u15njc6][/hr:1u15njc6]




vitovila -- Villa Hillwood


 




<div class="ipsSpoiler_header">



game.entitywrapper:GetEntityByName("hill_brana_a01"):Open(true) -- Portail Villa




game.entitywrapper:GetEntityByName("99_VV_doors0200"):Open(true) -- Entr̮̩e




game.entitywrapper:GetEntityByName("99_VV_doors0100"):Open(true) -- Chambre




game.entitywrapper:GetEntityByName("99_VV_doors00"):Open(true) -- Salle de bain WC




game.entitywrapper:GetEntityByName("99_VV_doors_balcony00"):Open(true) --Terrasse




game.entitywrapper:GetEntityByName("99_VV_doors01"):Open(true) -- WC


 




game.entitywrapper:GetEntityByName("99_VV_doors03_lednice00"):Open(true) -- Frigo




game.entitywrapper:GetEntityByName("99_VV_doors_closet00"):Open(true) -- Armoire


 




game.entitywrapper:GetEntityByName("hill_brana_a06"):Open(true) -- Autre Portail de la rue




game.entitywrapper:GetEntityByName("hill_brana_a07"):Open(true) -- Autre Portail de la rue




game.entitywrapper:GetEntityByName("hill_brana_a08"):Open(true) -- Autre Portail de la rue




game.entitywrapper:GetEntityByName("hill_brana_a09"):Open(true) -- Autre Portail de la rue




</div>

 




[hr:1u15njc6][/hr:1u15njc6]




Garage JA


 




<div class="ipsSpoiler_header">



game.entitywrapper:GetEntityByName("Lokace_Garage_Slide_b00"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("Lokace_Garage_Slide_a00"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("5G_garaze00"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("5G_garaze01"):Open(Math:newVector(),true)




</div>

 




[hr:1u15njc6][/hr:1u15njc6]




Cathouse JA


 




<div class="ipsSpoiler_header">



game.entitywrapper:GetEntityByName("CAT_entry_door"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("CAT_door_a1"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("dlc_cat_door_b_city4_hall00"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("dlc_cat_door_b_city1_satna00"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("dlc_cat_door_a_city01"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("dlc_cat_door_a_city00"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("dlc_cat_door_satna00"):Open(Math:newVector(),true)




CAT_entry00




CAT_reddoor00




dlc_cat_door_a_city




dlc_cat_door_a_city1




dlc_cat_door_b_city4_hall




</div>

 




[hr:1u15njc6][/hr:1u15njc6]




Subway JA


 




<div class="ipsSpoiler_header">



SS_turnikety_door00




SS_turnikety_door01




SS_mdoor00




SS_mdoor01




SS_mdoor02




SS_mdoor03




SS_mdoor04




SS_mdoor05




SS_mdoor06




SS_mdoor07




</div>

 




[hr:1u15njc6][/hr:1u15njc6]




Printery JA


 




<div class="ipsSpoiler_header">



DLC_printery_cell2_door




DLC_Printery_Branka_Pletivo_lock00




dlc_printery_wood_door_A00




DLC_Printery_Branka_Shoot_C




DLC_Printery_Door_Office00




DLC_Printery_Door_Office01




DLC_Printery_Door_Office02




DLC_Printery_Door_Office03




DLC_Printery_Door_Office04




DLC_Printery_Door_Office05




DLC_Printery_Door_Office06




DLC_Printery_Door_Office07




</div>

 




[hr:1u15njc6][/hr:1u15njc6]




Supermarket JA


 




<div class="ipsSpoiler_header">



SM_office_door_300




SM_office_door01




SM_gate00




SM_office_door00




SM_office_door_200




SM_office_door02




tresor100




</div>

 




[hr:1u15njc6][/hr:1u15njc6]


</b></b></b></b></b></b></b>
Title: Code for all Doors & Windows - M2 & JA
Post by: orangebrains on December 06, 2011, 07:21:07 PM
Scripts for Vito's flat and Maxwell's Supermarket?Ãâà  ???




I haven't access to these locations if yours FR.Ãâà  (//wp-content/uploads/invision_emoticons/ohmy.png)


 




P.S. I saw your posts about FR M2 v3.0 on PlayGround. Is it new FR (like Evene's) but with all locations? (cathouse, supermarket, price office, etc.)




P.S.S What about 320 animations?  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="(//smile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
Title: Code for all Doors & Windows - M2 & JA
Post by: AlexAcco on December 07, 2011, 02:47:04 PM
How can I use this commands???
Title: Code for all Doors & Windows - M2 & JA
Post by: eXistenZ34 on December 16, 2011, 12:03:47 PM
in a script LUA or with injector