[hr:3b902p6p][/hr:3b902p6p]
[align=center:3b902p6p]
Animation for human entity
[/size][/align:3b902p6p]
[hr:3b902p6p][/hr:3b902p6p]
[align=center:3b902p6p]
New way to write the animations script.
[/size]
most need to calculate the delay between each animation.
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[hr:3b902p6p][/hr:3b902p6p]
I make a little break.
[/size]All FR
[/size]Realized with injector
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/7FBZJ4BG7cE?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>
Quoteply=game.game:GetActivePlayer()
DelayBuffer:Insert(function(l_1_0)
CommandBuffer:Insert(l_6_0,{
function(l_1_0)return ply:SetControlStyle(enums.ControlStyle.LOCKED)end,
function(l_2_0)return ply:SetPhysState(enums.PhysicsState.DISABLED)
end,
function(l_3_0)return ply:AnimPlay("sc_sit_bench2_in", false)end,
function(l_4_0)return ply:AnimPlay("sc_sit_bench2_a", false)end,
function(l_5_0)return ply:AnimPlay("sc_sit_bench2_news_in", false)end,
function(l_6_0)return ply:AnimPlay("sc_sit_bench2_news_a", false)end,
function(l_7_0)return ply:AnimPlay("sc_sit_bench2_news_out", false)end,
function(l_8_0)return ply:AnimPlay("sc_sit_bench2_dust_off", false)end,
function(l_9_0)return ply:AnimPlay("sc_sit_bench2_look_L", false)end,
function(l_10_0)return ply:AnimPlay("sc_sit_bench2_nervous", false)end,
function(l_11_0)return ply:AnimPlay("sc_bench2_to_bench3", false)end,
function(l_12_0)return ply:AnimPlay("sc_sit_bench3_stat_a", false)end,
function(l_13_0)return ply:AnimPlay("sc_sit_bench3_dust_off", false)end,
function(l_14_0)return ply:AnimPlay("sc_sit_bench3_look_up", false)end,
function(l_15_0)return ply:AnimPlay("sc_sit_bench3_nervous", false)end,
function(l_16_0)return ply:AnimPlay("sc_sit_bench3_watch", false)end,
function(l_17_0)return ply:AnimPlay("sc_bench3_to_bench4", false)end,
function(l_18_0)return ply:AnimPlay("sc_sit_bench4_stat_a", false)end,
function(l_19_0)return ply:AnimPlay("sc_sit_bench4_nervous", false)end,
function(l_20_0)return ply:AnimPlay("sc_sit_bench4_smoke_in", false)end,
function(l_21_0)return ply:AnimPlay("sc_sit_bench4_smoke_a", false)end,
function(l_22_0)return ply:AnimPlay("sc_sit_bench4_smoke_b", false)end,
function(l_23_0)return ply:AnimPlay("sc_sit_bench4_smoke_c", false)end,
function(l_24_0)return ply:AnimPlay("sc_sit_bench4_smoke_out", false)end,
function(l_25_0)return ply:AnimPlay("sc_sit_bench4_out", false)end,
function(l_26_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end,
function(l_27_0)return ply:SetPhysState(enums.PhysicsState.ENABLE)
end})
end,{l_1_0},500,1,false)
in Red
, this is the command to pass through objects
[hr:3b902p6p][/hr:3b902p6p]
Vito makes a smoke break
[/size]All FR
[/size]Just for fun, for use with the injector.
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/dFr-QNrazOQ?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>
This video requires the activation of five different animation
Version 1 Clic for PLAYER
Quoteply=game.game:GetActivePlayer()
DelayBuffer:Insert(function(l_1_0)
CommandBuffer:Insert(l_6_0,{
function(l_1_0)return ply:SetControlStyle(enums.ControlStyle.LOCKED)end,
function(l_2_0)return ply:AnimPlay("sc_man_smoke_in", false)end,
function(l_3_0)return ply:AnimPlay("sc_man_smoke_stat_a", false)end,
function(l_4_0)return ply:AnimPlay("sc_man_smoke_stat_b", false)end,
function(l_5_0)return ply:AnimPlay("sc_man_smoke_stat_c", false)end,
function(l_6_0)return ply:AnimPlay("sc_man_smoke_stat_d", false)end,
function(l_7_0)return ply:AnimPlay("sc_man_smoke_out", false)end,
function(l_8_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})
end,{l_1_0},500,1,false)
Version 1 Clic for PNG
Quotejoe=game.entitywrapper:GetEntityByName("Joe")
DelayBuffer:Insert(function(l_1_0)
CommandBuffer:Insert(l_6_0,{
function(l_1_0)return joe:AnimPlay("sc_man_smoke_in", false)end,
function(l_2_0)return joe:AnimPlay("sc_man_smoke_stat_a", false)end,
function(l_3_0)return joe:AnimPlay("sc_man_smoke_stat_b", false)end,
function(l_4_0)return joe:AnimPlay("sc_man_smoke_stat_c", false)end,
function(l_5_0)return joe:AnimPlay("sc_man_smoke_stat_d", false)end,
function(l_6_0)return joe:AnimPlay("sc_man_smoke_out", false)end})
end,{l_1_0},500,1,false)
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/isNq3dgygnA?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>
Version 3 Clic (you can move between the click)
Quoteply=game.game:GetActivePlayer()
if i==nil then i=0 end i=i+1
if i==4 then i=1 end
if i==1 then ply:SetControlStyle(enums.ControlStyle.LOCKED)CommandBuffer:Insert(l_6_0,{
function(l_1_0)return ply:AnimPlay("sc_man_smoke_in", false)end,
function(l_2_0)return ply:AnimPlay("sc_man_smoke_stat_c", false)end,
function(l_3_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})end
if i==2 then ply:SetControlStyle(enums.ControlStyle.LOCKED)CommandBuffer:Insert(l_6_0,{
function(l_1_0)return ply:AnimPlay("sc_man_smoke_stat_d", false)end,
function(l_2_0)return ply:AnimPlay("sc_man_smoke_stat_b", false)end,
function(l_3_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})end
if i=(//smile3.gif) then ply:SetControlStyle(enums.ControlStyle.LOCKED)CommandBuffer:Insert(l_6_0,{
function(l_1_0)return ply:AnimPlay("sc_man_smoke_stat_a", false)end,
function(l_2_0)return ply:AnimPlay("sc_man_smoke_out", false)end,
function(l_3_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})end
- ply:SetControlStyle(enums.ControlStyle.LOCKED)- ply:SetControlStyle(enums.ControlStyle.FREE)only for the PLAYER, not necessarily for another PNG[hr:3b902p6p][/hr:3b902p6p]
Toc Toc ... wake up NEO
[/size] . . small wink to MATRIX
All FR
[/size] <div><iframe width="480" height="270" src="https://www.youtube.com/embed/h4eSiyDU950?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>
This video requires the activation of two different animation
Quoteply=game.game:GetActivePlayer()
ply:SetControlStyle(enums.ControlStyle.LOCKED)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_Vito_sleep_L", false)end,{l_1_0},500,1,false)
DelayBuffer:Insert(function(l_1_0)ply:SetPos(Math:newVector(-1303.05, 986.05,-17.33))ply:SetDir(Math:newVector(-1,0,0))end,{l_1_0},700,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_Vito_wakeup_L", false)end,{l_1_0},6000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},15000,1,false)
- ply:SetControlStyle(enums.ControlStyle.LOCKED)- ply:SetControlStyle(enums.ControlStyle.FREE)only for the PLAYER, not necessarily for another PNG[hr:3b902p6p][/hr:3b902p6p]
Download injector v6[/size]http://www.mediafire.com/?7ix394nrvoakbs5 (http://www.mediafire.com/?7ix394nrvoakbs5)
and Start game with "MafiaInjector.exe"
[hr:3b902p6p][/hr:3b902p6p]
List animation
[/size]some animation are used only in certain place or in Winter
[/size] <div class="ipsSpoiler_header">
sc_wheel_in
sc_wheel_mount_in
sc_wheel_mount_loop
sc_wheel_mount_out
sc_wheel_out
sc_shovel_in_coal
sc_shovel_coal_stat
sc_shovel_coal_loop
sc_shovel_out_coal
sc_homeless_6_in
sc_homeless_6_a
sc_homeless_6_b
sc_homeless_6_out
sc_player_tip_a
diffAnimList
sc_look_around_a_diff
sc_look_L_a_diff
sc_look_R_a_diff
sittingOnBenchAnimLists
womanAnimList
sc_sit_bench1_in
sc_sit_bench1_a
sc_sit_bench1_e
sc_sit_bench1_g
sc_sit_bench1_out
sc_sit_bench1_fastout
sc_sit_bench1_to_B
sc_sit_bench1_stat_B
sc_sit_bench1_B_to
manFootAnimList
sc_sit_bench2_in
sc_sit_bench2_a
sc_sit_bench2_dust_off
sc_sit_bench2_look_L
sc_sit_bench2_nervous
sc_sit_bench2_out
sc_sit_bench2_out_fast
sc_sit_bench2_news_in
sc_sit_bench2_news_a
sc_sit_bench2_news_out
sc_bench2_to_bench3
sc_bench2_to_bench4
sc_bench3_to_bench2
manWideAnimList
sc_sit_bench3_stat_a
sc_sit_bench3_dust_off
sc_sit_bench3_look_up
sc_sit_bench3_nervous
sc_sit_bench3_watch
sc_sit_bench3_out_fast
sc_bench3_to_bench4
sc_bench4_to_bench2
sc_bench4_to_bench3
manBendAnimList
sc_sit_bench4_in
sc_sit_bench4_stat_a
sc_sit_bench4_nervous
sc_sit_bench4_out
sc_sit_bench4_out_fast
manSmokingAnimList
sc_sit_bench4_smoke_in
sc_sit_bench4_smoke_a
sc_sit_bench4_smoke_b
sc_sit_bench4_smoke_c
sc_sit_bench4_smoke_stat
sc_sit_bench4_smoke_out
sittingOnGardenAnimLists
manAnimListChin
sc_chair_desk_B_look_around
sc_chair_desk_B_look_back
sc_chair_desk_B_think
sc_chair_desk_B_stat
sc_chair_desk_B_drink_cofee
sc_chair_desk_B_out
sc_chair_desk_to_B
manAnimListSmoke
sc_chair_desk_smoking_in
sc_chair_desk_smoking_stat
sc_chair_desk_smoking_ashtray
sc_chair_desk_smoking_aspirate
sc_chair_desk_smoking_look_back
sc_chair_desk_smoking_out
manAnimListDesk
sc_chair_desk_stat
sc_chair_desk_look_back
sc_chair_desk_thing_a
sc_chair_desk_thing_b
sc_chair_desk_drink_bottle
womanAnimListHands
sc_w_chair_desk_B_look_around
sc_w_chair_desk_B_think
sc_w_chair_desk_B_stat
womanAnimListSmoke
sc_w_chair_desk_smoke_stat
sc_w_chair_desk_smoke_aspirate_a
sc_w_chair_desk_smoke_aspirate_b
sc_w_chair_desk_smoke_look_back
sc_w_chair_desk_smoke_mirror
womanAnimListDesk
sc_w_chair_desk_stat
sc_w_chair_desk_clean
sc_w_chair_desk_hair
sc_w_chair_desk_look_back
sc_w_chair_desk_nervous
sc_w_chair_desk_think
sc_w_chair_desk_drink_coffee
sc_w_chair_desk_stat_to_B
sc_w_chair_desk_B_to_stat
sc_w_chair_desk_to_smoke
sc_w_chair_desk_smoke_out
sc_w_chair_desk_fastout_L
sc_chair_desk_fastout_L
sc_w_chair_desk_fastout_R
sc_chair_desk_fastout_R
NPCSmokingAnimLists
smokingAnimListM
sc_man_smoke_in
sc_man_smoke_stat_a
sc_man_smoke_stat_b
sc_man_smoke_stat_c
sc_man_smoke_stat_d
sc_man_smoke_out
smokingAnimListW
sc_woman_smoke_in
sc_woman_smoke_stat_a
sc_woman_smoke_stat_b
sc_woman_smoke_stat_c
sc_woman_smoke_stat_d
sc_woman_smoke_stat_e
sc_woman_smoke_out
smokingAnimListM
sc_city_man_wall_smoke_stat
sc_city_man_wall_smoke_loop1
sc_city_man_wall_smoke_loop2
sc_look_a_in
sc_look_a_loop
sc_look_a_out
sc_look_c_in
sc_look_c_loop
sc_look_c_out
sc_woman_look_A_in
sc_woman_look_A_loop
sc_woman_look_A_out
sc_woman_look_D_in
sc_woman_look_D_look
sc_woman_look_D_out
manGreetAnimList
sc_gestA_M_greet_fingers
sc_gestA_M_greet_nod
sc_gestA_M_greet_open_hand
manListenAnimList
sc_gestA_M_yes
sc_gestA_M_you
sc_gestA_M_hips
sc_gestA_M_yes_yes
sc_gestA_M_no_no
manTalkAnimList
sc_gestA_M_explanate
sc_gestA_M_me
sc_gestA_M_no
sc_gestA_M_hand_wave
sc_gestA_M_maybe
sc_gestA_M_maybe2
sc_gestA_M_explanate2
sc_gestA_M_everything
sc_gestA_M_however
womanGreetAnimList
sc_gestA_W_greet_nod
womanListenAnimList
sc_gestA_W_you
sc_gestA_W_no
sc_gestA_W_yes
sc_gestA_W_boring_L
sc_gestA_W_boring_R
sc_gestA_W_look_down
sc_gestA_W_look_up
sc_gestA_W_think
sc_gestA_W_think_b
sc_gestA_W_yes_yes
womanTalkAnimList
sc_gestA_W_explanate_b
sc_gestA_W_however
sc_gestA_W_long_explain
sc_gestA_W_not_know
sc_gestA_W_not_know_b
sc_gestA_W_rhand
sc_gestA_W_lhand
sc_gestA_W_you_know
camelotAnimList
sc_news_stat
sc_news_look_a
sc_news_sell_M
sc_news_sell_S
carRepairAnimLists
repairAnimList
sc_service_motor_look
sc_service_motor_stat
sc_service_motor_mount_in
sc_service_motor_mount_loop
sc_service_motor_mount_out
wheelAnimList
sc_wheel_stat
fishingAnimList
sc_fishing_stat
sc_fishing_catch
sc_fishing_throw
sittingAnimList
sc_gangsta_a_stat
sc_gangsta_a_lookaround
bomberReactionAnimList
sc_gangsta_a_gest_a
sc_gangsta_a_gest_c
hotdogStand
sc_hot_sell_b
sc_hot_sell_M
sc_hot_sell_S
sc_hot_a
sc_hot_b
sc_hot_c
sc_hot_out
barelAnimList1
sc_homesles_1_in
sc_homesles_1_a
sc_homesles_1_b
sc_homesles_1_c
sc_homesles_1_out
barelAnimList2
sc_homeles_2_in
sc_homeles_2_a
sc_homeles_2_b
sc_homeles_2_d
sc_homeles_2_e
sc_homeles_2_out
somrAnimList
sc_homeles_4_in
sc_homeles_4_a
sc_homeles_4_b
sc_homeles_4_e
sc_homeles_4_fastout
sc_homeles_4_out
hammerAnimList
sc_harbor_molo_in
sc_harbor_molo_look
sc_harbor_molo_loop_a
sc_harbor_molo_loop_b
sc_harbor_molo_pause
sc_harbor_molo_fastout
sc_harbor_molo_out
sc_lean_railing_front_in
sc_lean_railing_front_stat
sc_lean_railing_spit_long
sc_lean_railing_front_out
sc_woman_trash_throw
sc_man_trash_throw
sc_winter_slide
sc_winter_slide_down
sc_winter_slide_up
sc_winter_nose_sneeze
sc_winter_nose_cough
sc_winter_nose_hanky
sc_winter_slide_fast_up
sc_man_mailbox
sc_newstand_sale_M
sc_newstand_sale_S
sc_man_wall_newspaper
sc_newspaper_in
sc_newspaper_stat_a
sc_newspaper_stat_b
sc_newspaper_out
animCallList
sc_phone_NPC_in
sc_phone_PLAYER_in
sc_phone_diall
sc_phone_stat_a
sc_phone_gest_e
sc_phone_gest_f
sc_phone_gest_j
sc_phone_gest_k
sc_phone_gest_m
sc_phone_NPC_out
sc_phone_PLAYER_out
sc_phone_fast_out
sc_phone_throw_M
sc_phone_throw_S
pipeAnimList
sc_man_pipe_in
sc_man_pipe_breath
sc_man_pipe_stat_a
sc_man_pipe_stat_b
sc_man_pipe_fastout
sc_clean_shoe_M
sc_clean_shoe_S
SnowCleaning
sc_shovel_in_snow
sc_shovel_snow_stat
sc_shovel_snow_loop
sc_shovel_strafe_snow_L
sc_shovel_strafe_snow_R
sc_shovel_out_snow
WindowCleaning
sc_wcleaner_in
sc_wcleaner_stat
sc_wcleaner_out
sc_wcleaner_pause
sc_wcleaner_loop
sc_wcleaner_step_L
sc_wcleaner_step_R
writingAnimList
sc_writing_notes_in
sc_writing_notes_head_up
sc_writing_notes_thinking
sc_writing_notes_loop
sc_writer_notes_out
sc_penalty_cop_note_in_M
sc_penalty_del_note_in_S
sc_penalty_cop_pay_M
sc_penalty_del_pay_S
sc_penalty_cop_dontpay_M
sc_penalty_del_dontpay_S
sc_penalty_del_stat_M
sc_penalty_del_stat_S
sc_licence_cop_want_M
sc_licence_del_wait_S
sc_licence_cop_OK_M
sc_licence_del_OK_S
sc_door_r_faster
sc_door_l_faster
sc_door_r_faster_door
sc_door_l_faster_door
sc_door_r_case_faster
sc_door_l_case_faster
sc_door_r_case_faster_door
sc_door_l_case_faster_door
sc_man_arrested_money_in
sc_man_arrested_money_stat
sc_man_arrested_money_out
sc_man_arrested_nogun
sc_man_arrested_thompson
sc_man_arrested_shotgun
sc_man_arrested_gun
sc_man_arrested_out_stat
sc_man_arrested_out
sc_police_gun_bribe_S
sc_police_bribe_M
sc_police_tommy_bribe_S
sc_police_shotgun_bribe_S
sc_look_clean_a
vitoa1
animSleep
sc_Vito_sleep_L
sc_Vito_sleep_R
animWakeUp
sc_Vito_wakeup_L
sc_Vito_wakeup_R
F_animSwiftWhite
sc_drink_bottle_out
F_animMaster
beer_master00
F_animHotdog
sc_eat_hot_out
F_animBurger
sc_eat_ham_out
sc_panic_stand_in
sc_panic_stand_stat
sc_panic_stand_out
m02cleaningwoman
ActivateStreamMapLine 02_cleaning_woman_unload
Human JoesFlatOldMadam
sc_cleaning_floor_loop_in
sc_cleaning_floor_loop
sc_cleaning_floor_loop_out
sc_cleaning_floor_turn_180
m03joeflatman
Human PEPEOB00
sc_mad_knock_door_loop_a
sc_look_around_L
sc_mad_knock_door_loop_b
sc_look_around_L
sc_mad_knock_door_loop_c
sc_look_around_L
m03joeflatwoman
Human JoesFlatOldMadam Klepac
sc_woman_clean_in
sc_woman_clean_loop
sc_woman_cleaner_listen_stat
sc_woman_cleaner_listen_c
sc_woman_cleaner_listen_out
sc_mad_knock_door_loop_a
sc_mad_knock_door_loop_b
sc_mad_knock_door_loop_c
</div>
[hr:3b902p6p][/hr:3b902p6p]
Vito big disgusting.
[/size] <div><iframe width="480" height="270" src="https://www.youtube.com/embed/Gvltm92vCKA?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>
Vito big disgusting Part 2.
[/size] <div><iframe width="480" height="270" src="https://www.youtube.com/embed/6DE_x_4UADM?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>
[hr:3b902p6p][/hr:3b902p6p]
Test animation Cathouse
[/size]Only FR JA
[/size] <div><iframe width="480" height="270" src="https://www.youtube.com/embed/S1umpWAnNo8?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>
This video requires the activation of five different animation for Barman and five for danseuse
DANG! So these custom animations can be added to the FR? That is fantastic find.
Pretty damn awesome, if possible eXistenZ34, when Vito goes idle for more than 10 seconds, make it where Vito smokes a cig, that would be awesome.Ãâà(//bigwink.gif)
I actually really wanted that from 2K Czech, instead of just a lame movement, because I saw Saboteur do it, and I thought that was a brill idea, I have no-clue why 2K Czech did not do same, it is a brill idea for when the player is idle.
cause 2K is greedy and sucked the awesome life out of what could have been a GREAT game
Are you going to add it to Mafia as a mod, eXisten ?
he prolly isn't going to add it to freeride because he's trying to save up space (theres limit for freeride file space, if he adds too many features it will crash)
anyways could you please give us the code so we can activate it ourselfs? thanks
oh and link to injector would be useful too...last version i saw was at ms.com yet it's down now
Quotehe prolly isn't going to add it to freeride because he's trying to save up space (theres limit for freeride file space, if he adds too many features it will crash)
How do you know that ? I think you're lying and eXisten will add it. That's all from me.
By the way, I asked eXisten and I want his answer, not yours.
Quote<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="1363" data-ipsquote-contentclass="forums_Topic"><div>
he prolly isn't going to add it to freeride because he's trying to save up space (theres limit for freeride file space, if he adds too many features it will crash)
How do you know that ? I think you're lying and eXisten will add it. That's all from me.
By the way, I asked eXisten and I want his answer, not yours.
</div></blockquote>
Cause I was smart enough to read his topic, not just the last page. He said it himself.
and yeah sorry for my terrible sin, I shall never take his glory and answer common sense questions directed to him againÃâà:-X
edit: and btw Mike, there's no way to add it while Vito's idle, yet. Since there's no opcode/command to detect if you're moving or not, what you could do is auto-enable it at restaurants and such, by checking if Vito passed a checkpoint you'd put on the map (no, it wouldn't show up literally, the checkpoint i mean) eXisten correct me if I'm wrong.
Come on guys. This is a friendly forum.
Sometimes we get on each other's nerves but ultimately this is a website for a hobby we all have in common, please let's not ruin that.
<img src="/wp-content/uploads/invision_emoticons/wink.png" alt="(//wink.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">
New animation, look on the first page
Vito drunk dancer
[/size]
Cool, would be nice to have something going on when I walk in that place. Got your ja 2.0 and it is the best thing to happen to this game. I love the first person view in the cars and how you made it fit all of them. I drove many of those cars when they were around back in the day and this brings it all back.
Thanks to you I finally got into the observatory and it is amazing all the work they went to for that interior. I could not find that room with the star projector though.
Keep on doing these amazing mods please.
teisco
"room with the star" only in FR M2 and with injector Then we must restart the FR.
not easy and simple
Edit: new animation, look on the first page
Toc Toc ... wake up NEO
[/size]
eXistenZ34
??? ??? ???? ??? ?? ??? ??? ? ??? ??????
??? ?? ??? ?? ??? ??? ??? ??? ?? ??? ???
??? ??? ???? ??? ?? ??? ??? ? ??? ?????? YES
??? ?? ??? ?? ??? ??? ??? ??? ?? ??? ??? YES
Video made ??with injector
Ex: http://www.multiupload.com/VRWRJ5CBM7 (http://www.multiupload.com/VRWRJ5CBM7)
??? ???? ??? ????? ??? ????!!!
? ??? ????? ?? ??? ?? ??? ?????? ??? ??? ??? ?? ??? ????????? ? ??? ????
"? ??? ????? ?? ??? ?? ??? ?????? ??? ??? ??? ?? ??? ????????? ? ??? ????"
Possible if you know the commands
to zahar999: ?? ??? ??? ??? ??? ??? ??????? ??? ????? ??? ??? ??? ??????? ... ??? ??? ?, ??? ?? ??? ??? ??? ???
Could you write in Latin letters? Best English ... To understand others, too...
to existenZ34: Excelent job! You are a boss (//wink.gif)
And one thing: It is possible, that I use it to NPCs? I tried this to Joe, but it doesn̫̉t works. What have I done wrong?:
Quotejey=game.entitywrapper:GetEntityByName("Joe")
jey:SetControlStyle(enums.ControlStyle.LOCKED)
DelayBuffer:Insert(function(l_1_0)jey:AnimPlay("sc_man_smoke_in", false)end,{l_1_0},500,1,false)
DelayBuffer:Insert(function(l_1_0)jey:AnimPlay("sc_man_smoke_stat_b", false)end,{l_1_0},18000,1,false)
DelayBuffer:Insert(function(l_1_0)jey:AnimPlay("sc_man_smoke_stat_c", false)end,{l_1_0},22000,1,false)
DelayBuffer:Insert(function(l_1_0)jey:AnimPlay("sc_man_smoke_stat_d", false)end,{l_1_0},29000,1,false)
DelayBuffer:Insert(function(l_1_0)jey:AnimPlay("sc_man_smoke_out", false)end,{l_1_0},33000,1,false)
DelayBuffer:Insert(function(l_1_0)jey:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},40000,1,false)
MetalCat
On their Russian forum, it lets me speak in English. <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="(//wink.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">
My topic on FR JA http://www.playground.ru/files/47468/ (http://www.playground.ru/files/47468/)
I ask you a bit of tolerance, thanks.
zahar999 found how to use the lifts in
- Chines restaurant
- Distillery
- Empire Arms Hotel
use of music and something else Skin of Tommy Angelo
http] (//forum/13-mafia-ii-mods/2014-freeride-m2-recollection)
OK, thanks and sorry (//wink.gif)
MetalCat - ply:SetControlStyle(enums.ControlStyle.LOCKED)
- ply:SetControlStyle(enums.ControlStyle.FREE)
only for the PLAYER, not necessarily for another PNG
Quotejey=game.entitywrapper:GetEntityByName("Joe")
DelayBuffer:Insert(function(l_1_0)jey:AnimPlay("sc_man_smoke_in", false)end,{l_1_0},500,1,false)
DelayBuffer:Insert(function(l_1_0)jey:AnimPlay("sc_man_smoke_stat_b", false)end,{l_1_0},18000,1,false)
DelayBuffer:Insert(function(l_1_0)jey:AnimPlay("sc_man_smoke_stat_c", false)end,{l_1_0},22000,1,false)
DelayBuffer:Insert(function(l_1_0)jey:AnimPlay("sc_man_smoke_stat_d", false)end,{l_1_0},29000,1,false)
DelayBuffer:Insert(function(l_1_0)jey:AnimPlay("sc_man_smoke_out", false)end,{l_1_0},33000,1,false)
(//thumbnails62.imagebam.com/16471/14d07e164704905.jpg&key=442e3ae7c618089c789ea3120aebd140038f9d0e48854a6d069f5f26d12e18fc) (http://www.imagebam.com/image/14d07e164704905:u3m4lk4j)
Script 3 clic is better in first page
Thank You Very Much!
Great job existenz
Hi Tommy Mafioso
Look
For FR M2 with injector
<div></div>
For Car in FR JA just one but is se same "StreamMapLine" for Tony
in vid?o Vito and PNG walk alone.
<div></div>
Very nice find.
Does this also work with human entities?
Yes
- Walk and climb in the car
- Walk towards a coordinated
- Run towards a coordinated
for player & PNG
What about PNG drive to a coordinate?
This is an amazing find man.
Great job.
drive to a coordinate, it is in the first FR
name is "Hunter" & "Escaper"
(//thumbnails29.imagebam.com/11712/da43f5117110694.jpg&key=8c89e7be724f7d5f4b2f778af33045efbf51734723163b4c6fdf9c8d75bd45bf) (http://www.imagebam.com/image/da43f5117110694:zxg1k6hc) (//thumbnails36.imagebam.com/11712/d0441d117110715.jpg&key=5dc618189cefd5512d868633c5c24b76812508899aaa623203871df1adb9d35e) (http://www.imagebam.com/image/d0441d117110715:zxg1k6hc) (//thumbnails14.imagebam.com/11712/a3deee117110730.jpg&key=8dde2edf69957acbc5145ca960169eb7ca3ea41d7fed5894f583834384f522ac) (http://www.imagebam.com/image/a3deee117110730:zxg1k6hc) (//thumbnails9.imagebam.com/11712/72698a117110748.jpg&key=51bc24648afef7b9478c04e3baaa50f68d253a05b6ca927657a53722ac320bf1) (http://www.imagebam.com/image/72698a117110748:zxg1k6hc)
also use, by Yoshid in his "Car Driver and Taxi Mod"
QuoteMetalCat
- ply:SetControlStyle(enums.ControlStyle.LOCKED)
- ply:SetControlStyle(enums.ControlStyle.FREE)
only for the PLAYER, not necessarily for another PNG
<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="1363" data-ipsquote-contentclass="forums_Topic"><div>
jey=game.entitywrapper:GetEntityByName("Joe")
DelayBuffer:Insert(function(l_1_0)jey:AnimPlay("sc_man_smoke_in", false)end,{l_1_0},500,1,false)
DelayBuffer:Insert(function(l_1_0)jey:AnimPlay("sc_man_smoke_stat_b", false)end,{l_1_0},18000,1,false)
DelayBuffer:Insert(function(l_1_0)jey:AnimPlay("sc_man_smoke_stat_c", false)end,{l_1_0},22000,1,false)
DelayBuffer:Insert(function(l_1_0)jey:AnimPlay("sc_man_smoke_stat_d", false)end,{l_1_0},29000,1,false)
DelayBuffer:Insert(function(l_1_0)jey:AnimPlay("sc_man_smoke_out", false)end,{l_1_0},33000,1,false)
(//thumbnails62.imagebam.com/16471/14d07e164704905.jpg&key=442e3ae7c618089c789ea3120aebd140038f9d0e48854a6d069f5f26d12e18fc) (http://www.imagebam.com/image/14d07e164704905:3or0uxle)
Script 3 clic is better in first page
</div></blockquote>
Hooray! Scripts for anims! :woohoo:
Thank you very much! <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="(//smile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
When I play some anims, like reading magazine or cleaning snow, I haven't got magazine and a shovel.
I have a letter, when I play anim "Sending a letter". But I haven't got other things with other anims.
I have not tested everything,
but what I can tell you it's always start with "in" and end with "out" when possible
sc_newspaper_in
...
sc_newspaper_out
I have not found all the animation
I just made a video what shows some animations (in this video this two what is on first page)
<div></div>
QuoteI have not tested everything,
but what I can tell you it's always start with "in" and end with "out" when possible
sc_newspaper_in
...
sc_newspaper_out
I have not found all the animation
I see. Yes, I know about "in" and "out". And some played anims, are freezing and unfreezing. E.g. "shovel" - Vito begin to clean snow, than anim freezes for 10 seconds and than anim unfreezes, and goes on.
And one more question:
What these numbers mean?
<pre class="ipsCode">ply=game.game:GetActivePlayer()
ply:SetControlStyle(enums.ControlStyle.LOCKED)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_man_smoke_in", false)end,{l_1_0},<b>500</b>,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_man_smoke_stat_b", false)end,{l_1_0},<b>18000</b>,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_man_smoke_stat_c", false)end,{l_1_0},<b>22000</b>,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_man_smoke_stat_d", false)end,{l_1_0},<b>29000</b>,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_man_smoke_out", false)end,{l_1_0},<b>33000</b>,1,false)
DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},<b>40000</b>,1,false)</pre>
The numbers indicate the delay length between animations.
For example this animation is 18 seconds long
<pre class="ipsCode">DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_man_smoke_stat_b", false)end,{l_1_0},18000,1,false</pre>
After 22 seconds the next animation will play.
<pre class="ipsCode">DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_man_smoke_stat_c", false)end,{l_1_0},22000,1,false)</pre>
That animation is 22 seconds long.
These are delay in milliseconds
This function allows you to execute a command after a certain time
DelayBuffer:Insert(function(l_1_0)....end,{l_1_0},22000,1,false)
and the "1" for repeat the commande
<div class="ipsSpoiler_header">
Quote<div>
in fisrt
ply=game.game:GetActivePlayer()
ply:SetControlStyle(enums.ControlStyle.LOCKED)
after 500 milliseconds active the command
ply:AnimPlay("sc_man_smoke_in", false)
after 18000 milliseconds active the command
ply:AnimPlay("sc_man_smoke_stat_b", false)
after 22000 milliseconds active the command
ply:AnimPlay("sc_man_smoke_stat_c", false)
after 29000 milliseconds active the command
ply:AnimPlay("sc_man_smoke_stat_d", false)
after 33000 milliseconds active the command
ply:AnimPlay("sc_man_smoke_out", false)
after 40000 milliseconds active the command
ply:SetControlStyle(enums.ControlStyle.FREE)
</div>
</div>
Tommy, you were faster
Vito makes a smoke break
Version 3 Clic (you can move between the click)
<div></div>
QuoteThe numbers indicate the delay length between animations.
For example this animation is 18 seconds long
<pre class="ipsCode">DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_man_smoke_stat_b", false)end,{l_1_0},18000,1,false</pre>
<div>
After 18 seconds the next animation will play.
<pre class="ipsCode">DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_man_smoke_stat_c", false)end,{l_1_0},22000,1,false)</pre>
That animation is 22 seconds long.
</div>
QuoteThese are delay in milliseconds
This function allows you to execute a command after a certain time
DelayBuffer:Insert(function(l_1_0)....end,{l_1_0},22000,1,false)
and the "1" for repeat the commande
Thanks for explanation.
And:
Why other anims are hang for 5-10 seconds, when I play them?
Why other anims are hang for 5-10 seconds, when I play them?
I don't know
QuoteWhy other anims are hang for 5-10 seconds' date=' when I play them?[/quote']
The DelayBuffer does not effect the duration of the animation.
It is used to tell the next animation when to start.
You only need to use it with multiple animations.
thank you tommy sometimes I don't understand what I'm told.
I'm not very good in English, I often use a translator.
No problem man.
I'm not as good as you when it comes to figuring out this LUA stuff but i try to help when i know something.
Thanks for explanation, mates. <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="(//wink.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">
Would you mind, if I ask you for some help next time? <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="(//smile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
QuoteI'm not very good in English' date=' I often use a translator.[/quote']
Me too. I rely on my knowledge of English language. But sometimes I use a translator.
I tell it to you that you disregard my grammar mistakes.
Hi,i have problem,i copy smoking script to my freeride,but game not activate,
what key on keyboard activate script ?
i dont use injector
and ply i can replace to player ? if i put ply,game cant loading
(//i43.tinypic.com/vzipz9.png&key=5cd175f47bf60a40dc1fa25f1c735ad27fb4e880d3acb993a23e5fe843560659)
i cant use without injector ?
i use injector and my game crash if i activate script
Test with injector is v6
http://www.multiupload.com/GMFMRAXMFV (http://www.multiupload.com/GMFMRAXMFV)
and copy script in F1 or F2 .... Or F12 in the folder "userscript"
(//thumbnails24.imagebam.com/16507/e07329165069350.jpg&key=7c4a8c5a3b28aac13991339de31f69636751b3930aa6f293f7fb2befb471f35f) (http://www.imagebam.com/image/e07329165069350:3qfeqc3r)
eXistenZ34
?? ??? ??? ??? ?? ??? ??? ? ...:SetControlStyle(enums.ControlStyle.LOCKED)
??? ? ??? ????? ??? ???? ?? ??? ?? ??? ?? LOCKED ?? ??? ?????
? ??? ?? ??? ??? ??? ??? ?? ??? ????????
??? ????? ...:SetControlStyle(enums.ControlStyle.FREE)
? ??? ? ??? ...:SetControlStyle(0)
enums.ControlStyle.FREE ??? 0
what exactly animation, because some animation are used only in certain place or in Winter.
Ex: "sc_drunk_dancer" only in FR JA Cathouse.
but I have the solution, as my file sky ("freeride.sds").
but it will be long, there are over 3000 different file animation in the game.
yes I really written three miles
"sc_drunk_dancer" in Chinesse restaurant FR M2
(//thumbnails59.imagebam.com/16587/8eecb3165869924.jpg&key=58e7e523a34e5b12282896725e7fc313f4aeac7e71fec7aa237fd504be572149) (http://www.imagebam.com/image/8eecb3165869924:ru8k4s4r) (//thumbnails28.imagebam.com/16587/7c1dad165869939.jpg&key=bfa3fd2bf283eb500dade7161529fca4c18551ad9fdbfe36052bfe9b6faa056a) (http://www.imagebam.com/image/7c1dad165869939:ru8k4s4r) (//thumbnails47.imagebam.com/16587/6df845165869966.jpg&key=4d92250d40ea956cfc5c49ad9f9bcb5457ab37e8bd0f01cfc411e74411c3b271) (http://www.imagebam.com/image/6df845165869966:ru8k4s4r)
(//thumbnails25.imagebam.com/16588/45be36165870113.jpg&key=abfa36460a8b86e892ccdcaf79901fe4ebc05ba7ff44876d1585cf3e2f40a334) (http://www.imagebam.com/image/45be36165870113:ru8k4s4r) (//thumbnails63.imagebam.com/16588/a2febc165870150.jpg&key=f316593add1aa35487976a9efcab0567e02c7da3bc49d2490fc2c77e1420ac2a) (http://www.imagebam.com/image/a2febc165870150:ru8k4s4r) (//thumbnails47.imagebam.com/16588/abf64c165870172.jpg&key=6b7025598b6c495e64a0c7dc79fcb4249ac5819da711adf70f50b9654a3ed298) (http://www.imagebam.com/image/abf64c165870172:ru8k4s4r)
Your link for Injector v6 is broken. Could you reupload it ?
eXistenZ34
?? ??? ??? ?? ??? ?????? ? FR M2 ? ??? ??
http://www.youtube.com/watch?v=Pnsr0VoI ... e=youtu.be (http://www.youtube.com/watch?v=Pnsr0VoIm6w&feature=youtu.be)
?? ??? ? ?? ??? ???? ??? ?????????? ??? ??
??? ?? ??? ???
QuoteYour link for Injector v6 is broken. Could you reupload it ?
Megaupload and deposit is Ok
zahar999me I can dance anywhere <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="(//wink.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">
and I have also seen use the animation of the prison (in the yard, shower etc...)
Hello..
Please help me! I am so confused! Can anyone help me? How to do all these animations? I've downloaded Mafia Injector.. Now???
Thanks!!
eXistenZ34 is the master of this, please don't rush people on christmas eve, eXistenZ34 is a very handsome man when he will be here he will awnser you. By the way you should introduce yourself in the proper topic, so we know a little bit on who need help :evil:
Everything is on the front page, just read.
Various script are present, and a example has download for folder "userscript" (injector v6).
Thanks for the very fast respond!!
I'll introduce my self in the forums by the way when I got some time..
Let me explain you.. I've done everything that I have to do but when I press "F1" for example my character (Vito) doesn't do anything.. Can't move or do anything. Am I doing something wrong? Thank you very much once again!!
show me your script in F1
Ok.. Thanks for the help.. I downloaded the v6 and now it's good... By the way.. Where can I find instructions on how to make mine animation? For example how can I make him smoke a lot.. In your script you can press the F1 three times and in the third he puts out his ciggarette how can I make this to do it in the sixth time for example??
Thanks once again mate!
I didn't understanded you how to use it can someone explain it to me? i downloaded the F1.lua and F2.lua idk what to do with them.
Thanks in advance.
QuoteOk.. Thanks for the help.. I downloaded the v6 and now it's good... By the way.. Where can I find instructions on how to make mine animation? For example how can I make him smoke a lot.. In your script you can press the F1 three times and in the third he puts out his ciggarette how can I make this to do it in the sixth time for example??
Thanks once again mate!
Hi
I'll do it at the latest Saturday
QuoteI didn't understanded you how to use it can someone explain it to me? i downloaded the F1.lua and F2.lua idk what to do with them.
Thanks in advance.
You should download the injector v6
there is a folder "UserScript" and there must be inside F1 and F2
http://www.multiupload.com/GMFMRAXMFV (http://www.multiupload.com/GMFMRAXMFV)
and Start game with "MafiaInjector.exe"
I have not worked on FR M2 this weekend, I make a little break.
[/size]
Realized with injector
[/size]
View the front page
and soon, a new way to write the animations script.
most need to calculate the delay between each animation.
? ??? ? ??? ?????? ??? ????? ??? ?? ?? ??? ?????, ??? ??? ??? ??? ??????.
<div class="ipsSpoiler_header">
ply=game.game:GetActivePlayer()
ply:SetControlStyle(enums.ControlStyle.LOCKED)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_NPC_in", false)end,{l_1_0},500,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_diall", false)end,{l_1_0},3300,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_gest_j", false)end,{l_1_0},8000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},10000,1,false)
</div>
Ok B1010
but there are much more animation for phone.
and when you start an animation with "in" ("sc_phone_NPC_in")
you must finish with "out" ("sc_phone_NPC_out")
if not, Vito keeps the phone in his hand.
? ??? ? ??? ???? ??? ????? ? ??? ???????, ??? ? ??? ???? ??? ? ??? ?????? ??? ???.
??? ????????? ??? ??? ?? Sanek-GMNC ??? ???? ??? ??? ???? ??? ?????:
<div class="ipsSpoiler_header">
??? ??? ??? ??
ply=game.game:GetActivePlayer()
ply:SetControlStyle(enums.ControlStyle.LOCKED)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_wheel_in", false)end,{l_1_0},500,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_wheel_mount_in", false)end,{l_1_0},3000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_wheel_mount_loop", false)end,{l_1_0},5000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_wheel_mount_out", false)end,{l_1_0},7000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_wheel_out", false)end,{l_1_0},10000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},11000,1,false)
</div>
<div class="ipsSpoiler_header">
(???????? ??? ???? ??? ??? ??? ?????)
ply=game.game:GetActivePlayer()
ply:SetControlStyle(enums.ControlStyle.LOCKED)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_wheel_in", false)end,{l_1_0},500,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_wheel_mount_in", false)end,{l_1_0},2500,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_wheel_mount_loop", false)end,{l_1_0},5000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_wheel_mount_loop", false)end,{l_1_0},6800,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_wheel_mount_loop", false)end,{l_1_0},9000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_wheel_mount_out", false)end,{l_1_0},11000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_wheel_out", false)end,{l_1_0},13000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},15000,1,false)
</div>
<div class="ipsSpoiler_header">
?????? ??? ??? ? ??? ??????? ??? ????
ply=game.game:GetActivePlayer()
ply:SetControlStyle(enums.ControlStyle.LOCKED)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_police_gun_bribe_S", false)end,{l_1_0},500,1,false)
DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},15000,1,false)
</div>
<div class="ipsSpoiler_header">
??? ??? ??? ??? ? ??? ?????? ??? ????
ply=game.game:GetActivePlayer()
ply:SetControlStyle(enums.ControlStyle.LOCKED)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_police_shotgun_bribe_S", false)end,{l_1_0},500,1,false)
DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},15000,1,false)
</div>
<div class="ipsSpoiler_header">
?????? ??? ???
ply=game.game:GetActivePlayer()
ply:SetControlStyle(enums.ControlStyle.LOCKED)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_newstand_sale_M", false)end,{l_1_0},500,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_newspaper_in", false)end,{l_1_0},4900,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_newspaper_stat_a", false)end,{l_1_0},12000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_newspaper_stat_b", false)end,{l_1_0},16000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_newspaper_out", false)end,{l_1_0},18000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},22000,1,false)
</div>
<div class="ipsSpoiler_header">
(???????? ??? ??? ??? ??? ??? ??? ??? ????? ? ??? ????????????)
ply=game.game:GetActivePlayer()
ply:SetControlStyle(enums.ControlStyle.LOCKED)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_newstand_sale_M", false)end,{l_1_0},500,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_newspaper_in", false)end,{l_1_0},4500,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_newspaper_stat_a", false)end,{l_1_0},10000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_newspaper_stat_a", false)end,{l_1_0},12000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_newspaper_stat_a", false)end,{l_1_0},14000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_newspaper_stat_b", false)end,{l_1_0},16000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_newspaper_stat_a", false)end,{l_1_0},18000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_newspaper_stat_b", false)end,{l_1_0},20000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_newspaper_stat_a", false)end,{l_1_0},22000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_newspaper_out", false)end,{l_1_0},24000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},28000,1,false)
</div>
<div class="ipsSpoiler_header">
???????? ??? ?
ply=game.game:GetActivePlayer()
ply:SetControlStyle(enums.ControlStyle.LOCKED)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_wheel_in", false)end,{l_1_0},500,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_wheel_out", false)end,{l_1_0},13000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},15500,1,false)
</div>
<div class="ipsSpoiler_header">
????
ply=game.game:GetActivePlayer()
ply:SetControlStyle(enums.ControlStyle.LOCKED)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_homeless_6_in", false)end,{l_1_0},500,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_homeless_6_a", false)end,{l_1_0},4500,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("ssc_homeless_6_b", false)end,{l_1_0},6500,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_homeless_6_a", false)end,{l_1_0},7000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_homeless_6_out", false)end,{l_1_0},7200,1,false)
DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},19000,1,false)
</div>
eXistenZ34
??? ??? ??? ?? ?? ??? ?, ?? ?? ?? ??? ??? ActivateStreamMapLine ??? ??? ?? ??? ??? ? ??? ??? ?? ??? ?????????? ??? ? ??? M2ex.
??? ??? ?? ??? ?????
<pre class="ipsCode">
ply=game.game:GetActivePlayer()
ply:SetControlStyle(enums.ControlStyle.LOCKED)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_NPC_in", false)end,{l_1_0},500,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_diall", false)end,{l_1_0},3300,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_gest_j", false)end,{l_1_0},10000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_gest_k", false)end,{l_1_0},12000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_gest_f", false)end,{l_1_0},16000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_gest_m", false)end,{l_1_0},18000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_NPC_out", false)end,{l_1_0},21000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},25000,1,false)</pre>
??? ???? ??? ????? ??? ????
<pre class="ipsCode">ply=game.game:GetActivePlayer()
ply:SetControlStyle(enums.ControlStyle.LOCKED)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_woman_smoke_in", false)end,{l_1_0},500,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_woman_smoke_stat_a", false)end,{l_1_0},10000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_woman_smoke_stat_b", false)end,{l_1_0},13000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_woman_smoke_stat_c", false)end,{l_1_0},22000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_woman_smoke_stat_d", false)end,{l_1_0},30000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_woman_smoke_stat_e", false)end,{l_1_0},39000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_woman_smoke_out", false)end,{l_1_0},45000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},50000,1,false)</pre>
New way to write the animations script.
[/size]
[/size]
most need to calculate the delay between each animation.
[/size]
[/size]
And command to pass through objects.
[/size]
See the front page
eXistenZ34
??? ?? ??? ??????? ??? ???? SetPhysState(enums.PhysicsState.DISABLED)
?? ??? ?? ?? ??? ?? ? ??? ???? ?? ??? ??? ??? ??? ???? ???
??? ???? ??? ??? ??? ?
<div></div>
It's just for animation and not, for to walk around the city.
why, I do not work for 2K Games so i don't know.
Edit : upon reflection it's normal since you are going through everything, including the ground.
??? ? ??? ??? ??? ??? ??? ??? ??? ?? ??? ???
??? ???? ??? ??? ????? ??? ? ??? ???
eXistenZ34
? ??? ? ??? ?????? ? ??? ???? Show Quest Dialog
?? ??? ? ??? ????? 100% ??? ??? ??? ? ??? FR MII ??? ??? 50/50
? ??? ??? ?? ??? ? ??? ????????? ??? ?? ??? ?????? ??? ??? ?????? ??? ???
ingame - ingame_gui_rtr
gui-main - gui-main_dlc_rtr
game_director - fr_game_director
??? ??? ??? ?? ??,???? ??? ??? ??
:SetPhysState(enums.PhysicsState.DISABLED)-????????? ??? ??????????? ? ??? ???????
:SetPhysState(enums.PhysicsState.DYNAMIC)-??????????
:SetPhysState(enums.PhysicsState.KINEMATIC)-????? ??? ???? ?? ??? ?
dandwell
??? ??? ??? ????????! ??? ???
game.game:GetActivePlayer():SetPhysState(enums.PhysicsState.KINEMATIC)
<div></div>
i geting this error in the log of the injector
Error loading Lua code into buffer. Error 2
userscript/f12.lua:1: unexpected symbol near 'ÃÆï'
is the smoke mod, down of the sit in bench mod in the first pag
Which version of the injector, you use.
QuoteWhich version of the injector' date=' you use.[/quote']
the one of this page mafiascene.net/downloads/viewdownload/4-.../88-mafia-2-injector
is the 7 i guess
V7 not good, use only V6. link on the front page brought up to date.
QuoteV7 not good' date=' use only V6. link on the front page brought up to date.[/quote']
now i getting badstate i using de mafia console to create the smoke break script i have windows 7 ultimate 7 32 bits can be something with my pc?
can you upload the smoke break script please i want to smoke in mafia 2 since i'm playing in 2010
@scaletta F1.lua
ply=game.game:GetActivePlayer()
if i==nil then i=0 end i=i+1
if i==4 then i=1 end
if i==1 then ply:SetControlStyle(enums.ControlStyle.LOCKED)CommandBuffer:Insert(l_6_0,{
function(l_1_0)return ply:AnimPlay("sc_man_smoke_in", false)end,
function(l_2_0)return ply:AnimPlay("sc_man_smoke_stat_c", false)end,
function(l_3_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})end
if i==2 then ply:SetControlStyle(enums.ControlStyle.LOCKED)CommandBuffer:Insert(l_6_0,{
function(l_1_0)return ply:AnimPlay("sc_man_smoke_stat_d", false)end,
function(l_2_0)return ply:AnimPlay("sc_man_smoke_stat_b", false)end,
function(l_3_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})end
if i=(//smile3.gif) then ply:SetControlStyle(enums.ControlStyle.LOCKED)CommandBuffer:Insert(l_6_0,{
function(l_1_0)return ply:AnimPlay("sc_man_smoke_stat_a", false)end,
function(l_2_0)return ply:AnimPlay("sc_man_smoke_out", false)end,
function(l_3_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})end
It is already in the first page.
Somebody know any codes of umbrella animations ?
Does somebody know a script for examining the dead body (like the cops in M2 do) ?
Tarasyuka much longer search, sorry but I have no time.
Cole Phelpseasy to find in the file "anims_city_leto.sds" --> Stream.xml
Quoteply=game.game:GetActivePlayer()
DelayBuffer:Insert(function(l_1_0)
CommandBuffer:Insert(l_6_0,{
function(l_1_0)return ply:SetControlStyle(enums.ControlStyle.LOCKED)end,
function(l_4_0)return ply:AnimPlay("sc_browse_corpse1_M_in", false)end,
function(l_2_0)return ply:AnimPlay("sc_browse_corpse1_M_a", false)end,
function(l_3_0)return ply:AnimPlay("sc_browse_corpse1_M_b", false)end,
function(l_5_0)return ply:AnimPlay("sc_browse_corpse1_M_out", false)end,
function(l_8_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})
end,{l_1_0},500,1,false)
Quoteply=game.game:GetActivePlayer()
DelayBuffer:Insert(function(l_1_0)
CommandBuffer:Insert(l_6_0,{
function(l_1_0)return ply:SetControlStyle(enums.ControlStyle.LOCKED)end,
function(l_4_0)return ply:AnimPlay("sc_browse_corpse2_M_in", false)end,
function(l_2_0)return ply:AnimPlay("sc_browse_corpse2_M_stat_a", false)end,
function(l_3_0)return ply:AnimPlay("sc_browse_corpse2_M_out", false)end,
function(l_8_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})
end,{l_1_0},500,1,false)
you can also add
Quoteply:AnimPlay("sc_browse_corpse3_M_look", false)
Vito big disgusting.
[/size] <img src="/emoticons/sick.png.5e18d4558e116e768dc9391ac4b6df84.png" alt=" :sick: " data-emoticon="">
<div></div>
any news about umbrella ? I see that we want to convert Mafia 2 into Sims 2 :cheer:
It takes 3 things
- Code Animation
- Walk Style with Umbrella
- Umbrella Code
it is findable but it takes a little more research in different file on the game.
and there I board not have time for this.
sorry, maybe later.
make him puke like eddie Scarpa in chapter 7
Maybe you tell me where I have to look, and I try to find it by myself ?
there has a Animation a little everywhere
in files
- anims_city
- basic_anim
- city
- fmv
- missionscript
- script
- shops
it is the file named "Animation2_0.bin" and the exact name is in the file "Stream.xml" of the same file.
but only the animation of "anims_city" And "basic_anim" are usable everywhere.
for another it depends on a place or a chapter.
interesting work, is to integrate all Animation in "basic_anim2.sds" and the animation of different DLC
for info in "basic_anim2.sds" there are 2510 files ( "Animation2_0.bin" to "Animation2_2509.bin" )
I have also found
sc_laundry_smoke_in
sc_laundry_smoke_aspirate1
sc_laundry_smoke_aspirate2
sc_laundry_smoke_stat
sc_laundry_smoke_out
It works with injector, but looks like it needs to register in basic_anim2.sds
Anyway, looks great
1.jpg[/attachment:21c3dh3r]
2.jpg[/attachment:21c3dh3r]
3.jpg[/attachment:21c3dh3r]
Here for the umbrella, but it's not an animation but a walking style.
Quotegame.game:GetActivePlayer():SetAnimStyle("common","ManUmbrellaOpen")
game.game:GetActivePlayer():ModelToHands(true,1,92)
For return in normal mod.
Quotegame.game:GetActivePlayer():SetAnimStyle("common","default")
game.game:GetActivePlayer():ModelToHands(true,1,1)
enable/disable umbrella, will be can be an option in FR JA v3.0 .
I don't think there could be opening/closing animation, because pedestrians spawn WITH already opened umbrellas in heavy snow/heavy rain weather.
I also have a question - where you have find those "walking styles" ?
Test automatic umbrella, but will not be able be applied in the FR
because it requires many coordinated to enable and disable the umbrella, so this is just a test.
<div></div>
where you have find those "walking styles" ? here in "ingame.sds"
(//i46.tinypic.com/2dvom7o.png&key=c3adb2933cd5b6eb07c1816debf431c611541b312e2d7245082f72bd3f08d469)
other style that is interesting.
-- ManOneHandInPocket
-- ManHandsInPockets
-- ManHandsFolded
-- ManQuickWalk
-- ManSlowWalk
-- Homeless
I have also find I-am-real-f**kin-gangsta smoking style
sc_gangster_thommy_idle_smoking_in
sc_gangster_thommy_idle_smoking_look
sc_gangster_thommy_idle_smoking_potter
sc_gangster_thommy_idle_smoking_out
you found it, in what file.
because FR M2 or FR JA uses only animation in "basic_anim2.sds"
for, to use another animation we must integrate the file into "basic_anim2.sds".
laundry smoking - in script/m07_mens.sds
gangsta smoking - in script/m08_crazyhorse_anim.sds
Excuse me again for my questions, but where I can find ModelToHands ?
Ok, thank's.
where I can find ModelToHands ? in "tables.sds"
Table & weapon list
(//i49.tinypic.com/9llun7.png&key=284b02b05cc0d1c2bf37eb0f3221df7c709c44eade89c2485caa93ddaeeb04c0)
there is no animation to open and close an umbrella,
but we can make a semblance of animation.
<div></div>
There are a lot of interesting "bar" animations in sds/shops, for example mona.sds or lonestar.sds
So, using them, you can use tables in bar to eat, smoke and look around <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="(//wink.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">
But all of them needs register in basic_anim.sds
But "basic_anim.sds" as "freeraid_main.sds" and all files have a size limit.
after add 3 animation Game Crash.
You're right, but I've add 13 animations in my basic_anim. When I'm try to add more - game crash. I'm using Joe's Adventures basic_anim.sds
I board added, pissing and your 2 Animation in JA and the game crash, this is variable.
http] (//downloads/viewdownload/3-mafia-ii/493-basic-anim-for-existenz)
eXistenZ34
how to combine into one?
...:ModelToHands(true,30,1) - flashlight
...:ModelToHands(true,120,1) - light from the flashlight
zahar999 very good question, but i don't know <img src="/wp-content/uploads/invision_emoticons/sad.png" alt="(//frown.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/sad@2x.png 2x" width="20" height="20"> .
Tarasyuk Ok, It depends on the entertainment that we add, with
+ sc_gangster_thommy_idle_smoking_in --> no crash
+ sc_gangster_thommy_idle_smoking_look --> no crash
+ sc_gangster_thommy_idle_smoking_potter --> no crash
+ sc_gangster_thommy_idle_smoking_out --> game crash.
http://www.youtube.com/watch?v=aF4orZ497rU (http://www.youtube.com/watch?v=aF4orZ497rU)
More finished codes soon.
<div class="ipsSpoiler_header">
ply=game.game:GetActivePlayer()
DelayBuffer:Insert(function(l_1_0)
CommandBuffer:Insert(l_6_0,{
function(l_1_0)return ply:SetControlStyle(enums.ControlStyle.LOCKED)end,
function(l_2_0)return ply:SetPhysState(enums.PhysicsState.DISABLED)end,
function(l_3_0)return game.game:GetActivePlayer():ModelToHands(true,-1,35)end,
function(l_4_0)return ply:AnimPlay("sc_shovel_in_snow", false)end,
function(l_5_0)return ply:AnimPlay("sc_shovel_snow_loop", false)end,
function(l_6_0)return ply:AnimPlay("sc_shovel_strafe_snow_R", false)end,
function(l_7_0)return ply:AnimPlay("sc_shovel_strafe_snow_R", false)end,
function(l_8_0)return ply:AnimPlay("sc_shovel_strafe_snow_R", false)end,
function(l_9_0)return ply:AnimPlay("sc_shovel_strafe_snow_R", false)end,
function(l_10_0)return ply:AnimPlay("sc_shovel_strafe_snow_R", false)end,
function(l_11_0)return ply:AnimPlay("sc_shovel_strafe_snow_R", false)end,
function(l_12_0)return ply:AnimPlay("sc_shovel_out_snow", false)end,
function(l_13_0)return game.game:GetActivePlayer():InventoryAddMoney(200)end,
function(l_14_0)return game.game:GetActivePlayer():ModelToHands(true,-1,100)end,
function(l_15_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end,
function(l_16_0)return ply:SetPhysState(enums.PhysicsState.ENABLE)end})
end,{l_1_0},500,1,false)
</div>
eXistenZ34 That is because there are also piss, laundry smoking and table smoking anims in my file
Director
in your video I'm interested in the last minute
discharge of weapons on the ground
which team?
Sorry...which team? (//wp-content/uploads/invision_emoticons/huh.png.04e12a04934075c5a1e0c618a726c4d9.png)<img src="/wp-content/uploads/invision_emoticons/smile.png" alt="(//smile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
zahar999 Quotegame.game:GetActivePlayer():InventoryDrop()
it's in my listing
Exactly eXistenZ34, now I understand. <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="(//wink.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">
Director
eXistenZ34 answered the question
<hr class="bbcode_rule" />
eXistenZ34
I did not know that it is so
in the video after the reset of weapons
the hand is wrong
this can be corrected?
I think so
...:ModelToHands(true,1,1)
zahar999 Yes hand is wrong
...:ModelToHands(true,1,1) --> not good
this is good
Quotegame.game:GetActivePlayer():InventoryDrop()
game.game:GetActivePlayer():SetAnimStyle("common","default")
eXistenZ34
Yes, I also realized this and tried to
but if the aim or shoot
it works with an error
and it does not help
...:SetAnimStyle("weapon","default")
Hi, so here is another useful animation.
Sleep in Joe's flat + auto save. It works on "cnt_free_ride_game".
I got it for F3 lua button.
http://www.youtube.com/watch?v=1EB79ix9HEM (http://www.youtube.com/watch?v=1EB79ix9HEM)
<div class="ipsSpoiler_header">
ply=game.game:GetActivePlayer()
DelayBuffer:Insert(function(l_1_0)
CommandBuffer:Insert(l_6_0,{
function(l_1_0)return ply:SetControlStyle(enums.ControlStyle.LOCKED)end,
function(l_2_0)return ply:SetPhysState(enums.PhysicsState.DISABLED)end,
function(l_3_0)return game.gfx:SetWeatherTemplate("DT02NewStart1")end,
function(l_4_0)return game.game:ChangePlayerModel("vitspo")end,
function(l_5_0)return ply:AnimPlay("sc_sit_bench2_in", false)end,
function(l_6_0)return ply:AnimPlay("sc_Vito_sleep_L", false)end,
function(l_7_0)return game.hud:FaderFadeOut(2000)end,
function(l_8_0)return game.game:SaveGame(1)end,
function(l_9_0)return game.gfx:SetWeatherTemplate("DT02part02JoesFlat")end,
function(l_10_0)return ply:AnimPlay("sc_Vito_sleep_L", false)end,
function(l_11_0)return game.hud:FaderFadeIn(2000)end,
function(l_12_0)return ply:AnimPlay("sc_Vito_wakeup_L", false)end,
function(l_13_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end,
function(l_14_0)return ply:SetPhysState(enums.PhysicsState.ENABLE)end})
end,{l_1_0},500,1,false)
</div>
How to wake up if you continue the story "cnt_free_ride_game".
I got it for F4 lua button.
http://www.youtube.com/watch?v=I5KVAn3gHys (http://www.youtube.com/watch?v=I5KVAn3gHys)
<div class="ipsSpoiler_header">
ply=game.game:GetActivePlayer()
DelayBuffer:Insert(function(l_1_0)
CommandBuffer:Insert(l_6_0,{
function(l_1_0)return game.gfx:SetWeatherTemplate("DT02part02JoesFlat")end,
function(l_2_0)return ply:AnimPlay("sc_Vito_sleep_L", false)end,
function(l_3_0)return game.hud:FaderFadeIn(2000)end,
function(l_4_0)return ply:AnimPlay("sc_Vito_wakeup_L", false)end,
function(l_5_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end,
function(l_6_0)return ply:SetPhysState(enums.PhysicsState.ENABLE)end})
end,{l_1_0},500,1,false)
</div>
That's great, now we don't have to just press the menu for save but sleep!!!
I have an idea about joe and henry but don't know if you guys can make it. It would be very realistic if when you want them to stop following you, they start walking for the nearest safe house or a certain place where you can pick them up whenerver you want them again.
You can even wash in the shower
http://www.youtube.com/watch?v=cF9gNVVXc-g (http://www.youtube.com/watch?v=cF9gNVVXc-g)
haha brilliant!
Can you give the script of Vito urinating?
Nice one zahar <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="(//wink.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">
Very good initiative Director to paste the script under your videos +1
Thanks man. <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="(//wink.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">
Same, good work <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="(//wink.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20"> Hope you will have mood for makin' next ones <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="(//wink.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">
How can I drink Swift cola at bar? I usually use sc_chair_drink_bottle but there is no skin... Do you know how to do this? Thank you eXistenZ <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="(//wink.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">
what skin? bottle it's an object as umbrella, shovel that you need to put in hand.
you must find his Id in table in "tables.sds"
(//i46.tinypic.com/ejy1l.jpg&key=6761070ec350f1e8f9125881cda981a3ae949041de02fc20790642a217b27cb8)
view also for command LUA ModelToHands
http]
Link corrected - Cole
(//forums/topic?p=3070#p3070)
Hello all,
I have a problem: I downloaded the lua injector, but my AVG founds 2 infections. <img src="/wp-content/uploads/invision_emoticons/sad.png" alt="(//frown.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/sad@2x.png 2x" width="20" height="20"> Where can I download Injector without infections? <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="(//smile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
QuoteHello all,
I have a problem: I downloaded the lua injector, but my AVG founds 2 infections. <img src="/wp-content/uploads/invision_emoticons/sad.png" alt="(//frown.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/sad@2x.png 2x" width="20" height="20"> Where can I download Injector without infections? <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="(//smile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
http]
This is the one i use and i scanned it and no infections.
Sometimes AV's will pick things up as viruses when they are not, just because they are mods.
(//bigeyes.gif) (//downloads/viewdownload/4-mafia-tools/504-injector-6)
Quotejohncena1 wrote http]
This is the one i use and i scanned it and no infections.
Sometimes AV's will pick things up as viruses when they are not, just because they are mods.
(//bigeyes.gif)
(//downloads/viewdownload/4-mafia-tools/504-injector-6)
I downloaded, but AVG found viruses. <img src="/wp-content/uploads/invision_emoticons/sad.png" alt="(//frown.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/sad@2x.png 2x" width="20" height="20">
Quote<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="1363" data-ipsquote-contentclass="forums_Topic"><div>johncena1 wrote http]
This is the one i use and i scanned it and no infections.
Sometimes AV's will pick things up as viruses when they are not, just because they are mods.
(//bigeyes.gif)
(//downloads/viewdownload/4-mafia-tools/504-injector-6)
I downloaded, but AVG found viruses. <img src="/wp-content/uploads/invision_emoticons/sad.png" alt="(//frown.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/sad@2x.png 2x" width="20" height="20">
</div></blockquote>
It didn't for me... it could be a false alarm
Hey! <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="(//wink.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">
I'm learning lua language and my question, how Can I add an npc like in Cathouse? Animations are quite simple but i don't know how to add an bot or npc or whatever it's called (//bigwink.gif)
Can You help me? <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="(//smile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
eXistenZ34
You have shown the video to play on the piano. Please show script animations for the injector.
Animation in Empire Arms Hotel (arpatro.sds in city folder)Quoteply=game.game:GetActivePlayer()
DelayBuffer:Insert(function(l_1_0)
CommandBuffer:Insert(l_6_0,{
function(l_1_0)return ply:SetControlStyle(enums.ControlStyle.LOCKED)end,
function(l_1_0)return ply:SetPhysState(enums.PhysicsState.DYNAMIC)end,
function(l_1_0)ply:SetDir(Math:newVector(x,y,0)) return ply:SetPos(Math:newVector(x,y,z))end,
function(l_2_0)return ply:AnimPlay("sc_pianist_a", false)end,
function(l_3_0)return ply:AnimPlay("sc_pianist_b", false)end,
function(l_1_0)return ply:SetPhysState(enums.PhysicsState.ENABLE)end,
function(l_8_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})
end,{l_1_0},500,1,false)
Animation in Falcon Bar (falcone_satna.sds in shops folder)Quoteply=game.game:GetActivePlayer()
DelayBuffer:Insert(function(l_1_0)
CommandBuffer:Insert(l_6_0,{
function(l_1_0)return ply:SetControlStyle(enums.ControlStyle.LOCKED)end,
function(l_1_0)return ply:SetPhysState(enums.PhysicsState.DYNAMIC)end,
function(l_1_0)ply:SetDir(Math:newVector(x,y,0)) return ply:SetPos(Math:newVector(x,y,z))end,
function(l_2_0)return ply:AnimPlay("sc_piano_loop_a", false)end,
function(l_3_0)return ply:AnimPlay("sc_piano_loop_b", false)end,
function(l_4_0)return ply:AnimPlay("sc_piano_loop_c", false)end,
function(l_1_0)return ply:SetPhysState(enums.PhysicsState.ENABLE)end,
function(l_8_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})
end,{l_1_0},500,1,false)
Thanks ...
I can't read those animations bin files. When I open them with notepad there are just some hieroglyphs not lua commands. <img src="/wp-content/uploads/invision_emoticons/sad.png" alt="(//frown.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/sad@2x.png 2x" width="20" height="20">
this is normal, nobody can read and understand "Animationx_x.bin"
what you want exactly.
Yes, I understood, but maybe I can somewhere find lua commands scripts in game folder? ???
which commands, more info please, i don't speak english (a little).
you searching name of Animation, open the xml file with Notepad + +
example in basic_anim2.sds
(//i50.tinypic.com/qq76ty.jpg&key=c325ccb2dd2ef0e41e29c0af4a1f03ba49a066d4cf9ea85c41e2108f2ab3bea3)
Quoteyou searching name of Animation, open the xml file with Notepad + +
example in basic_anim2.sds
(//i50.tinypic.com/qq76ty.jpg&key=c325ccb2dd2ef0e41e29c0af4a1f03ba49a066d4cf9ea85c41e2108f2ab3bea3)
Yes, Thanks, I found them, but how can I use them?
how? you don't have enough examples on the first page.
Sorry, I'm newbie with injector, so I don't know how to make commands.
OK, I finally found out how it works, if I have some problem I'll come here to ask. <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="(//smile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
the answer was given in the messages of the first four pages.
from where i can download
download what!
Where can I Download "Full story of Joe Unlock v.1". I will pay for it <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="(//smile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
I MEAN THE MOD SITTING AND SLEEPING AND SMOKING I WANT TO DOWNLOAD <img src="/emoticons/huh.png.04e12a04934075c5a1e0c618a726c4d9.png" alt=" :huh: " data-emoticon="">
I installed injector 6 correctly i pasted those smoking scripts into the userscripts f1.txt and then when i run the game with mafiainjector i press f1 and nothing happens can you guys help me? i'm using windows xp 34bit
Thanks
Hi everyone, I'm having alittle trouble with a animation, I'm trying to do motor service animation, it begins when i hit F5 but all he does is look at motor, he does not pull out the wrench and all of that he just looks, can anyone see what is wrong here?
ply=game.game:GetActivePlayer()
ply:SetControlStyle(enums.ControlStyle.LOCKED)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_service_motor_look", false)end,{l_1_0},500,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_service_motor_stat", false)end,{l_1_0},2500,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_service_motor_in", false)end,{l_1_0},5000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_service_motor_loop", false)end,{l_1_0},6800,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_service_motor_loop", false)end,{l_1_0},9000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_service_motor_loop", false)end,{l_1_0},11000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_service_motor_out", false)end,{l_1_0},13000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},15000,1,false)
Can someone please tell me how I can get these animations to work on my mafia game, I've never been a good modder so I'm a little stuck and I would appreciate any help!