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#75 April 17, 2012, 06:44:08 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
V7 not good, use only V6. link on the front page brought up to date.

#76 April 17, 2012, 07:00:05 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
QuoteV7 not good' date=' use only V6. link on the front page brought up to date.[/quote'] 




now i getting badstate i using de mafia console to create the smoke break script i have windows 7 ultimate 7 32 bits can be something with my pc?



#77 April 17, 2012, 07:08:06 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
can you upload the smoke break script please i want to smoke in mafia 2 since i'm playing in 2010

#78 April 19, 2012, 11:48:01 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
@scaletta F1.lua


 




ply=game.game:GetActivePlayer()




if i==nil then i=0 end i=i+1




if i==4 then i=1 end




if i==1 then ply:SetControlStyle(enums.ControlStyle.LOCKED)CommandBuffer:Insert(l_6_0,{




function(l_1_0)return ply:AnimPlay("sc_man_smoke_in", false)end,




function(l_2_0)return ply:AnimPlay("sc_man_smoke_stat_c", false)end,




function(l_3_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})end




if i==2 then ply:SetControlStyle(enums.ControlStyle.LOCKED)CommandBuffer:Insert(l_6_0,{




function(l_1_0)return ply:AnimPlay("sc_man_smoke_stat_d", false)end,




function(l_2_0)return ply:AnimPlay("sc_man_smoke_stat_b", false)end,




function(l_3_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})end




if i= then ply:SetControlStyle(enums.ControlStyle.LOCKED)CommandBuffer:Insert(l_6_0,{




function(l_1_0)return ply:AnimPlay("sc_man_smoke_stat_a", false)end,




function(l_2_0)return ply:AnimPlay("sc_man_smoke_out", false)end,




function(l_3_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})end

#79 April 25, 2012, 05:09:14 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
It is already in the first page.

#80 May 26, 2012, 05:35:20 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Somebody know any codes of umbrella animations ?

#81 May 26, 2012, 07:43:11 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Does somebody know a script for examining the dead body (like the cops in M2 do) ?

#82 May 26, 2012, 12:52:40 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Tarasyuk




a much longer search, sorry but I have no time.


 


 




Cole Phelps




easy to find in the file "anims_city_leto.sds" --> Stream.xml


 







Quoteply=game.game:GetActivePlayer()

DelayBuffer:Insert(function(l_1_0)




CommandBuffer:Insert(l_6_0,{




function(l_1_0)return ply:SetControlStyle(enums.ControlStyle.LOCKED)end,




function(l_4_0)return ply:AnimPlay("sc_browse_corpse1_M_in", false)end,




function(l_2_0)return ply:AnimPlay("sc_browse_corpse1_M_a", false)end,




function(l_3_0)return ply:AnimPlay("sc_browse_corpse1_M_b", false)end,




function(l_5_0)return ply:AnimPlay("sc_browse_corpse1_M_out", false)end,




function(l_8_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})




end,{l_1_0},500,1,false)



 







Quoteply=game.game:GetActivePlayer()

DelayBuffer:Insert(function(l_1_0)




CommandBuffer:Insert(l_6_0,{




function(l_1_0)return ply:SetControlStyle(enums.ControlStyle.LOCKED)end,




function(l_4_0)return ply:AnimPlay("sc_browse_corpse2_M_in", false)end,




function(l_2_0)return ply:AnimPlay("sc_browse_corpse2_M_stat_a", false)end,




function(l_3_0)return ply:AnimPlay("sc_browse_corpse2_M_out", false)end,




function(l_8_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})




end,{l_1_0},500,1,false)



 




you can also add







Quoteply:AnimPlay("sc_browse_corpse3_M_look", false)

#83 May 26, 2012, 04:16:56 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Vito big disgusting.
[/size]
 <img src="/emoticons/sick.png.5e18d4558e116e768dc9391ac4b6df84.png" alt=" :sick: " data-emoticon="">


 









<div></div>

#84 May 26, 2012, 04:34:36 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
any news about umbrella ? I see that we want to convert Mafia 2 into Sims 2 :cheer:

#85 May 26, 2012, 05:07:25 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
It takes 3 things


 




- Code Animation




- Walk Style with Umbrella




- Umbrella Code


 




it is findable but it takes a little more research in different file on the game.




and there I board not have time for this.


 




sorry, maybe later.

#86 May 26, 2012, 05:09:35 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
make him puke like eddie Scarpa in chapter 7

#87 May 26, 2012, 05:13:22 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Maybe you tell me where I have to look, and I try to find it by myself ?

#88 May 26, 2012, 06:16:17 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
there has a Animation a little everywhere




in files




- anims_city




- basic_anim




- city




- fmv




- missionscript




- script




- shops


 




it is the file named "Animation2_0.bin" and the exact name is in the file "Stream.xml" of the same file.


 




but only the animation of "anims_city" And "basic_anim" are usable everywhere.




for another it depends on a place or a chapter.


 




interesting work, is to integrate all Animation in "basic_anim2.sds" and the animation of different DLC



 




for info in "basic_anim2.sds" there are 2510 files ( "Animation2_0.bin" to "Animation2_2509.bin" )

#89 May 30, 2012, 03:52:11 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
I have also found


 




sc_laundry_smoke_in




sc_laundry_smoke_aspirate1




sc_laundry_smoke_aspirate2




sc_laundry_smoke_stat




sc_laundry_smoke_out


 




It works with injector, but looks like it needs to register in basic_anim2.sds


 




Anyway, looks great


 


 




1.jpg[/attachment:21c3dh3r]


 




2.jpg[/attachment:21c3dh3r]


 




3.jpg[/attachment:21c3dh3r]