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#60 February 05, 2012, 08:49:24 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Ok B1010




but there are much more animation for phone.


 




and when you start an animation with "in" ("sc_phone_NPC_in")




you must finish with "out" ("sc_phone_NPC_out")


 




if not, Vito keeps the phone in his hand.

#61 February 05, 2012, 11:35:53 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
?  ??? ?  ??? ????  ??? ????? ?  ??? ???????,  ???  ?  ??? ????  ??? ?  ??? ??????  ??? ???.


 




??? ?????????  ???   ??? ?? Sanek-GMNC  ??? ????  ???   ??? ????  ??? ?????:


 




<div class="ipsSpoiler_header">



 




??? ???  ??? ??




ply=game.game:GetActivePlayer()




ply:SetControlStyle(enums.ControlStyle.LOCKED)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_wheel_in", false)end,{l_1_0},500,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_wheel_mount_in", false)end,{l_1_0},3000,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_wheel_mount_loop", false)end,{l_1_0},5000,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_wheel_mount_out", false)end,{l_1_0},7000,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_wheel_out", false)end,{l_1_0},10000,1,false)




DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},11000,1,false)




</div>

 


 


 




<div class="ipsSpoiler_header">



(????????  ??? ????  ??? ???  ??? ?????)




ply=game.game:GetActivePlayer()




ply:SetControlStyle(enums.ControlStyle.LOCKED)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_wheel_in", false)end,{l_1_0},500,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_wheel_mount_in", false)end,{l_1_0},2500,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_wheel_mount_loop", false)end,{l_1_0},5000,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_wheel_mount_loop", false)end,{l_1_0},6800,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_wheel_mount_loop", false)end,{l_1_0},9000,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_wheel_mount_out", false)end,{l_1_0},11000,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_wheel_out", false)end,{l_1_0},13000,1,false)




DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},15000,1,false)




</div>

 


 


 




<div class="ipsSpoiler_header">



??????  ??? ??? ?  ??? ???????  ??? ????




ply=game.game:GetActivePlayer()




ply:SetControlStyle(enums.ControlStyle.LOCKED)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_police_gun_bribe_S", false)end,{l_1_0},500,1,false)




DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},15000,1,false)




</div>

 


 




<div class="ipsSpoiler_header">



 




??? ???  ??? ??? ?  ??? ??????  ??? ????




ply=game.game:GetActivePlayer()




ply:SetControlStyle(enums.ControlStyle.LOCKED)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_police_shotgun_bribe_S", false)end,{l_1_0},500,1,false)




DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},15000,1,false)




</div>

 


 


 




<div class="ipsSpoiler_header">



??????  ??? ???




ply=game.game:GetActivePlayer()




ply:SetControlStyle(enums.ControlStyle.LOCKED)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_newstand_sale_M", false)end,{l_1_0},500,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_newspaper_in", false)end,{l_1_0},4900,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_newspaper_stat_a", false)end,{l_1_0},12000,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_newspaper_stat_b", false)end,{l_1_0},16000,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_newspaper_out", false)end,{l_1_0},18000,1,false)




DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},22000,1,false)




</div>

 


 


 




<div class="ipsSpoiler_header">



(????????  ??? ???  ??? ???  ??? ???  ??? ????? ?  ??? ????????????)




ply=game.game:GetActivePlayer()




ply:SetControlStyle(enums.ControlStyle.LOCKED)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_newstand_sale_M", false)end,{l_1_0},500,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_newspaper_in", false)end,{l_1_0},4500,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_newspaper_stat_a", false)end,{l_1_0},10000,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_newspaper_stat_a", false)end,{l_1_0},12000,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_newspaper_stat_a", false)end,{l_1_0},14000,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_newspaper_stat_b", false)end,{l_1_0},16000,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_newspaper_stat_a", false)end,{l_1_0},18000,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_newspaper_stat_b", false)end,{l_1_0},20000,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_newspaper_stat_a", false)end,{l_1_0},22000,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_newspaper_out", false)end,{l_1_0},24000,1,false)




DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},28000,1,false)




</div>

 


 


 




<div class="ipsSpoiler_header">



????????  ??? ?




ply=game.game:GetActivePlayer()




ply:SetControlStyle(enums.ControlStyle.LOCKED)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_wheel_in", false)end,{l_1_0},500,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_wheel_out", false)end,{l_1_0},13000,1,false)




DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},15500,1,false)




</div>

 


 


 


 




<div class="ipsSpoiler_header">



????




ply=game.game:GetActivePlayer()




ply:SetControlStyle(enums.ControlStyle.LOCKED)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_homeless_6_in", false)end,{l_1_0},500,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_homeless_6_a", false)end,{l_1_0},4500,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("ssc_homeless_6_b", false)end,{l_1_0},6500,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_homeless_6_a", false)end,{l_1_0},7000,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_homeless_6_out", false)end,{l_1_0},7200,1,false)




DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},19000,1,false)




</div>

 

#62 February 05, 2012, 11:38:18 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
eXistenZ34




??? ???  ???  ?? ??  ??? ?, ?? ?? ??  ??? ??? ActivateStreamMapLine  ???   ??? ??  ??? ??? ?  ??? ??? ??  ??? ??????????  ??? ?  ???  M2ex.

#63 February 05, 2012, 12:02:27 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
??? ??? ??  ??? ?????


 







<pre class="ipsCode">

ply=game.game:GetActivePlayer()

ply:SetControlStyle(enums.ControlStyle.LOCKED)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_NPC_in", false)end,{l_1_0},500,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_diall", false)end,{l_1_0},3300,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_gest_j", false)end,{l_1_0},10000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_gest_k", false)end,{l_1_0},12000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_gest_f", false)end,{l_1_0},16000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_gest_m", false)end,{l_1_0},18000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_NPC_out", false)end,{l_1_0},21000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},25000,1,false)</pre>

#64 February 05, 2012, 01:20:45 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
??? ????  ??? ?????  ??? ????


 







<pre class="ipsCode">ply=game.game:GetActivePlayer()

ply:SetControlStyle(enums.ControlStyle.LOCKED)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_woman_smoke_in", false)end,{l_1_0},500,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_woman_smoke_stat_a", false)end,{l_1_0},10000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_woman_smoke_stat_b", false)end,{l_1_0},13000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_woman_smoke_stat_c", false)end,{l_1_0},22000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_woman_smoke_stat_d", false)end,{l_1_0},30000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_woman_smoke_stat_e", false)end,{l_1_0},39000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_woman_smoke_out", false)end,{l_1_0},45000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},50000,1,false)</pre>

#65 February 07, 2012, 04:40:42 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
New way to write the animations script.
[/size]



 
[/size]





most need to calculate the delay between each animation.

[/size]



 
[/size]





And command to pass through objects.

[/size]



 




See the front page

#66 February 07, 2012, 10:45:22 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
eXistenZ34


 




??? ??  ??? ???????  ??? ???? SetPhysState(enums.PhysicsState.DISABLED)




??  ??? ?? ??  ??? ?? ?  ??? ???? ??  ???   ??? ???  ??? ????  ???




??? ????  ??? ???  ??? ?


 









<div></div>

#67 February 07, 2012, 11:47:24 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
It's just for animation and not, for to walk around the city.


 




why, I do not work for 2K Games so i don't know.


 


 




Edit : upon reflection it's normal since you are going through everything, including the ground.

#68 February 07, 2012, 12:25:32 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
??? ?  ???   ??? ???  ??? ???  ??? ??? ??  ??? ???




??? ????  ???   ??? ?????  ??? ?  ??? ???


 


 




eXistenZ34




?  ??? ?  ??? ?????? ?  ??? ???? Show Quest Dialog




??  ??? ?  ??? ????? 100%  ??? ???  ??? ?  ???  FR MII  ??? ??? 50/50




?  ???   ??? ??  ??? ?  ??? ?????????  ??? ??  ??? ??????  ???   ??? ??????  ??? ???




ingame - ingame_gui_rtr




gui-main - gui-main_dlc_rtr




game_director - fr_game_director

#69 February 07, 2012, 02:48:17 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
??? ???  ??? ?? ??,????  ???   ??? ??




:SetPhysState(enums.PhysicsState.DISABLED)-?????????  ??? ??????????? ?  ??? ???????




:SetPhysState(enums.PhysicsState.DYNAMIC)-??????????




:SetPhysState(enums.PhysicsState.KINEMATIC)-?????  ??? ???? ??  ??? ?

#70 February 07, 2012, 03:58:53 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
dandwell


 




???   ???   ??? ????????!  ??? ???




game.game:GetActivePlayer():SetPhysState(enums.PhysicsState.KINEMATIC)


 









<div></div>

#71 April 16, 2012, 05:44:55 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
i geting this error in the log of the injector


 




Error loading Lua code into buffer. Error 2




userscript/f12.lua:1: unexpected symbol near 'ÃÆï'


 




is the smoke mod, down of the sit in bench mod in the first pag

#72 April 17, 2012, 05:14:37 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Which version of the injector, you use.

#73 April 17, 2012, 06:15:04 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
QuoteWhich version of the injector' date=' you use.[/quote'] 




the one of this page mafiascene.net/downloads/viewdownload/4-.../88-mafia-2-injector



#74 April 17, 2012, 06:15:52 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
is the 7 i guess