Announcement

If you are having trouble logging in, please reset your password.
If you are not getting an activation email, please check your spam or
use the "Contact Us" to contact an admin.
#30 December 17, 2011, 04:40:12 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
I just made a video what shows some animations (in this video this two what is on first page)









<div></div>

#31 December 17, 2011, 05:05:10 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
QuoteI have not tested everything,

but what I can tell you it's always start with "in" and end with "out" when possible


 




sc_newspaper_in




...




sc_newspaper_out


 




I have not found all the animation



 




I see. Yes, I know about "in" and "out". And some played anims, are freezing and unfreezing. E.g. "shovel" - Vito begin to clean snow, than anim freezes for 10 seconds and than anim unfreezes, and goes on.


 




And one more question:




What these numbers mean?


 







<pre class="ipsCode">ply=game.game:GetActivePlayer()

ply:SetControlStyle(enums.ControlStyle.LOCKED)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_man_smoke_in", false)end,{l_1_0},<b>500</b>,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_man_smoke_stat_b", false)end,{l_1_0},<b>18000</b>,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_man_smoke_stat_c", false)end,{l_1_0},<b>22000</b>,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_man_smoke_stat_d", false)end,{l_1_0},<b>29000</b>,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_man_smoke_out", false)end,{l_1_0},<b>33000</b>,1,false)

DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},<b>40000</b>,1,false)</pre>

#32 December 17, 2011, 05:17:39 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
The numbers indicate the delay length between animations.


 




For example this animation is 18 seconds long


 







<pre class="ipsCode">DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_man_smoke_stat_b", false)end,{l_1_0},18000,1,false</pre>






 




After 22 seconds the next animation will play.


 







<pre class="ipsCode">DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_man_smoke_stat_c", false)end,{l_1_0},22000,1,false)</pre>






 




That animation is 22 seconds long.

#33 December 17, 2011, 05:22:43 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
These are delay in milliseconds


 




This function allows you to execute a command after a certain time


 




DelayBuffer:Insert(function(l_1_0)....end,{l_1_0},22000,1,false)


 




and the "1" for repeat the commande


 


 




<div class="ipsSpoiler_header">



Quote<div>



in fisrt




ply=game.game:GetActivePlayer()




ply:SetControlStyle(enums.ControlStyle.LOCKED)




after 500 milliseconds active the command




ply:AnimPlay("sc_man_smoke_in", false)




after 18000 milliseconds active the command




ply:AnimPlay("sc_man_smoke_stat_b", false)




after 22000 milliseconds active the command




ply:AnimPlay("sc_man_smoke_stat_c", false)




after 29000 milliseconds active the command




ply:AnimPlay("sc_man_smoke_stat_d", false)




after 33000 milliseconds active the command




ply:AnimPlay("sc_man_smoke_out", false)




after 40000 milliseconds active the command




ply:SetControlStyle(enums.ControlStyle.FREE)








 


</div>

</div>

 


 


 




Tommy, you were faster

#34 December 17, 2011, 05:26:33 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Vito makes a smoke break




Version 3 Clic (you can move between the click)


 


 









<div></div>

#35 December 17, 2011, 06:08:40 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
QuoteThe numbers indicate the delay length between animations. 




For example this animation is 18 seconds long


 







<pre class="ipsCode">DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_man_smoke_stat_b", false)end,{l_1_0},18000,1,false</pre>

<div>




 




After 18 seconds the next animation will play.


 







<pre class="ipsCode">DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_man_smoke_stat_c", false)end,{l_1_0},22000,1,false)</pre>






 




That animation is 22 seconds long.


</div>

 


 







QuoteThese are delay in milliseconds 




This function allows you to execute a command after a certain time


 




DelayBuffer:Insert(function(l_1_0)....end,{l_1_0},22000,1,false)


 




and the "1" for repeat the commande





Thanks for explanation.


 




And:




Why other anims are hang for 5-10 seconds, when I play them?

#36 December 17, 2011, 06:18:24 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Why other anims are hang for 5-10 seconds, when I play them?


 




I don't know

#37 December 17, 2011, 06:20:57 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
QuoteWhy other anims are hang for 5-10 seconds' date=' when I play them?[/quote']

The DelayBuffer does not effect the duration of the animation.


 




It is used to tell the next animation when to start.


 




You only need to use it with multiple animations.



#38 December 17, 2011, 06:26:03 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
thank you tommy sometimes I don't understand what I'm told.


 




I'm not very good in English, I often use a translator.

#39 December 17, 2011, 06:38:37 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
No problem man.


 




I'm not as good as you when it comes to figuring out this LUA stuff but i try to help when i know something.

#40 December 17, 2011, 08:14:27 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Thanks for explanation, mates.   <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">




Would you mind, if I ask you for some help next time?   <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">


 







QuoteI'm not very good in English' date=' I often use a translator.[/quote']

Me too. I rely on my knowledge of English language. But sometimes I use a translator.




I tell it to you that you disregard my grammar mistakes.



#41 December 17, 2011, 11:30:23 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Hi,i have problem,i copy smoking script to my freeride,but game not activate,




what key on keyboard activate script ?




i dont use injector


 




and ply i can replace to player ? if i put ply,game cant loading

#42 December 17, 2011, 11:57:29 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest

#43 December 18, 2011, 01:15:44 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
i cant use without injector ?




i use injector and my game crash if i activate script

#44 December 18, 2011, 01:23:54 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Test with injector is v6


 




http://www.multiupload.com/GMFMRAXMFV


 




and copy script in F1 or F2 .... Or F12 in the folder "userscript"