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#105 May 31, 2012, 06:16:12 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest



 




More finished codes soon.


 


 




<div class="ipsSpoiler_header">



ply=game.game:GetActivePlayer()




DelayBuffer:Insert(function(l_1_0)




CommandBuffer:Insert(l_6_0,{




function(l_1_0)return ply:SetControlStyle(enums.ControlStyle.LOCKED)end,




function(l_2_0)return ply:SetPhysState(enums.PhysicsState.DISABLED)end,




function(l_3_0)return game.game:GetActivePlayer():ModelToHands(true,-1,35)end,




function(l_4_0)return ply:AnimPlay("sc_shovel_in_snow", false)end,




function(l_5_0)return ply:AnimPlay("sc_shovel_snow_loop", false)end,




function(l_6_0)return ply:AnimPlay("sc_shovel_strafe_snow_R", false)end,




function(l_7_0)return ply:AnimPlay("sc_shovel_strafe_snow_R", false)end,




function(l_8_0)return ply:AnimPlay("sc_shovel_strafe_snow_R", false)end,




function(l_9_0)return ply:AnimPlay("sc_shovel_strafe_snow_R", false)end,




function(l_10_0)return ply:AnimPlay("sc_shovel_strafe_snow_R", false)end,




function(l_11_0)return ply:AnimPlay("sc_shovel_strafe_snow_R", false)end,




function(l_12_0)return ply:AnimPlay("sc_shovel_out_snow", false)end,




function(l_13_0)return game.game:GetActivePlayer():InventoryAddMoney(200)end,




function(l_14_0)return game.game:GetActivePlayer():ModelToHands(true,-1,100)end,




function(l_15_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end,




function(l_16_0)return ply:SetPhysState(enums.PhysicsState.ENABLE)end})




end,{l_1_0},500,1,false)




</div>

 

#106 May 31, 2012, 06:20:11 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
eXistenZ34 That is because there are also piss, laundry smoking and table smoking anims in my file

#107 May 31, 2012, 06:50:44 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Director




in your video I'm interested in the last minute




discharge of weapons on the ground




which team?

#108 May 31, 2012, 07:00:51 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Sorry...which team?  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">

#109 May 31, 2012, 07:03:55 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
zahar999


 







Quotegame.game:GetActivePlayer():InventoryDrop()

 




it's in my listing

#110 May 31, 2012, 07:14:44 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Exactly eXistenZ34, now I understand.   <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">

#111 May 31, 2012, 07:29:05 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Director




eXistenZ34 answered the question



<hr class="bbcode_rule" />



 




eXistenZ34




I did not know that it is so


 




in the video after the reset of weapons




the hand is wrong




this can be corrected?




I think so




...:ModelToHands(true,1,1)

#112 May 31, 2012, 09:02:24 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
zahar999


 




Yes hand is wrong




...:ModelToHands(true,1,1) --> not good


 




this is good







Quotegame.game:GetActivePlayer():InventoryDrop()

game.game:GetActivePlayer():SetAnimStyle("common","default")



#113 May 31, 2012, 09:36:05 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
eXistenZ34




Yes, I also realized this and tried to




but if the aim or shoot




it works with an error




and it does not help




...:SetAnimStyle("weapon","default")

#114 June 01, 2012, 11:53:09 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Hi, so here is another useful animation.


 




Sleep in Joe's flat + auto save. It works on "cnt_free_ride_game".




I got it for F3 lua button.



 







 


 




<div class="ipsSpoiler_header">



ply=game.game:GetActivePlayer()




DelayBuffer:Insert(function(l_1_0)




CommandBuffer:Insert(l_6_0,{




function(l_1_0)return ply:SetControlStyle(enums.ControlStyle.LOCKED)end,




function(l_2_0)return ply:SetPhysState(enums.PhysicsState.DISABLED)end,




function(l_3_0)return game.gfx:SetWeatherTemplate("DT02NewStart1")end,




function(l_4_0)return game.game:ChangePlayerModel("vitspo")end,




function(l_5_0)return ply:AnimPlay("sc_sit_bench2_in", false)end,




function(l_6_0)return ply:AnimPlay("sc_Vito_sleep_L", false)end,




function(l_7_0)return game.hud:FaderFadeOut(2000)end,




function(l_8_0)return game.game:SaveGame(1)end,




function(l_9_0)return game.gfx:SetWeatherTemplate("DT02part02JoesFlat")end,




function(l_10_0)return ply:AnimPlay("sc_Vito_sleep_L", false)end,




function(l_11_0)return game.hud:FaderFadeIn(2000)end,




function(l_12_0)return ply:AnimPlay("sc_Vito_wakeup_L", false)end,




function(l_13_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end,




function(l_14_0)return ply:SetPhysState(enums.PhysicsState.ENABLE)end})




end,{l_1_0},500,1,false)




</div>

 


 


 




How to wake up if you continue the story "cnt_free_ride_game".




I got it for F4 lua button.



 







 


 




<div class="ipsSpoiler_header">



ply=game.game:GetActivePlayer()




DelayBuffer:Insert(function(l_1_0)




CommandBuffer:Insert(l_6_0,{




function(l_1_0)return game.gfx:SetWeatherTemplate("DT02part02JoesFlat")end,




function(l_2_0)return ply:AnimPlay("sc_Vito_sleep_L", false)end,




function(l_3_0)return game.hud:FaderFadeIn(2000)end,




function(l_4_0)return ply:AnimPlay("sc_Vito_wakeup_L", false)end,




function(l_5_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end,




function(l_6_0)return ply:SetPhysState(enums.PhysicsState.ENABLE)end})




end,{l_1_0},500,1,false)




</div>

 

#115 June 01, 2012, 05:33:19 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
That's great, now we don't have to just press the menu for save but sleep!!!




I have an idea about joe and henry but don't know if you guys can make it. It would be very realistic if when you want them to stop following you, they start walking for the nearest safe house or a certain place where you can pick them up whenerver you want them again.

#116 June 02, 2012, 03:47:36 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
You can even wash in the shower


 





#117 June 02, 2012, 01:23:49 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
haha brilliant!

#118 June 02, 2012, 08:16:44 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Can you give the script of Vito urinating?

#119 June 02, 2012, 09:48:44 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Nice one zahar  <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">