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September 27, 2011, 05:48:30 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
[hr:3b902p6p][/hr:3b902p6p]






[align=center:3b902p6p]Animation for human entity
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[/align:3b902p6p]













[hr:3b902p6p][/hr:3b902p6p]






[align=center:3b902p6p]New way to write the animations script.
[/size]





most need to calculate the delay between each animation.

[/size]
[/align:3b902p6p]













[hr:3b902p6p][/hr:3b902p6p]



I make a little break.
[/size]





All FR
[/size]





Realized with injector


 









<div><iframe width="480" height="270" src="https://www.youtube.com/embed/7FBZJ4BG7cE?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>

 







Quoteply=game.game:GetActivePlayer()

DelayBuffer:Insert(function(l_1_0)




CommandBuffer:Insert(l_6_0,{




function(l_1_0)return ply:SetControlStyle(enums.ControlStyle.LOCKED)end,




function(l_2_0)return ply:SetPhysState(enums.PhysicsState.DISABLED)
end,




function(l_3_0)return ply:AnimPlay("sc_sit_bench2_in", false)end,




function(l_4_0)return ply:AnimPlay("sc_sit_bench2_a", false)end,




function(l_5_0)return ply:AnimPlay("sc_sit_bench2_news_in", false)end,




function(l_6_0)return ply:AnimPlay("sc_sit_bench2_news_a", false)end,




function(l_7_0)return ply:AnimPlay("sc_sit_bench2_news_out", false)end,




function(l_8_0)return ply:AnimPlay("sc_sit_bench2_dust_off", false)end,




function(l_9_0)return ply:AnimPlay("sc_sit_bench2_look_L", false)end,




function(l_10_0)return ply:AnimPlay("sc_sit_bench2_nervous", false)end,




function(l_11_0)return ply:AnimPlay("sc_bench2_to_bench3", false)end,




function(l_12_0)return ply:AnimPlay("sc_sit_bench3_stat_a", false)end,




function(l_13_0)return ply:AnimPlay("sc_sit_bench3_dust_off", false)end,




function(l_14_0)return ply:AnimPlay("sc_sit_bench3_look_up", false)end,




function(l_15_0)return ply:AnimPlay("sc_sit_bench3_nervous", false)end,




function(l_16_0)return ply:AnimPlay("sc_sit_bench3_watch", false)end,




function(l_17_0)return ply:AnimPlay("sc_bench3_to_bench4", false)end,




function(l_18_0)return ply:AnimPlay("sc_sit_bench4_stat_a", false)end,




function(l_19_0)return ply:AnimPlay("sc_sit_bench4_nervous", false)end,




function(l_20_0)return ply:AnimPlay("sc_sit_bench4_smoke_in", false)end,




function(l_21_0)return ply:AnimPlay("sc_sit_bench4_smoke_a", false)end,




function(l_22_0)return ply:AnimPlay("sc_sit_bench4_smoke_b", false)end,




function(l_23_0)return ply:AnimPlay("sc_sit_bench4_smoke_c", false)end,




function(l_24_0)return ply:AnimPlay("sc_sit_bench4_smoke_out", false)end,




function(l_25_0)return ply:AnimPlay("sc_sit_bench4_out", false)end,




function(l_26_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end,




function(l_27_0)return ply:SetPhysState(enums.PhysicsState.ENABLE)
end})




end,{l_1_0},500,1,false)





in Red
, this is the command to pass through objects


 







[hr:3b902p6p][/hr:3b902p6p]



Vito makes a smoke break
[/size]





All FR
[/size]





Just for fun, for use with the injector.


 









<div><iframe width="480" height="270" src="https://www.youtube.com/embed/dFr-QNrazOQ?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>



This video requires the activation of five different animation


 




Version 1 Clic for PLAYER








Quoteply=game.game:GetActivePlayer()


DelayBuffer:Insert(function(l_1_0)






CommandBuffer:Insert(l_6_0,{






function(l_1_0)return ply:SetControlStyle(enums.ControlStyle.LOCKED)end,






function(l_2_0)return ply:AnimPlay("sc_man_smoke_in", false)end,






function(l_3_0)return ply:AnimPlay("sc_man_smoke_stat_a", false)end,






function(l_4_0)return ply:AnimPlay("sc_man_smoke_stat_b", false)end,






function(l_5_0)return ply:AnimPlay("sc_man_smoke_stat_c", false)end,






function(l_6_0)return ply:AnimPlay("sc_man_smoke_stat_d", false)end,






function(l_7_0)return ply:AnimPlay("sc_man_smoke_out", false)end,






function(l_8_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})






end,{l_1_0},500,1,false)







Version 1 Clic for PNG








Quotejoe=game.entitywrapper:GetEntityByName("Joe")


DelayBuffer:Insert(function(l_1_0)






CommandBuffer:Insert(l_6_0,{






function(l_1_0)return joe:AnimPlay("sc_man_smoke_in", false)end,






function(l_2_0)return joe:AnimPlay("sc_man_smoke_stat_a", false)end,






function(l_3_0)return joe:AnimPlay("sc_man_smoke_stat_b", false)end,






function(l_4_0)return joe:AnimPlay("sc_man_smoke_stat_c", false)end,






function(l_5_0)return joe:AnimPlay("sc_man_smoke_stat_d", false)end,






function(l_6_0)return joe:AnimPlay("sc_man_smoke_out", false)end})






end,{l_1_0},500,1,false)












<div><iframe width="480" height="270" src="https://www.youtube.com/embed/isNq3dgygnA?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>



Version 3 Clic (you can move between the click)








Quoteply=game.game:GetActivePlayer()


if i==nil then i=0 end i=i+1






if i==4 then i=1 end






if i==1 then ply:SetControlStyle(enums.ControlStyle.LOCKED)CommandBuffer:Insert(l_6_0,{






function(l_1_0)return ply:AnimPlay("sc_man_smoke_in", false)end,






function(l_2_0)return ply:AnimPlay("sc_man_smoke_stat_c", false)end,






function(l_3_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})end






if i==2 then ply:SetControlStyle(enums.ControlStyle.LOCKED)CommandBuffer:Insert(l_6_0,{






function(l_1_0)return ply:AnimPlay("sc_man_smoke_stat_d", false)end,






function(l_2_0)return ply:AnimPlay("sc_man_smoke_stat_b", false)end,






function(l_3_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})end






if i= then ply:SetControlStyle(enums.ControlStyle.LOCKED)CommandBuffer:Insert(l_6_0,{






function(l_1_0)return ply:AnimPlay("sc_man_smoke_stat_a", false)end,






function(l_2_0)return ply:AnimPlay("sc_man_smoke_out", false)end,






function(l_3_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})end













- ply:SetControlStyle(enums.ControlStyle.LOCKED)






- ply:SetControlStyle(enums.ControlStyle.FREE)






only for the PLAYER, not necessarily for another PNG














[hr:3b902p6p][/hr:3b902p6p]



Toc Toc ...  wake up NEO
[/size]
.      . small wink to MATRIX





All FR
[/size]



 









<div><iframe width="480" height="270" src="https://www.youtube.com/embed/h4eSiyDU950?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>



This video requires the activation of two different animation







Quoteply=game.game:GetActivePlayer()




ply:SetControlStyle(enums.ControlStyle.LOCKED)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_Vito_sleep_L", false)end,{l_1_0},500,1,false)




DelayBuffer:Insert(function(l_1_0)ply:SetPos(Math:newVector(-1303.05, 986.05,-17.33))ply:SetDir(Math:newVector(-1,0,0))end,{l_1_0},700,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_Vito_wakeup_L", false)end,{l_1_0},6000,1,false)




DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},15000,1,false)











- ply:SetControlStyle(enums.ControlStyle.LOCKED)






- ply:SetControlStyle(enums.ControlStyle.FREE)






only for the PLAYER, not necessarily for another PNG














[hr:3b902p6p][/hr:3b902p6p]



Download injector v6[/size]




http://www.mediafire.com/?7ix394nrvoakbs5




and Start game with "MafiaInjector.exe"


 







[hr:3b902p6p][/hr:3b902p6p]



List animation
[/size]





some animation are used only in certain place or in Winter
[/size]



 




<div class="ipsSpoiler_header">



sc_wheel_in




sc_wheel_mount_in




sc_wheel_mount_loop




sc_wheel_mount_out




sc_wheel_out


 




sc_shovel_in_coal




sc_shovel_coal_stat




sc_shovel_coal_loop




sc_shovel_out_coal


 




sc_homeless_6_in




sc_homeless_6_a




sc_homeless_6_b




sc_homeless_6_out


 




sc_player_tip_a


 




diffAnimList




sc_look_around_a_diff




sc_look_L_a_diff




sc_look_R_a_diff


 




sittingOnBenchAnimLists


 




womanAnimList




sc_sit_bench1_in




sc_sit_bench1_a




sc_sit_bench1_e




sc_sit_bench1_g




sc_sit_bench1_out




sc_sit_bench1_fastout




sc_sit_bench1_to_B




sc_sit_bench1_stat_B




sc_sit_bench1_B_to


 




manFootAnimList




sc_sit_bench2_in




sc_sit_bench2_a




sc_sit_bench2_dust_off




sc_sit_bench2_look_L




sc_sit_bench2_nervous




sc_sit_bench2_out




sc_sit_bench2_out_fast


 




sc_sit_bench2_news_in




sc_sit_bench2_news_a




sc_sit_bench2_news_out


 




sc_bench2_to_bench3




sc_bench2_to_bench4




sc_bench3_to_bench2


 




manWideAnimList


 




sc_sit_bench3_stat_a




sc_sit_bench3_dust_off




sc_sit_bench3_look_up




sc_sit_bench3_nervous




sc_sit_bench3_watch




sc_sit_bench3_out_fast


 




sc_bench3_to_bench4




sc_bench4_to_bench2




sc_bench4_to_bench3


 




manBendAnimList




sc_sit_bench4_in




sc_sit_bench4_stat_a




sc_sit_bench4_nervous




sc_sit_bench4_out




sc_sit_bench4_out_fast


 




manSmokingAnimList




sc_sit_bench4_smoke_in




sc_sit_bench4_smoke_a




sc_sit_bench4_smoke_b




sc_sit_bench4_smoke_c




sc_sit_bench4_smoke_stat




sc_sit_bench4_smoke_out


 




sittingOnGardenAnimLists


 




manAnimListChin




sc_chair_desk_B_look_around




sc_chair_desk_B_look_back




sc_chair_desk_B_think




sc_chair_desk_B_stat




sc_chair_desk_B_drink_cofee




sc_chair_desk_B_out




sc_chair_desk_to_B


 




manAnimListSmoke




sc_chair_desk_smoking_in




sc_chair_desk_smoking_stat




sc_chair_desk_smoking_ashtray




sc_chair_desk_smoking_aspirate




sc_chair_desk_smoking_look_back




sc_chair_desk_smoking_out


 




manAnimListDesk




sc_chair_desk_stat




sc_chair_desk_look_back




sc_chair_desk_thing_a




sc_chair_desk_thing_b




sc_chair_desk_drink_bottle


 




womanAnimListHands




sc_w_chair_desk_B_look_around




sc_w_chair_desk_B_think




sc_w_chair_desk_B_stat


 




womanAnimListSmoke




sc_w_chair_desk_smoke_stat




sc_w_chair_desk_smoke_aspirate_a




sc_w_chair_desk_smoke_aspirate_b




sc_w_chair_desk_smoke_look_back




sc_w_chair_desk_smoke_mirror


 




womanAnimListDesk




sc_w_chair_desk_stat




sc_w_chair_desk_clean




sc_w_chair_desk_hair




sc_w_chair_desk_look_back




sc_w_chair_desk_nervous




sc_w_chair_desk_think




sc_w_chair_desk_drink_coffee


 




sc_w_chair_desk_stat_to_B




sc_w_chair_desk_B_to_stat




sc_w_chair_desk_to_smoke




sc_w_chair_desk_smoke_out


 




sc_w_chair_desk_fastout_L




sc_chair_desk_fastout_L




sc_w_chair_desk_fastout_R




sc_chair_desk_fastout_R


 




NPCSmokingAnimLists


 




smokingAnimListM




sc_man_smoke_in




sc_man_smoke_stat_a




sc_man_smoke_stat_b




sc_man_smoke_stat_c




sc_man_smoke_stat_d




sc_man_smoke_out


 




smokingAnimListW




sc_woman_smoke_in




sc_woman_smoke_stat_a




sc_woman_smoke_stat_b




sc_woman_smoke_stat_c




sc_woman_smoke_stat_d




sc_woman_smoke_stat_e




sc_woman_smoke_out


 




smokingAnimListM




sc_city_man_wall_smoke_stat




sc_city_man_wall_smoke_loop1




sc_city_man_wall_smoke_loop2


 




sc_look_a_in




sc_look_a_loop




sc_look_a_out




sc_look_c_in




sc_look_c_loop




sc_look_c_out


 




sc_woman_look_A_in




sc_woman_look_A_loop




sc_woman_look_A_out


 




sc_woman_look_D_in




sc_woman_look_D_look




sc_woman_look_D_out


 




manGreetAnimList




sc_gestA_M_greet_fingers




sc_gestA_M_greet_nod




sc_gestA_M_greet_open_hand


 




manListenAnimList




sc_gestA_M_yes




sc_gestA_M_you




sc_gestA_M_hips




sc_gestA_M_yes_yes




sc_gestA_M_no_no


 




manTalkAnimList




sc_gestA_M_explanate




sc_gestA_M_me




sc_gestA_M_no




sc_gestA_M_hand_wave




sc_gestA_M_maybe




sc_gestA_M_maybe2




sc_gestA_M_explanate2




sc_gestA_M_everything




sc_gestA_M_however


 




womanGreetAnimList




sc_gestA_W_greet_nod


 




womanListenAnimList




sc_gestA_W_you




sc_gestA_W_no




sc_gestA_W_yes




sc_gestA_W_boring_L




sc_gestA_W_boring_R




sc_gestA_W_look_down




sc_gestA_W_look_up




sc_gestA_W_think




sc_gestA_W_think_b




sc_gestA_W_yes_yes


 




womanTalkAnimList




sc_gestA_W_explanate_b




sc_gestA_W_however




sc_gestA_W_long_explain




sc_gestA_W_not_know




sc_gestA_W_not_know_b




sc_gestA_W_rhand




sc_gestA_W_lhand




sc_gestA_W_you_know


 




camelotAnimList




sc_news_stat




sc_news_look_a




sc_news_sell_M




sc_news_sell_S


 




carRepairAnimLists




repairAnimList




sc_service_motor_look




sc_service_motor_stat




sc_service_motor_mount_in




sc_service_motor_mount_loop




sc_service_motor_mount_out


 




wheelAnimList




sc_wheel_stat


 




fishingAnimList




sc_fishing_stat




sc_fishing_catch




sc_fishing_throw


 




sittingAnimList




sc_gangsta_a_stat




sc_gangsta_a_lookaround


 




bomberReactionAnimList




sc_gangsta_a_gest_a




sc_gangsta_a_gest_c


 




hotdogStand




sc_hot_sell_b




sc_hot_sell_M




sc_hot_sell_S




sc_hot_a




sc_hot_b




sc_hot_c




sc_hot_out


 




barelAnimList1




sc_homesles_1_in




sc_homesles_1_a




sc_homesles_1_b




sc_homesles_1_c




sc_homesles_1_out


 




barelAnimList2




sc_homeles_2_in




sc_homeles_2_a




sc_homeles_2_b




sc_homeles_2_d




sc_homeles_2_e




sc_homeles_2_out


 




somrAnimList




sc_homeles_4_in




sc_homeles_4_a




sc_homeles_4_b




sc_homeles_4_e




sc_homeles_4_fastout




sc_homeles_4_out


 




hammerAnimList




sc_harbor_molo_in




sc_harbor_molo_look




sc_harbor_molo_loop_a




sc_harbor_molo_loop_b




sc_harbor_molo_pause




sc_harbor_molo_fastout




sc_harbor_molo_out


 




sc_lean_railing_front_in




sc_lean_railing_front_stat




sc_lean_railing_spit_long




sc_lean_railing_front_out


 




sc_woman_trash_throw




sc_man_trash_throw


 




sc_winter_slide




sc_winter_slide_down




sc_winter_slide_up




sc_winter_nose_sneeze




sc_winter_nose_cough




sc_winter_nose_hanky




sc_winter_slide_fast_up


 




sc_man_mailbox




sc_newstand_sale_M




sc_newstand_sale_S




sc_man_wall_newspaper




sc_newspaper_in




sc_newspaper_stat_a




sc_newspaper_stat_b




sc_newspaper_out


 




animCallList




sc_phone_NPC_in




sc_phone_PLAYER_in




sc_phone_diall




sc_phone_stat_a




sc_phone_gest_e




sc_phone_gest_f




sc_phone_gest_j




sc_phone_gest_k




sc_phone_gest_m




sc_phone_NPC_out




sc_phone_PLAYER_out




sc_phone_fast_out




sc_phone_throw_M




sc_phone_throw_S


 




pipeAnimList




sc_man_pipe_in




sc_man_pipe_breath




sc_man_pipe_stat_a




sc_man_pipe_stat_b




sc_man_pipe_fastout


 




sc_clean_shoe_M




sc_clean_shoe_S


 




SnowCleaning




sc_shovel_in_snow




sc_shovel_snow_stat




sc_shovel_snow_loop




sc_shovel_strafe_snow_L




sc_shovel_strafe_snow_R




sc_shovel_out_snow


 




WindowCleaning




sc_wcleaner_in




sc_wcleaner_stat




sc_wcleaner_out




sc_wcleaner_pause




sc_wcleaner_loop




sc_wcleaner_step_L




sc_wcleaner_step_R


 




writingAnimList




sc_writing_notes_in




sc_writing_notes_head_up




sc_writing_notes_thinking




sc_writing_notes_loop




sc_writer_notes_out


 




sc_penalty_cop_note_in_M




sc_penalty_del_note_in_S




sc_penalty_cop_pay_M




sc_penalty_del_pay_S




sc_penalty_cop_dontpay_M




sc_penalty_del_dontpay_S




sc_penalty_del_stat_M




sc_penalty_del_stat_S


 




sc_licence_cop_want_M




sc_licence_del_wait_S




sc_licence_cop_OK_M




sc_licence_del_OK_S


 




sc_door_r_faster




sc_door_l_faster




sc_door_r_faster_door




sc_door_l_faster_door




sc_door_r_case_faster




sc_door_l_case_faster




sc_door_r_case_faster_door




sc_door_l_case_faster_door


 




sc_man_arrested_money_in




sc_man_arrested_money_stat




sc_man_arrested_money_out




sc_man_arrested_nogun




sc_man_arrested_thompson




sc_man_arrested_shotgun




sc_man_arrested_gun




sc_man_arrested_out_stat




sc_man_arrested_out


 




sc_police_gun_bribe_S




sc_police_bribe_M




sc_police_tommy_bribe_S




sc_police_shotgun_bribe_S


 




sc_look_clean_a


 




vitoa1




animSleep




sc_Vito_sleep_L




sc_Vito_sleep_R




animWakeUp




sc_Vito_wakeup_L




sc_Vito_wakeup_R


 




F_animSwiftWhite




sc_drink_bottle_out




F_animMaster




beer_master00




F_animHotdog




sc_eat_hot_out




F_animBurger




sc_eat_ham_out


 




sc_panic_stand_in




sc_panic_stand_stat




sc_panic_stand_out


 




m02cleaningwoman




ActivateStreamMapLine  02_cleaning_woman_unload




Human  JoesFlatOldMadam




sc_cleaning_floor_loop_in




sc_cleaning_floor_loop




sc_cleaning_floor_loop_out




sc_cleaning_floor_turn_180


 




m03joeflatman




Human  PEPEOB00




sc_mad_knock_door_loop_a




sc_look_around_L




sc_mad_knock_door_loop_b




sc_look_around_L




sc_mad_knock_door_loop_c




sc_look_around_L


 




m03joeflatwoman




Human  JoesFlatOldMadam  Klepac




sc_woman_clean_in




sc_woman_clean_loop




sc_woman_cleaner_listen_stat




sc_woman_cleaner_listen_c




sc_woman_cleaner_listen_out




sc_mad_knock_door_loop_a




sc_mad_knock_door_loop_b




sc_mad_knock_door_loop_c




</div>

 


 







[hr:3b902p6p][/hr:3b902p6p]



Vito big disgusting.
[/size]



 









<div><iframe width="480" height="270" src="https://www.youtube.com/embed/Gvltm92vCKA?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>

 




Vito big disgusting Part 2.
[/size]



 









<div><iframe width="480" height="270" src="https://www.youtube.com/embed/6DE_x_4UADM?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>






[hr:3b902p6p][/hr:3b902p6p]



Test animation Cathouse
[/size]





Only FR JA
[/size]



 









<div><iframe width="480" height="270" src="https://www.youtube.com/embed/S1umpWAnNo8?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>



This video requires the activation of five different animation for Barman and five for danseuse

#1 September 27, 2011, 06:47:56 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
DANG! So these custom animations can be added to the FR? That is fantastic find.

#2 October 02, 2011, 04:24:46 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Pretty damn awesome, if possible eXistenZ34, when Vito goes idle for more than 10 seconds, make it where Vito smokes a cig, that would be awesome.Ãâà  


 




I actually really wanted that from 2K Czech, instead of just a lame movement, because I saw Saboteur do it, and I thought that was a brill idea, I have no-clue why 2K Czech did not do same, it is a brill idea for when the player is idle.

#3 October 02, 2011, 11:36:55 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
cause 2K is greedy and sucked the awesome life out of what could have been a GREAT game

#4 October 20, 2011, 08:32:57 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Are you going to add it to Mafia as a mod, eXisten ?

#5 October 27, 2011, 10:58:19 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
he prolly isn't going to add it to freeride because he's trying to save up space (theres limit for freeride file space, if he adds too many features it will crash)


 




anyways could you please give us the code so we can activate it ourselfs? thanks




oh and link to injector would be useful too...last version i saw was at ms.com yet it's down now

#6 October 27, 2011, 12:30:53 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Quotehe prolly isn't going to add it to freeride because he's trying to save up space (theres limit for freeride file space, if he adds too many features it will crash)


 








 




How do you know that ? I think you're lying and eXisten will add it. That's all from me.


 




By the way, I asked eXisten and I want his answer, not yours.

#7 October 29, 2011, 02:56:43 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Quote<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="1363" data-ipsquote-contentclass="forums_Topic"><div>



he prolly isn't going to add it to freeride because he's trying to save up space (theres limit for freeride file space, if he adds too many features it will crash)


 








 




How do you know that ? I think you're lying and eXisten will add it. That's all from me.


 




By the way, I asked eXisten and I want his answer, not yours.







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Cause I was smart enough to read his topic, not just the last page. He said it himself.




and yeah sorry for my terrible sin, I shall never take his glory and answer common sense questions directed to him againÃâà   :-X




edit: and btw Mike, there's no way to add it while Vito's idle, yet. Since there's no opcode/command to detect if you're moving or not, what you could do is auto-enable it at restaurants and such, by checking if Vito passed a checkpoint you'd put on the map (no, it wouldn't show up literally, the checkpoint i mean) eXisten correct me if I'm wrong.

#8 October 29, 2011, 03:51:28 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Come on guys. This is a friendly forum.




Sometimes we get on each other's nerves but ultimately this is a website for a hobby we all have in common, please let's not ruin that.


 




<img src="/wp-content/uploads/invision_emoticons/wink.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">

#9 December 15, 2011, 03:08:47 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
New animation, look on the first page


 




Vito drunk dancer
[/size]

#10 December 15, 2011, 03:57:48 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Cool, would be nice to have something going on when I walk in that place. Got your ja 2.0 and it is the best thing to happen to this game. I love the first person view in the cars and how you made it fit all of them. I drove many of those cars when they were around back in the day and this brings it all back.


 




Thanks to you I finally got into the observatory and it is amazing all the work they went to for that interior. I could not find that room with the star projector though.


 




Keep on doing these amazing mods please.

#11 December 15, 2011, 04:15:00 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
teisco


 




"room with the star" only in FR M2 and with injector Then we must restart the FR.




not easy and simple


 


 




Edit: new animation, look on the first page


 




Toc Toc ...  wake up NEO
[/size]

#12 December 15, 2011, 05:33:37 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
eXistenZ34


 




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#13 December 15, 2011, 05:47:51 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
???   ??? ????  ??? ??  ??? ??? ?  ??? ?????? YES



 




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Video made ??with injector




Ex: http://www.multiupload.com/VRWRJ5CBM7

#14 December 15, 2011, 06:05:38 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
??? ????  ??? ?????  ??? ????!!!




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