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August 04, 2012, 09:35:21 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Next week I'm going to release Road.bin Editor v1.00.




Road.bin file contains navigation of traffic (no trams and planes - their navigation is defined in check.bin file).


 




Features:




- full management of navigation points with links




- single and multiply inserting




- pasting position for points from clipboard, which is formatted by Mafia.GetPos tool (by zibob32)




- deleting points




- attributes manager:




- setting values for more points




- auto calculate distance between points




- auto calculate speed




- etc.




- drawing points in a preview




- exporting points to CHED.chg - difference file




- to maintain compatibility, points in chg file uses same models as exported file by CHE - Check.bin Editor (by zibob32)




- custom language defined in txt file (default: English, Czech)




- custom skin  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">




- Czech manual and English simplified manual, because my English skill is not so excelent  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">


 




From development:






















 




Type of traffic is defined in scene2.bin file. List of car models, density, distance borders for hiding and generation - all is stored in traffic object definition.

#1 August 04, 2012, 09:39:07 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Welcome to Mafiascene djbozkosz!




Very nice mod, this will be very useful to many modders.




I am looking forward to trying this  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">




When you release it, please upload it to our download section  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">

#2 August 04, 2012, 09:45:17 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Hi, this tool is amazing  <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">


 




When you're done, you can upload this into our DL Section - if you don't know how, follow johncena1's tutorial (they're listed in his signature).


 




I can help you with translating from Czech if you want  <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">


 


 




Regards.

#3 August 04, 2012, 09:51:09 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
One little question, will it also be available do manage pedestrians? Or it can manage only traffic?

#4 August 04, 2012, 09:53:06 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
This is amazing! Can't wait for the release.

#5 August 04, 2012, 10:08:33 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
For manage peds is good Check.bin Editor (shortly CHE), but it is in Russian lang.


 




Tool in CHE:




In-game tool - for creating/deleting points and allows export points into game in chg difference file.




La Tierra - for creating links.


 




If you want I can describe to you how to use it  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">

#6 August 05, 2012, 08:39:34 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Yeah that would be great, I've already read on mafia.czech-games that you are going to write manual for this tools. I only need to delete some patches for peds  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">

#7 August 05, 2012, 10:06:08 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
djbozkosz, are you an angel?   <img src="/wp-content/uploads/invision_emoticons/tongue.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/tongue@2x.png 2x" width="20" height="20">


 




Yesterday I wrote a topic about impressive modding tools. But they were all written in Russian language.




It's fantastic to hear you are going to release this tool! I am looking foreward to it.


 




I downloaded the CHE tool and it also seems extremely usefull. But again I cannot understand a single manual nor button. I would be very gratefull if you could describe how to use it!

#8 August 05, 2012, 11:43:53 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Great tool djbozkosz! Is there any way you could translate/draw a diagram explaining how to use CHE?  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">

#9 August 05, 2012, 07:02:24 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Yes, but now I'm testing and fixing minor bugs in editor. Then I have to translate Check.bin Editor Manual into English and write Road.bin Editor Manual.


 




I hope to finish all in this week. So you should be patient  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">

#10 August 06, 2012, 08:44:53 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Take the time you need, we're very glad you are making this!   <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">

#11 August 06, 2012, 02:03:00 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
QuoteTake the time you need' date=' we're very glad you are making this!   <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20"> [/quote']

Yes, we are  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">   :cool:



#12 August 10, 2012, 12:34:45 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
You have any updates?   <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">




Sorry, but I just can't wait for this amazing tool!   <img src="/wp-content/uploads/invision_emoticons/tongue.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/tongue@2x.png 2x" width="20" height="20">

#13 August 10, 2012, 07:09:50 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
I'm still writing manuals for CHE and Road.




They includes (or will be  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">  ):




- types of points and their links




- rules, how correctly link points




- some examples of navigation paths / roads




- importing and editing cars / peds definition in scene2.bin with hex editor




- how correctly visualize points in game

#14 August 10, 2012, 07:33:25 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Just a one little thing, you can also change ped/car definition in DCED. I know, many people hate DCED, 'cause it can also damage whole scene, but I think that hex editor is more dangerous then using DCED  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">