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Modders Corner => Mafia Scene Modders => Boz's Mods => Topic started by: djbozkosz on August 04, 2012, 09:35:21 PM

Title: Road.bin Editor
Post by: djbozkosz on August 04, 2012, 09:35:21 PM
Next week I'm going to release Road.bin Editor v1.00.




Road.bin file contains navigation of traffic (no trams and planes - their navigation is defined in check.bin file).


 




Features:




- full management of navigation points with links




- single and multiply inserting




- pasting position for points from clipboard, which is formatted by Mafia.GetPos tool (by zibob32)




- deleting points




- attributes manager:




- setting values for more points




- auto calculate distance between points




- auto calculate speed




- etc.




- drawing points in a preview




- exporting points to CHED.chg - difference file




- to maintain compatibility, points in chg file uses same models as exported file by CHE - Check.bin Editor (by zibob32)




- custom language defined in txt file (default: English, Czech)




- custom skin  (//wp-content/uploads/invision_emoticons/smile.png)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">




- Czech manual and English simplified manual, because my English skill is not so excelent  (//wp-content/uploads/invision_emoticons/smile.png)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">


 




From development:




(//applications/core/interface/imageproxy/imageproxy.php?img=https://dl.dropbox.com/s/lftkv7qvtfd0c0s/screen01.jpg&key=f8e7e3722cb1d518b21ae018cad7f0fa93408156c9e3b9a0d0a182c1fe9d400a)




(//applications/core/interface/imageproxy/imageproxy.php?img=https://dl.dropbox.com/s/fcl3gys8pgqt17x/screen02.jpg&key=b4a30cf5ace098f204cbfc963b1ba8d02a97cdc1be6356220cec22436aa00bf0)




(//applications/core/interface/imageproxy/imageproxy.php?img=https://dl.dropbox.com/s/ecryswjb28ad6p6/screen03.jpg&key=839bf186afad2662d21e173c3c7619ef217d5c432f076f6f530a7b741598d9e0)




(//applications/core/interface/imageproxy/imageproxy.php?img=https://dl.dropbox.com/s/91khuf4ngp7e140/screen04.jpg&key=aed474a4bc32befae832e1b3c3c4f4d0e82a66775abc9dd7150d931582163f34)


 




Type of traffic is defined in scene2.bin file. List of car models, density, distance borders for hiding and generation - all is stored in traffic object definition.
Title: Road.bin Editor
Post by: johncena1 on August 04, 2012, 09:39:07 PM
Welcome to Mafiascene djbozkosz!




Very nice mod, this will be very useful to many modders.




I am looking forward to trying this  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="(//smile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">




When you release it, please upload it to our download section  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="(//smile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
Title: Road.bin Editor
Post by: Cole Phelps on August 04, 2012, 09:45:17 PM
Hi, this tool is amazing  <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="(//wink.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">


 




When you're done, you can upload this into our DL Section - if you don't know how, follow johncena1's tutorial (they're listed in his signature).


 




I can help you with translating from Czech if you want  <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="(//wink.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">


 


 




Regards.
Title: Road.bin Editor
Post by: vapno92 on August 04, 2012, 09:51:09 PM
One little question, will it also be available do manage pedestrians? Or it can manage only traffic?
Title: Road.bin Editor
Post by: LassiterSeries69 on August 04, 2012, 09:53:06 PM
This is amazing! Can't wait for the release.
Title: Road.bin Editor
Post by: djbozkosz on August 04, 2012, 10:08:33 PM
For manage peds is good Check.bin Editor (shortly CHE), but it is in Russian lang.


 




Tool in CHE:




In-game tool - for creating/deleting points and allows export points into game in chg difference file.




La Tierra - for creating links.


 




If you want I can describe to you how to use it  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="(//smile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
Title: Road.bin Editor
Post by: vapno92 on August 05, 2012, 08:39:34 AM
Yeah that would be great, I've already read on mafia.czech-games that you are going to write manual for this tools. I only need to delete some patches for peds  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="(//smile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
Title: Road.bin Editor
Post by: Mr Robville on August 05, 2012, 10:06:08 AM
djbozkosz, are you an angel?   <img src="/wp-content/uploads/invision_emoticons/tongue.png" alt="(//tongue.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/tongue@2x.png 2x" width="20" height="20">


 




Yesterday I wrote a topic about impressive modding tools. But they were all written in Russian language.




It's fantastic to hear you are going to release this tool! I am looking foreward to it.


 




I downloaded the CHE tool and it also seems extremely usefull. But again I cannot understand a single manual nor button. I would be very gratefull if you could describe how to use it!
Title: Road.bin Editor
Post by: Asa on August 05, 2012, 11:43:53 AM
Great tool djbozkosz! Is there any way you could translate/draw a diagram explaining how to use CHE?  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="(//smile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
Title: Road.bin Editor
Post by: djbozkosz on August 05, 2012, 07:02:24 PM
Yes, but now I'm testing and fixing minor bugs in editor. Then I have to translate Check.bin Editor Manual into English and write Road.bin Editor Manual.


 




I hope to finish all in this week. So you should be patient  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="(//smile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
Title: Road.bin Editor
Post by: Mr Robville on August 06, 2012, 08:44:53 AM
Take the time you need, we're very glad you are making this!   <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="(//wink.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">
Title: Road.bin Editor
Post by: johncena1 on August 06, 2012, 02:03:00 PM
QuoteTake the time you need' date=' we're very glad you are making this!   <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="(//wink.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20"> [/quote']

Yes, we are  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="(//smile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">   :cool:


Title: Road.bin Editor
Post by: Mr Robville on August 10, 2012, 12:34:45 PM
You have any updates?   <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="(//smile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">




Sorry, but I just can't wait for this amazing tool!   <img src="/wp-content/uploads/invision_emoticons/tongue.png" alt="(//tongue.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/tongue@2x.png 2x" width="20" height="20">
Title: Road.bin Editor
Post by: djbozkosz on August 10, 2012, 07:09:50 PM
I'm still writing manuals for CHE and Road.




They includes (or will be  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="(//smile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">  ):




- types of points and their links




- rules, how correctly link points




- some examples of navigation paths / roads




- importing and editing cars / peds definition in scene2.bin with hex editor




- how correctly visualize points in game
Title: Road.bin Editor
Post by: vapno92 on August 10, 2012, 07:33:25 PM
Just a one little thing, you can also change ped/car definition in DCED. I know, many people hate DCED, 'cause it can also damage whole scene, but I think that hex editor is more dangerous then using DCED  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="(//smile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
Title: Road.bin Editor
Post by: djbozkosz on August 10, 2012, 09:45:27 PM
To edit scene2.bin in hex editor you need to know basic rules of storing items structure in this file (eg every item (object) contains value with own length of item, etc).




First rule: you mustn't change legth of file, if you're editing this file with hex editor.


 




I haven't good experiences with DCED too. So I use it only for deleting objects from file  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="(//smile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">




Other operations I do with BSV, MVE or hex.


 




Follow analysis pictures I will use in the manuals. From Czech versions:


 




Left: ped definition




Center: cars def.




Right: tram def.




(//dl.dropbox.com/s/ecryswjb28ad6p6/screen03.jpg&key=839bf186afad2662d21e173c3c7619ef217d5c432f076f6f530a7b741598d9e0) (open it in new tab)




In English versions, descriptions will in eng. lang of course  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="(//smile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">  , but I haven't they translated yet.
Title: Road.bin Editor
Post by: johncena1 on August 10, 2012, 10:20:40 PM
QuoteI just can't wait for this amazing tool!   <img src="/wp-content/uploads/invision_emoticons/tongue.png" alt="(//tongue.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/tongue@2x.png 2x" width="20" height="20">




Neither can I  <img src="/wp-content/uploads/invision_emoticons/biggrin.png" alt="(//bigsmile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x" width="20" height="20">
Title: Road.bin Editor
Post by: Mr Robville on August 20, 2012, 05:01:08 PM
Just to ask, do you have an update?   <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="(//smile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
Title: Road.bin Editor
Post by: djbozkosz on August 21, 2012, 09:16:49 AM
QuoteJust to ask' date=' do you have an update?   <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="(//smile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20"> [/quote']

Unfortunately I haven't a lot of time last week, but I'm working on it  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="(//smile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">




I had to find how are implement semaphores, police roadblocks etc. Eg roadblocks aren't in road.bin file, but they are dummies in watercity.4ds model. All this will be explained in manual.


Title: Road.bin Editor
Post by: Mr Robville on August 21, 2012, 09:47:38 AM
very well!




It's impressive what kind of research you are putting into this.
Title: Road.bin Editor
Post by: vapno92 on August 21, 2012, 01:09:35 PM
Wait, when you must keep file lenght, you cannot add/remove more cars, you can only modify parameters of existing cars?
Title: Road.bin Editor
Post by: djbozkosz on August 21, 2012, 03:30:16 PM
QuoteWait' date=' when you must keep file lenght, you cannot add/remove more cars, you can only modify parameters of existing cars?[/quote']

Every name of car in traffic definition object have buffer with size 20 Bytes. For exammple: car_ford - length of this string is 8 Bytes, remainder to 20 Bytes (here 20 - 8 = 12 Bytes) is filled zero Bytes (see picture below). So if you don't need add new cars to traffic, by editing names of old cars (in hex editor) you don't change lenght of file.


 




About Add or remove cars: cars are in this obj. definition in a little database with number of cars and others values. If you extract this traffic definition with DNC Extractor to DNC file, then you can change legth in this DNC file, because it contains only one extracted object. But then you have to recalculate length of item and import DNC (overwrite old object definition) into scene2.bin.


 




(//dl.dropbox.com/s/91khuf4ngp7e140/screen04.jpg&key=aed474a4bc32befae832e1b3c3c4f4d0e82a66775abc9dd7150d931582163f34)


Title: Road.bin Editor
Post by: vapno92 on August 24, 2012, 08:07:20 PM
Oh, I am so tired to write english correctly, so sorry guys...




djbozkosz, please tell, where in scene2.bin are defined car driver models? Where is defined, that policecar is always driven by firemen, gangsters car by gangsters....?




I did a one experiment, I've added cad_road and it was always driven by men in hat, OK. But I've added to traffic my own car (totally new car, adder by mafia car adder) and it was always driven by old lady in pink suit. How should I define driver model?
Title: Road.bin Editor
Post by: djbozkosz on August 25, 2012, 04:48:12 PM
QuoteOh, I am so tired to write english correctly, so sorry guys...

djbozkosz, please tell, where in scene2.bin are defined car driver models? Where is defined, that policecar is always driven by firemen, gangsters car by gangsters....?




I did a one experiment, I've added cad_road and it was always driven by men in hat, OK. But I've added to traffic my own car (totally new car, adder by mafia car adder) and it was always driven by old lady in pink suit. How should I define driver model?



 




I never used this tool, but I searched for you where are defined driver models. Look into tablesplayerindex.def file. In this file is the list with human models with ID. For name of model is defined space with size 20 bytes and after every name is an integer (4 bytes) number - ID. When I changed model of fireman - Hasic01.i3d to pol01.i3d (policeman), the fire truck was ridden by policeman. It depends on the ID, in the file are IDs: 1, 2, 4, 6, 10, 12, C, 20, 40 and 20000 (all in hex). I don't know how to determine these IDs and which on files are linked. Maybe carcyclopedia.def, carindex.def or vehicles.bin. Who knows ...
Title: Road.bin Editor
Post by: vapno92 on August 26, 2012, 09:50:05 AM
It's 100% carindex. In carcyclopedia, there are only names of cars and asociations with ID in textdb (hmotnost, výkon, motor, pÃâ¢evodovka), in vehicles.bin, their driving properties, and in carindex.def, there are for example associations with shadows models, preview pictures and manufacturer of car and some ID related with stealing possibilty.




That carindex.def file is different for 1.0 and 1.2. So when you are creating new car, just keep vehicles.bin and it's enought. You won't be able to select that car in freeride, in traffic, you won't be able to steal it, but when you place it with editor, it will be fully usable.
Title: Road.bin Editor
Post by: djbozkosz on August 28, 2012, 09:39:09 PM
So...   <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="(//smile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">


 




I have a little surprise for you to today Mafia 10th years anniversary.


 




I finished Road.bin Editor with Czech and English manuals:




http://djbozkosz.wz.cz/Road.binEditor.zip (http://djbozkosz.wz.cz/Road.binEditor.zip)


 




and Check.bin Editor by zibob32 with Czech and English manuals by me:




http://djbozkosz.wz.cz/Check.binEditor.zip (http://djbozkosz.wz.cz/Check.binEditor.zip)


 




They are temporary links. Tomorrow I'm uploading into download section (btw why there mixed Mafia and Mafia II editors both   (//irritated.gif)  )


 




I hope, these tools and materials helps you and you like it  <img src="/wp-content/uploads/invision_emoticons/biggrin.png" alt="(//bigsmile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x" width="20" height="20">


 




If you will be have any troubles or if you find any bug in editor, please leave here a message.
Title: Road.bin Editor
Post by: vapno92 on August 28, 2012, 10:21:03 PM
Zasraný webzdarma ><img src="/wp-content/uploads/invision_emoticons/sad.png" alt="(//frown.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/sad@2x.png 2x" width="20" height="20">




I downloaded check.bin and it's OK, thanks of lot for it  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="(//smile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">  But I'm not able to download whole road.bin file, well, I have to be patient and wait until tomorrow  <img src="/wp-content/uploads/invision_emoticons/biggrin.png" alt="(//bigsmile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x" width="20" height="20">
Title: Road.bin Editor
Post by: johncena1 on August 28, 2012, 11:23:37 PM
Thanks for the links djbozkosz  <img src="/wp-content/uploads/invision_emoticons/biggrin.png" alt="(//bigsmile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x" width="20" height="20">
Title: Road.bin Editor
Post by: djbozkosz on August 28, 2012, 11:31:59 PM
Editors have been uploaded to Download Section   <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="(//smile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">


 




http] (//downloads/viewcategory/4-mafia-tools)
Title: Road.bin Editor
Post by: johncena1 on August 28, 2012, 11:44:38 PM
QuoteEditors have been uploaded to Download Section   <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="(//smile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20"> 




http]


 (//downloads/viewcategory/4-mafia-tools)



Thanks  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="(//smile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
Title: Road.bin Editor
Post by: Guest on August 29, 2012, 05:36:41 AM
Thanks a lot for your hard work for this very useful tool.I think it's a great "gift" for all modders   <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="(//smile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
Title: Road.bin Editor
Post by: Mr Robville on August 29, 2012, 11:11:22 AM
QuoteThanks a lot for your hard work for this very useful tool.I think it's a great "gift" for all modders   <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="(//smile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">


 




exactly, this will be of such impressive help with modding the Titanic mod aswell!




The tool looks amazing, I'm gonna try to create some walking paths inside some corridors. Now I can also finally create chase scenes.




Is it possible to create a new check.bin or road.bin file from scratch btw?


 




Thank you for creating this, you did a great job!
Title: Road.bin Editor
Post by: djbozkosz on August 29, 2012, 12:06:24 PM
Thanks a lot   <img src="/wp-content/uploads/invision_emoticons/biggrin.png" alt="(//bigsmile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x" width="20" height="20">


 







QuoteIs it possible to create a new check.bin or road.bin file from scratch btw?

 




You mean create navigation map from 4ds file?   <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="(//smile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">  It is too complicated - you have to analyze 4ds geometry data. And I haven't souce code from Check.bin Editor, because this editor created zibob32, not me. I'm only created manuals for this tool because it is in Russian language.
Title: Road.bin Editor
Post by: vapno92 on August 29, 2012, 12:09:32 PM
But also creating navigation grid by placing points and making connections isn't as hard as it seems, it's only time-consuming.




BTW: I can't help my self, but instead serious work, I do bullshits  (//bigwink.gif)  Try to setup higher speed on all points and start-freeride-hoboken and go near the first corner. I can watch that for hours  (//bigwink.gif)
Title: Road.bin Editor
Post by: Mr Robville on August 29, 2012, 12:51:13 PM
hehe can you send me that file? I want to see it aswell but am not so good yet with that tool   <img src="/wp-content/uploads/invision_emoticons/tongue.png" alt="(//tongue.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/tongue@2x.png 2x" width="20" height="20">
Title: Road.bin Editor
Post by: Samo on August 29, 2012, 02:20:30 PM
Awesome   (//bigeyes.gif)
Title: Road.bin Editor
Post by: Guest on August 29, 2012, 08:38:15 PM
I've never seen before that water and trees in countyside. What a mod?
Title: Road.bin Editor
Post by: Mr Robville on August 29, 2012, 09:18:50 PM
Watershader mod by Mr. F
Title: Road.bin Editor
Post by: johncena1 on August 29, 2012, 09:22:02 PM
QuoteI've never seen before that water and trees in countyside. What a mod?



You can download it here:




http://www.mafiascene.net/downloads/vie ... shader-mod (http://www.mafiascene.net/downloads/viewdownload/2-mafia-i/430-water-shader-mod)
Title: Road.bin Editor
Post by: djbozkosz on August 29, 2012, 11:46:22 PM
Quote<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="464" data-ipsquote-contentclass="forums_Topic"><div>I've never seen before that water and trees in countyside. What a mod?



You can download it here:




http://www.mafiascene.net/downloads/vie ... shader-mod (http://www.mafiascene.net/downloads/viewdownload/2-mafia-i/430-water-shader-mod)


</div></blockquote>

 




Yes, I used water shader, but in this mod is new water only in the city missions. I made this water models (one for water and one for fake reflection) to countryside separately. And trees is my work too  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="(//smile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">


 




(//djbozkosz.wz.cz/screen05.jpg&key=57093607de2d08deaa07125bfbc89ee1d1889229d774b579a49b28ffa3ee72f2)
Title: Road.bin Editor
Post by: crazypreacher on August 30, 2012, 12:00:32 AM
Great looking, awsome work  <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="(//wink.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">
Title: Road.bin Editor
Post by: vapno92 on August 30, 2012, 08:09:28 AM
It doesn't even look like 10 years old game!!!! THIS is the real improvement, not that bulls**ts like ENB Series for Mafia.
Title: Road.bin Editor
Post by: Guest on August 30, 2012, 09:29:51 AM
QuoteYes, I used water shader, but in this mod is new water only in the city missions. I made this water models (one for water and one for fake reflection) to countryside separately. And trees is my work too  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="(//smile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20"> 




(//djbozkosz.wz.cz/screen05.jpg&key=57093607de2d08deaa07125bfbc89ee1d1889229d774b579a49b28ffa3ee72f2)


Great job!

Can you upload your files (new counryside) somewhere?
Title: Road.bin Editor
Post by: djbozkosz on August 30, 2012, 10:06:03 AM
QuoteGreat job!

Can you upload your files (new counryside) somewhere?





It is still in development and I'm debugging it, because there are some annoying problem  ???  with scaling of water which causes incorrect rendering alpha materials.


 




This is part of my Boz Mod, which I'm developing a lot of years  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="(//smile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
Title: Road.bin Editor
Post by: Guest on August 30, 2012, 10:52:36 AM
QuoteIt is still in development and I'm debugging it, because there are some annoying problem  ???  with scaling of water which causes incorrect rendering alpha materials. 




This is part of my Boz Mod, which I'm developing a lot of years  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="(//smile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">





I hope you upload it after debugging as addition of Water Shader mod (even if this is a part of your big mode).
Title: Road.bin Editor
Post by: vapno92 on August 30, 2012, 01:53:39 PM
I hope too.
Title: Road.bin Editor
Post by: Guest on September 01, 2012, 07:15:42 PM
2djbozkosz, thanks a lot!!




Just amazing tool!! At least somebody does it!!   <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="(//smile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">


 




But I have some advice:




It would be better to add a horisontal and a vertical scrollings to point's map. For example in my resolution of 1024x768 pixels it's useless  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="(//smile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20"> . Or, maybe, place it into the separate window (like in CHE)...
Title: Road.bin Editor
Post by: djbozkosz on September 02, 2012, 09:05:50 AM
Quote2djbozkosz, thanks a lot!!

Just amazing tool!! At least somebody does it!!   <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="(//smile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">


 




But I have some advice:




It would be better to add a horisontal and a vertical scrollings to point's map. For example in my resolution of 1024x768 pixels it's useless  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="(//smile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20"> . Or, maybe, place it into the separate window (like in CHE)...



 




Thanks to your advice, I try it implement in a new version  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="(//smile.gif)" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
Title: Road.bin Editor
Post by: Asa on September 02, 2012, 10:00:53 AM
It's a very nice tool djbozkosz, very complex though - might take me a while to work out how to implement new traffic patterns!
Title: Road.bin Editor
Post by: djbozkosz on September 10, 2012, 06:08:12 PM
If somebody will be have any troubles with showing points in the game, I captured a little tutorial:




[youtube:2rbi1kau]




<div></div>[/youtube:2rbi1kau]
Title: Road.bin Editor
Post by: johncena1 on September 10, 2012, 07:07:42 PM
QuoteIf somebody will be have any troubles with showing points in the game, I captured a little tutorial:

[youtube:17zld706]




<div class="ipsEmbeddedVideo"><div></div>[/youtube:17zld706]</div>



Nice one!!