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#60 October 22, 2012, 07:20:42 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Yeah I usually do that aswell, but the message got sent so I guessed I didn't need the backup anymore.




Guess that didn't do the trick. I have to be even more carefull!

#61 October 22, 2012, 07:26:31 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
QuoteYeah I usually do that aswell, but the message got sent so I guessed I didn't need the backup anymore.

Guess that didn't do the trick. I have to be even more carefull!





lol yep

#62 October 22, 2012, 10:02:54 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Quotewhat the... the message is gone from my sent items list... damnit, it took me a while to write that.

Do you have an email adres I could use? I guess I cannot trust the PM system here.



 




I sent my email address to you in PM. Or my email is on my webpage at the bottom (as picture).

#63 December 27, 2012, 11:25:14 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
I summarized (in Czech) description of my Boz Mod on my website: http://www.djbozkosz.wz.cz/index.php?id=modding/boz_mod.


 




Here is English translation:




Overall changes in Freeride:




[ul]




[li]reworked freeride scipts: speeding, gun shop[/li]




[li]light auto-health[/li]




[li]camera fov - for better acceleration and brake effect in the car[/li]




[li]jump out of the car[/li]




[li]photomode - custom camera set, save camera, etc.[/li]




[li]dynamic weather and day cycle, sun ray effect, volumetric lights[/li]




[li]reflective water - Water Shader (special thanks: MR F) + own water with sun reflection[/li]




[li]reflective road[/li]




[li]water isn't deadly now[/li]




[li]draw distance is increased to three kilometers[/li]




[li]sparial grass and other vegetation[/li]




[li]work on road, common jumping platforms[/li]




[li]various types of missions: action from Salieri, something with cars from Lucas[/li]




[li]...[/li][/ul]


 




Changes in Freeride: City:




[ul]




[li]new locations: Salieri's bar, Morello's bar, Italian Garden, Bertone's service, Tommy's house, aisle from Running Man mission, factory from Just For Relaxation mission (available in mission), etc.[/li]




[li]cars on every car parks, some park are secured[/li]




[li]subway - is linked on the old elevated railroad, from Winslet Ave in Little Italy over train station in Works Quarter, under harbor to Municipal Building in Central Island, then over Downtown to church in Oakwood and to  Market Ave in Hoboken[/li]




[li]countryside as background[/li]




[li]...[/li][/ul]


 




Changes in Freeride: Countryside:




[ul]




[li]new locations: Clarks Motel, meadows and fields which were unavailable before - around motel, farms and behind rest stop, road to the hill in the center of coutryside, hole near downhill from big bridge, Deadfall Pass - pass behind the dam, road around vineyards - both are conversions from PlayStation 2 game version[/li]




[li]new city and countryside as background, patches in countryside - new forests, etc.[/li]




[li]...[/li][/ul]


 




Changes which are visible in whole game:




[ul]




[li]high resolution ground textures[/li]




[li]HD trees + mipmapping[/li]




[li]mipmapping for all buildings in the city[/li]




[li]enhanced reflection for all cars[/li]




[li]some more modified textures (blood, glows, particle effects, etc.)[/li]




[li]inproved gun sounds, glass sounds, etc.[/li]




[li]...[/li][/ul]

#64 December 28, 2012, 01:09:51 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
QuoteI summarized (in Czech) description of my Boz Mod on my website: http://www.djbozkosz.wz.cz/index.php?id=modding/boz_mod. 




Here is English translation:




Overall changes in Freeride:




[ul]




[li]reworked freeride scipts: speeding, gun shop[/li]




[li]light auto-health[/li]




[li]camera fov - for better acceleration and brake effect in the car[/li]




[li]jump out of the car[/li]




[li]photomode - custom camera set, save camera, etc.[/li]




[li]dynamic weather and day cycle, sun ray effect, volumetric lights[/li]




[li]reflective water - Water Shader (special thanks: MR F) + own water with sun reflection[/li]




[li]reflective road[/li]




[li]water isn't deadly now[/li]




[li]draw distance is increased to three kilometers[/li]




[li]sparial grass and other vegetation[/li]




[li]work on road, common jumping platforms[/li]




[li]various types of missions: action from Salieri, something with cars from Lucas[/li]




[li]...[/li][/ul]


 




Changes in Freeride: City:




[ul]




[li]new locations: Salieri's bar, Morello's bar, Italian Garden, Bertone's service, Tommy's house, aisle from Running Man mission, factory from Just For Relaxation mission (available in mission), etc.[/li]




[li]cars on every car parks, some park are secured[/li]




[li]subway - is linked on the old elevated railroad, from Winslet Ave in Little Italy over train station in Works Quarter, under harbor to Municipal Building in Central Island, then over Downtown to church in Oakwood and to  Market Ave in Hoboken[/li]




[li]countryside as background[/li]




[li]...[/li][/ul]


 




Changes in Freeride: Countryside:




[ul]




[li]new locations: Clarks Motel, meadows and fields which were unavailable before - around motel, farms and behind rest stop, road to the hill in the center of coutryside, hole near downhill from big bridge, Deadfall Pass - pass behind the dam, road around vineyards - both are conversions from PlayStation 2 game version[/li]




[li]new city and countryside as background, patches in countryside - new forests, etc.[/li]




[li]...[/li][/ul]


 




Changes which are visible in whole game:




[ul]




[li]high resolution ground textures[/li]




[li]HD trees + mipmapping[/li]




[li]mipmapping for all buildings in the city[/li]




[li]enhanced reflection for all cars[/li]




[li]some more modified textures (blood, glows, particle effects, etc.)[/li]




[li]inproved gun sounds, glass sounds, etc.[/li]




[li]...[/li][/ul]



 




Cool! Is the release date soon so?


 




Happy Christmas

#65 December 31, 2012, 06:22:45 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
awesome

#66 January 12, 2013, 11:35:10 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Hi-res shadows:



















calculated during learning to school exams...


 




And some glass effects:















#67 January 13, 2013, 12:47:12 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
QuoteHi-res shadows:






calculated during learning to school exams...


 




And some glass effects:








 




That's pretty  

#68 January 13, 2013, 06:04:43 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Maybe final version of shattering:















#69 January 13, 2013, 07:41:25 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
This looks totally awesome! I can't wait going there and toss grenades all over the place  >" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x" width="20" height="20">

#70 January 14, 2013, 08:25:04 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Great break of the glass  :" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">  I'm waiting for it  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">

#71 January 14, 2013, 09:47:33 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Second version - toughened glass:



























 




A little inspiration:





#72 February 15, 2013, 07:31:10 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Latest screens:




Next PlayStation 2 conversion: Barn Shortcut.



























 




Overall news: http://www.djbozkosz.wz.cz.


 




Old PS2 gameplay:




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/vwHfo5YW-VE?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div> time: 14:50.

#73 February 15, 2013, 07:53:55 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Nice pictures!   " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x" width="20" height="20">  . If mod be ready, I will donwload. Regards

#74 February 15, 2013, 08:02:16 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Very good pictures  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x" width="20" height="20">