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#45 October 08, 2012, 10:32:45 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
looking forward to this been released!

#46 October 09, 2012, 07:03:30 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Quotelooking forward to this been released!



Same

#47 October 10, 2012, 11:32:47 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
well, actually i already have blood, night lights, new explosions and more from Boz demo  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">

#48 October 10, 2012, 02:50:34 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Quotewell' date=' actually i already have blood, night lights, new explosions and more from Boz demo  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20"> [/quote']

heh  



#49 October 10, 2012, 03:32:57 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Quote<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="355" data-ipsquote-contentclass="forums_Topic"><div>well' date=' actually i already have blood, night lights, new explosions and more from Boz demo  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20"> [/quote']

heh  



 


 




Can we expect a "beta"? or any ETA?  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x" width="20" height="20">


</div></blockquote>

#50 October 11, 2012, 04:58:03 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Quote<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="355" data-ipsquote-contentclass="forums_Topic"><div>

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="355" data-ipsquote-contentclass="forums_Topic"><div>well' date=' actually i already have blood, night lights, new explosions and more from Boz demo  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20"> [/quote']

heh  


Can we expect a "beta"? or any ETA?  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x" width="20" height="20">

</div></blockquote>



I don't know when, I haven't got some time to working on it at the weekdays, because I have to write school projects (some algorithmic list functions in C language, display controlling in VHDL and script interpreter). Deadline is comming.


</div></blockquote>

#51 October 11, 2012, 05:45:47 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Go dude kill them up, and good luck    " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">

#52 October 11, 2012, 06:07:27 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
I have to say, you're doing an incredible job, it makes me want to play Mafia I all over again when you complete this mod.   " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">


 




Very excited to see all of this completed.  

#53 October 11, 2012, 07:01:04 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
QuoteI have to say, you're doing an incredible job, it makes me want to play Mafia I all over again when you complete this mod.   " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20"> 




Very excited to see all of this completed.  





100% agree

#54 October 21, 2012, 10:20:20 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Looking through your video's and screenshots.... 2 words: Holy Shit!




These improvements you are making just set an increddible atmosphere while even looking at it. I just love the autumn trees in the city with the yellow leaves on the road. bravo!




But also the rest of your improved plants look great, the reflection technique you are applying is clever, low demanding for PC's, and awesome looking! and the rest of the effects... I mean, screw enb series, this is a true visual improvement.


 




I second Mike Bruski, it really makes me want to play the game all over again with the new visuals and features.




I can't wait!


 




Btw, I do notice some diffrent projects like the improved graphics, factory mission, subway, and mountain passage. Are all these diffrent projects or will they be combined into one download?

#55 October 22, 2012, 11:28:30 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
QuoteBtw' date=' I do notice some diffrent projects like the improved graphics, factory mission, subway, and mountain passage. Are all these diffrent projects or will they be combined into one download?[/quote'] 




Thanks a lot Mr Robville, your Titanic is amazing too  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">


 




These projects like mountain, factory, subway, etc... will be both in the Boz Mod.




Unfortunately, I haven't got a lot of time last two weeks to working on it (I have to do some projects and learn to midterm exams to school), but I'm still trying implement some new things.


 




Tomorrow, I'm writing a little manual, how to create valid destroyable object (like. phone box, explosive barrel, etc...) with own new model (Zmodeler, hex and MWE are needed).


 




Then, I'm writing (when I have some free time) a new editor, like: 4ds manager, glow / bbrd / sector / morph / human converter both. With this tool you can access every value in every model. Now I have implemented opening all object types (about 10 types) - this is the hardest step, because I had to decoded whole structure of 4ds.



#56 October 22, 2012, 01:01:57 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Oh whow, that sounds very interesting and helpfull!




Does the human converter mean you can import your own created and rigged characters ingame?




There already was a method before of placing new NPC's ingame, but the models could not be rigged, resulting in that the arms and legs had to be seperate objects in order to be able to move. And this caused some visible cracks in the model.


 




I'm glad we got you on the modding community, I was affraid all programmers were long gone (not talking about mafiascripters of course  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">  )


 




Btw, I have sent you a PM regarding a certain question   " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">

#57 October 22, 2012, 06:39:29 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
QuoteBtw' date=' I have sent you a PM regarding a certain question   " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20"> [/quote'] 




Sorry, but nothing from you arrived to my inbox  ???  




Only from user called hdmaster.



#58 October 22, 2012, 07:12:22 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
what the... the message is gone from my sent items list... damnit, it took me a while to write that.




Do you have an email adres I could use? I guess I cannot trust the PM system here.

#59 October 22, 2012, 07:14:15 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Quotewhat the... the message is gone from my sent items list... damnit, it took me a while to write that.

Do you have an email adres I could use? I guess I cannot trust the PM system here.





I always copy long messages i send, stick them on your pc until you get a reply  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">