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September 14, 2012, 02:33:30 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Btw, I'm developing a lot of years a little mod (last build had over 1G :cool:  which replaces the Free Ride mode.




There are a lot of extensions, like better textures, models, missions and some new functional things.


 




Some screenshots are on my web page:




http://www.djbozkosz.wz.cz/index.php?id=5 (in Czech)


 




Latest video:


 




[video=youtube]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/BymcZPnfob8?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>  




Older video:




[video=youtube]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/scRgxawtF7o?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>

#1 September 14, 2012, 04:27:24 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Awesome.

#2 September 14, 2012, 04:36:13 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Looks great!


 




Let me know if you would like your own forum section. I can set it up for you.

#3 September 14, 2012, 05:29:49 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Looks brilliant!  

#4 September 15, 2012, 07:45:23 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Looks beautiful!

#5 September 15, 2012, 09:10:07 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Thanks you all   " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x" width="20" height="20">


 







QuoteLet me know if you would like your own forum section. I can set it up for you.

 




I'm pleased, it would be great   " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">

#6 September 15, 2012, 10:33:07 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Graphics and screens are awesome, but the requirements are very big  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/tongue@2x.png 2x" width="20" height="20">

#7 September 16, 2012, 10:43:57 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Quote...but the requirements are very big  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/tongue@2x.png 2x" width="20" height="20">


 




These recommended requirements are for max. details, 40+ framerate gameplay   " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x" width="20" height="20">


 




The biggest influence to framerate has draw distance and trees.




The draw distance (in city and countryside is: 3 kilometers) you can decrease in game settings.




And level of detail on trees and other objects you can decrease there too.


 




But I'm implementing more methods to increase FPS, for example: mipmapping for trees (it increase framerate almost 100%), streaming of people scripts and optimizing draw distances for cache groups in the city.


 




So the mod should be playable with rational framerate on the very old machines  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">


 



<hr class="bbcode_rule" />





At the end I'm attaching a new screenshot from unfinished Central Island subway station, which is under Municipal building:









The model was created in Zmodeler of course.

#8 September 16, 2012, 10:56:27 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
djbozkosz I would like to know more about the reflection on the pavement and on the tables in Italiano Garden. How he did it? Mirror'om usual, or somehow special? And about the level of another ask boiler there, or not?

#9 September 16, 2012, 05:09:11 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Quotedjbozkosz I would like to know more about the reflection on the pavement and on the tables in Italiano Garden. How he did it? Mirror'om usual' date=' or somehow special? And about the level of another ask boiler there, or not?[/quote'] 




Yes, I read yours discuss on the Mafiapub forum, but no, I didn't used mirror visual object  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">


 




In the Italian garden tables:









I'm using environment / reflection map - which is created from wall screenshots from the bar.




And for the better realism, I'm simulating bump mapping with the second material on the tables. This transparent layer has same diffuse map, contrasting noisy alpha map and same env. map, but his normal vectors are little rotated in three axes - this causes a little offset on the reflection (In Zmodeler: Surface -> Normals -> Rotate):







 




---




The second technique:









For reflection on the roads and pavements I'm using standard transparent material, but transp. materials have diffuse map and alpha map. And mustn't change length of scene.4ds file, because on this model are linked face collisions and lightmaps. So you have to shorten length of texture names, to be able to "patch" old material with not changing length of file. Then I edited sky background and models of trees by creating "fake" reflection as reflected model under the trees and roads.




This is usable for night too, with modified lamps:







 




---




The screenshots with boiler are from my unreleased mission from the factory.


 




---




And at the end, something about mipmapping:









Mafia doesn't support mipmapping but you can simulate it with same lods (level of details) with different textures.




You can it create in Zmodeler with creating :1 , :2 , ... ehind the object names.




And on every lod you can apply different material. By default, the lod ratio in every object in 4ds model are set to 4000, but and modify it with hex editor. This technique increase framerate about 100% in the forest.



#10 September 16, 2012, 07:18:28 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Little appendix:




This is my mission (as part of Boz Mod) from factory, which I created in 2009.




[youtube:3jjas0vi]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/mAVgagBBPMY?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:3jjas0vi]

#11 September 16, 2012, 08:09:59 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
I guess you deserve to be invited to Mafia Modders group  

#12 September 16, 2012, 09:03:39 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
QuoteI guess you deserve to be invited to Mafia Modders group  



Yes he does

#13 September 17, 2012, 05:26:16 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Quote<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="355" data-ipsquote-contentclass="forums_Topic"><div>I guess you deserve to be invited to Mafia Modders group  



Yes he does


</div></blockquote>

 




Thanks a lot   " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">

#14 September 17, 2012, 01:44:02 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Thanks for your answer djbozkosz and more.. Mafia script & data reference http://www.djbozkosz.wz.cz/modding_mafia_msdr.php


 




Hmmm.. This article in the Czech Is it possible in English?