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October 22, 2012, 07:24:19 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Alpha version:

















 




I'm writing a new editor (when I have some free time), which combines functionality from others small converters (4ds manager, glow converters, etc...) and adds more. With this tool you can access every value in 4ds model.




But I think, in this tool is important full management of materials and conversion standard objects (exported from Zmodeler) to special objects, like: glows, bbrds, sectors, humans, mirrors, etc. and back to standard objects importable to Zmodeler.


 




[hr:mtptj0hr][/hr:mtptj0hr]Now are supported all materials types and parameters (hex mask):




[ul]




[li]Ambient color[/li]




[li]Diffuse color[/li]




[li]Emission color[/li]




[li]Material opacity[/li]




[li]0x00040000 - Diffuse texture




[ul]




[li]0x08000000 - Color[/li]




[li]0x00800000 - Smooth[/li]




[li]0x10000000 - 2 sided[/li]




[li]0x04000000 - Animated




[ul]




[li]Frames count[/li]




[li]Frequence[/li][/ul][/li][/ul][/li]




[li]0x00080000 - Environment texture




[ul]




[li]Ratio[/li]




[li]0x00000100 - Overlay[/li]




[li]0x00000200 - Multiply[/li]




[li]0x00000400 - Additive[/li]




[li]0x00001000 - Y axis projection[/li]




[li]0x00002000 - Y axit detail texture[/li]




[li]0x00004000 - Z axit detail texture[/li][/ul][/li]




[li]0x00008000 - Add effect




[ul]




[li]0x40000000 - Alpha texture[/li]




[li]0x20000000 - Color key[/li]




[li]0x80000000 - Additive blend[/li][/ul][/li][/ul]


 




[hr:mtptj0hr][/hr:mtptj0hr]And object types and subtypes:




[ul]




[li]Standard object (01) - Contains a lot of subtypes




[ul]




[li]Standard subtype (00) - Standard object with geometry and texturing as you known from Zmodeler[/li]




[li]Single mesh (02) - Used by hunams (pedestrians, etc.) - Standard object (00) with bones definition (they are maybe important to correct animation of hunam bases)[/li]




[li]Single morph (03) - Used by hunams (player, etc.) - Standard object (00) with bones definition and morph definition (identical as for Morph subtype (05))[/li]




[li]BBRD (04) - I don't know what does mean this abbreviation, but this is Standard object (00) with next three vaules, which determines model rotation to camera in allowed axes (eg. trees in countryside)[/li]




[li]Morph (05) - Standard object (00) with morphing definition - it is min/max position values, which moves vertices of object to create animation (eg. ocean in the port of Lost Heaven)[/li]




[li]Glow (06) - Non geometry object - contains only position of point(s), which draws assigned texture on screen (for more information see this: http])[/li]




[li]Mirror (08) - Geometry object without texturing, which contains min/max values to set mirroring - mirror is projected only in XZ plane[/li][/ul][/li]




[li]Sector (05) - Contains non textured geometry with portals, which you can see into and out of sector[/li]




[li]Dummy (06) - Dummy bounding box as you known from Zmodeler[/li]




[li]Target (07) - Used by humans models (contains one or two distances parameters)[/li]




[li]Bone (0A) - Special dummy, cuts human base to bones, like: l_hand, r_hand, neck, etc...[/li][/ul]

#1 October 22, 2012, 07:25:46 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Looks awesome!!


 




Little off topic: I see you are using ubuntu, can you play mafia on it?

#2 October 22, 2012, 07:40:57 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
QuoteLooks awesome!! 




Little off topic: I see you are using ubuntu, can you play mafia on it?



 




Thanks, and yes, Mafia (1.0 tested) works correctly. Framerate is little lower than on Windows.




Unfortunately Zmodeler doesn't working under Wine (exe emulator on Ubuntu)  

#3 October 22, 2012, 08:05:39 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Quote<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="297" data-ipsquote-contentclass="forums_Topic"><div>Looks awesome!! 




Little off topic: I see you are using ubuntu, can you play mafia on it?



 




Thanks, and yes, Mafia (1.0 tested) works correctly. Framerate is little lower than on Windows.




Unfortunately Zmodeler doesn't working under Wine (exe emulator on Ubuntu)  


</div></blockquote>



Ahh right,




Thanks for letting me know. where can i find this exe emulator?

#4 October 22, 2012, 08:22:39 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Quote<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="297" data-ipsquote-contentclass="forums_Topic"><div>

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="297" data-ipsquote-contentclass="forums_Topic"><div>Looks awesome!! 




Little off topic: I see you are using ubuntu, can you play mafia on it?



 




Thanks, and yes, Mafia (1.0 tested) works correctly. Framerate is little lower than on Windows.




Unfortunately Zmodeler doesn't working under Wine (exe emulator on Ubuntu)  


</div></blockquote>



Ahh right,




Thanks for letting me know. where can i find this exe emulator?


</div></blockquote>

 




In the Ubuntu open dash (Win Key) and type: softwate center. Open it and there search for Wine. In the list select Wine compatibility layer and install it. After, open Setup.exe in Mafia folder and select some settings. At the end run the Game.exe and Mafia should be working   <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">

#5 October 22, 2012, 08:32:08 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
how did you install it in the first place? or do that after installing WINE?

#6 October 22, 2012, 08:44:10 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Quotehow did you install it in the first place? or do that after installing WINE?



You can install game into Wine, but I did't do it, I run Mafia from mounted physical drive into Ubuntu.

#7 October 22, 2012, 08:49:36 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
==> djbozkosz,




Little by little I familiar Mint, not quite Ubuntu  :<img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">  And Wine I have not seen - found later, maybe  <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">  The question is this: what to do with the settings of the Wine, there is sort of a little bit? Predem diky. However, I suppose a lot of options should not be...

#8 October 22, 2012, 09:18:46 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Quote==> djbozkosz' date='[/b']

Little by little I familiar Mint, not quite Ubuntu  :
<img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">  And Wine I have not seen - found later, maybe  <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">  The question is this: what to do with the settings of the Wine, there is sort of a little bit? Predem diky. However, I suppose a lot of options should not be...





I didn't exploring Wine setting into deep, but I remember there are some audio, keyboard, mounting and instalation settings. Nothing interesting.

#9 October 23, 2012, 08:28:43 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
I updated informations at first post.

#10 October 23, 2012, 11:05:37 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
djbozkosz amazing!    


 







Quotehope he can handle with bones part to peoples can convert peoples into game

#11 October 23, 2012, 07:40:28 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Quote<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="297" data-ipsquote-contentclass="forums_Topic"><div>how did you install it in the first place? or do that after installing WINE?



You can install game into Wine, but I did't do it, I run Mafia from mounted physical drive into Ubuntu.


</div></blockquote>



Oh ok, i will try this thanks  <img src="/wp-content/uploads/invision_emoticons/biggrin.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x" width="20" height="20">

#12 October 29, 2012, 07:51:13 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
In material types I discovered flag which changes drawing of environment texture. Exported models from Zmodeler have only overlay mixing. But If you add 0x00000400 (in file 00040000) to material type, result will be additive environment mapping. Env ratio will be ignored, but I doesn't matter, because you can use whole range of brightness. Eg for sun reflections on the cars.









This is better than old overlay type, because when you set the env ratio to 1, diffuse texture will be invisible.

#13 October 29, 2012, 08:42:21 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
awsome job and i wish you to succed in your exams

#14 November 06, 2012, 12:36:45 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Standard object to sector converter implemented.