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#30 December 25, 2011, 09:05:49 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Nice job Asa with this road and this mod at all. Hope it will be developed.

#31 December 25, 2011, 10:32:12 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Right, some new details on the mod:


 




- It will be set in New York, during the roaring '20s; a time of booze, broads and big money


 




- You will be working for Al Capone, who was currently at the height of his power


 




- Every location in the game will be built from scratch, nothing from the original missions will be used. For example the apartment, city street and country lane leading out of Manhattan we've seen already were completely built from scratch. Mike and I share the building process. I designed and furnished the apartment, he built, textured and lightmapped it. I built the area of city surrounding his apartment and the country scene above


 




- There will not be a whole city, only very detailed areas (both interiors and exteriors), so that my love of detail shines through and I am able to spend time and care producing both the cutscenes and the missions


 




This will be my last mod before I go off to university and likely never mod again; so I'm going to make this an impressive one using all my knowledge of scripts, triggers, detectors, animations, particles, lights and cutscenes


 




I hope you all enjoy it!

#32 December 26, 2011, 05:32:39 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Sounds brilliant Asa, also concerning Dialogue, I REALLY want to stay away from the reading game, let's bring in vocal dialogue, I think the easiest way of doing that would be text-to-speech, here is a sample...


 




http://wcarchive.cdrom.com/pub/bws/bws_44/Mike16wav.wav


 




If we use text-to-speech systems, we can REALLY bring the mod to life, the only let down for me on The Commision Mod is all the reading, don't get me wrong RubyDragon949 DID AN AMAZING JOB, INCREDIBLE JOB actually, just to really sink into a story you really need to hear the dialogue, it's hard to sink in the story when always reading.

#33 December 26, 2011, 01:49:58 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Cheers Mike, will do  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">


 




A short video of one of the first missions!


 









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#34 December 26, 2011, 04:19:37 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Is it located in countryside, Asa ?

#35 December 26, 2011, 04:30:27 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
QuoteEvery location in the game will be built from scratch' date=' nothing from the original missions will be used.[/quote']

#36 December 26, 2011, 09:05:17 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Very nice update Asa! The countryside atmosphere is good because of lighting and cars! Keep up and good work.I'm waiting to see more nice updates   <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">

#37 December 26, 2011, 11:06:44 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Looking great ASA

#38 December 27, 2011, 01:06:42 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
I love the vid, concerning uniquely created scenes, there is no need to go and make an entire seperate countryside, Mafia has a brilliant, and breath taking countryside, there are so many parts of that countryside soo many Mafia fans have not even explored yet, there is no need to spend all that time building a unique road when there is tons and tons of em' in the main countryside, plus it's awesome to go through those nice farm fields with the dam and the bridges all shaded etc, I do not want to be dis-respectful at all Asa, just saying that doing unique countryside is not needed at all, but doing your own city area is something I agree with entirely.

#39 December 27, 2011, 01:20:26 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
I am not making a whole countryside Mike  <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">

#40 December 27, 2011, 04:03:13 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
I would understand entirely, would BE A HUGE job lol, but you should make it easier on you and just use the beautiful country roads already made. I don't want to push you around it, if you wish to create your own then alright, I am just saying to be helpful.

#41 January 07, 2012, 05:19:53 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Asa are you inspired from "BOARDWALK EMPIRE"?Cuz thats a HBO tv series about mafia acted in early 20̫̉s .its really good, guys who dont know it yet you should check it out it really defines the real mafia and the prohibition times in america.




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#42 February 01, 2012, 02:54:54 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest

#43 February 01, 2012, 05:34:40 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
While I was watching that screenshot, my brain told for me so I saw that scene somewhere (maybe in MobTown ?)  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">

#44 February 01, 2012, 07:47:05 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
How is the progres Asa? I look forward to seeing your work, the screenshot is nice, it looks like the streets of Lost Heaven, it is a nice quality job.