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#15 November 18, 2011, 05:38:49 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
To be honest with you, Asa - I prefer the first one because it's more mysterious than the second one; just like in Mafia environmentÃâà  <img src="/wp-content/uploads/invision_emoticons/tongue.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/tongue@2x.png 2x" width="20" height="20">

#16 November 18, 2011, 05:54:23 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Quote 




Maybe you could lower the brightness a bit but it should definitely be stronger than in screen 1.


 


 




Another suggestion I have for this is to change the light color to a whiter tone. It looks a bit too yellow, but maybe that's just me.








 




Yes, you're right. It's seen in the second picture - it's a bit too brightÃâà  

#17 November 18, 2011, 07:20:53 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
LOL Cole I was going to use the word mysterious too.....but it sounded too...mysterious


 




Indoor lighting with bulbs was very yellow in the 30"sÃâà (they hadn't invented the soft white bulb yet, let alone florescent) The colors should be warm...IMHO

#18 November 18, 2011, 10:52:52 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Thanks for the feedback, I decided to make the map abit brighter because the furniture as Darren said, there is no lightmaps on the furniture, I will say that by toning the brightness down it brings out the furniture more, as it is now the furniture is still abit bright with it's new illumination, I can tone it down abit, just saying though that the problem will remain but more evident due to darker room, and yes Matteo you are right, there was no soft white lights etc, bulbs were mainly yellow, the apartment maintains a yellow glow to it all, just the furniture makes things awkward, trust me I prefer photo 1 because it is very dense, but to cope with the game I believe the best is to do like how the storyline maps look like, where they're bright in lighted area's, and of course, in the apartment, near the bed, it is still quite dark, only area's with light bulbs are a tad bit brighter to cope with the furniture within the game lights. There is still a very strong depth of colour.

#19 November 19, 2011, 09:13:51 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
The lights do the room more better then the old one, it's more realistic and same with the Mafia 1 opening room.




Well, good moddingÃâà  <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">

#20 November 19, 2011, 03:04:28 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Thanks JOJOXX, I appreciate your feedback.

#21 December 21, 2011, 08:58:13 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Update[/size]


 




So, essentially it's like this. I have run out of inspiration for a while (I do have this problem occaisionally) and I'd like some ideas as to where Antonio goes after he leaves his apartment (this will form mission 1), so that we know what locations to make/which direction the mod is going in etc.


 




Any suggestions?

#22 December 21, 2011, 10:03:35 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Antonio leaves his apartment, after a call concerning a whiskey bust, Antonio is directed to meet up at the log construction site outside of China town exit in the countryside, Antonio then follows the other police cars to the whiskey bust and arrives at the Dam and Antonio among his pther prohibition agents, set up at the end of the Dam in an ambush fashion and wait for the trucks to cross, then a shoot out happens killing the drivers, and one gangster gets away and Antonio is told to chase him, Antonio chases him down and beats him up to get questions answered, then once he gives up who he is working for, he is arrested and taken to the precinct.


 




I think that is a pretty damn cool level, no?


 




I think it would be brilliant to play as Federal Prohibition Agents, kinda like BoardWalk Empire.

#23 December 22, 2011, 07:28:57 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
It does sound good Mike, but the only problem is Antonio is a Made Man as opposed to a cop  :dry:

#24 December 22, 2011, 07:40:24 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Well, if you like, just have Antonio in a hoodlum family, not related in a sense of a made guy, but a small time group of thugs, kinda like the thugs you beat up in Mafia I's storyline with the bats, and Antonio with his thugs, go and steal liquor from Morello's shipments, and resell them to clients around town, Wich is still fantastic.


 




I feel doing the "MADE GUY" with a top family has been done too much, with all due respect of course to the other modders.


 




I think it's time to flip that with this mod, and if you like rename the mod... "Prohibition Warfare"

#25 December 22, 2011, 08:21:31 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Or we could keep the name the same as it's what you aspire to I guess? I'm liking the stealing and selling idea - bit like William Gates in Mafia  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">


 




Would you be prepared to make a few small locations for me in this case?

#26 December 22, 2011, 09:34:05 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Sounds great Asa, and sure, It will be fun making some locations.   <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">

#27 December 22, 2011, 11:20:57 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Ok, PM'd you  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">

#28 December 25, 2011, 07:36:39 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Right, I have created a location that, although small, has taken me the best part of five straight hours of work to build, light, col and script - here is one little screenshot to get your tastebuds watering, a Christmas present from me - enjoy!


 




Antonio and his men intercept a truck of whiskey coming down into New York from the Canadian countryside[/size]


 







 

#29 December 25, 2011, 08:39:16 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Very nice work Asa, looks to be awesome, I look forward to seeing more of the mod, just like what we talked about.