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New on my work
#1
[hr:1jyi13i3][/hr:1jyi13i3]
[align=center:1jyi13i3]Here's some news for the future of FR JA and FR M2.[/align:1jyi13i3]
[hr:1jyi13i3][/hr:1jyi13i3]

- Update v3.0 to v3.1 for FR JA

- New FR JA & FR M2 (version Ultra).
file "dlc_freeraid_main.sds" & "freeraid main.sds" have a limit size (16.5 Ko FR JA, 19 Ko FR M2) and we have already reached its limits.

But since 2 week I work on another "missionscript" file for FR JA with 200 Ko Max.

[Image: 15mdwk7.jpg]

and since 3 day for FR M2 300 Ko max.

[hr:1jyi13i3][/hr:1jyi13i3]

for zahaar I found better than "game.sds:ActivateStreamMapLine("summer")"

without activation of StreamMapLine, I managed to activate for FR JA
automatic activation
- Vito apartment
- Eric apartment
- room restaurant chiness
- garage Empire Arms Hotel & laundry
- misery lane
- Supermarket
- Room Maltese Falcon
- SeaGift's Office
- Prices office
- corridor Maria Agnelo
- Arcade
- Full Construction Site
[Image: 203ca8200765799.jpg] [Image: 483b33200765810.jpg] [Image: 1b16ae200765820.jpg]

and also automatic activation for
- Villa Hillwood
- Leo Villa
- Kingstone Station
- New area garage
#2
here this will now be interesting for FR JA
Now everything will be available? and Supermarket?
when the release?

activation of the same through the "test scene"?
#3
you can use a 300 ko file instead of a 19 ko one?
i think it would be great for freeraid mod!
good luck with this...
#4
thewildnath" post=9805":3lsmv5vv Wrote:you can use a 300 ko file instead of a 19 ko one?
i think it would be great for freeraid mod!
good luck with this...

yes, we can achieve much more thing with this files. both for FR JA and FR M2, always greater for M2. Grrrrr.

in JA now i can add race racing, hunter mod, escaper mod, E-Key front the kiosk to buy cigarettes or newspaper, E-Key in bar and fast food for sit or eat or play the piano, E-Key for pissing in all toilet, E-Key for washing, close apartment for buy it ........

but I still have to do tests, but it is very promising.
#5
J'ai bien hate de jouer du piano, mais comme tu le dis avec cette différence de surface de travail va donner beaucoup plus de lattitude a l'imagination( je songeais a un genre de tournoi de boxe comme dans joe av quand il doit se battre contre 3 un apres l'autre :cheer: :cheer: :cheer:
#6
I did
wash in the shower
but I have a problem
button "action" constantly crosses button
on/off light
open/close the door
open/close valve
open/close valve shower
it very interferes with
I do not know how to fix

http://www.youtube.com/watch?v=kfqRTEb-qBI

in Greenfield more worse
button I can not find
#7
That's amazing, what we can do in FR JA Wink
#8
hey zahar can you pass me this script?
#9
Looks promising and better than ever... keep going Wink :woohoo:
#10
Scaletta93" post=9837":2k6gqnxn Wrote:hey zahar can you pass me this script?
p=game.game:GetActivePlayer()
DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{
function(l_1_0)return p:SetControlStyle(enums.ControlStyle.LOCKED)end,
function(l_2_0)return p:AnimPlay("sc_prisoner_shower_wash_in",false)end,
function(l_3_0)return p:AnimPlay("sc_prisoner_shower_stat",false)end,
function(l_4_0)return p:AnimPlay("sc_prisoner_shower_wash_a",false)end,
function(l_5_0)return p:AnimPlay("sc_prisoner_shower_wash_b",false)end,
function(l_6_0)return p:AnimPlay("sc_prisoner_shower_wash_c",false)end,
function(l_7_0)return p:AnimPlay("sc_prisoner_shower_stat",false)end,
function(l_8_0)return p:AnimPlay("sc_prisoner_shower_wash_out",false)end,
function(l_9_0)return p:SetControlStyle(0)end})end,{l_1_0},100,1,false)
#11
farhad_999
yes all right
but this script will not work
in the original file "basic_anim2" these animations do not!!!
you need to install the edited file "basic_anim2"


Scaletta93
get this file can be found here Mafia 2 ??? ??????? ? "Freeride Mafia II ??? ?????????"
#12
thanks zahar
#13
zahar do you have the script for get into the bathtub and get naked?
#14
zahar999" post=9884":3j44685m Wrote:farhad_999
yes all right
but this script will not work
in the original file "basic_anim2" these animations do not!!!
you need to install the edited file "basic_anim2"
Yes I know)) I use your freeride M2 ??? ?????????, and existenz's FR JA v3.0)) I get information about scripts from your posts on playground. And thank you for the scripts Smile ??. ??? ???, ? ?? ??? ??? ??? ???????? ??? ??)
#15
Scaletta93" post=9890":3ab96z5b Wrote:zahar do you have the script for get into the bathtub and get naked?
in the scenario for FR I added the position of
for the injector you can do so

go through the objects(go in the shower)
Quote:game.game:GetActivePlayer():SetPhysState(enums.PhysicsState.DISABLED)

Quote:p=game.game:GetActivePlayer()
DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{
function(l_1_0)return game.game:ChangePlayerModel("vitnah_t")end,
function(l_2_0)return p:SetControlStyle(enums.ControlStyle.LOCKED)end,
function(l_3_0)return p:AnimPlay("sc_prisoner_shower_wash_in",false)end,
function(l_4_0)return p:AnimPlay("sc_prisoner_shower_stat",false)end,
function(l_5_0)return p:AnimPlay("sc_prisoner_shower_wash_a",false)end,
function(l_6_0)return p:AnimPlay("sc_prisoner_shower_wash_b",false)end,
function(l_7_0)return p:AnimPlay("sc_prisoner_shower_wash_c",false)end,
function(l_8_0)return p:AnimPlay("sc_prisoner_shower_stat",false)end,
function(l_9_0)return p:AnimPlay("sc_prisoner_shower_wash_out",false)end,
function(l_10_0)return p:SetControlStyle(0)end})end,{l_1_0},100,1,false)

Then turn back to the interaction with objects
Quote:game.game:GetActivePlayer():SetPhysState(enums.PhysicsState.ENABLE)

-------------------------------------------------------------------



explosion for garage

http://www.youtube.com/watch?v=0d4UCgHjOsA


can be used with an injector

Quote:V=game.entitywrapper
DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{
function(l_1_0)return V:GetEntityByName("lokace_garage_vybuch00"):Run()end,
function(l_2_0)return game.cameramanager:GetPlayerMainCamera(0):SimpleShake(4,4,4)end,
function(l_3_0)V:GetEntityByName("lokace_garage_auto_vybuch00"):Run()
V:GetEntityByName("S_Garag_L_explo100"):Activate()
V:GetEntityByName("lokace_garage_budka_horeni00"):Activate()
V:GetEntityByName("lokace_garage_budka_horeni_b00"):Activate()
V:GetEntityByName("S_Garag_L_destr100"):Activate()
V:GetEntityByName("LGL_svetlo00")Big Grineactivate()
V:GetEntityByName("LGL_svetlo01")TonguelayBlinkAnim("blink_random_03",false)
V:GetEntityByName("LGL_svetlo02"):SetImpulse(Math:newVector(1,0,0)*30,V:GetEntityByName("LGL_svetlo02"):GetPos()-Math:newVector(0,0,0.30000001192092896),0)
V:GetEntityByName("LGL_svetlo03"):SetImpulse(Math:newVector(1,0,0)*30,V:GetEntityByName("LGL_svetlo03"):GetPos()-Math:newVector(0,0,0.30000001192092896),0)
V:GetEntityByName("LGL_svetlo04"):SetImpulse(Math:newVector(1,0,0)*30,V:GetEntityByName("LGL_svetlo04"):GetPos()-Math:newVector(0,0,0.30000001192092896),0)
V:GetEntityByName("LGL_svetlo05"):SetImpulse(Math:newVector(1,0,0)*30,V:GetEntityByName("LGL_svetlo05"):GetPos()-Math:newVector(0,0,0.30000001192092896),0)
V:GetEntityByName("LGL_svetlo06"):SetImpulse(Math:newVector(1,0,0)*30,V:GetEntityByName("LGL_svetlo06"):GetPos()-Math:newVector(0,0,0.30000001192092896),0)
V:GetEntityByName("Ambi_L_garagl_ohen100"):Activate()
V:GetEntityByName("lokace_garage_ohen00"):Run()
V:GetEntityByName("lokace_garage_ohen01"):Run()
V:GetEntityByName("lokace_garage_ohen02"):Run()
V:GetEntityByName("lokace_garage_ohen03"):Run()
V:GetEntityByName("lokace_garage_ohen04"):Run()
V:GetEntityByName("Ambi_L_garagl_ohen200"):Activate()
V:GetEntityByName("S_Garag_L_destr200"):Activate()
V:GetEntityByName("lokace_garage_ohen_benzin00"):Run()
V:GetEntityByName("lokace_garage_ohen_benzin01"):Run()
V:GetEntityByName("Damage_explo1"):Activate()
V:GetEntityByName("Damage_explo2"):Activate()
V:GetEntityByName("Damage_explo3"):Activate()
V:GetEntityByName("dmgZone1"):Activate()
V:GetEntityByName("dmgZone2"):Activate()
V:GetEntityByName("AmbiRV_L_garagl_sklo_davka100"):Activate()
V:GetEntityByName("LGL_PHYS_roof_A00"):Hide()
V:GetEntityByName("LGL_PHYS_roof_B00"):Hide()
V:GetEntityByName("LGL_PHYS_roof_C00"):Hide()
V:GetEntityByName("LGL_PHYS_roof_D00"):Hide()
V:GetEntityByName("LGL_PHYS_roof_E00"):Hide()
V:GetEntityByName("S_Garag_L_destr300"):Activate()
V:GetEntityByName("frames_explo_start_off"):ShowFrames()
V:GetEntityByName("frames_explo_boom_off"):HideFrames()
V:GetEntityByName("lokace_garage_kour_zevnitr00"):Run()
V:GetEntityByName("lokace_garage_kour_ustropu00"):Run()
V:GetEntityByName("lokace_garage_kour_ustropu01"):Run()
V:GetEntityByName("lokace_garage_kour_ustropu02"):Run()
V:GetEntityByName("lokace_garage_kour_ustropu03"):Run()
V:GetEntityByName("lokace_garage_kour_ustropu04"):Run()
V:GetEntityByName("lokace_garage_kour_ustropu05"):Run()
V:GetEntityByName("lokace_garage_kour_ustropu06"):Run()
V:GetEntityByName("lokace_garage_kour_ustropu07"):Run()end,
function(l_4_0)V:GetEntityByName("S_Garag_L_destr400"):Activate()
V:GetEntityByName("lassiter2"):Explode()
V:GetEntityByName("LGL_anim_door00")TonguelayAnim("sq_LGL_ANIM_door_anim",false)
V:GetEntityByName("LGL_ANIM_nosnik_A01")TonguelayAnim("sq_LGL_ANIM_nosnik_A_anim",false)
V:GetEntityByName("LGL_ANIM_nosnik_B01")TonguelayAnim("sq_LGL_ANIM_nosnik_B_anim",false)
V:GetEntityByName("AmbiRV_L_garagl_konstrukce300"):Activate()
V:GetEntityByName("LGL_ANIM_roof_A00")TonguelayAnim("sq_LGL_ANIM_roof_A_anim",false)
V:GetEntityByName("LGL_ANIM_roof_C00")TonguelayAnim("sq_LGL_ANIM_roof_C_anim",false)
V:GetEntityByName("LGL_ANIM_roof_D00")TonguelayAnim("sq_LGL_ANIM_roof_D_anim",false)
V:GetEntityByName("LGL_ANIM_sloupy00")TonguelayAnim("sq_LGL_ANIM_sloupy_anim",false)
V:GetEntityByName("AmbiRV_L_garagl_squeek100"):Activate()
V:GetEntityByName("LGL_PHYS_nosnik_A00")TonguelayAnim("sq_LGL_PHYS_nosnik_A_anim",false)
V:GetEntityByName("LGL_PHYS_nosnik_A200")TonguelayAnim("sq_LGL_PHYS_nosnik_A2_anim",false)
V:GetEntityByName("LGL_PHYS_nosnik_alfa00")TonguelayAnim("sq_LGL_PHYS_nosnik_alfa_anim",false)
V:GetEntityByName("LGL_PHYS_nosnik_B00")TonguelayAnim("sq_LGL_PHYS_nosnik_B_anim",false)
V:GetEntityByName("S_Garag_L_destr500"):Activate()
V:GetEntityByName("LGL_PHYS_nosnik_spec00")TonguelayAnim("sq_LGL_PHYS_nosnik_spec_anim",false)end,
function(l_5_0)return game.game:GetActivePlayer():SetControlStyle(enums.ControlStyle.LOCKED)end,
function(l_6_0)return game.game:GetActivePlayer():AnimPlay("sc_Vito_knock_down",false)end,
function(l_7_0)return game.game:GetActivePlayer():SetControlStyle(0)end})end,{l_1_0},100,1,false)
#16
and you have a script for vito put the same clothes from the bath in prision?
#17
Great job.

How exactly did you manage to increase the file size to 200 ko?

Are you using a different .sds?
#18
Scaletta93
Quote:DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{function(l_1_0)return game.game:ChangePlayerModel("vitvez")end})end,{l_1_0},100,1,false)


-----------------------------------------------------------

else a small script for the garage with people

http://www.youtube.com/watch?v=o6iLCSN1MNw

Quote:V=game.entitywrapper
DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{
function(l_1_0)
las1=V:GetEntityByName("lassiter1")las2=V:GetEntityByName("lassiter2")
wfe08=V:GetEntityByName("wfe_enemac08")wfe08:Activate()
wfe08:SetPos(Math:newVector(747.5,317,-12.2))
wfe09=V:GetEntityByName("wfe_enemac09")wfe09:Activate()
wfe09:SetPos(Math:newVector(746.2,315.2,-12.2))wfe09:SetDir(Math:newVector(0,1,0))
wfe10=V:GetEntityByName("wfe_enemac10")wfe10:Activate()
wfe10:SetPos(Math:newVector(741,310.7,-12.2))wfe10:GetInOutCar(las2,1,false,true)
wfe11=V:GetEntityByName("wfe_enemac11")wfe11:Activate()
wfe11:SetPos(Math:newVector(752.3,318.2,-12.2))wfe11:SetDir(Math:newVector(0,-1,0))
DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{
function(l_1_0)return wfe08:AnimPlay("sc_service_motor_stat",false)end,
function(l_2_0)return wfe08:AnimPlay("sc_service_motor_stat",false)end,
function(l_3_0)return wfe08:AnimPlay("sc_service_motor_look",false)end,
function(l_4_0)return wfe08:AnimPlay("sc_service_motor_mount_in",false)end,
function(l_5_0)return wfe08:AnimPlay("sc_service_motor_mount_loop",false)end,
function(l_6_0)return wfe08:AnimPlay("sc_service_motor_mount_loop",false)end,
function(l_7_0)return wfe08:AnimPlay("sc_service_motor_mount_loop",false)end,
function(l_8_0)return wfe08:AnimPlay("sc_service_motor_stat",false)end,
function(l_9_0)return wfe08:AnimPlay("sc_service_motor_mount_loop",false)end,
function(l_10_0)return wfe08:AnimPlay("sc_service_motor_mount_loop",false)end,
function(l_11_0)return wfe08:AnimPlay("sc_service_motor_mount_loop",false)end,
function(l_12_0)return wfe08:AnimPlay("sc_service_motor_mount_out",false)end,
function(l_13_0)return las1:CloseHood()end,
function(l_14_0)return wfe08:GetInOutCar(las1,1,false,true)end})end,{l_1_0},500,1,false)
DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{
function(l_1_0)return wfe09:AnimPlay("sc_wheel_in",false)end,
function(l_2_0)return wfe09:AnimPlay("sc_wheel_mount_in",false)end,
function(l_3_0)return wfe09:AnimPlay("sc_wheel_mount_loop",false)end,
function(l_4_0)return wfe09:AnimPlay("sc_wheel_mount_loop",false)end,
function(l_5_0)return wfe09:AnimPlay("sc_wheel_mount_loop",false)end,
function(l_6_0)return wfe09:AnimPlay("sc_wheel_mount_out",false)end,
function(l_7_0)return wfe09:AnimPlay("sc_wheel_out",false)end,
function(l_8_0)return wfe09:AnimPlay("sc_wheel_in",false)end,
function(l_9_0)return wfe09:AnimPlay("sc_wheel_mount_in",false)end,
function(l_10_0)return wfe09:AnimPlay("sc_wheel_mount_loop",false)end,
function(l_11_0)return wfe09:AnimPlay("sc_wheel_mount_loop",false)end,
function(l_12_0)return wfe09:AnimPlay("sc_wheel_mount_loop",false)end,
function(l_13_0)return wfe09:AnimPlay("sc_wheel_mount_out",false)end,
function(l_14_0)return wfe09:AnimPlay("sc_wheel_out", false)end,
function(l_15_0)return wfe09:GetInOutCar(las1,2,false,true)end})end,{l_1_0},500,1,false)
DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{
function(l_1_0)return wfe11:AnimPlay("sc_man_smoke_in",false)end,
function(l_2_0)return wfe11:AnimPlay("sc_man_smoke_stat_b",false)end,
function(l_3_0)return wfe11:AnimPlay("sc_man_smoke_stat_c",false)end,
function(l_4_0)return wfe11:AnimPlay("sc_man_smoke_stat_d",false)end,
function(l_5_0)return wfe11:AnimPlay("sc_man_smoke_stat_b",false)end,
function(l_6_0)return wfe11:AnimPlay("sc_man_smoke_stat_c",false)end,
function(l_7_0)return wfe11:AnimPlay("sc_man_smoke_stat_d",false)end,
function(l_8_0)return wfe11:AnimPlay("sc_man_smoke_out",false)end,
function(l_9_0)return wfe11:GetInOutCar(las2,2,false,true)end})end,{l_1_0},500,1,false)
end})end,{l_1_0},100,1,false)
#19
How to execute that script without getting a wanted status ?
#20
Cole Phelps
Police made only for me
in the script which I have suggested here
No police and wanted status
1 script - the animation of the explosion
2 script - the animation of people

in your FR JA v3.0
Police completely disappears in city when visiting a garage


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