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New on my work
#21
Thanks for info Wink
#22
Nice zahaar.
E-Key for the shower is : M99_VB12_T_valve4
and for toilet : M99_VB12_T_toilet1
change the coordinates is easy, but arrive to use them I don't know yet and even if possible.
Quote:game.entitywrapper:GetEntityByName("M99_VB12_T_toilet1"):SetPos(Math:newVector(-1299.3792724609, 991.17083740234,-17.333889007568))
[Image: 15hpb8.jpg]

[hr:2fppev8e][/hr:2fppev8e]

Yes Tommy I use another file, another "missionscript" I deleted the contents and I handed the file of the FR in it.
also we still have our entity E-Key, for script size much greater.

for JA, it is easy to use because the old name is TEST SCENE so it is accessible from the menu.

for M2, zahaar put me on the road without knowing. I use "test_case.sds".

But I can not do the test for FR JA and FR M2, I will as soon as possible provide the basis for FR M2.
- New Menu.
- Summer/Winter.
- Bus & Tram simulation.
- how to change name of entity E-Key. only for "wp0101, wp0102, wp0201, wp0202".
- Real open Door.
after you have 300 KB to do what you want.

and I will also give you a file "StreamMapa.bin" modified to activate almost any area.
I just finished the modification of "M2DLC_Joes_Adventures_sm.bin" for FR JA.


PS for Tommy you saw that orangpelupa it's registered here
#23
eXistenZ34
I could not find the correct commands at explosion
for ventilation and suspended ceiling

game.entitywrapper:GetEntityByName("LGL_padlo00"): GetPartByName??? SetPartEnergy???
game.entitywrapper:GetEntityByName("LGL_ventilace00"): GetPartByName??? SetPartEnergy???
game.entitywrapper:GetEntityByName("LGL_ventilace_2nd00"): GetPartByName??? SetPartEnergy???

do you know?
#24
nice find eXistenZ, but Grrr I was using the test file for my cab lol.

by car blinker it is "les clignotant pour les voitures"
now for greenfield switches and valve are as follow:

/scripts/missions/99_Vito_house_B12/Vito_house_B12/M99_VB12_Water.lua
LuaQ
ScriptShop/Water
toilet
valve
switches
Init
Destroy
IAA
IAB
IAK
toilet
InteractiveToilet
New
name
M99_VB12_S_toilet1
energy
particle
M99_VB12_P_toilet1
model
valve
InteractiveValve
M99_VB12_P_valve1
sound
M99_VB12_S_valve1_2
M99_VB12_S_valve1_3
M99_VB12_P_valve2
M99_VB12_S_valve2_2
M99_VB12_S_valve2_3
M99_VB12_P_valve3a
M99_VB12_P_valve3b
M99_VB12_S_valve3_2
M99_VB12_S_valve3_3
M99_VB12_P_valve4
M99_VB12_S_valve4_2
M99_VB12_S_valve4_3
switches
InteractiveSwitch
M99_VB12_T_toilet1
textID
object
M99_VB12_T_valve1
M99_VB12_S_valve1_1
M99_VB12_T_valve2
M99_VB12_S_valve2_1
M99_VB12_T_valve3
M99_VB12_S_valve3_1
M99_VB12_T_valve4
M99_VB12_S_valve4_1
ipairs
toilet
Destroy
valve
switches
#25
I don't know zahaar

ocram fichier de JA ou de M2, mais si c'est de JA désolé mais entre etre bloqué avec 16.4Ko et avoir 200Ko pour le script mon choix est vite fait
#26
Entierement d'accord avec toi, surtout qu'avec la taille du buffer alloué au fichier test, si j'arrive a faire marcher la ligne verte de navigation, il sera facile de l'implementer.
surtout qu'en plus il y a peut etre une possibilité de regler la taille d'un buffer dans mafia2
au cas ou Smile

C_IndexBuffer
nbuffers
buffersize
I_Buffer
C_SDSBuffer
C_SDSBufferPool<SDS_VB_POOL_SIZE_LIMIT>
C_SDSBufferPool<SDS_IB_POOL_SIZE_LIMIT>
I_SDSResource
I_SDSLoadingContext
FrameBuffer
%u kB occupied by %u texture(s)
Tex(%s): %ux%u, %s, %.1f kB
--------- Active textures ---------
%u kB occupied by %u VB(s)
VB(%s): %.1f kB
--------- Active vertex buffers ---------
%u kB occupied by %u IB(s)
IB(%s): %.1f kB
--------- Active index buffers ---------
Total memory: %d, buffer count:%u
"%s": vram:%u
<noname>
%c%c%c%c
%s - Buffer v%d
- Have Message
- Buffer Full
ExtractionBufferSize
qhull error (qh_memsetup): insufficient memory
qhull error (qh_memsetup): largest mem size %d is >= buffer size %d or initial buffer size %d
%7d bytes per memory buffer (initially %d bytes)
SolverBufferLength
#27
The increased file sizes sounds like it can open up some great new features for the Free Ride mod! I already enjoy the new Joe's Adventure version a lot and I hope to see even more great things!

I have a odd bug though about JA FR 3.0... In winter the Jefferson Futura for some reason wants to be the Delizia Grandeamerica while in summer it corrects itself... No idea why I didn't mention this in the actual 3.0 topic itself though.
#28
I removed the buttons
shower Joe's 40th M99_JF_T_waterSwitch4
shower Joe's 50th M99_JF_T_waterSwitch5
shower Greenfield M99_VB12_T_valve4
it does not help
my button ("wp....") does not appear

have you seen in an apartment, Joe 40's opens safe
Quote:game.entitywrapper:GetEntityByName("JF_safe_door00"):Open(game.game:GetActivePlayer():GetPos(),true)
#29
zahaar look here
http://mafiascene.net/forum/22-existenz ... t=24#10102

Ok for safe
[Image: e8sj7k.jpg]
#30
Great. I'm looking forward to play this. Could you also add empire arms 18th floor and full vila vinci beacuse I have it in fr ja 3.0 but there's no garden and I can't get into the villa.
#31
AlexAcco" post=10353":1ramumzv Wrote:Great. I'm looking forward to play this. Could you also add empire arms 18th floor and full vila vinci beacuse I have it in fr ja 3.0 but there's no garden and I can't get into the villa.
Impossible in JA
#32
I know this is done in a separate program I Think.... But is it possible to have a built in fly system or a controllable free cam? Also Built in as in accessible in the free ride menu or somewhere.
#33
What's different between FR JA 3.0 and FR JA ULTRA ?
#34
I know this topic is a little old but I am wondering how progress is going. We haven't seen you reply in a while! Smile
#35
I was not there the whole month of August and early September.

I board made ​​tests on windows 8 RTM. all my games & softwares are ok & M2 also.

and I tested FR with JSGME.exe ( <!-- l --><a class="postlink-local" href="http://mafiascene.net/phpbb/viewtopic.php?f=13&t=11632">viewtopic.php?f=13&t=11632<!-- l --> ), because I modified another game files.
and it is really very easy to install or uninstall a mod with this software, it will be therefore integrated at FR JA v3.1.
#36
That's cool! I am really excited for the ultra version of Joe's Adventure freeride! Smile

From what I read in your first post about what you could fit does this mean you can sit anywhere? Be nice if you could sit as long as you want in till you move your joystick to automatically stand up instead of waiting for a animation to finish.
#37
Super travail en tout cas. Continue comme ça 8)


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