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Hideout and Salieri's Bar Mod (Released)
#21
Darren" post=10226":2r82ariw Wrote:I played this mod and I have to say I am very impressed.

When I talked to the guards I expected a silent eternal following, but not only does Tommy talk to them, they even move back to their position if you tell them.

I am not used to play mods with such detail and I honestly didn't except your mod to have it, since you are a beginner.

Well done!

Another thing, if you care to work on this mod a bit longer it would be great if your guards:
- get health bars
- only return to their position if they are not too far away

Anyway, hope to see more mods from you which are like this.

BTW: Whoever did this, thanks for the silent admiration. Wink

Lol thanks, Samo helped me alot thought, and I had help from others too Tongue
Glad you like it Smile Thanks for the comments guys !

EDIT: These are good ideas Darren, but i'd have no idea how to do that Tongue
#22
I thought the same as Darren, the standard of new modders' work is improving and I like it.

For his suggestion, try the "wingman_indicator" script.

For next time:

- If you don't know how to model a building or a wall, change the texture for the fence panels so it looks like wallpaper, ceiling and floor

Good job!
#23
Asa" post=10236":2glu8sy0 Wrote:I thought the same as Darren, the standard of new modders' work is improving and I like it.

For next time

- If you don't know how to model a building or a wall, change the texture for the fence panels so it looks like wallpaper, ceiling and floor

Good job!
Thanks for the tip, how would i do this?
#24
Darren" post=10226":2e8ivtxc Wrote:I played this mod and I have to say I am very impressed.

When I talked to the guards I expected a silent eternal following, but not only does Tommy talk to them, they even move back to their position if you tell them.

I am not used to play mods with such detail and I honestly didn't except your mod to have it, since you are a beginner.

Well done!

Another thing, if you care to work on this mod a bit longer it would be great if your guards:
- get health bars
- only return to their position if they are not too far away

Anyway, hope to see more mods from you which are like this.

BTW: Whoever did this, thanks for the silent admiration. Wink

Welcome back Darren.I almost thought your dead xD..
Anyway i will be here more when i get back.
About the guards distance it seems to be possible.Ive got one way in mind.Creating a game object and check by getactordistance if its too far away.And execute the label in which he returns to the position.
Well if johnny will ever make a second version of this mod i will see what i can do.Anyway im glad that there is so big interest in this mod Smile
#25
Quote:Welcome back Darren.I almost thought your dead xD..
Anyway i will be here more when i get back.
About the guards distance it seems to be possible.Ive got one way in mind.Creating a game object and check by getactordistance if its too far away.And execute the label in which he returns to the position.
Well if johnny will ever make a second version of this mod i will see what i can do.Anyway im glad that there is so big interest in this mod Smile
I might samo, if you would be willing to help? Tongue
#26
I tried it already and I must say it's a piece of very good work! Wink The parking place is very spacy and well-organized - and the room upstairs is very well furnished and has many important features (I mean the changing clothes feature and a table Tongue ) It's also very good that the guards can defend you Wink

That's my opinion, now let's go to the suggestions Tongue

1. Like Darren said, you could change the guards movement and after saying: "Wait here" they could stay where they are if only they are far away from their 'home' Smile

2. The thing that hit my eyes is that the guards aren't immortal - you could do sth with this if you can Wink

3. What do you think about adding Sarah as a guard (like in Little Italy Park Mod) and make her immortal ?

4. Is it possible to have a drink at the bar upstairs ?

5. Optionally, you could make this hideout for night time Wink


That's all from me Smile Regards for the creator Tongue
#27
Cole Phelps" post=10253":17hjmd50 Wrote:I tried it already and I must say it's a piece of very good work! Wink The parking place is very spacy and well-organized - and the room upstairs is very well furnished and has many important features (I mean the changing clothes feature and a table Tongue ) It's also very good that the guards can defend you Wink

That's my opinion, now let's go to the suggestions Tongue

1. Like Darren said, you could change the guards movement and after saying: "Wait here" they could stay where they are if only they are far away from their 'home' Smile

2. The thing that hit my eyes is that the guards aren't immortal - you could do sth with this if you can Wink

3. What do you think about adding Sarah as a guard (like in Little Italy Park Mod) and make her immortal ?

4. Is it possible to have a drink at the bar upstairs ?

5. Optionally, you could make this hideout for night time Wink


That's all from me Smile Regards for the creator Tongue

5. Would i have to make it all again? or could I transfer it?
4. I dont have a bar...
3. Nice idea, maybe in the future.
2. Hmm.. maybe
1. Yes, later on Smile
#28
Quickest way is to PM me with some textures you want for walls, etc Wink
#29
Asa" post=10296":vhiwuxlm Wrote:Quickest way is to PM me with some textures you want for walls, etc Wink
Ok thanks Smile
#30
johncena1" post=10291":2xg9lv5b Wrote:5. Would i have to make it all again? or could I transfer it?
4. I dont have a bar...
3. Nice idea, maybe in the future.
2. Hmm.. maybe
1. Yes, later on Smile

5. I don't know, maybe it can be transferred Wink
4. I mean the cupboard upstairs containing bottles of alcohol
#31
Cole Phelps" post=10306":78ojelob Wrote:
johncena1" post=10291":78ojelob Wrote:5. Would i have to make it all again? or could I transfer it?
4. I dont have a bar...
3. Nice idea, maybe in the future.
2. Hmm.. maybe
1. Yes, later on Smile

5. I don't know, maybe it can be transferred Wink
4. I mean the cupboard upstairs containing bottles of alcohol

Ohh.. Ermm.. maybe that could be made, i dunno Tongue
#32
Hey guys, I have made a demo about this mod for those who don't know if they will play it or not Wink

[align=center:347jwn6i]http://www.youtube.com/watch?v=WoznSepqP5s[/align:347jwn6i]


Watch, rate and comment - thanks Wink


Cole
#33
Cole Phelps" post=10511":3gk9kxui Wrote:Watch, rate and comment - thanks Wink
Exactly what i did Wink
#34
thewildnath" post=10513":316ul88x Wrote:
Cole Phelps" post=10511":316ul88x Wrote:Watch, rate and comment - thanks Wink
Exactly what i did Wink

Thanks thewildnath, I hope it will get this mod more popular Wink
#35
Cole Phelps" post=10511":cevp85pb Wrote:Hey guys, I have made a demo about this mod for those who don't know if they will play it or not Wink

[align=center:cevp85pb]http://www.youtube.com/watch?v=WoznSepqP5s[/align:cevp85pb]


Watch, rate and comment - thanks Wink


Cole
Very nice video Cole, thanks for making it. i liked and commented Tongue
Btw, what do you use to record? mine lags mafia
#36
I use Fraps and it lags because of convertion using Format Factory.
#37
Cole Phelps" post=10547":3k6l4gnb Wrote:I use Fraps and it lags because of convertion using Format Factory.
Format Factory?
#38
format factory is a multi task converter
http://www.softpedia.com/get/Multimedia ... tory.shtml
#39
crazypreacher" post=10552":2rx8fe94 Wrote:format factory is a multi task converter
http://www.softpedia.com/get/Multimedia ... tory.shtml

Ohh right, thanks crazy, I will download this later on Smile

Thing is though, how come mine lags? because i don't have that?
No other games lag when i'm recording but mafia does.
#40
1ST post updated:
Hideout Mod Demo video added. (Made my Cole Phelps) Thanks Coley!


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