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Multi Script for FR M2
#1

[center]Multi Script for FR M2[/center]


[center]For Modders[/center]
[center]Here is a list of this script in M2 (not used), but which can be modified to perform missions, race car, Hunter Mod or Escape Mod.[/center]


[center]Here is an example of a small script (mission) to win money.[/center]


[center]http://www.youtube.com/watch?v=gfhZIAUFSdU[/center]

[center]These scripts are used only for Vito, Joe and Henry are automatically disabled.
you can call the script directly from the FR with the use of a Show Quest Dialog.
http://mafiascene.net/forum/22-existenz ... ahar999-me
In the video I use injector and God Mod it's just for Test.[/center]

[center]Download Basic structure : Script Test Bombers_01.lua.[/center]


[center]List of usable Scripts and Entity[/center]

Bomber


To call the script, use : game.sds:ActivateStreamMapLine("fr_bomber_m01_load")

Location : pc/sds/script : fr_bombers_01.sds --> Bombers_01.lua

Human Entity : boss1 / enemy1 to enemy30

To call the script, use : game.sds:ActivateStreamMapLine("fr_bomber_m02_load")

Location : pc/sds/script : fr_bombers_02.sds --> Bombers_02.lua

Human Entity : boss1 / enemy1 to enemy30

To call the script, use : game.sds:ActivateStreamMapLine("fr_bomber_m03_load")

Location : pc/sds/script : fr_bombers_03.sds --> Bombers_03.lua

Human Entity : boss1 / enemy1 to enemy30

To call the script, use : game.sds:ActivateStreamMapLine("fr_bomber_m04_load")

Location : pc/sds/script : fr_bombers_04.sds --> Bombers_04.lua

Human Entity : boss1 / enemy1 to enemy30

To call the script, use : game.sds:ActivateStreamMapLine("fr_bomber_m05_load")

Location : pc/sds/script : fr_bombers_05.sds --> Bombers_05.lua

Human Entity : boss1 / enemy1 to enemy30

To call the script, use : game.sds:ActivateStreamMapLine("fr_bomber_m06_load")

Location : pc/sds/script : fr_bombers_06.sds --> Bombers_06.lua

Divers Entity : bedna_01 to bedna_04 (wooden case)

Human Entity : boss1 / enemy1 to enemy30

To call the script, use : game.sds:ActivateStreamMapLine("fr_bomber_m07_load")

Location : pc/sds/script : fr_bombers_07.sds --> Bombers_07.lua

Human Entity : boss1 / enemy1 to enemy30

To call the script, use : game.sds:ActivateStreamMapLine("fr_bomber_m08_load")

Location : pc/sds/script : fr_bombers_08.sds --> Bombers_08.lua

Human Entity : boss1 / enemy1 to enemy30

To call the script, use : game.sds:ActivateStreamMapLine("fr_bomber_m09_load")

Location : pc/sds/script : fr_bombers_09.sds --> Bombers_09.lua

Car Entity : boss_car / car_01 to car_05 (lassiter 75)

Human Entity : boss1 / enemy1 to enemy30

To call the script, use : game.sds:ActivateStreamMapLine("fr_bomber_m10_load")

Location : pc/sds/script : fr_bombers_10.sds --> Bombers_10.lua

Human Entity : boss1 / enemy1 to enemy30


Chinese


To call the script, use : game.sds:ActivateStreamMapLine("fr_chinese_m01_load")

Location : pc/sds/script : fr_chinese_01 --> Chinese_01.lua

Divers Entity : bedna_01 to bedna_13 (wooden case)

Human Entity : boss1 / enemy1 to enemy30

To call the script, use : game.sds:ActivateStreamMapLine("fr_chinese_m02_load")

Location : pc/sds/script : fr_chinese_02 --> Chinese_02.lua

Divers Entity ; bedna_01 (wooden case)

Human Entity : boss1 / enemy1 to enemy30

To call the script, use : game.sds:ActivateStreamMapLine("fr_chinese_m03_load")

Location : pc/sds/script : fr_chinese_03 --> Chinese_03.lua

Car Entity : car1 / car2

Human Entity : boss1 / enemy1 to enemy30

To call the script, use : game.sds:ActivateStreamMapLine("fr_chinese_m04_load")

Location : pc/sds/script : fr_chinese_04 --> Chinese_04.lua

Human Entity : boss1 / enemy1 to enemy30

To call the script, use : game.sds:ActivateStreamMapLine("fr_chinese_m05_load")

Location : pc/sds/script : fr_chinese_05 --> Chinese_05.lua

Car Entity : bossCar

Human Entity : boss1 / enemy1 to enemy30

To call the script, use : game.sds:ActivateStreamMapLine("fr_chinese_m06_load")

Location : pc/sds/script : fr_chinese_06 --> Chinese_06.lua

Car Entity : bossCar

Human Entity : boss1 / enemy1 to enemy30

To call the script, use : game.sds:ActivateStreamMapLine("fr_chinese_m07_load")

Location : pc/sds/script : fr_chinese_07 --> Chinese_07.lua

Car Entity : explodeCar / explosion

Human Entity : boss1 / enemy1 to enemy30

To call the script, use : game.sds:ActivateStreamMapLine("fr_chinese_m08_load")

Location : pc/sds/script : fr_chinese_08 --> Chinese_08.lua

Car Entity : chinCar1 / chinCar12 / chinCar13

Human Entity : boss1 / boss2 / boss1_special / enemy1 to enemy30

To call the script, use : game.sds:ActivateStreamMapLine("fr_chinese_m09_load")

Location : pc/sds/script : fr_chinese_09 --> Chinese_09.lua

Car Entity : car_01 to car_06

Human Entity : boss1 / boss1_special / enemy1 to enemy30

To call the script, use : game.sds:ActivateStreamMapLine("fr_chinese_m10_load")

Location : pc/sds/script : fr_chinese_10 --> Chinese_10.lua

Human Entity : boss1 / enemy1 to enemy30


Italian


To call the script, use : game.sds:ActivateStreamMapLine("fr_italian_m01_load")

Location : pc/sds/script : fr_italy_01 --> Italy_01.lua

Car Entity : car1 to car4 (ISW 508)

Human Entity : boss1 / enemy1 to enemy30 / enemyMelee1 to enemyMelee3

To call the script, use : game.sds:ActivateStreamMapLine("fr_italian_m02_load")

Location : pc/sds/script : fr_italy_02 --> Italy_02.lua

Human Entity : boss1 / enemy1 to enemy30

To call the script, use : game.sds:ActivateStreamMapLine("fr_italian_m03_load")

Location : pc/sds/script : fr_italy_03 --> Italy_03.lua

Human Entity : boss1 / enemy1 to enemy30 / enemyMelee1 to enemyMelee3

To call the script, use : game.sds:ActivateStreamMapLine("fr_italian_m04_load")

Location : pc/sds/script : fr_italy_04 --> Italy_04.lua

Truck Entity : playerTanker / tanker1 / tanker2

Human Entity : boss1 / enemy1 to enemy30 / enemyMelee1 to enemyMelee3

To call the script, use : game.sds:ActivateStreamMapLine("fr_italian_m05_load")

Location : pc/sds/script : fr_italy_05 --> Italy_05.lua

Car Entity : lassiter1 to lassiter3 (75) / shubert1 to shubert4

Human Entity : boss1 / enemy1 to enemy30 / enemyMelee1 to enemyMelee3

To call the script, use : game.sds:ActivateStreamMapLine("fr_italian_m06_load")

Location : pc/sds/script : fr_italy_06 --> Italy_06.lua

Car Entity : lassiter1 to lassiter5 (69) / shubert1 to shubert4 (1938)

Human Entity : boss1 / deadBodyGuard / enemy1 to enemy30 / enemyMelee1 to enemyMelee3 / accountant (friend)

To call the script, use : game.sds:ActivateStreamMapLine("fr_italian_m07_load")

Location : pc/sds/script : fr_italy_07 --> Italy_07.lua

Car Entity : boss_car

Human Entity : boss1 / enemy1 to enemy30 / enemyMelee1 to enemyMelee3

To call the script, use : game.sds:ActivateStreamMapLine("fr_italian_m08_load")

Location : pc/sds/script : fr_italy_08 --> Italy_08.lua

Human Entity : boss1 / enemy1 to enemy30 / enemyMelee1 to enemyMelee3 / civil1

To call the script, use : game.sds:ActivateStreamMapLine("fr_italian_m09_load")

Location : pc/sds/script : fr_italy_09 --> Italy_09.lua

Truck Entity : truck_01_car to truck_07_car

Car Entity : gang_car_01_car to gang_car_04_car (75)

Human Entity : boss1 / enemy1 to enemy30 / enemyMelee1 to enemyMelee3


Italian


To call the script, use : game.sds:ActivateStreamMapLine("fr_irish_m01_load")

Location : pc/sds/script : fr_irish_01 --> Irish_01.lua


To call the script, use : game.sds:ActivateStreamMapLine("fr_irish_m02_load")

Location : pc/sds/script : fr_irish_02 --> Irish_02.lua


To call the script, use : game.sds:ActivateStreamMapLine("fr_irish_m03_load")

Location : pc/sds/script : fr_irish_03 --> Irish_03.lua


To call the script, use : game.sds:ActivateStreamMapLine("fr_irish_m04_load")


To call the script, use : game.sds:ActivateStreamMapLine("fr_irish_m05_load")


To call the script, use : game.sds:ActivateStreamMapLine("fr_irish_m06_load")


To call the script, use : game.sds:ActivateStreamMapLine("fr_irish_m07_load")


To call the script, use : game.sds:ActivateStreamMapLine("fr_irish_m08_load")


To call the script, use : game.sds:ActivateStreamMapLine("fr_irish_m09_load")


To call the script, use : game.sds:ActivateStreamMapLine("fr_irish_m10_load")




there are some other as : fr_distillery.sds, fr_mansion.sds, fr_galante.sds ......
#2
hi, eXz! I need your help with some script, can you help me? Smile
#3
eXistenZ did you try to get that highway racing script Fr to work, I just can make it work and I am out of idears
#4
ocram" post=10491":1s4c3h5l Wrote:eXistenZ did you try to get that highway racing script Fr to work, I just can make it work and I am out of idears
there is no command "StreamMapLine" for this script.
mais ce script n'est pas trés utile, on a déjà toutes les infos pour faire des course
6 voitures avec game.sds:ActivateStreamMapLine("fr_chinese_m09_load") car_01 to car_06
on peut meme faire des course de camions avec game.sds:ActivateStreamMapLine("fr_italian_m09_load") truck_01_car to truck_07_car

[align=center:1s4c3h5l][Image: 29fp75y.jpg][/align:1s4c3h5l]

orangebrains
always ask, and we'll see.
#5
Nice but Hmmm, will loading the chinese or italie StreamMapLine, make a race same as Frracing with countdown, road signs ,timers,wrong way warning, refuel etc ... ? or it just enable some cars ?


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