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creating interiors mafia 1
#41
So what about those trenches Samo?
#42
Hey.I have tried to catch you on chat few times but you seemed to be away even though you were online.
That map is awesome but i still have some problems creating the collision for it.I will try to send in-game pics as soon as i manage to do something about it though.
#43
Samo" post=11135":2q8up6di Wrote:Hey.I have tried to catch you on chat few times but you seemed to be away even though you were online.
That map is awesome but i still have some problems creating the collision for it.I will try to send in-game pics as soon as i manage to do something about it though.

In MWE you can clipp object as material.
#44
Hmm.The collisions work on other scenes from you.Maybe i imported it wrong dunno..
Did you try this one?I mean i try it on 2 different missions and in every one i have a different bug.In first one if i put there every type of collision he just falls under.I tried changing the grid but no luck.And the second one just freezes.
#45
Meybe my friend can do it. And what about my another scenes? Can you show a screenshots?
#46
Ok Kirov,a bit too late but done.Asa managed to do something about it and its now playable Smile
Here are the screens.Its a good map for WW1.It will need a little edit with Zmod to cover the empty space though.

[Image: 1e80f9.jpg]

[Image: 3149tmw.jpg]
#47
Samo" post=11189":2onuhl6b Wrote:Ok Kirov,a bit too late but done.Asa managed to do something about it and its now playable Smile
Here are the screens.Its a good map for WW1.It will need a little edit with Zmod to cover the empty space though.

[Image: 1e80f9.jpg]

[Image: 3149tmw.jpg]
Wonderful :woohoo: I can give you sime trees, static weapon, wrecked cars, planes, corpses.
#48
Thanks.I could use some static mg from WW1.The cars and planes would be silly here Tongue .
I think in case of corpses.Best would be if we re-texture some models into ww1 soldiers and i can add a command to them to die once they spawn.It will be more natural xD
Could we use textures from necrovision?
#49
Samo" post=11191":v11l7bis Wrote:Thanks.I could use some static mg from WW1.The cars and planes would be silly here Tongue .
I think in case of corpses.Best would be if we re-texture some models into ww1 soldiers and i can add a command to them to die once they spawn.It will be more natural xD
Could we use textures from necrovision?

Textures of soldiers? I think no. In Necrovision textures are very low-rez. About WW1 weapon: I have Maxim MG.08 (German Maxim), Lewis LMG, Hotchkiss M1914, Lee-Enfield rifle, Mauser G98, Mosin sniper rifle, Luger P08, Mauser C96 Red 9, MP18 etc. I can cinvert some of this not a static, but as usable weapon.
#50
Hey Kirov, I want to ask you something, if you don't mind Smile I'm going to try modelling some interiors. I have so much experiences with Valve Hammer Editor, I also tried modelling terrain in it and it was awesome. Is there a chance to connect VHE and Zmodeller?
And also, is there any software (instead of Zmodeler) which can natively work with Mafia 4DS files? I'd like to create new scene, but I need some parts of city and countryside, which are stored in their scene.4DS files. But Zmod always crashes, when I'm trying to load that big files into it.
#51
vapno92" post=11244":1f5hcesc Wrote:I'm going to try modelling some interiors. I have so much experiences with Valve Hammer Editor, I also tried modelling terrain in it and it was awesome. Is there a chance to connect VHE and Zmodeller?
Yes. I will write a tutorial about it.

vapno92" post=11244":1f5hcesc Wrote:And also, is there any software (instead of Zmodeler) which can natively work with Mafia 4DS files?
No. H&D2 4ds can be imported to 3dsMax, but not a Mafia 4ds.

vapno92" post=11244":1f5hcesc Wrote:I'd like to create new scene, but I need some parts of city and countryside, which are stored in their scene.4DS files. But Zmod always crashes, when I'm trying to load that big files into it.
You have a two ways:

1) Work in 3DS;
2) Maybe 4ds Unlocker can help you.
#52
So first, I'm trying to create interior of dam in contryside. I think, that best way is to open FREEKRAJINANOC scene.4ds, delete everything expect of dam and objects around it, and model interior in Zmodeler.
But, I unlocked 4DS, but Zmodeler still don't want to import it Sad It does nothing for five minutes with CPU load on 100% Sad
#53
Well, you must load freekrajinanoc to MWE ant use 3D Ripper DX to rip DAM scene. You can also use another 3d ripper: Game assasin or DX ripper by Black_Ninja.
#54
I'll try it. But it's comlicated for me, cause I'll have to retexture it and whole scene will be one big object Sad
#55
vapno92" post=11267":1s2tg24k Wrote:I'll try it. But it's comlicated for me, cause I'll have to retexture it and whole scene will be one big object Sad

Maybe I can rip the dam for you? You need a dam mode?
#56
I made some research, and I decided... I only need to insert model of dam (prehrada01) to Zmodeler and made interior around it. Can you do this for me, please? Smile
okay, I tried to rip scene with 3D ripper DX but it's always deformed, rotated or in very bad scale...
#57
I will rip dam for you. Interrior must be inserted in MWE.
#58
Thanks Smile I only need to insert dam model to Zmod, becaouse dimensions and shapes of interior which I'm gonna create.
I also realized, how to convert scene from VHE to Mafia.
I created scene in VHE, then I exported it as a .DXF, imported .DXF into 3DSmax, exported as a .3DS and the opened it in Zmodeler. So complicated...
#59
Some interiors.

Bar:

[Image: 02231df0ebcbt.jpg]

Church:

[Image: e4131cec12d9t.jpg]

Link: http://www.mediafire.com/?k1eedb8ocfdcacf
#60
Nice interiors Kirov


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