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Boz Mod
#1
Btw, I'm developing a lot of years a little mod (last build had over 1GB) which replaces the Free Ride mode.
There are a lot of extensions, like better textures, models, missions and some new functional things.

Some screenshots are on my web page:
http://www.djbozkosz.wz.cz/index.php?id=5 (in Czech)

Latest video:





Older video:


#2
Awesome.
#3
Looks great!

Let me know if you would like your own forum section. I can set it up for you.
For site support visit - Site Help
For mod support visit - Modders Corner
Submit Mod News visit - Submit Mod News
#4
Looks brilliant! 8)
#5
Looks beautiful!
#6
Thanks you all Big Grin

joshua:35fuwk00 Wrote:Let me know if you would like your own forum section. I can set it up for you.

I'm pleased, it would be great Smile
#7
Graphics and screens are awesome, but the requirements are very big Tongue
#8
Cole Phelps:2m8jult8 Wrote:...but the requirements are very big Tongue

These recommended requirements are for max. details, 40+ framerate gameplay Big Grin

The biggest influence to framerate has draw distance and trees.
The draw distance (in city and countryside is: 3 kilometers) you can decrease in game settings.
And level of detail on trees and other objects you can decrease there too.

But I'm implementing more methods to increase FPS, for example: mipmapping for trees (it increase framerate almost 100%), streaming of people scripts and optimizing draw distances for cache groups in the city.

So the mod should be playable with rational framerate on the very old machines Smile

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At the end I'm attaching a new screenshot from unfinished Central Island subway station, which is under Municipal building:
[Image: m014.jpg]
The model was created in Zmodeler of course.
#9
djbozkosz I would like to know more about the reflection on the pavement and on the tables in Italiano Garden. How he did it? Mirror'om usual, or somehow special? And about the level of another ask boiler there, or not?
#10
Kamelot:oukwv79o Wrote:djbozkosz I would like to know more about the reflection on the pavement and on the tables in Italiano Garden. How he did it? Mirror'om usual, or somehow special? And about the level of another ask boiler there, or not?

Yes, I read yours discuss on the Mafiapub forum, but no, I didn't used mirror visual object Smile

In the Italian garden tables:
[Image: m009.jpg]
I'm using environment / reflection map - which is created from wall screenshots from the bar.
And for the better realism, I'm simulating bump mapping with the second material on the tables. This transparent layer has same diffuse map, contrasting noisy alpha map and same env. map, but his normal vectors are little rotated in three axes - this causes a little offset on the reflection (In Zmodeler: Surface -> Normals -> Rotate):
[Image: m010.jpg]

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The second technique:
[Image: k018.jpg]
For reflection on the roads and pavements I'm using standard transparent material, but transp. materials have diffuse map and alpha map. And mustn't change length of scene.4ds file, because on this model are linked face collisions and lightmaps. So you have to shorten length of texture names, to be able to "patch" old material with not changing length of file. Then I edited sky background and models of trees by creating "fake" reflection as reflected model under the trees and roads.
This is usable for night too, with modified lamps:
[Image: m015.jpg]

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The screenshots with boiler are from my unreleased mission from the factory.

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And at the end, something about mipmapping:
[Image: k019.jpg]
Mafia doesn't support mipmapping but you can simulate it with same lods (level of details) with different textures.
You can it create in Zmodeler with creating :1 , :2 , ... ehind the object names.
And on every lod you can apply different material. By default, the lod ratio in every object in 4ds model are set to 4000, but and modify it with hex editor. This technique increase framerate about 100% in the forest.
#11
Little appendix:
This is my mission (as part of Boz Mod) from factory, which I created in 2009.
[youtube:3jjas0vi]http://www.youtube.com/watch?v=mAVgagBBPMY[/youtube:3jjas0vi]
#12
I guess you deserve to be invited to Mafia Modders group 8)
#13
Cole Phelps:1gq7lkiq Wrote:I guess you deserve to be invited to Mafia Modders group 8)
Yes he does
#14
johncena1:2uq1v7fp Wrote:
Cole Phelps:2uq1v7fp Wrote:I guess you deserve to be invited to Mafia Modders group 8)
Yes he does

Thanks a lot Smile
#15
Thanks for your answer djbozkosz and more.. Mafia script & data reference http://www.djbozkosz.wz.cz/modding_mafia_msdr.php

Hmmm.. This article in the Czech Is it possible in English? :-\
#16
Kamelot:1b5ld4cv Wrote:Thanks for your answer djbozkosz and more.. Mafia script & data reference http://www.djbozkosz.wz.cz/modding_mafia_msdr.php

Hmmm.. This article in the Czech Is it possible in English? :-\

English Script reference is available with Capone editor in uncompleted version. But you can also use Google Translate Smile
#17
Super mod Smile This mission is amazing! Keep working
#18
Little news,
I released factory mission as separate small mod from Boz Mod.

Download Big Grin is available on my web site:
http://www.djbozkosz.wz.cz/modding_boz_mod.php
#19
djbozkosz Nice! Cool! Great job! ;D ^-^ :Smile 8)

[youtube:25yhy3bp]http://www.youtube.com/watch?v=ewgbnf6p4BU[/youtube:25yhy3bp][/quote]

Sorry I have a problem with sound :-[
#20
A little overbright gameplay, but I did't get to the end of mission ... Big Grin

[youtube:3tnu0s0h]http://www.youtube.com/watch?v=mAVgagBBPMY[/youtube:3tnu0s0h]


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