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Full story of Joe Unlock
#21
oh.. eXistenZ34! awesome Big Grin

i will try to play it and include this mod in an article about it on a special article on a popular gaming website in a certain country Smile
it will take some time to finish the article, but when its published, i will post the link here Big Grin

thanks! nice work!
#22
BomberX60 post=15284 Wrote:This just came to my head but is it possible if you can add the Culver Empire Detective Special in your garage for JA Ultra 1.0 and this maybe?

And maybe a option to never get wanted because I would like to drive the police cars in the road without ever being caught....

That would be nice, good idea Smile
#23
Police Car* are already present in FR JA v3.0. *
[Image: k2eb6x.jpg]
[Image: mvg12o.jpg]

see Menu/option garage.
[Image: x0rzp3.jpg]

and for Culver Empire Detective Special it does not really exist in the game, it's just a video fmv0601.bik.
[Image: xbd3ic.jpg]
#24
hmm Sad

if mafia 3 ever get released and have many CUT CONTENT. I hope they kept the raw data inside game disc. So we, modders, can fix it for them Wink
#25
If it's only seen in a cutscene then how is this guy who took the screenshot is driving it?

http://images2.wikia.nocookie.net/__cb20...pecial.png

It has the siren on it and has the tag ''AAAAAA'' on it like all the vehicles in beta.

Edit: I would like it to be possible to put cop cars in garage because even if you add it in the garage thru your special menu you cannot put it back in the garage after you driven it.

Edit Again: It would be nice to be able to put them in the repair shop to change tires or tag.
#26
You rock ! wohooo
#27
DOES IT WORK ON MAFIA 2 SKIDROW? Huh Huh Huh Huh
#28
it will has long that you have joe adventure installed
#29
xReD_Bullx post=15301 Wrote:DOES IT WORK ON MAFIA 2 SKIDROW? Huh Huh Huh Huh

Sorry i work only in DLC Joe's aventure since 2010.
In 2010 on FR M2 there was Costa, Gvozden, .... they all abandoned M2, in early 2011.
and me, I do not have enough time to work on all FR.

but a party of "Full story of Joe Unlock v1.0" used a modification of a common file of DLC anf FR of DLC.
this modification can be applied easily to the game and all DLC and I will call it Ultra Mod, A bit like the Super Mod of Zahaar, who is only usable in the Port.

it's E-Key for Option player & car and I'll try to finish it before "Full story of Joe Unlock v1.0".
#30
What a pity that we can't bring Culver Empire Detective Special into the game Sad

Anyway, good luck eX Smile
#31
When Can we download this?? im waiting for it Sad
#32
OMFG SO FREAKING AWESOME YOUR THE BEST IN THE WORLD ! ❤❤❤
#33
http://mafiascene.net/forum/22-existenz3...lock#15208

It's not ready yet Tongue
#34
[center]Progress Full story of Joe Unlock for the DLC JA 60%[/center]
#35
yes ! :lol:
#36
Please please tell me that the Empire arms hotel will be available in this unlock. And I mean with actual people in it just like in the mission room service. And also I had big problems with Villa Vinci (transparent ground around the villa) so I just hope this things will work here. Otherwise GREAT job, I can't wait to play this.
#37
Merces Letifer post=15422 Wrote:Please please tell me that the Empire arms hotel will be available in this unlock. And I mean with actual people in it just like in the mission room service. And also I had big problems with Villa Vinci (transparent ground around the villa) so I just hope this things will work here. Otherwise GREAT job, I can't wait to play this.

impossible in JA only in M2. in JA only garage and laundry without any NPCs.
#38
So in JA FR cant be things from singleplayer , only places that been used in JA ?
#39
The activated area depende in large party of the file city_univers.sds and is diferent in M2 & JA.
in M2 you can't have hillwood villa, cathouse, supermarcket, Big garage, imprimery & M-hotel ...
In Ja you can't have Derek, Full empire, prison, Full chinese restaurant, mansion ....

it is not in Skyrim with the CK (creation kit) provided by Bethesda.
#40
It would sound like city_univers.sds inside is a collection of interior models and possibly scripts. It would be cool if you could just take interiors from inside city_univers.sds and combine them into one.


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