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The Commission Mod
#21
Very detailed C&C thank you Mafioso, I agree with you on your C&C\'s, of course this is the first release, Ruby will evolve, but even at the current state, I have found no better mod in Mafia I than The Commision Mod.
#22
""Mafioso" post=467"\n[quote]1) add more good cars ( those you usually get from Lucas Bertone)2) try to make better interiors with good textures3) give more detail to the exterior too. For example the house where you live with your family has outside grass but I only can see a green ground. 4)put some pedestrians5) about the streets. You could place the real mafia streets and not just a grey ground as well as put some moving cars6) there are some places outside where 2 buildings are covering each other and it appears very creepy7) Regarding the subtitles make them last a bit longer, sometimes I don\'t have the time to read them all Smile Much apprieciated and now I will reply to each statement Big Grin . But thats only because I\'d never done it before. But the interiors in part 2 will be better and not as basic as the ones in part 2. But still, regardless of them sucking at least I put lots of detail in them Smile )5) - Seeing as this is my first city. Everything cannot be perfect. When I make a new city for a new mod I will do better Smile I\'ll make them last longerSmileKeep it coming guys [img]{SMILIES_PATH}/smiley.gif[/img]Regards*Ruby*
#23
Ruby, I can build you the interiors, what I do is I make the building design, I render it in AO and Shadows just like how Mafia I buildings are rendered in the storyline, and the model I send you is just a white rendered interior, you can customize it with textures of your choice etc.
#24
Ok. So in terms of updates I've been on the quiet recently as I've been busy with things. But this has still been plodding along (just at a slower rate).

But I thought "This tedious bit is done now and this part may interest people" so I took Fraps and got busy.

This is a small video show casing part of Mission 3.

Enjoy guys.

The Commission Mod - Part 2 (Rooftop shootout preview)

Regards

*Ruby*
#25
I LOVE this.

Just a word of advice bud, the fire-escape model "schody2.4ds" is modelled on the inside as well as the outside, so it might do to replace the other model with that for aesthetic effect Smile "schody1.4ds" was only used on buildings in Freeride because it had a lower poly count and the player would never use them.
#26
*
Asa:2y9pe39d Wrote:Just a word of advice bud, the fire-escape model "schody2.4ds" is modelled on the inside as well as the outside, so it might do to replace the other model with that for aesthetic effect Smile "schody1.4ds" was only used on buildings in Freeride because it had a lower poly count and the player would never use them.
*

YES!

You finally solved what was plaguing me for ages :O I was going crazy trying to find a way to make all the fire escape seen instead of just the bottom (So the player doesn't just walk on thin air when using the fire escape). Thank you Asa!

Regards

*Ruby*
#27
The mod is looking brill. Smile
#28
RubyDragon949:3ch19ugt Wrote:*
Asa:3ch19ugt Wrote:Just a word of advice bud, the fire-escape model "schody2.4ds" is modelled on the inside as well as the outside, so it might do to replace the other model with that for aesthetic effect Smile "schody1.4ds" was only used on buildings in Freeride because it had a lower poly count and the player would never use them.
*

YES!

You finally solved what was plaguing me for ages :O I was going crazy trying to find a way to make all the fire escape seen instead of just the bottom (So the player doesn't just walk on thin air when using the fire escape). Thank you Asa!

Regards

*Ruby*

No worries dude Wink
#29
i remember something called the capo mod allthough i only got it for the buildings to enter lol, sigh i wonder how you make a safehouse cause ikarus mod is dead and i enjoyed the safehouse there Sad all i got is city bars mod speaking of it will this mod interfere like the ikarus mod? will i play your mod and still use city bars?
#30
Capo mod was not mine poznan, it was made by Matteo Wink
#31
I know I've been a bit quiet recently guys and gals  :-[

But I thought I'd just post a quick message to say.

"I am not around as much because I now have alot more hours at work and alot less freetime. But never fear, because although you may not be hearing from me much or are wondering the mod is dead then don't worry...The Commission Mod is still alive and well and always will be until I say otherwise Smile "

But still. Just to keep you all informed with a little update. I have nearly finished Mission 3 of Part 2, so all I ask is be patcient Smile I am still working hard on this but I am rather busy these days so I usually work on the mod about an hour/hour and a half each day in total Sad Not as much time as I'd like to be working on it but unfortunatly I have to allow for other things.

So yeah. All is well, the mod is alive. I recommend all of you just go about your business and I'll let you know when I drum out new updates worth hearing Smile

The total Commission Mod Part 2 progress is probably around 15 - 20% at the minute.

Thank you in advance for all of your support people Smile It really keeps me going. I just hope I can make Part 2 as much worth the wait as what Part 1 was. And that goes for my hopes for Part 3 as well (but now I'm getting ahead of myself so I'll stop now Big Grin )

All of you be sure to stay safe, and remember...

[size=360:231b68pr]MAFIA: THE CITY OF LOST HEAVEN LIVES ON![/size]
[Image: 61776895.jpg]

Finest regards to all

*Ruby*
#32
Awesome Ruby, I look forward to Part II. Smile
#33
excellent Ruby! We all know Real Life comes first, so no worries mate. Glad to see you drop in Smile
For site support visit - Site Help
For mod support visit - Modders Corner
Submit Mod News visit - Submit Mod News
#34
The best mission mod I ever played! Smile
#35
Yes, this is a very good mod, thanks for Ruby.Waiting for more parts  Wink
#36
Hi gentlemen. I dont see any links. Where can I download this great work (part one I quess) and install guide? Thanks.
#37
BK,

on page 2 sir at the top Smile
For site support visit - Site Help
For mod support visit - Modders Corner
Submit Mod News visit - Submit Mod News
#38
I actually split the topic off, so if you look in Ruby's forum area, you will see it stickied.

Cheers!
For site support visit - Site Help
For mod support visit - Modders Corner
Submit Mod News visit - Submit Mod News
#39
Thanks sire. May Don bless thee.
#40
Too much time has passed. Its time for something new...

New updates that is Smile

Not having as much time to mod as I used to this days I try to scrape together the minutes and hours I can to do what I can on this mod.

I've decided that due to my abscence for so long I've got to show something productive.

So what better way to that than with...

SOME SCREENS!

These are fresh from production (a couple of lighting errors need to be attended to) so they are more or less top notch.

Backstory of these screens - It is mission 4 of Commission Mod part 2. Franco has been assigned to go back to Sultant City to hit the Ottovella brothers. Two Rogotti family made men, at a smoke shop they use as a hangout.

Franco buys his ticket to return to Sultant City.
[Image: Game2011-11-2701-14-25-53.jpg]

Back on familiar roads.
[Image: Game2011-11-2701-16-29-43.jpg]

Home sweet home.
[Image: Game2011-11-2701-17-34-97.jpg]

This is a secret mission. No one can know of Franco's sudden re-appearance in Sultant City. So all witnesses must be killed. Too back for the owner of the shop. (Also for authencicity I've took the time to add some cigarette ads on the walls of the time. Such as doctors actually recommending cigarettes Big Grin )
[Image: Game2011-11-2701-18-54-00.jpg]

Mission accomplished. The Ottovellas are dead.
[Image: Game2011-11-2701-19-25-02.jpg]

Hope you enjoyed these guys. I'll be back when I've got more stuff to show Smile

Regards

*Ruby*


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