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New info Free Ride for Mafia II v4.0 (abandoned )
#1
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[align=center:74ov6xf9][size=300:74ov6xf9]Free Ride Mafia II v4.0[/size][/align:74ov6xf9]
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Test animation & reaction
[youtube:74ov6xf9]http://www.youtube.com/watch?v=cFmb3GIBWqk[/youtube:74ov6xf9]

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Empire Arms Hotel, Test barman animation + Alberto joke
thank's zahar999 for info on alberto.
[youtube:74ov6xf9]http://www.youtube.com/watch?v=RCIlu1lagUI[/youtube:74ov6xf9]

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Full Empire Arms Hotel
Joe and Marty can accompany you
[youtube:74ov6xf9]http://www.youtube.com/watch?v=V7mMKi_OuDY[/youtube:74ov6xf9]

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Villa Leo Galante
Activation FR M2
Joe and Henry can accompany you
[youtube:74ov6xf9]http://www.youtube.com/watch?v=wCZMQJLw8mA[/youtube:74ov6xf9]
For Joe and Henry the same thing that in the video of Vinci Mansion

Outside the red zone, the game disables the villa.
[Image: da4de6167944597.jpg]

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Villa Vinci Mansion
Activation FR M2
Joe and Henry cannot accompany you
[youtube:74ov6xf9]http://www.youtube.com/watch?v=NVLI_sDVunQ[/youtube:74ov6xf9]
Same thing for Henry

[Image: b556ba167944353.jpg]

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Distillery
Activation FR M2
Joe and Henry cannot accompany you
[youtube:74ov6xf9]http://www.youtube.com/watch?v=ixkAq0dioMQ[/youtube:74ov6xf9]

[Image: fabe11169584706.jpg]

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Real door openings, E-Key already present in the game.
Activation FR M2
[youtube:74ov6xf9]http://www.youtube.com/watch?v=M0adpm2qaDE[/youtube:74ov6xf9]

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Option Save
FR M2
you could do 4 different saves. without any Problem.


[Image: ee0b7c169262956.jpg] [Image: 79740b169262960.jpg] [Image: 3e9b46169262964.jpg] [Image: 2444c4169262970.jpg]

already realized in 2010 in my first FR
http://mafiascene.net/forum/22-existenz ... r-23092010
see also
http://mafiascene.net/forum/22-existenz ... he-backups

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New menu for FR M2 & FR JA.
Activation FR M2
[video]http://www.youtube.com/watch?v=GXiHZzcLtjY[/video]

1) Now a E-Key "Menu" follows the player anywhere. it blinks during 2 seconds every 5 seconds.

which gives you access at

- Option Animation* & Quit
- Option player -------------------> New God Mod (infinite life, all weapons, no reload).
- Option Save ---------------------> four possibilities only FR M2.
- Option Weather Season & Traffic

*Animation : when you choose smoking, E-Key "Menu" becomes E-Key "smoking".
- the animation are simple it's just for testing.

2) When you get on a car E-Key "Menu" becomes E-Key "Option Car"

- New Option car "Stop engine" --> to restart the engine just accelerate
- Option Weather Season & Traffic -> Mode: summer/winter was not possible inside a car.

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Office Price.
Activation FR M2
[youtube:74ov6xf9]http://www.youtube.com/watch?v=mjj6ZRcXSNg[/youtube:74ov6xf9]

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full Prison.
Activation FR M2
[youtube:74ov6xf9]http://www.youtube.com/watch?v=Tto970-3-18[/youtube:74ov6xf9]

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Real and Original Garage.
Activation FR M2 & FR JA
[youtube:74ov6xf9]http://www.youtube.com/watch?v=cLCN5MvetPU[/youtube:74ov6xf9]
#2
Awesome looking stuff coming in v3.0! :cheer: I like the vid, seems Vito is heavily wanted, lol.
#3
Now that I used a little the SDS tool my self I found what someone else months ago had discovered among the Mafia files. The Scaletta Pizzeria. We can simply imply that Vito was supposed to have his own pizzeria at some point in the game. The dds files show a lot and I will post two images here. Existenz do you think you can do something with the files? like recreating the place...but unfortunately we don\'t even know the exact location. :S :unsure: [Image: PizzaScaletta.jpg][Image: Menu-Pictures.jpg]
#4
If you ask me, the whole idea in the story of Vito\'s nameless father worked on the port was a after thought on the story, it defnitely appears that Vito\'s father in Vavra\'s original script showed that his mother and father ran a Pizza joint. I\'m not saying it\'s cut out or anything like that, maybe the Pizza Joint idea of the story was prob bad rather than a dark story for the father at the port. But it does though look like the initial idea for Vito\'s father was that he owned a Pizza joint.Btw see the 3 stars on the menu? that is a high ranked restaurant, if you got 3 stars on your restaurant your not the top-top quality, but your high ranked. I think the ultimate rating is 5 star.
#5
If that is how things were initially planned they must have made huge changes because if you think it out when his family left Sicily they were completely penniless and thus it would have been very difficult to own their own pizzaeria and 3 stars ranked ( you are right 5 stars is the top rank). On the other hand it makes sense that Vito built this pizza place . Besides it was common for gangsters to own restaurants and bars while operating secretly. And if you ask me I would bet all my things that the bars of the 3 bosses had upper quarters as well. Have you seen the locked door behide the Mona lisa Bar? It connects exactly with a locked door in the bar and there are stairs for an upper floor there and in Maltese Falcon too. If you don;t believe me go check Confusedilly:you were right about the family pizza joint wiki
#6
much talk on MS.com and no one has found anything.
#7
Oh? Everytime I go there the site is down.
For site support visit - Site Help
For mod support visit - Modders Corner
Submit Mod News visit - Submit Mod News
#8
Hey, eXistenZ34, how is everything so far with FR 3.0? From what you\'ve shown us thus far, it looks insane, I would love to see the latest and I can also post it on home to show all your fantastic work.Indeed many people talked alot on the MS.Com, but I think the reason why people have found nothing is because no-one can import export models from Mafia II yet, but once we do, we will see whole side of Mafia II that is hidden in those files, I can\'t wait to see a import/export tool for Mafia II.
#9
Good job as always existenz.Personally i would not waste anymore time with JA Freeride because it requires its own StreamMap which limits what we can do.M2Ex on the other hand will give you the whole JA map, Jimmy DLC missions and most main game entities. I have been toying around with the Jimmy DLC streamaps and can confirm they all work in M2Ex. In order to spawn enemies from let say \"fr_boss_port_load\" you have to move the corresponding files (fr_boss_port.sds, fr_boss_port_data.sds) from PC/sds/script to JA/sds/script.Most of the main game StreamMap entities work to but some map areas are glitched like the Chinese restaurant for example. I have been trying to find a way to fix that. I will let you know if i manage to fix it.Anyways enough talking, here\'s a mission existenz posted in another thread but i utilized a different StreamMap to also enable Joe and Henry as bodyguards.[img width=400]http://i52.tinypic.com/wv5ssi.png[/img]
#10
Hi Tommy Glad to see you here.For Chinese restaurant, Derek hangar ..... The problem is file city_univers.sdswith FR M2Ex using file city_univers.sds of JA, This allows us to have- Dam road - Villa Hillwood- Kingston Station- Cathouse- .........but we lost- Chinesse rest- Derek Hangar- Distillery- Seatgif- ........For test use file city_univers.sds of JA in M2 & you have Villa hillwood in FR M2.I see your work advance..PS:what StreamMap you used to have Joe and Henry also as bodyguards with Mansion enemies.PS2: I\'ve been away one week, FR JA v2.0 in a few days, later this weekend.after i work on FR M2 v3.0
#11
Hey existen,I will work on editing the city_univers.sds.The StreamMap for Joe and Henry is \"12_joe_henry_load\" and \"12_joe_henry_unload\"There are 27 enemy entities.GangOut1a (a-e)GangOut2a (a-e)GangOut3a (a-e)GangOut4a (a-e)GangBackUp1 (1-7)
#12
Ok thanksI would do a subject on all entitiesPrison[Image: nlbviv.jpg][Image: 2ykzvnk.jpg]but I also for FR M2- Entité Observatory- Entité Sea Gift- Entité Fondry- Entité Distilery- Entité arcade- Entité Clemente slaughter- Entité Chines restaurant- Entité MansionEdit: Tommy it\'s entity of Sea Gift, just a.b.c.d for GangOut3 & GangOut4
#13
hello Tommy Mafioso and thanky ou for joining our site, and thank you as well for supporting modders. [img]{SMILIES_PATH}/smiley.gif[/img]I really look forward to what both you and eXistenZ34 comes up with.I am glad that it appears that FR 3.0 is coming along good eXistenZ34.
#14
Found out some more interesting things while playing around with the StreamMaps from Jimmy\'s DLC.We can load all vehicles from the dealership missions, that\'s a total of 38 vehicles. B) I will be posting a video of this soon.Here\'s the waybar[img width=400]http://i52.tinypic.com/2hhixwn.png[/img]
#15
Nice find, I honestly would love it if FR M2 3.0 featured in-dealer car purchases. Of course... no pressure to do so, just something that and I am sure many others would love to see in-game.
#16
"Mike Bruski" post=433"":3rdb7ro8 Wrote:Nice find, I honestly would love it if FR M2 3.0 featured in-dealer car purchases. Of course... no pressure to do so, just something that and I am sure many others would love to see in-game.
I am working on that. [img]{SMILIES_PATH}/wink.gif[/img] After more testing, its not exactly 38 vehicles, some of them are duplicates.It\'s over 20 though.[img width=400]http://i53.tinypic.com/29xap37.png[/img]
#17
WoW! This all looks great! I can\'t wait to see the next version. Welcome Tommy! Let Mike or I know if you need anything from us as far as the site goes. Keep up the good work guys, I think this game has some great potential left in it yet!
For site support visit - Site Help
For mod support visit - Modders Corner
Submit Mod News visit - Submit Mod News
#18
Awesome, FR M2 3.0 is looking pretty damn sick, thank you all so much for your support.
#19
I know this car entity, but i don\'t knows StreamMapLine.you know StreamMapLine for cd_car1 to cd_car38 view Spoiler Edit : I found(but Max 3 Car has both)
Car-1 /sds/cars/ulver_newyorker_z.sds JoesCar /sds/cars/shubert_taxi_z.sds /sds/cars/shubert_38_z.sds BrokenCar /sds/script_sounds/m02_sounds_71.sds /sds/cars/shubert_truck_ct.sds M02DerekTruck /sds/cars/ulver_newyorker_p_z.sds m03PoliceCar m03PoliceCarBlocker1 m03PoliceCarBlocker2 m03PolicePlayerCar m03PoliceCarBlocker3 /sds/cars/shubert_panel_z.sds M02BruskyBombersCar SqCarWhore /sds/cars/shubert_38_destr.sds disAutoOchranky disAutoOchranky2 /sds/cars/smith_200_pha.sds M07JoesCar /sds/cars/potomac_indian.sds Act_M07_EddiesCar /sds/cars/shubert_truck_ct_cigar.sds M08TruckCigar /sds/cars/lassiter_69.sds stevovo_auto /sds/cars/shubert_frigate_pha.sds M09Shubert_Frigate arTruck /sds/cars/lassiter_75_pha.sds M10ClementesCar m10Car_06 /sds/cars/jefferson_futura_pha.sds batmobilSQ joesCar /sds/cars/shubert_beverly.sds HenryCar GangCar1 GangCar2 bossCar joeCar /sds/cars/shubert_truck_sg.sds SgTruck1 SgTruck2 SgTruck3 SgTruck4 SgTruck5 SgTruck6 SgTruck7 SgTruck8 SgTruck9 /sds/script/m13_bitch1.sds /sds/script/m13_bitch3.sds /sds/script/m13_park_maps.sds /sds/cars/smith_stingray_pha.sds Car /sds/cars/m14china_car.sds /sds/script/m14sq_killderek_gr1.sds /sds/cars/houston_wasp_pha.sds 14_ML_car chaseCar1 Escaper truck /sds/cars/walter_coupe.sds car_00 car_03 /sds/cars/shubert_truck_cc.sds truck_00 truck_01 truck_02 /sds/cars/isw_508.sds Car1 /sds/cars/shubert_pickup.sds car01 car02 car03 car04 bossCar4 bossCar5 car1 car2 car3 car4 targetCar /sds/cars/hank_fueltank.sds tanker1 tanker2 /sds/cars/shubert_38.sds shubert1 shubert2 shubert3 shubert4 boss_car truck_01_car truck_02_car truck_03_car truck_04_car FuelTank1 FuelTank2 FuelTank3 bossCar1 bossCar3 /sds/cars/berkley_kingfisher_pha.sds bossCar1 car1 car2 bossCar bossCar bckUpCar2 bombCar chinCar1 chinCar2 /sds/cars/ascot_baileys200_pha.sds car_01 boss_car car_01 car_02 car_03 car_04 car_05 car_Objective TargetCar1 TargetCar3 TargetCar1 TargetCar2 fuel_tank car_01 /sds/cars/parry_prison.sds priscar1 /sds/cars/shubert_34.sds cd_car1 /sds/cars/smith_v8.sds cd_car2 /sds/cars/smith_coupe.sds cd_car3 cd_car4 /sds/cars/shubert_panel.sds cd_car5 cd_car6 cd_car7 /sds/cars/shubert_hearse.sds cd_car8 /sds/cars/jeep.sds cd_car9 /sds/cars/smith_wagon_pha.sds cd_car10 cd_car11 /sds/cars/jeep_civil.sds cd_car12 /sds/cars/smith_mainline_pha.sds cd_car13 /sds/cars/gai_353_military_truck.sds cd_car14 /sds/cars/jefferson_provincial.sds cd_car15 /sds/cars/ulver_newyorker.sds cd_car16 cd_car17 /sds/cars/quicksilver_windsor_pha.sds cd_car18 cd_car19 cd_car20 /sds/cars/smith_200_p_pha.sds cd_car21 /sds/cars/hank_b.sds cd_car22 cd_car23 cd_car24 /sds/cars/hot_rod_2.sds cd_car25 /sds/cars/walker_rocket.sds cd_car26 cd_car27 cd_car28 cd_car29 /sds/cars/hot_rod_3.sds cd_car30 cd_car31 cd_car32 cd_car33 cd_car34 /sds/cars/shubert_armoured.sds cd_car35 Car-2 /sds/cars/gai_353_military_truck_z.sds ArmyTruck1 ArmyTruck2 ArmyTruck3 ArmyTruck4 ArmyTruck5 /sds/cars/shubert_truck_cc_z.sds M02Truck /sds/script/m02_cleaning_woman_car.sds /sds/script_sounds/m02_sounds_4_policechar.sds /sds/cars/shubert_pickup_z.sds M02FmvPickUp M02BruskyBombersCar M02BruskyBombersCar1 /sds/script/sqm02derek_car.sds /sds/cars/ulver_newyorker_p.sds PoliceCar01 PoliceCar02 PoliceCar03 PoliceCar04 PoliceCarFMV1 PoliceCarFMV2 PoliceCarFMV3 /sds/cars/jefferson_provincial_z.sds SqCarVerso /sds/cars/lassiter_69_destr.sds disAutoTlustocha CarCustomer01 MillCarCustomer01 /sds/cars/hot_rod_1.sds hotRod01 hotRod04 hotRod03 /sds/cars/shubert_panel_m14.sds haryCar /sds/fmv/fmv0950.sds fmv0950 M09Shubert_truck1 M09Shubert_truck2 M09Shubert_truck3 M10JoesCar Car_00 Car_01 Car_02 Car_06 GangsterCar1 GangsterCar2 desCar guardsCar FuelTank playersCar chinCar1 chinCar2 chinCar3 chinCar4 car3 car4 /sds/script/m14sq_killderek_gr2.sds chaseCar2 /sds/cars/lassiter_75_fmv.sds m15_limuzina Hunter car_01 car_02 truck_03 Car2 Car4 car05 car06 car07 car08 bossCar1 bossCar2 bossCar3 gangsterCar1 gangsterCar2 playerTanker lassiter1 lassiter2 lassiter3 gangsterCar truck_05_car truck_06_car truck_07_car SeagiftTrailer1 SeagiftTrailer2 SeagiftTrailer3 bossCar2 bossCar4 bossCar2 bossCar3 carPlayer bckUpCar1 bckUpCar3 explodeCar chinCar3 car_02 car_03 car_04 car_05 car_06 TargetCar2 TargetCar3 priscar2 car30_enemycar car35_pcar1 car35_pcar2 cd_car36 /sds/cars/waybar.sds cd_car37 cd_car38 Car-3 /sds/cars/shubert_truck_sp_z.sds SnowTruck /sds/cars/parry_bus_z.sds BrokenBus M02Rolba M02CharlieObjectiveCar /sds/cars/smith_coupe_wreck.sds ShootingTutorialCar /sds/cars/walter_coupe_z.sds M02BruskyObjectiveCar /sds/script/sqm02derek_car_1.sds /sds/cars/player_vittel_textures.sds m05BrokenCar /sds/hchar/brianc.sds m08RiverPoliceCar hotRodHunter M09Shubert_pickup1 M09Potomac_Indian1 M09Potomac_Indian2 M09Potomac_Indian3 EscapeCar ChaseCar2 ReinfCar2 /sds/script/m13_bitch2.sds /sds/script/m13_bitch4.sds wongsCar coverCar hunterCar doprovod car5 car6 car1 nakupci gangster_car Houston_Wasp_pha1_CUT Houston_Wasp_pha_CUT car_04 car_05 Car3 hearse1 lassiter1 lassiter2 lassiter3 lassiter4 lassiter5 finish_02_car car_bandit_2 Car-4 /sds/script_sounds/m02_sounds_1_lowchar.sds /sds/cars/smith_truck.sds TruckBlock /sds/script/sqm02derek_car_2.sds /sds/fmv/sqgc0900b_d.sds harrysPickup disAutoEnd /sds/traffic/citga1c.sds TruckCrash /sds/cars/shubert_truck_qd.sds shubert_truck01 hotRod02 hotRod05 hotRodEscaper hotRodEscaper2 detectiveCar /sds/script/m09_ucetni2.sds Car_03 Car_04 Car_05 M10GangstersCar m10Car_05 act_Ascot_BaileyS200 henrySuperCar ReinfCar1 ChaseCar1 AmbushCar dodavka dodavkaBedny car2 car7 /sds/script/m14sq_killderek_car4.sds Berkley_Kingfisher_pha Car4 finish_01_car gang_car_01_car gang_car_02_car gang_car_03_car gang_car_04_car Car-5 PoliceCar /sds/script/sqm02derek_car_3.sds /sds/shops/05prechod.sds /sds/traffic/citga2v.sds /sds/fmv/fmv0850.sds fmv_0850_start /sds/fmv/fmv0855.sds hotRodMolotov carTragicEscape Truck1 Truck2 /sds/script/fr_trigger_models.sds Car-6 hotRodEscaper /sds/script/m09_butcherdog.sds /sds/cars/parry_bus.sds Parry_Bus1 Parry_Bus /sds/cars/sicily_military_truck.sds finaltruck01 finaltruck02 finaltruck03 finaltruck04 /sds/script/m06_vitvezo_gr.sds /sds/script/m13_enemies5.sds /sds/script/m06_vitvezoc_gr.sds /sds/script/m13_enemies4.sds finaltruck01a finaltruck02a finaltruck03a finaltruck04a prisonBus /sds/script/m13_enemies3.sds /sds/missionscript/m01part2.sds /sds/missionscript/m01part3.sds parkedCar1 parkedCar2 parkedCar3 /sds/script/m13_enemies2.sds /sds/script/m01_shoptex.sds parkedCar4 /sds/script/m13_common_anim1.sds
Entity foundry[Image: 3468j1h.jpg]game.sds:ActivateStreamMapLine(\"fmv_0804_load\")game.sds:ActivateStreamMapLine(\"foundry_load\")game.sds:ActivateStreamMapLine(\"foundry_ambush\")game.sds:ActivateStreamMapLine(\"08_end_foundry\")Joe --------- amisMarty ------- amisSteve ------- amisGangster01 -- amisGangster02 -- amishotRod01tohotRod05hotRodEscaperhotRodEscaper2PanicGreaser02 AttackGreaser01 AttackGreaserBackup01 greaserRacer01 chick01PanicGreaser04 AttackGreaser02 AttackGreaserBackup02 greaserRacer02 chick02PanicGreaser05 AttackGreaser03 AttackGreaserBackup03 greaserRacer03PanicGreaser06 AttackGreaser04 AttackGreaserBackup04 greaserRacer04PanicGreaser07 AttackGreaser05PanicGreaser09 AttackGreaser06PanicGreaser10PanicGreaser11PanicGreaser12PanicGreaser13PanicGreaser14PanicGreaser15
#20
Tommy look at this : Example for buy a carwith your info it\'s even better.Karma +1Before
OG1=function(l_26_0)CommandBuffer:Insert(l_26_0,{function(l_1_0)return GG:ShowQuestionScreen4(\"3455000410\",\"3455000411\",1,\"3455000412\",2,\"3455000413\",3,\"3455000414\",4)end,function(l_2_0)if game.gui:GetQuestionScreenAnswer()==1 then OG2()endif game.gui:GetQuestionScreenAnswer()==2 then game.garage:CheatAddCars(t)return OG1()endif game.gui:GetQuestionScreenAnswer()==3 then game.garage:CheatAddCar(\"Waybar\",t)return OG1()endif game.gui:GetQuestionScreenAnswer()==4 then game.garage:CheatAddCar(\"Delizia_Grandeamerica\",t)return OG1()endend})end
After
OG1=function(l_26_0)CommandBuffer:Insert(l_26_0,{function(l_1_0)return GG:ShowQuestionScreen4(\"3455000410\",\"3455000411\",1,\"3455000412\",2,\"3455000413\",3,\"3455000414\",4)end,function(l_2_0)if game.gui:GetQuestionScreenAnswer()==1 then OG2()endif game.gui:GetQuestionScreenAnswer()==2 then game.garage:CheatAddCars(t)return OG1()endif game.gui:GetQuestionScreenAnswer()==3 then if game.game:GetActivePlayer():InventoryGetMoney() >= 160000 then game.game:GetActivePlayer():InventoryRemoveMoney(160000)game.garage:CheatAddCar(\"Waybar\",t)return OG1()endif game.gui:GetQuestionScreenAnswer()==4 then if game.game:GetActivePlayer():InventoryGetMoney() >= 800000 then game.game:GetActivePlayer():InventoryRemoveMoney(800000)game.garage:CheatAddCar(\"Delizia_Grandeamerica\",t)return OG1()endend})end
[video]http://www.youtube.com/watch?v=J-gYaryYxyA[/video]


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