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Icons entity by Zahar999 & me
#1

[center]Icons entity[/center]

FR JA
name entity find by Zahar999 (He also found those of JV), I found how to rotate.


http://www.youtube.com/watch?v=bEILXU_P4W0


Quote:Script injector

Icon={{0,1,1,0.5,0,-0.5,-1,-1,-1,-1,-1,-0.5,0,0.5,1,1},{0,0.5,1,1,1,1,1,0.5,0,-0.5,-1,-1,-1,-1,-1,-0.5}}

if J==nil then J=0 end

DelayBuffer:Insert(function(l_1_0)J=J+1
game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):Activate()
game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):SetPos(Math:newVector(-1307, 1006,-17))
game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))
if J==16 then J=0 end
end,{l_1_0},60,16e5,false)

--------------------------------------------------------------------------------------------------------------
-- information
-- 60 = speed rotation
-- 16e5 = 1600000 = repeat function (it takes 16 for a round)

Quote:Script LUA

onGameInit=function(l_1_0)
Icon={{0,1,1,0.5,0,-0.5,-1,-1,-1,-1,-1,-0.5,0,0.5,1,1},{0,0.5,1,1,1,1,1,0.5,0,-0.5,-1,-1,-1,-1,-1,-0.5}}
J=0
end

-- or you want
DelayBuffer:Insert(function(l_1_0)J=J+1
game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):Activate()
game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):SetPos(Math:newVector(-1307, 1006,-17))
game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))
if J==16 then J=0 end
end,{l_1_0},60,16e5,false)

Quote:Script use for video with injector

Icon={{0,1,1,0.5,0,-0.5,-1,-1,-1,-1,-1,-0.5,0,0.5,1,1},{0,0.5,1,1,1,1,1,0.5,0,-0.5,-1,-1,-1,-1,-1,-0.5}}

if J==nil then J=0 end

DelayBuffer:Insert(function(l_1_0)J=J+1
game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):Activate()
game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):SetPos(Math:newVector(-1307, 1006,-17))
game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))

game.entitywrapper:GetEntityByName("DLC_MISSIONEND1_00"):Activate()
game.entitywrapper:GetEntityByName("DLC_MISSIONEND1_00"):SetPos(Math:newVector(-1309, 1006,-17))
game.entitywrapper:GetEntityByName("DLC_MISSIONEND1_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))

game.entitywrapper:GetEntityByName("DLC_ARROW_00"):Activate()
game.entitywrapper:GetEntityByName("DLC_ARROW_00"):SetPos(Math:newVector(-1311, 1006,-17))
game.entitywrapper:GetEntityByName("DLC_ARROW_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))

game.entitywrapper:GetEntityByName("DLC_TIMER_00"):Activate()
game.entitywrapper:GetEntityByName("DLC_TIMER_00"):SetPos(Math:newVector(-1313, 1006,-17))
game.entitywrapper:GetEntityByName("DLC_TIMER_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))

game.entitywrapper:GetEntityByName("DLC_JOE_G_00"):Activate()
game.entitywrapper:GetEntityByName("DLC_JOE_G_00"):SetPos(Math:newVector(-1315, 1006,-17))
game.entitywrapper:GetEntityByName("DLC_JOE_G_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))

game.entitywrapper:GetEntityByName("DLC_TONY_G_00"):Activate()
game.entitywrapper:GetEntityByName("DLC_TONY_G_00"):SetPos(Math:newVector(-1317, 1005,-17))
game.entitywrapper:GetEntityByName("DLC_TONY_G_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))
game.entitywrapper:GetEntityByName("DLC_TONY_D_00"):Activate()
game.entitywrapper:GetEntityByName("DLC_TONY_D_00"):SetPos(Math:newVector(-1319, 1005,-17))
game.entitywrapper:GetEntityByName("DLC_TONY_D_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))
game.entitywrapper:GetEntityByName("DLC_TONY_00"):Activate()
game.entitywrapper:GetEntityByName("DLC_TONY_00"):SetPos(Math:newVector(-1321, 1005,-17))
game.entitywrapper:GetEntityByName("DLC_TONY_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))

game.entitywrapper:GetEntityByName("DLC_EDDIE_G_00"):Activate()
game.entitywrapper:GetEntityByName("DLC_EDDIE_G_00"):SetPos(Math:newVector(-1317, 1007,-17))
game.entitywrapper:GetEntityByName("DLC_EDDIE_G_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))
game.entitywrapper:GetEntityByName("DLC_EDDIE_D_00"):Activate()
game.entitywrapper:GetEntityByName("DLC_EDDIE_D_00"):SetPos(Math:newVector(-1319, 1007,-17))
game.entitywrapper:GetEntityByName("DLC_EDDIE_D_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))
game.entitywrapper:GetEntityByName("DLC_EDDIE_00"):Activate()
game.entitywrapper:GetEntityByName("DLC_EDDIE_00"):SetPos(Math:newVector(-1321, 1007,-17))
game.entitywrapper:GetEntityByName("DLC_EDDIE_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))

game.entitywrapper:GetEntityByName("DLC_ROCCO_D_00"):Activate()
game.entitywrapper:GetEntityByName("DLC_ROCCO_D_00"):SetPos(Math:newVector(-1323, 1002,-17))
game.entitywrapper:GetEntityByName("DLC_ROCCO_D_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))
game.entitywrapper:GetEntityByName("DLC_ROCCO_00"):Activate()
game.entitywrapper:GetEntityByName("DLC_ROCCO_00"):SetPos(Math:newVector(-1325, 1002,-17))
game.entitywrapper:GetEntityByName("DLC_ROCCO_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))

game.entitywrapper:GetEntityByName("DLC_GIUSEPPE_D_00"):Activate()
game.entitywrapper:GetEntityByName("DLC_GIUSEPPE_D_00"):SetPos(Math:newVector(-1323, 1004,-17))
game.entitywrapper:GetEntityByName("DLC_GIUSEPPE_D_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))
game.entitywrapper:GetEntityByName("DLC_GIUSEPPE_00"):Activate()
game.entitywrapper:GetEntityByName("DLC_GIUSEPPE_00"):SetPos(Math:newVector(-1325, 1004,-17))
game.entitywrapper:GetEntityByName("DLC_GIUSEPPE_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))

game.entitywrapper:GetEntityByName("DLC_MARTY_D_00"):Activate()
game.entitywrapper:GetEntityByName("DLC_MARTY_D_00"):SetPos(Math:newVector(-1323, 1006,-17))
game.entitywrapper:GetEntityByName("DLC_MARTY_D_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))
game.entitywrapper:GetEntityByName("DLC_MARTY_00"):Activate()
game.entitywrapper:GetEntityByName("DLC_MARTY_00"):SetPos(Math:newVector(-1325, 1006,-17))
game.entitywrapper:GetEntityByName("DLC_MARTY_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))

game.entitywrapper:GetEntityByName("DLC_BRUSKY_D_00"):Activate()
game.entitywrapper:GetEntityByName("DLC_BRUSKY_D_00"):SetPos(Math:newVector(-1323, 1008,-17))
game.entitywrapper:GetEntityByName("DLC_BRUSKY_D_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))
game.entitywrapper:GetEntityByName("DLC_BRUSKY_00"):Activate()
game.entitywrapper:GetEntityByName("DLC_BRUSKY_00"):SetPos(Math:newVector(-1325, 1008,-17))
game.entitywrapper:GetEntityByName("DLC_BRUSKY_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))

game.entitywrapper:GetEntityByName("DLC_CHARLIE_D_00"):Activate()
game.entitywrapper:GetEntityByName("DLC_CHARLIE_D_00"):SetPos(Math:newVector(-1323, 1010,-17))
game.entitywrapper:GetEntityByName("DLC_CHARLIE_D_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))
game.entitywrapper:GetEntityByName("DLC_CHARLIE_00"):Activate()
game.entitywrapper:GetEntityByName("DLC_CHARLIE_00"):SetPos(Math:newVector(-1325, 1010,-17))
game.entitywrapper:GetEntityByName("DLC_CHARLIE_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))
if J==16 then J=0 end
end,{l_1_0},60,16000,false)

[hr:1k3ay4pr][/hr:1k3ay4pr]
For JA

game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):Activate()
game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):SetPos(Math:newVector(...))

("DLC_PARKING1_00"),("DLC_MISSIONEND1_00"),("DLC_TIMER_00")
("DLC_ARROW_00") to ("DLC_ARROW_19")
("DLC_JOE_G_00")
("DLC_TONY_00"),("DLC_TONY_D_00"),("DLC_TONY_G_00")
("DLC_EDDIE_00"),("DLC_EDDIE_D_00"),("DLC_EDDIE_G_00")
("DLC_MARTY_00"),("DLC_MARTY_D_00")
("DLC_BRUSKY_00"),("DLC_BRUSKY_D_00")
("DLC_GIUSEPPE_00"),("DLC_GIUSEPPE_D_00")
("DLC_ROCCO_00"),("DLC_ROCCO_D_00")
("DLC_CHARLIE_00"),("DLC_CHARLIE_D_00")


For M2

activation "StreamMapLine" obligatory
game.sds:ActivateStreamMapLine("load_tutorial_dds")

or directly for JV

game.entitywrapper:GetEntityByName("RTR_PARKING1_00"):Activate()
game.entitywrapper:GetEntityByName("RTR_PARKING1_00"):SetPos(Math:newVector(...))

("RTR_PARKING1_00"),("RTR_MISSIONEND1_00"),("RTR_ARROW_00")
("RTR_POUTA1_00"),("RTR_FI4_00")
("RTR_BO1_00"),("RTR_IT1_00"),("RTR_IR1_00"),("RTR_CD1_00")
#2
These Icons, are they gonna be used in the FR mods? Or is it just fun stuff?
#3
"ARROW" in JA can be used for circuit racing, there are 20 in all.

"MISSIONEND1" = Home, can be used for save game.

and the other for missions....

but everything depends on the size of the LUA Script
#4
Y auras-t-il un rallye de nuit de Gros camion :whistle: :whistle: :whistle: :whistle: :whistle: :whistle:

Est-ce que ca veut dire que tu pourras mettre un cadran dans les course si t é pas rendu té foutu
#5
How to remove the green arrow from the DLC? Is it possible?
#6
crazypreacher" post=3266":2fhpgqoh Wrote:Est-ce que ca veut dire que tu pourras mettre un cadran dans les course si t é pas rendu té foutu
c'est possible sans ça, avec les compte a rebour utilisé dans M2 , JV & JA.
game.hud:TimerSet(time seconds)
game.hud:TimerShow(true)
game.hud:TimerStart(true)
game.hud:TimerStop()

Redactor" post=3269":2fhpgqoh Wrote:How to remove the green arrow from the DLC? Is it possible?
Yes with the injector
Quote:game.entitywrapper:GetEntityByName("DLC_ARROW_00")Big Grineactivate()
to
game.entitywrapper:GetEntityByName("DLC_ARROW_19")Big Grineactivate()

[Image: 047c75171091854.jpg] [Image: d3d424171091885.jpg]

Enable this with the injector when you start the game and you will see more the green arrow
Quote:DelayBuffer:Insert(function(l_1_0)
game.entitywrapper:GetEntityByName("DLC_ARROW_00")Big Grineactivate()
game.entitywrapper:GetEntityByName("DLC_ARROW_01")Big Grineactivate()
game.entitywrapper:GetEntityByName("DLC_ARROW_02")Big Grineactivate()
game.entitywrapper:GetEntityByName("DLC_ARROW_03")Big Grineactivate()
game.entitywrapper:GetEntityByName("DLC_ARROW_04")Big Grineactivate()
game.entitywrapper:GetEntityByName("DLC_ARROW_05")Big Grineactivate()
game.entitywrapper:GetEntityByName("DLC_ARROW_06")Big Grineactivate()
game.entitywrapper:GetEntityByName("DLC_ARROW_07")Big Grineactivate()
game.entitywrapper:GetEntityByName("DLC_ARROW_08")Big Grineactivate()
game.entitywrapper:GetEntityByName("DLC_ARROW_09")Big Grineactivate()
game.entitywrapper:GetEntityByName("DLC_ARROW_10")Big Grineactivate()
game.entitywrapper:GetEntityByName("DLC_ARROW_11")Big Grineactivate()
game.entitywrapper:GetEntityByName("DLC_ARROW_12")Big Grineactivate()
game.entitywrapper:GetEntityByName("DLC_ARROW_13")Big Grineactivate()
game.entitywrapper:GetEntityByName("DLC_ARROW_14")Big Grineactivate()
game.entitywrapper:GetEntityByName("DLC_ARROW_15")Big Grineactivate()
game.entitywrapper:GetEntityByName("DLC_ARROW_16")Big Grineactivate()
game.entitywrapper:GetEntityByName("DLC_ARROW_17")Big Grineactivate()
game.entitywrapper:GetEntityByName("DLC_ARROW_18")Big Grineactivate()
game.entitywrapper:GetEntityByName("DLC_ARROW_19")Big Grineactivate()
end,{l_1_0},500,1e999,false)

deactivation every 500 milliseconds and repeated 1 exponent 999 milliseconds : 100.."999 zero"..000
#7
Je meurt d'envie d'essayer le mod course ca semble tellement petté
Et tiens plein la gueuele 2K qui ne nous avait pas mis de course Confusedilly: Confusedilly: Confusedilly: :lol: :lol: :lol: :lol: :whistle: :whistle: :whistle: :whistle: :whistle: :whistle:

En passant j'aurais pas laissé ma corvette davant ta porte ? Tongue Tongue Tongue :lol: :lol: :lol: :lol:
#8
This does not apply to Jimmy?
#9
Si tu avais trop bu pour prendre le volant :lol:

La voila http://speedy.sh/eMjds/schubert-corvette-1.zip

Redactor" post=3279":2s1kg5ow Wrote:This does not apply to Jimmy?
it's not
("DLC_ARROW_00")
but
("RTR_ARROW_00")
I do not know how many there are
#10
Merci, j'espere que les gendarmes ne l'oont pas couvert de PVs :whistle: :whistle: :whistle: :whistle:
#11
Dans quel quarier tu vies, elle est toute en pieces détachées :unsure: :unsure: :unsure: :unsure:
#12
Happy Birthday, dear Crazypreacher
#13
thank-you my friend
B)
#14
mr. MAFIA2GAMER" post=3285":2lpnxz5d Wrote:Happy Birthday, dear Crazypreacher

trop tard je vien de lui envoyer un Mp pour déplacer son message mais tu l'as déjà vue

http://mafiascene.net/forum/30-general- ... ther-level
#15
Please tell me what script disables the clock in the DLC
#16
Redactor" post=3288":25cuwma7 Wrote:Please tell me what script disables the clock in the DLC

game.hud:TimerShow(false) - ??? ???
game.hud:TimerStop(true) - ??? ???????


Tutorial Show ??? JA

game.gui:TutorialDialogShow2("13_tutorial.dds","3156700101","3156700106",?,?)
?? ??? ? ??? ???????? ? ??? ???? ?? ??? ??

[Image: 626218.jpg]

??? ????? ??? ??? ?? ActivateStreamMapLine("dlc_tutorial_load")
game.gui:TutorialDialogShow2("09_tutorial.dds","...","...",..,..)
game.gui:TutorialDialogShow2("10_tutorial.dds","...","...",..,..)
game.gui:TutorialDialogShow2("11_tutorial.dds","...","...",..,..)

[Image: 626220.jpg] [Image: 626221.jpg] [Image: 626223.jpg]
#17
Good

,?,?) it is not delay and repeat or something of the kind

Edit : you could not download the script for rotate icon that I have sent you. Multiupload have a problem,
since megaupload is down.
I put the script on the front page
#18
??? ??? ??? ?? ??? ??? "??" ??? "???"
??? ? game.guiBig GrinialogScreenShow2("...","...",8,1)

??? ? ??? ?? ??? ?? ??? ???????? ??? ??? ??? ??? ??? ??? ?? ??? ??? ??? ? ??? ?? "?????"
game.gui:TutorialDialogShow2("13_tutorial.dds","3156700101","3156700106",8,1)
8,1 - ??? ??? ??? ??? ????
#19
is for messages to the right and left, but here nothing can be displayed on the left.
[Image: 29g0vio.jpg]
list in french
1= oui
2= passer
3= continuer
4= réessayer
5= se connecter
6= sauvegarder
7= ignorer
8= (rien du tout)

is best understood with this
game.guiBig GrinialogScreenShow2("3156700101","3156700106",2,1)
#20
eXistenZ34

??? ?????? ??? ??? ??? ????? ??? ???? - ??? ??? ???
??? ??? ??? ? ??? ???? ??? ????

? ??? ?? ??? ??? ?????? ??? ????
game.gui:ShowQuestDialog("01_ja","?????","?????","?????")
?? ??? ??? ???? ??? ?????
??? ??? ? ??? ? ????? ? ?????? ??? ??????? ??? ??????????
??? ? ?? ??? ??? ??? ??? ?? ??? ???????? ??? ?????
? ??? ? ??? ???? ??? ? ??? ??? ???????? ?? ??? ?? ??? ?? ?? ??? ??????
??? ??? ?????? ??? ??? ??? ??????
??? ??? ???? ??? ? ??? ????? ? FR


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