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Mafia 2 beacon issue
#1
http://www.youtube.com/watch?v=KG3UYPIWrjI

In 50 second, we see cops leaving the car and the beacon's still working. But when I drive a cop car with working beacon and when I leave it, this beacon stops. Could it be changed some way ? I mean making a beacon working even after leaving a car. Hope you'll understand.

Thanks for any help with that.
#2
definitely should be/become possible, as there is a standard horn function/switch, surely a modder will 'break the code' at some point, you would think.
#3
I know how to turn it on, but I wanna find out how to make it continuously working.
#4
not possible with the command that is used
Quote:game.game:GetActivePlayer():GetOwner():SetBeaconLightOn(true)
she is linked to player

should use
Quote:game.entitywrapper:GetEntityByName("name car entity"):SetBeaconLightOn(true)
the only problem we do not know ("name car entity") used by A.I
#5
@Cole

Sorry to reactivate this old closed topic but I just saw it

Quote:http://mafiascene.net/forum/14-mafia-mod-request/3464-mafia-2-beacon-issue#3464

So cole, if you want to keep the police car beacon switched on when you are outside of the car
use the injector with my commented script bellow Wink

@eXistenZ
en:it doesn't matter if we do not know the NPC entity, if we had an interaction with it once ...
frConfusedi on a une interaction avec une entité, il n'est pas grave de ne pas connaitre le nom de l' entité utilisé par le jeu ...

[Image: policebeacon.jpg]

for example F7.lua
-- A little gift for Cole from Ocram Smile
-- as an example, to activate only from inside the car at first !
-- here you store inside the variable 'car' the ''unknown'' car entity name
if m==nil then car=game.game:GetActivePlayer():GetOwner() end

-- now with the trick above the variable 'car' will not be overiden no more as it is only taken when variable 'm' is activated/created for the first time


if m==nil then m=0 end
m=m+1
if m==3 then m=1 end
if m==1 then CommandBuffer:Insert(l_6_0,{function(l_1_0)return car:SetBeaconLightOn(true)end})end
if m==2 then CommandBuffer:Insert(l_6_0,{function(l_2_0)return car:SetBeaconLightOn(false)end})end

-- you can now activate this script as many time you want from inside or outside the car
-- It will light the police car beacon on or off, enjoy
#6
ocram Wrote:Sorry to reactivate this old closed topic but I just saw it

Don't worry ocram, I closed it because of no way to help Wink



ocram Wrote:So cole, if you want to keep the police car beacon switched on when you are outside of the car
use the injector with my commented script bellow Wink

@eXistenZ
en:it doesn't matter if we do not know the NPC entity, if we had an interaction with it once ...
frConfusedi on a une interaction avec une entité, il n'est pas grave de ne pas connaitre le nom de l' entité utilisé par le jeu ...

[Image: policebeacon.jpg]

for example F7.lua
[spoiler]
-- A little gift for Cole from Ocram Smile
-- as an example, to activate only from inside the car at first !
-- here you store inside the variable 'car' the ''unknown'' car entity name
if m==nil then car=game.game:GetActivePlayer():GetOwner() end

-- now with the trick above the variable 'car' will not be overiden no more as it is only taken when variable 'm' is activated/created for the first time


if m==nil then m=0 end
m=m+1
if m==3 then m=1 end
if m==1 then CommandBuffer:Insert(l_6_0,{function(l_1_0)return car:SetBeaconLightOn(true)end})end
if m==2 then CommandBuffer:Insert(l_6_0,{function(l_2_0)return car:SetBeaconLightOn(false)end})end

-- you can now activate this script as many time you want from inside or outside the car
-- It will light the police car beacon on or off, enjoy



Should I use one LUA file or two for these commands ? Wink

And please post a link to the best Injector's version, thanks Wink


Cole
#7
Copy past the entire content of the spoiler into F7.lua .
it is only one script,( inside a lua file the -- are just to specify a comment line and are part of the script, so the entire spoiler is the script itself ) Tongue


For injector V6 download
link on animation topic by eXistenZ http://www.mediafire.com/?7ix394nrvoakbs5
or Link to the original project files http://code.google.com/p/mafia2injector/downloads/list
#8
Ok, I merged the topics Smile


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